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Ultimate Duelist- Adventurers League 5e D&D Character Build
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- Опубликовано: 19 авг 2024
- Ultimate Duelist Adventurers League 5e D&D Character Build
We build another Adventurers League Legal 5th Edition Dungeons and Dragons Character build. This time we look at building a the ultimate duelist using only the Players Handbook +1. In this case the our plus one is Xanathar's Guide to Everything.
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If you could have a wishlist of items to strive towards with this build, what would they be?
"Where?"
"What? Behind the Halfling?"
You know, the Musketeers do remind me of Oath of the Crown Paladins. The ability to take damage in place of a comrade speaks of "all for one, one for all."
fun trivia, would-be duelists swaggering around with their swords and bucklers hanging at the ready is where the term 'swashbuckler' comes from.
Handlebar Fox thank you!
Buckle dem swashes
True, and the name itself came heavily from the sound of their blade swishing and sliding across the metal buckler. Renaissance greasers, basically.
The character I played like a duelist was a high elf bladesinger. With a spanish accent and when he entered his bladesong started to do a flamenco dance. That was a fun character.
Bladersinger rapier duelist. I played through the first five levels of an adventure's league with it. After hitting 2nd level and getting bladesong I was mixing it up in the middle of every fight. Reaction casting shield really gives that "can't touch this" feeling and lining up targets for green-flame blade added an extra level of tactical depth to melee.
I've been playing a human fighter champion for two years. I did not optimize it, because I was just aiming at mobility when I created it, midway I shifted into the duelist spec. I got duelist and defense fighting styles. Dex and Con are the main stats, I got the defensive duelist, mobile, and tough feats. At 12th level I have 136 hp, AC 19, reaction raises to 23 against one attack, attacking with +8, crit 19-20, 1d8 + 6 damage. The HP I need to check, I am not with my character sheet right now.
You know, there's another major option for a duelist type...the Kensai Monk. With the right options, you could also go with a musket or other black powder weapon in order to be more of a musketeer feel to the character.
Iron Scoundrel
Fighter (BM) 6 / Rogue (any) 14
Shield Master, Sentinel, Riposte, Disarm, Expertise Athletics
Shove target prone as bonus with expertise: two attacks with advantage, sneak attack.
If the target tries to run, attacks someone else, or attacks you and misses (riposte), it provokes an opportunity attack. OAs add sneak attack if they hit. If you actually get hit with something, you can uncanny dodge for half damage.
I think this is a better duelist.
It took some forward planning, but I made a Monk/Duelist in 3.5. It sounds strange, but can have insane AC. At Epic levels, I opted to have him dressed in beggar's rags because his unarmored AC made him nearly untouchable without magic in play.
In 5th ed., I think the Kensei Monk could be built into a powerful duelist. The eastern style of the class could be easily reflavored to any culture
3 foot 3 but his feather cap makes him a good 4"
4" = inches.... 4' is ft lol.
The battle master sounds more like a duelist to me. Parry, Riposte, Feinting Attack and Disarming Attack are the kind of things a duelist should be good at. Also, action surge allows for great combos. Disarming the enemy and then pulling that weapon up comes to mind.
Alex Bermann yeah but the swashbuckler has the one on one fighting
So really they be like 3 to 6 swashbuckler and battle master the rest
@@conradkorbol Yes, but you can have that with just the basic combat rules and a decent athletics score. Now, first use grapple, then shove. While it sounds weird, your enemy now is grappled and prone. They can't stand up while you maintain the grapple. You have advantage against them and they have disadvantage against you. Furthermore, attacking your allies is quite hard for that enemy as they have a movement speed of 0. Rogues still are great for that as they get expertise.
But maybe my inner Talhoffer fanboy is shining through ;)
Alex Bermann the awash buckler can also automatically avoid opportunity attacks by attacking
And the sneak attack bonus so it is different
@@conradkorbol Those two are things that make you a great skirmisher. Avoiding attacks of opportunity is good if you want to run from opponent to opponent, always avoiding groups or hitting the weakest link. Sneak attack just does more damage. While this is always nice, bonus actions are better in a duel. For example, you can do this starting with level 5: disarm -> grapple -> move -> trip attack. If successful, you dealth damage, your opponent is disarmed and can't get to their weapon, they have disadvantage on attacks and you have advantage with your attacks.
Alex Bermann yes but you can still do that plus the things I just mentioned with by only taking three level in swashbuckler and the rest battle
Master
The Crimson Shadow shoutout was lovely, as it was my first book with a halfling type character. I was like 12 or so, read the first two, and the first two books from R.A.s other series "The Highwayman"
All great books.
Nerdarchist Dave
"I thought you'd be taller."
Oh my god I've been waiting for something like this ever since I started playing
Hexblade warlock+Swashbuckler rogue is my go-to. Allows me to use Charisma instead of Dex for weapon attacks which synergizes with swashbuckler with some spells for flavor. Throw in a couple levels of fighter or College of Swords bard if you're feeling frisky.
Swash 15/Hexblade 5 is so good.
Thrilled for this Adventurers League legal series! and love the Duelist fighting style!
Glad you enjoy it. We have fun challenging ourselves to make fun and interesting builds under their rules.
Nerdarchist Dave
I've been playing a Drow as a duelist character, currently have him to 4th level as a Swashbuckler Rogue. Tried fighting with two weapons and decided that it wasn't worth it so thankfully with the AL rebuild rules, I could swap that out for Defensive Duelist. Once I get the Panache ability, the way the group fights changes because it becomes a hit and run to lead the enraged enemy along the conga line of AoO's from the party
Give him a goliath companion called little *insert name* so when the party bump into them they expect it to be the goliath. And run the social encounter with the two never exchanging names so when they finally challenge to the duel the halfling steps forward.
Great idea.
Nerdarchist Dave
Personally I think it would be hilarious to see the goliath pull out a rapier and buckle the swashes. Not something you would normally expect.
Why not have it be the goliath and have the partner be either half-elf or full elven. Have everyone not shut up about his agility. No one expects the big guy to be fast.
@@stormcrowlegendary3512 I think we just made the d&d three musketeers!
Going through old videos, great stuff.
That said, I do want to vouch for a Samurai archetype. It's a very romanticized fighter that fits the image, especially if you go dex build instead since the "lighter armor and kimonos" look is more popular than the armored look. The "wandering ronin" look
Plus all those social charisma bonuses
I really like your guys' videos man. Thanks for sharing these. You guys seem super chill and fun
My duelist is a Bard, College of Blades dipped in fighter with the battlemaster archetype with the duelist style. That is AL Legal and kicks serious butt! Don't get me wrong, what you mentioned sounds cool, but my build has been tested and proven. I think I'll post my build soon with the step by step guide.
duke110691 Good build. I’m partial to starting fighter for the CONsave proficiency myself for concentration checks, and use polearm master with one-handed quarterstaff to mitigate the delayed extra attack. Add 1 level of Hexblade for the spells Hex & Shield so you are charisma only and there’s almost no loss to your damage output.
@@M0ebius huh, interesting combo
duke110691 To really tactically optimize the Hexblade dip, before getting Extra Attack alternate between between Booming Blade/Greenflame Blade and Polearm Master depending on if you’ve used up your bonus action for Hex/Hexblade’s Curse/Bardic Inspiration.
Another tip is that this build, while legal, seems to break a lot of DM/player’s immersion when they try to visualize my character. Which is why I flavor my arcane focus staff as a lacquered wooden longsword etched with runes, Booming Blade/Greenflame Blade as my runeblade charged with lightning or wreathed in fire, and Eldritch Blast as shockwaves when my runeblade slice through the air anime style. Giving people something to imagine from the get-go cuts down on the need for justification.
These gentleman are talking way above my level. I haven't played in over 3 decades. However, my Son, Josef, and his friends have resciently jumped in to DND. We talked extensively about the game yesterday at dinner (Easter,2022) I asked him about how I could play a character that I have in mind. The character is a half elf Ranger/Rogue named Jack Ruby. Jack's primary weapon is a cutlass named "Wyrmtooth" . It's a + 3 vorpal quickblade that Jack inheritited from his grandfather. The thing is that Jack doesn't know the sword's abilities, and must learn over time. Josef really liked the idea of this "normal" half elf running around with a unique weapon that he has no idea how to use. The idea is that as Jack levels, he will learn more about Wyrmtooth, thus having a unique weapon that doesn't overpower the game at lower levels. What do Y'all think?
This video actually just gave me an idea for a sort of Don Quixote character using the Cloistered Scholar background and a Kenku cause yeah he read one too many story books which unfortunately he lives in a world where someone can mimic the things they read.
Happy to give some inspiration to a fellow gamer.
Nerdarchist Dave
Sounds awesome.
It was me! Lol, I'm the one who requested it, back on the last Char Build video you guys did.
I wanted to see how you guys would take the character, and maybe "borrow" some ideas from you, in an obviously roguish way.
I was also going with a Rogue/Fighter build, but the campaign started leaning away from fighting and more towards an intrigue game, so I gradually shifted (by AL rules, can rebuild up to level 5) and ended up with a Half Elf Sword-Bard and Hexblade-'Lock. I see your point about using magic, but my answer was to limit my magic to the "less flashy" variety; I use subtle magic like Suggestion, my most overt spell is Shadow Blade. Usually, I use my spells in non-combat. In combat, it's all about that Elvish Accuracy, Hexblade Curse, Shadow Blade, and popping off Flourishes on crits.
I like this video format a lot more. Y'all have come up in a big way.
Thanks we ever strive to improve.
Nerdarchist Dave
My GM home-brewed a feat for my Arcane Trickster that could compete with Sharpshooter\ GWM, focused on using a single 1 handed weapon.
We came up with Master Duelist: -You crit on 19-20 when using a single one-handed melee weapon. -After an enemy within 5 yards attacks you you can use your reaction to riposte for a counter-attack, with advantage if the attack missed.
It's very powerful, but we feel that the fact that since you can't stack multiple uses of the second ability in a turn (like you can with SS and GWM +10 dmg if you attack multiple times) puts it on par with the other feats. It also makes combat a whole lot more interesting when you need to decide between an extra attack on enemy #1 or potentially negate 50% of damage from the next enemy with Uncanny Dodge. The synergy between advantage attacks, elven accuracy and the chance to crit on 19 also just feels really rewarding when you get them together.
Tbh it's feats like SS and GWM that can kinda tick me off about 5e's design. 99% is super stream-lined, and quite hard to "break", but then they put in just a few of those really OP feats (wether they didn't see that themselfs or thought it was ok for "optional" rules, i dunno) without spreading it out even close to equal between the classes or weapon users that might use em, leaving some glaring holes. I enjoy homebrewing as much as the next guy, but somehow I think they could have fixed that in the years it has been out.
Last, as a die-hard Arcane Trickster I can't help but mention that I take great offense from not even being considered for competing. I'll fight you guys for it after school by the bike-stands, with my familiar, mage hand and more style then you've ever seen. Be there or be 🔲.
Battlemaster fighter 11/sword bard 5/swashbuckler rogue 4. Superiority dice + Inspiration dice for flourishes + backstab in 1v1 duels. You get duelist and defensive fighting styles, studded leather armor + shield and rapier, 3 attacks and a ton of options for bonus and reactions. All dice reset on short rests. Martial adept is a must, max dex and cha as high as you can get it.
I went in a slightly different direction, instead of capping my con, I grabbed the mobile feat. I did lose a little hp, but gained 10 feet of movement speed. Ultimately I'm thinking of a character that fairly zips around the battle sticking and moving, frustrating opponents and having a laugh the whole time.
Do an homage to Inigo Montoya.
I'm actually surprised that you guys didnt go sword bard/swashbuckler
College of blades is great, but bards are full casters. Full casters should be reserved for spell duelist.
Nerdarchist Dave
@@Nerdarchy Would you count using your blade flourishes as cheating or no?
@@Halfgnomen no that is more of skilled maneuver.
Nerdarchist Dave
14/6 is extremely potent for fighting style and extra attack, as well as other perks like getting expertise 3 times! Personally opted for two weapon fighting (had these homebrew twin sabres housing devils as a teilfing, that allowed healing and blink usage based on charges) combined with bard flourishes, 3 attacks for sneak attack damage and lack of opprtunity attacks as swashbuckler, was the ideal gish. Full of flavour, combat prowess and roleplay potential/utility.
Ah yes, Piercer+Animate Objects with a bag of silver coins dipped in poison+Steel Wind Blade (Magical Secrets)+Spiritual Weapon+Sneak Attack, a DM's bane.
Thanks. I'm enjoying this series. Please don't give any ammunition to the "ree-po-zay" crowd. I've been fighting that battle for over 35 years. :D
Thank you for the guide. In Dragon Warriors, the Mystic had a potent 7th level spell called "Duel". As long as an enemy was within melee reach, the spell would teleport both the Mystic and the target in a separate dimension, no save allowed. No one could even interfere, short of gods, maybe. The spell only ended when one of the parties or both simultaneously dropped to 0 hit points. I'm still considering tweaking it for addition into a homebrew campaign.
I actually had a Tabaxi Swashbuckler named Arhjan Clawstrike, who essentially was a mustache twirling lion with a heart of gold. I will consider a Battle Master multiclass for the Feint, Trip and Precision Attacks, plus Disarming Strike, Reposte and Parry, which are amazing thematic maneuvers.
Or sword bard? You know speed bard uses the same stats and is very good
My favourite duelist, personally is the College of Swords Bard, for me it's better than the Rogue because at level 14 it can do it's abilities for free if you don't mind the lower dice, which will be useful since you'll likely have 3 Inspirations, plus it does have 2 attacks unlike the Rogue and you can also get a 3rd one by casting Haste, plus at Max level you could cast Foresight to have advantage on everything period while your enemies get disadvantage on hitting you, which is fairly strong.
I do agree that Rogue/Fighter is good but I just really like the College of Swords Bard particularly as an Eladrin Elf, I think that's pretty fun, plus that teleport really helps, and personality wise it fits really well with a hot-headed Summer Eladrin, a smooth-talking Spring Eladrin or a happy-go-lucky Autumn Eladrin, Winter is the one that fits it less but even then a duelist could easily go for that fatalistic attitude they have too, and the Teleport will get you out of a Pinch at least once, I can picture the duelist with his back against a precipice about to be killed and suddenly teleporting behind his rival (Which is an Action) and using a Blade Flourish (Which is a Bonus Action) to automatically move the enemy 5 feet and then the enemy falls to their doom.
Pretty neat if I do say so myself, of course, it could also be achieved with a misty step but this way you save the slot, plus Misty Step is a Bonus action.
Dash Boots probably a typo but it’s level 14
Dash Boots tho I have been playing a sword bard and hexblade warlock and it’s been a very good duelist
Conrad Korbol I love the Hexblade Sword Bard too. I run mine with polearm master and war caster, shield plus one handed quarterstaff. Enemy approach and I get a reaction opportunity attack Booming Blade, then on my turn I can Dissonant Whisper then another opportunity attack Booming Blade. I can also just push the target with Mobile Flourish, resetting my opportunity attack if enemy come back in range. If the enemy doesn’t get back in melee range, I Eldritch Blast.
Level 10 Magical Secrets I took Holy Weapon and Spirit Guardians, the former for big fights and the latter for mooks.
@@conradkorbol Yes I typed that while sleep deprived and didn't bother to double check.
And multiclassing it with Warlock doesn't sound half bad, especially since the Bard's final ability kinda sucks, though I would most likely go with full level Bard just for the spells, but having Hex or the Hexxing ability (I don't remember it's name) of the Hexblade sounds very good, and when playing non-adventurer's league games (Let's face it that's most people, I personally have never bothered to) you could easily get Green Flame Blade, Booming Blade or the other thunder sword cantrip from that book (I've forgotten it's name), all of which greatly benefit this build.
M0ebius you don’t have to run war caster since sword bard can use their weapon as their focus
Swashbuckler/Hexblade/Battlemaster. You can max charisma and if you stop at level 3 fighter then you will cast booming blade every turn with the rapier which procs sneak attack, then back up with the swashbuckler's free disengage which forces a melee monster to take the extra thunder damage from moving.
Because I want a magic sword: 5 lvls Hexblade, 12 lvls Swashbuckler, and 3 lvls Battlemaster is what I'd want in a duelist. Hexblade lets me do things like booming blade, green flame blade, etc. and Battlemaster gives me a few awesome maneuvers. Hexblade and Swashbuckler also mesh really well with Charisma being used for attack rolls/damage and adding to initiative.
I was working on a Half-Orc Duelist. Half-Orc Champion, with the Piercer feat, Duelist fighting style, and Orcish Fury.
Built a V Human duelist who was part Champion part College of Swords. Rapier, Shield, and Leather Armor. Defensive Duelist and Mobile for feats. Mobile for the free limited disengage. Took Defense and Dueling for fighting styles for even more AC and a bit more damage. (This character can tank a lot of physical damage with their high AC.) Most of the spells I went with are either useful utility like Healing word(It's a bonus action so you don't have to stop attacking) and Light as well as things like Faerie Fire, Bane, and Blindness/Deafness.(doesn't require concentration) Starting with Fighter gives them proficiency with Constitution saves to keep those spells going longer. I wanted to have a character that could move in and out of melee debuffing enemies before moving in to finish them off.
When I think duelest I think sword and buckler, rapier and dagger, or the English duelist with a quarterstaff. They need a quarterstaff duelist thing. Back in England those quarterstaff users were beating the crap out of French and Italian swashbucklers. Lindybeige talks an episode about it. So does Scalagladatoria.
Ninja Sushi In real life, reach is a hell of a thing.
Wouldn't that basically be covered by Monk?
A little bit of refluffing makes the EK fit nicely. Firebolt = pistol. Shield = amazing parry. In my current campaign, there's a halfling EK set up like this. He's got a rogue level for skill breadth.
Samurai also works fairly well. They get some social skills and their nova ability is impressive. Hmm... swashbuckler rogue/samurai fighter.
crimfan EK with two levels of Hexblade Warlock and crossbow expert feat. You can Eldritch Blast even in melee and add another hit with War Magic, all while wielding a shield.
I have to add my support for the Kensei monk for this type of build. Especially when looking at the Three Musketeer-type build, where they are usually in no armor. The Kensei Monk just works great for this type of character, maybe with a couple levels of Swashbuckler Rogue if you have some available points for Cha. With a Noble or Courtesan background to make you comfortable being around nobility, and you're all set.
Just going off the 1993 film version of the Three Musketeers, you could have Porthos with the Pirate background and a hand crossbow/crossbow expert type build, Aramis for an acolyte background and maybe a magic initiate (cleric) feat, Athos for the Noble background and maybe Inspiring Leader feat, and D'Artangan with the Folk Hero (I guess) background and Duelist feat.
Currently playing lvl 10 swashbuckler bard college of swords. Loving it.
managed an eladrin (from mordekinen's tome of foes) swashbuckler 17/battle master 3, (for riposte)) dumped STR & INT. that oddball was quite playable with a rapier, longbow, and studded leather from level 1 (DM gifted me with a starting defensive dualist out of pity). then took feats piercer, elven accuracy, and magic initiate (for flavor)...
Ya know who else makes an excellent swachbuckler?...warforged envoy. Higher starting ac, integrated thieves tools, and it makes sense for them to wear masks in typical Zorro or vendetta style.
clericofchaos1 lol you like warforged too much
That sounds awsome haha
@@conradkorbol Best race in the game. They were the best in 3.5 and now they're the best in 5e.
Envoy warforged do everything better.
Nerdarchist Dave
I like the Idea of a Barbarian Duelist. Instead of finessing around, you use your Rage and Rapier to John Wick your way through!
Human Variant/berserker barbarian 4/champion fighter 16... you get 7 asi’s + an additional feat, 4 attacks (7with action surge), advantage on each attack, 2 fighting styles and crit on 18-20. If you go first, good bye bbeg 🙃. Completely AL legal and you can dish out insane amounts of damage.
I've definitely played a Swashbuckler with a Fighter and Paladin dip. The Paladin was unexpected going in, but fit how the character was going SO well. He was a devout worshiper of Valkur, and a sailor, believing he owed his life to Valkur and his clergy (they'd saved him at sea). And over the course of the game, the party got pulled into a revolution of slaves (Drow escaping their Tabaxi masters in the desert) and his crisis of faith, being lost in the middle of the driest place on the planet, far out of his element, and embroiled in the mess, brought him to desperation and prayer, eventually leading him to visions where Valkur (or an exarch of his) gave my poor sailing swordsman comforting words and an option. Take up the mantle of Valkur in earnest. Turn his blades against those who would rule and conquer the will of others. Free the captive. Free the redeemable from their own ways. But spare not those who revel in their wickedness. By the end of it, I was Swashbuckler 9, Champion 3, and Oath of Redemption 5. A powerhouse of a persuader, wicked duelist, and became the face of the rebellion by its end (the other party members had their own accolades, not wishing to be the faces). Even had a town formed from slaves we freed named after him. Was an odd character to play. But fun
what I did was use a half elf and since this build gets advantage as easy as it does I picked up the elven accuracy feat rather then the resilient feat giving me triple advantage making crits even more common and the rogue sneak attack dice help an awful lot with boosting that crit damage
I have a cool GM so he lets me apply the sneak attack dice after I know what I roll so I can apply them to a nat 20
Can't believe you guys didn't consider the bard college of swords, as it just screams duellist!
I think it's good, but it seems to rely on spells to be great. Whereas the swashbuckler has some already great melee abilities, along with the rogue's cunning action.
Mark Byrd it doesn’t rely on spells lol
I only ever used cure wounds
@@conradkorbol I get that, but I'm saying to be great, you would need to utilize spells. I'm not saying it isn't a functional class! I personally love it! Just as a strict melee duelist there are better options.
We recently did a character build using the college blades. Also when I think of duelist I don't think full spellcaster.
Nerdarchist Dave
Mark Byrd I am saying that as someone who played the class I never wanted to use my spells lol. I used poin buy and I was level 5. I don’t know at high levels but your basic inspiration die are very strong. Your spells are used for healing
Awesome build I gotta use this somehow, Other ultimate I would love to see you guys build are
Ultimate two souls one body (Jekyll and Hyde)
Ultimate monster hunter (Van Helsing)
Ultimate predator (the guy who sneaks around in the shadows ut also controls the battlefield)
Ultimate Punisher (the one who likes inflicting pain and damage)
Ultimate monstrosity (the most random weird build but somehow works)
Just curious Nerdarchy could you design some subclasses I would like to see what you guys could come up with. Love your stuff you really helped me think when building characters and games
Battlemaster/Swashbuckler multiclass is THE duelist.
My name is Inigo Montoya, you killed my father, prepare to die.
We considered that, but no one expects the samurai.
Nerdarchist Dave
These are always my favourite videos!
So, I looked at the College of Swords. I don't think that holds up as well as the battlemaster in later levels. The flourishes are nice. But, the battlemaster maneuvers are more versatile, have similar die progression, & activate more often because the fighter's multiattack is just better than the bard's 2nd attack at 6th level.
I think hexblade works too. Charisma fighting is in fact, a thing.
That's a great build but if your only using the 2x classes you should look at gastalting it, that way you could get the best out of your character.
I would name this pint sized badass Puddles! Everyone would think that he was just so cute and adorable, until he robbed them and cut their friends to pieces, leaving them to piss themselves and standing in a "puddle".
Secretly, unbelieved by the few that he has chosen to tell, is that his name really is Puddles, given to him by his mother or grandmother, due to him always getting in trouble for playing in the puddles as a young child.
He may also have an ocd of constantly splashing around in them as an adult too. Incorporating splashing muddy water into his opponents faces while fighting in wet streets and alleys.
Great, now I think I need to copyright this character... 🤔
I personally am doing a half elf hexblade/ rogue. Taking defensive duelist, medium armor master(gonna get half plate) and I'm using a shield
Danguh Zone Strong classes, but defensive duelist will start to suck as soon as enemies start getting multiple attacks, and medium armor is probably one of the most useless feats in game.
Also note that with a shield in hand you need to drop your weapon to cast spells unless you fight with an arcane focus staff and have the war caster feat, or go to Warlock 3 and get the Improved Pact Weapon invocation.
@@M0ebius yeah I have improved pact weapon. I'm mainly doing this not to power game but it makes sense for Ferus. Supposed to be like this Dalish Warrior. Lol also, I'm a new player. I'm on my first character ever. So I'm sure mistakes abound
Dueling use a multi class one level barbarian 19 levels fighter this will give you unarmored defense from the barbarian Meaning you really only need to attributes constitution and dexterity and your armor class and attacks Can be maxed out you can then plot what archetype best fits your fighter class for dueling
I had a hexblade + swords bard that was great as a duelist. She was always flirting while dueling.
Other than the Swashbuckler who is the par excellence among duelists, a Kensei Monk with the Rapier, and the "Defensive Duelist" feat would be a great option for a Clint Eastwood-type swordsman.
Kensei Monk with a rapier focus.
What's with all the unarmed attacks, you ask? All the best swashbucklers pull inventive stunts that fall under "unarmed" or "improvised weapons". I'm not giving the enemy an open-hand strike to the fire meridian, I'm grabbing a wooden tankard off the table and backfisting the goon with it as I press my attack. Next turn, my opponent might happen to take an extra D6 bludgeoning because he overextended and I slipped aside, letting his momentum smack him into a table.
Remember, there are more attacks going on than the mechanics resolve - two people engaged in melee aren't literally making one swing every six seconds, they're constantly probing defenses, giving ground, closing distance, and generally trying not to die. Even two people "standing right next to eachother" have ten square feet to maneuver in.
en francais, c'est "reepost"
(unless the next word starts with a hard consonant sound, in which case you pronounce the 'e' to help the words flow "reepostay")
remember café is regularly pronounced with the 'ey' sound at the end because of the accent aigu symbol over the e, without that, an e at the end of a french word is silent on it's own, but is pronounced sometimes in a sentence, situationally, to avoid french ever sounding like german (harsh consonant strings).
for being an unarmored duelist you could be a more wise duelist and roleplay having precognition on attacks by taking one single level into monk
It was common during times of peace for samurai to travel the country challenging each other to duels to perfect their swordsmanship. Miyamoto Musashi was a duelist.
I've had fun with a Gladiator/Swashbuckler combo.
While it isn't legal in adventures league, I'm using a swashbuckler rogue with magic initiate wizard grabbing booming blade, firebolt and find familiar and my turns in fights are get owl to use help action, booming blade sneak attack, bonus action dash, walk 35 feet back
Swashbuckler/Kensai is my choice
+Chris Knott I feel like it's a very strong choice indeed as I wanted to play a duelist character but still be able to tank some of the damage. The bonus AC and bonus action dodge from the monk class are very powerful, plus stunning strike gives me some very good CC. I personally actually dipped into 2 levels of Hexblade Warlock in order to get the Hexblade curse, the Shield spell and also the Hex spell.
Swashbuckler 12 / Kensai 6 / Warlock 2 was my choice
i know this is an older video, but xanathars helps a lot. 4 ranks as swashbuckler, 2 paladin, 14 sword bard.
you guys should redo this when tashas comes out. =)
Hm you should try to build an ultimate halberd user. The best I can get is 6 levels in eldritch knight 6 levels in assassin rouge to deal 6d8 fire damage (green flame blade) 2d10+10 slashing 1d4+5 bludgeoning and then getting advantage on every attack with find familiar so you get an extra 3d6 sneak attack damage. If you can do better than that I would be really interested to hear how.
Edit: the feats you need are polar arm master, and great weapon master so you can get a total +25 damage from the 20 strength and G,W,M.
Using your familiar to gain advantage should get your familiar killed almost immediately, as he has like 1 hp and isn't dodging because he's using his action to help, and has to end his turn within 5ft of the enemy for help to apply. It should work once, maybe twice in a given combat.
My best theoretical halberd user has polearm master, sentinel, and tunnel fighter style from UA. When they approach you, you get an opportunity attack, sentinel drops their movement to 0, and you can just back up 5ft and do it again.
If they don't have a reach weapon they can never attack you, bc sentinel stops them 10ft away. Tunnel fighter lets you make unlimited opportunity attacks
Wait....you 100% can't backstab with an halberd. BS requires a finesse weapon.
You guys have a way different idea of what a duelist is than I do lol. It really seemed like you guys just wanted a swashbukler tbh
college of swords bard with fighter or rogue is my go to
I made a duelist with 10 levels in battle master fighter, 3 in bard of swords, and 7 in swashbuckler rogue.
I did this mainly because I am a fencer and I was looking at a way I could be that in D&D, it works pretty accurately considering battlemaster’s Lung, Parry, Riposte, and Precision Attack. The Sneak attack on Swashbuckler gives a little more damage buff to make it feel a lot more beefy on the damage.
Solid build for sure.
Nerdarchist Dave
I'm honestly surprised Kensai didn't get an honourable mention. Though I guess that's more wisdom than charisma based.
And if you don't mind a little magic a hexblade warlock with pact of the blade could be awesome as a duelist.
Kensai would be a great choice. Used it for our zen archer. Didn't want to go back to the well so soon. As for warlock, yes we wanted to steer clear of casters.
Nerdarchist Dave
Paladin: One for all, all for one. Rogue: One for all, and all for me! ha ha
I would have taken Champion for fighter.. adding 5% more chance for crit is always good
Im playing a tabxi swashbuckler/college of swords
Yeah I want to build into battle matter with my swashbuckler.. soooo many good feats.. though I’m surprised you went all out on fighter instead of rogue
So this highway halfling, this being who makes his fortunes out in the middle of nowhere.... Does not have proficiency in Perception.... I can almost forgive the lack of proficiency in stealth, but come on man...
BTW I absolutely adore the Crimson Shadow book. I think this is a great Port of that character (I think Battlemaster would have been more fun) outside of the one (imo) glaring weakness that I mentioned....
here's a different take for those of you that just want to deal damage in your home game: go with dark elf, and go bladesinger. At level 3 take the spell "Shadow Blade," and at level 4 take the feat "Elven Accuracy." You can get to level 5 wizard and leave it there, then dump the rest of your levels from that point on into Fighter, Champion subclass and eventually work your way to 3 attacks a round by level 16 and crits on a 18-20 at level 20, but that is a large investment. I recommend either just taking the 3 level fighter dip for crits on natural 19's and 20's plus action surge and just continuing with bladesinger, or the easier 1-2 level dip into Warlock Hexblade if you have the charisma. Double advantage when in dim light or darkness with your Shadow Blade, and you crit on a 19-20? Yes please.
That's not legal though, but okay.
When would "double advantage" ever help you and it seems less than efficient as you'll have little to no hp for a melee fighter and not as many spell slots to boost your efficiency
Ivan Fabro you are correct. You couldn’t use it becusee it uses three books
merp merpins A Half Elf vengeance paladin 5/hexblade 3 multiclass is better than the bladesinger. You still get Elven Accuracy, can self-generate advantage with Vow of Enmity and Darkness/Devil’s Sight, use greatsword+GWM with charisma, get the 19-20 crit range via Hexblade’s Curse, and can smite on crits.
In fact if all you care about is damage, 3 levels further into Whisper Bard gets you more spell slots for Divine Smite as well as Psychic Blade aka Bard Smite, and more self-generated advantage via Faerie Fire.
Finally going back to Warlock 5 and you get Eldritch Smite, and on a single crit you can pile on so much damage you can potentially one-shot many foes.
Shadow blade is a pretty sweet spell.
Nerdarchist Dave
The Cormyr book has a new Duelist archetype
Wow you guys came so close...
@Nerdarchy Hey guys, I've been playing with the idea of doing skeletor in a game some time. Two longswords, fighter/warlock with an undying patron (could even switch to a celestial who forces him to be good) I think it'd be a lot of fun to play and I'd like to hear your thoughts on a character like that
We are for any character you'd find fun to play. That should be the number one factor. Everything else is just gravy.
Nerdarchist Dave
How about The Baroness of the Highroad? or
The Marquis of the Crossroads? as names/titles?
I'd swich something out to give him dual wielding aswel for some backstabby chances. If his noble titles are fake, why not go full on cheater and make his honnor in fights fake aswell. Then gear him up to pull cheap tricks out of his sleve... arcane trixter suddenly starts to make sense again.
I think they took Two Weapon Fighting style. Doing this with two daggers is pretty strong it seems
@@Impulze08 we went rapier and shield (buckler) dueling style for the extra damage.
Nerdarchist Dave
I appreciate you going for something else than human or half-elf for once, but that doesn't mean I have to! :D
I've mentioned him several times but I'm very fond of my Swashbuckling Drow Hexblade. He's a homebrewed "surface drow" but you can still get pretty much the same effect if you go Half-Drow at which point you sadly have to give up Hexblade to still be AL legal. That said, Fiendish Pact is still very worthwhile for a melee character and I would probably have picked Feylock before I knew about the Hexblade for thematic reasons.
Basically, I wanted a swashbuckler with Booming Blade, Devil's Sight and Darkness, but I didn't necessarily wanna go a full 3 levels into warlock and with the Drow Magic trait, I don't need to. It's just such a fun combo to sprint behind the enemy back line and duel their ranged characters, be they archers of spellcasters, all the while removing their ability to spot you and especially your allies. You can circle around them and stealth with your bonus action at which point they have no idea where you are and will have to guess which square on the grid to attack which they will be doing at disadvantage. If they try to move, you're still within 5ft and can get your AoO as well trigger the bonus damage from Booming Blade.
Hexblade even gives you proficiency with shields if you really need to be a swashBUCKLER, though I personally happen to be dual wielding to fish for crits (double crit range, reliable advantage and the posibility of taking Elven Accuracy boosts your crit chances to near 50% per turn though not necessarily on your first hit). Alternatively, I like having a free hand to cast the Shield spell in case I get surrounded by multiple attacks. Another spell I use a fair deal is Hex, not so much for the bonus damage but because it pairs well with the Shield Master barbarian in the party as an extra source for getting advantage for all melee characters in the party.
I can't wait to actually get Panache. It works even when you can't be seen by Darkness and it's mean to use in conjunction with for example Wrathful Smite.
A mostly troll thing I've considered is to take the UA Quick Fingered feat, cast Darkness on a pin and then discretely plant that pin on some so that they can basically never leave the darkness unless they try searching for the pin. The DC for finding the pin should be set by your Sleight of Hand roll.
If you're not in that strong a need for multiclassing and the Darkness/Devil's Sight combo (and you shouldn't be; it's more fun than it is mechanically superior), then you can easily just go Half-High Elf and get the Booming Blade cantrip that way. It will also be completely AL legal
Swashbuckler/sword bard
While a great combo I feel like bard is to much spell caster for a true duelist.
Nerdarchist Dave
I like this build
While I get they are crafting the "ultimate" duelist I am a bit disappointed they never even considered the Ranger. I mean the Ranger gets the Dueling fighting style, Extra attack as well as optional skills such as Horde Breaker, Whirlwind attack and can pick either Evasion or Uncanny Dodge.Now I get that a Ranger without a bow might not feel like a real option but it has never been a given that the bow was the ONLY option for Rangers. In fact it can even be argued that the "ultimate" ranger is actually a Fighter : Arcane Archer build.So why not give our poor Rangers some love?
Crom The Pale Melee Rangers are actually really strong early game, when you factor in Fighting Style, Hunter’s Mark, and Colossus Slayer. But their power drops off fast and IMO you are better off multiclassing into Rogue or Fighter past level 5 in terms of combat prowess.
Mainly because we were avoiding spell casters completely for this one.
Nerdarchist Dave
Honestly I'd have gone 11/9 split between samurai and rogue. Lets you Panache like crazy, attack 3 times, and still get 5 ASIs when you really only need the two for dex
I feel like they should of made Swashbuckler a fighter Subclass and giving it some fancy movies and unarmored AC based on Dex and Con.
Best classes for duelist are Fighter, Rogue or Monk.
I made a duelist but instead of going for extra attack I went for green flame blade. I was a half elf so I got a free cantrip, and I ended up sticking with rouge.
Kensai monk, Fighter battlemaster cna get you some good bonus action use and Unarmored defense
We used kensai not long ago for our Zen archer build. We try to mix things up not use the same classes, archetypes, and races over and over again.
Nerdarchist Dave
before watching this. I already have a decent build of fighter and rogue.
My pet duelist build: Eldritch Knight Hexblade with Crossbow Expert, Polearm Master, and War Caster. Eldritch Blast+War Magic in melee, pushback with Repelling Blast invocation, opporunity attack with Eldritch Blast (if RAW) or Booming Blade (if RAI).
I feel like that is the anti-duelist build. Seems to be in bad form to blast people with eldritch blast during a duel.
Nerdarchist Dave
Nerdarchy Yeah I guess you’re right. I built this character specifically for single combat.
college of swords?
Sword bard/hexblade Warlock build
Everyone wants to go all spells on the duelist. I feel like casting a spell during a duel would be akin to pull out a pistol. While effective very much in bad form.
Nerdarchist Dave
I'ma make my arcane trickster with Shadow Touched feat and sword singer dip: he pretends to be a swashbuckler and then boom: silvery barbs!
I'm invisible again.
my bird gives an inflict wounds touch🥳 with sneak attack and flyby
If he moves the booming blade activates!
cant imagine how that character could be built if DM needs a narrative/story element for the character build up
I think Rogue swashbuckler and monk way of the kin sy
+Jefferey Bertels I feel like it's a very strong choice indeed as I wanted to play a duelist character but still be able to tank some of the damage. The bonus AC and bonus action dodge from the monk class are very powerful, plus stunning strike gives me some very good CC. I personally actually dipped into 2 levels of Hexblade Warlock in order to get the Hexblade curse, the Shield spell and also the Hex spell.
Swashbuckler 12 / Kensai 6 / Warlock 2 was my choice