Armored Brigade 2 Gameplay Example

Поделиться
HTML-код
  • Опубликовано: 26 янв 2025

Комментарии • 3

  • @Wereldburger01
    @Wereldburger01 Месяц назад +2

    Ad hock reactions, which I see you do, results many times in reactions coming much too slow to what is going on. Planning in advance by creating a series of way points for each unit is one of the most fun parts the game has to offer. There is in the game a way point setting that is very important to know about and to use it many time for good battle planning ahead. It's the (turn to) red waypoint setting. The red way point setting is the key feature that makes complicated battle planning possible. I use the red way point setting a lot for advanced battle planning. Due to the order delay mechanism you do not win by being able to give as fast as you can instant way points orders to units. This game requires different skills, it's a great alternative for people who do not have the skills to have a chance in a tactical clickfest game. This is a game for who can think ahead and plan well, anticipating already minutes in advance what the other side will likely plan and do is what this game makes great. So create red stop way points in (running) battle plans for (all) individual units to work around with the order delay mechanic. Create a series of waypoints for a unit, by doing so create a battle plan! Battle plans can be any time canceled, but than comes while creating a new revised plan, the delay order machanism (again) in play. Red way points (can also be used for a fall back plan) will stop an individual unit temporary to further execute a created battle plan from the last (green) way point towards a to red set way point ahead. A red waypoint means stop the further execution of the plan until de order to continuo is given by setting the red way point to a non stop order. When a whole battle plan is created before and already received by all unit commanders the order delay mechanic don't exist. This because the unit commanders already know what their roles are in the plan is and what they have to do next when the go ahead instruction according the plan is given due changing the next red way point to another pre defined go ahead setting. With battle plans in multi play games you can surprise an unsuspecting opponent. He will wonder how it is possible that your units can react very quickly to a situation that arises without suffering from an order delay. Starting to move a lot of units all together (almost) instantly, all going to already before very accurate determined differend waypoints ahead. No, your oponent is not cheating, he is using all existing game features each player can use. Battle planning for individual units, to anticipates what is likely to come is playing as a chess player, trying to predict what your oponent will likely do in the future and act before on it due good battleplanning ahead is were in this game the real fun starts.

  • @michaelwalters3359
    @michaelwalters3359 Месяц назад +1

    I feel like when you spoke about the upgrade as not better graphics, for example, you might be missing the main feature of AB2 which is 3D. I didn't see any examples in the video really showing this off, and that's basically the #1 feature.

    • @thegimpygamer
      @thegimpygamer  Месяц назад

      @michaelwalters3359 there is a example of it in the video, but I possibly should have stressed it more. When my Pattons were in the treeline they weren't putting shots out towards the enemy which threw me off until I remembered to check the elevation. Thats when I realized they were behind a hill with no LOS towards the enemy. It was after I saw that happen that I moved them out and blunted the Soviet attack in the south.