mmmmmmno, yi-sang singlehandedly took down the pallid whale by simply using relentless stabbing while smoking 3 packs of cigarettes. and then he turned down the title of color fixer just because
Your thinking Rosespanner Rodian. Yi Sang uses crits since the Kits were spoiled. We just didn't know the amounts were 1 for T3 and 3 for T4@@Ie_Froggy
4:44 *In the mud and sinking deeper... into a peaceful life AND IT WILL COME! LIKE A FLOOD OF PAIN, POURING DOWN ON ME!* "Does it hurt?" - Yi Sang, Pequod first mate.
sangbuck's beeg dragoon jump on sk3 will never not bring a big smile to my face. oh and i guess him being able to put out QS numbers with his sk2 is pretty neat too
i like how pm starts to make bad gimmicks like poise and tremor pretty viable, how molars and regret faust saved tremor, now all new s3 (exept middle) ids saving poise
@@Water_Connoisseur tbh, is there a big difference? Charge is only good because the units that use it are good. It's not like you can use Charge without using Charge units, so what's the point in judging Tremor as a standalone status effect when you're inevitably going to be talking about it in the context of the good units that use it?
@@psl6145 yes but you see, charge units are good because they do use charge in a meaningful way (gaining coin power, applying statuses, etc) Charge units without charge would be bad. Thing is, that tremor units without tremor (not talking about self tremor because that's just charge with a different color, only referring to tremor you apply to enemies) are just as good. Tremor doesn't add much to their kit and so, tremor is pretty bad because it's either worthless (staggered enemies or enemies without a stagger bar don't care plus even so it's not that good) or only deals extra chip damage by some units that already deal tons of damage. Running a tremor focused team massively hurts your dps because you have tu run sub par ids in most cases or run good ids that don't apply much tremor and even then it's not that useful
@@Water_Connoisseur Tremor can be fun, mostly by actually building a team around it, like with every other gimmick. I have beaten Ricardo with a Tremor team because of his gimmick, staggering him twice in a row with like 150 tremor burst a pop, and I'm pretty sure I would have continued staggering him further. The only problem Tremor has is that once you exhausted stagger thresholds it's useless, maybe PM would do something about it
@@GonSlapperThat’s what Molar Outis, Regret Faust, and Regret EGO Meursalt were supposed to fix, since they can get actual damage out of tremor. Unfortunately, they capped the first two at only 20 extra damage per burst IF the target has 67+ tremor, which is abysmal for how much you need to build up to that kind of count. Regret isn’t capped, but can only apply 33% of the burst as Wrath Damage with a full 7 wrath absolute resonance, so it’s not worth it at all either.
If you think about it They just pretty similar,yi sang condition is poise % chance to crit in other to get that reused effect,and health need perfect speed roll of 6 Its all rng
What are on about? First, Quick Suppression is so strong is not just because raw damage, its because 4 fragilles and he can be infront of everyone else with haste from his base ego those fragilles is massive if he can be infront of everyone else since he will boost everyone else damage by 40% Second, if you are lucky Quick Suppression can be aviable as early as turn 1, maybe turn 4 if you are unlucky, how many turns does it take to set Yi Sang Poise so he can consistently proc his S2, 6 tuns? upder optimal team what enemy last that long? I tell you what, multiple wave enemy from story mission and that about it, even MFE can die in 3 turns with optimal team or solo with Sunshower.
@@rein1329 ya act like as if i am saying healthcliff is weaker than first mate yi sang,like lol ratio man,what i said is that they just similar in some way,and ya took it so personal,shame on you man. and btw yi sang can infact using his s2 ability with just 2-3 turn as minimal,6 turn?you make him sound underwhelming probally because you not even bother try him out,i play him uptie 4 and he just need as least 3 turn[1 slot skill],and 2 turn[2 slot skill],the chance to crit is not that hard since he gain decent amount,and remember,its a skill 2,unlike heathcliff that is skill 3. skill 2 meaning it spawm more likely,and the damage at that point is more consistent than keep evade to save bullet for that single turn nuke,and what if your team contain ID that have higher speed?they will faster than him even at 6 speed and so he cant apply that 4 fragile for the team to taking advantage over it,yi sang can just doing stuff outside of team stragety as a bonus one-sided dmg,its cheap,effective,and consistent.
Turn 1 I fish'd for +1 power up from G corp Outis support passive to have barely enough damage to stagger her with Sunshower AoE. Turn 2 she just got hit by Eclipse Of Scarlet Moths. (I keep forgetting to show my ego gifts at the start of the fight) Turn 3 damaged until stagger. Turn 4 Eclipse of Scarlet Moths again and then death.
The main problem with this ID is that once you hit 20 poise potency you will never increase in count again with the effect of his skills alone and will inevitably have to restart from 0. Still a very funny s2.
I don't think that's a problem, I think that's how poise IDs should be designed, build up the poise then spend all of it, I'm surprised it took them this long to make something this functional.
see, this is the reason why project moon doesn't make any more 5 coin moves, even when they're locked behind an uptie 4 and a conditional, they're fucking op
The preparing is more slower, health's only need 6 speed and he can deal nice dmg along with team, while yi sang's hardly do that without turns to prepare
Yi Sang is better fit for drawn out battles where he could build up poise, but as far as raw damage output goes, he can go far and above Heathcliff with enough preparation. There's also the fact First Mate Yi Sang can dish out a lot of bleed, so he actually goes along well with R Heath (along with the fact both have two matching affinities)
Is it just me, or did they ramp up the probabilty rate to fight Kromer and MFE in the past 2 weeks? Have never fought any other bosses other than these two
The reason none of the Pequod IDs is pallidified is simply because in that mirror world the whale had to face this dude instead of Starbuck
don't forget about Heath and Ish too
mmmmmmno, yi-sang singlehandedly took down the pallid whale by simply using relentless stabbing while smoking 3 packs of cigarettes.
and then he turned down the title of color fixer just because
@@thestonemason7413 Colors be damned, he just wanna fish for god's sake!
@@gatchagreedthe Indigo elder be like:
@@Pendejalto05 6 months late but i swear indigo elder was definitely held at gunpoint to accept his title.
I love how goofy some enemies look when he sweeps them with his S2
Kromers second phase for example
The whole reuse the coin 3 times on crits, is why I like this ID so much. The fact it inflicts 3 bleed per crit, is kinda nuts.
O h
They changed it to reuse on crits? Pretty sure it was reuse on heads hit.
@@Ie_Froggythat's the enemy the id is based on
Your thinking Rosespanner Rodian. Yi Sang uses crits since the Kits were spoiled. We just didn't know the amounts were 1 for T3 and 3 for T4@@Ie_Froggy
Also, his skill 3 inflicting 6 Bleed count on crit is insane
@@drenin777 It a combination both starbuck being reuse on heads and Rodya's rosepanner
Damn, that Yi Sang don't lie
That Stabbing really was Relentless
"What if Cloud Cutter was Quick Suppression?" -whatever maniac came up with this skill
4:44
*In the mud and sinking deeper... into a peaceful life AND IT WILL COME! LIKE A FLOOD OF PAIN, POURING DOWN ON ME!*
"Does it hurt?" - Yi Sang, Pequod first mate.
now i cannot see yi sangbuck normally without hearing monsoon's theme
sangbuck's beeg dragoon jump on sk3 will never not bring a big smile to my face. oh and i guess him being able to put out QS numbers with his sk2 is pretty neat too
Crazy how they released a banner with two 000s right?
they still havent patched the bug where he doesnt take any md2 cost lmao.
Yeah right! Oh and the bug where his uptie cost is so low like 00 LMAO
md who care tier
@@aboudi2779What do you mean?
@@hungry_rabbit9032 that's just an extension of the Starbuck yi sang being a 000 joke, since 000s cost 100 to be used in md2h, while 00s don't
i like how pm starts to make bad gimmicks like poise and tremor pretty viable, how molars and regret faust saved tremor, now all new s3 (exept middle) ids saving poise
Tremor is still not worth the effort tho, you use tremor units because they are good, not because they apply tremor
@@Water_Connoisseur tbh, is there a big difference? Charge is only good because the units that use it are good. It's not like you can use Charge without using Charge units, so what's the point in judging Tremor as a standalone status effect when you're inevitably going to be talking about it in the context of the good units that use it?
@@psl6145 yes but you see, charge units are good because they do use charge in a meaningful way (gaining coin power, applying statuses, etc)
Charge units without charge would be bad. Thing is, that tremor units without tremor (not talking about self tremor because that's just charge with a different color, only referring to tremor you apply to enemies) are just as good.
Tremor doesn't add much to their kit and so, tremor is pretty bad because it's either worthless (staggered enemies or enemies without a stagger bar don't care plus even so it's not that good) or only deals extra chip damage by some units that already deal tons of damage.
Running a tremor focused team massively hurts your dps because you have tu run sub par ids in most cases or run good ids that don't apply much tremor and even then it's not that useful
@@Water_Connoisseur Tremor can be fun, mostly by actually building a team around it, like with every other gimmick. I have beaten Ricardo with a Tremor team because of his gimmick, staggering him twice in a row with like 150 tremor burst a pop, and I'm pretty sure I would have continued staggering him further. The only problem Tremor has is that once you exhausted stagger thresholds it's useless, maybe PM would do something about it
@@GonSlapperThat’s what Molar Outis, Regret Faust, and Regret EGO Meursalt were supposed to fix, since they can get actual damage out of tremor.
Unfortunately, they capped the first two at only 20 extra damage per burst IF the target has 67+ tremor, which is abysmal for how much you need to build up to that kind of count. Regret isn’t capped, but can only apply 33% of the burst as Wrath Damage with a full 7 wrath absolute resonance, so it’s not worth it at all either.
When the Relentless Stabbing is relentless
I am not gonna sugarcoat it.
Relentless Stabbing
*II: On crit, Re-use this coin (3 Max Re-Use)*
Black Souls music
Poggers
Just like Quick Suppression on S2
Yi sang gaming
Now we need the full Pequod Trio vs the full Pequod Trio.
We all strive to be as relentless, as the relenter him self...
Head manager misses a shot fucking explodes
Man, his S2 is just as good as Quick Suppression...
He's basically a free R Heathcliff but you need to prepare his Poise first
If you think about it
They just pretty similar,yi sang condition is poise % chance to crit in other to get that reused effect,and health need perfect speed roll of 6
Its all rng
However yi sanq can spam his skill a lot harder@@angeldog2443
What are on about? First, Quick Suppression is so strong is not just because raw damage, its because 4 fragilles and he can be infront of everyone else with haste from his base ego
those fragilles is massive if he can be infront of everyone else since he will boost everyone else damage by 40%
Second, if you are lucky Quick Suppression can be aviable as early as turn 1, maybe turn 4 if you are unlucky, how many turns does it take to set Yi Sang Poise so he can consistently proc his S2, 6 tuns? upder optimal team what enemy last that long? I tell you what, multiple wave enemy from story mission and that about it, even MFE can die in 3 turns with optimal team or solo with Sunshower.
@@rein1329 bleed
@@rein1329 ya act like as if i am saying healthcliff is weaker than first mate yi sang,like lol ratio man,what i said is that they just similar in some way,and ya took it so personal,shame on you man.
and btw yi sang can infact using his s2 ability with just 2-3 turn as minimal,6 turn?you make him sound underwhelming probally because you not even bother try him out,i play him uptie 4 and he just need as least 3 turn[1 slot skill],and 2 turn[2 slot skill],the chance to crit is not that hard since he gain decent amount,and remember,its a skill 2,unlike heathcliff that is skill 3.
skill 2 meaning it spawm more likely,and the damage at that point is more consistent than keep evade to save bullet for that single turn nuke,and what if your team contain ID that have higher speed?they will faster than him even at 6 speed and so he cant apply that 4 fragile for the team to taking advantage over it,yi sang can just doing stuff outside of team stragety as a bonus one-sided dmg,its cheap,effective,and consistent.
Funny yellow numbers man
that stabbing sure is relentless
remember kiddos, EGO spam is always a valid strategy if in doubt.
In the words of Steve Harvey…
YESSS
KKKKIIIIILLLLLL
mfw when the relentless stabbing is relentless
Bro thinks he's a dragoon with that skill 3 💀
Rise and shrine Yi shang rise your British soul...
Black souls ost still good hard
Bruh imagine if bloody mist works in solo.
Relentless Stabbing indeed...
wait how did you stagger aida?usually lured characters in mfe fight dont get staggered no matter what
Turn 1 I fish'd for +1 power up from G corp Outis support passive to have barely enough damage to stagger her with Sunshower AoE.
Turn 2 she just got hit by Eclipse Of Scarlet Moths. (I keep forgetting to show my ego gifts at the start of the fight)
Turn 3 damaged until stagger.
Turn 4 Eclipse of Scarlet Moths again and then death.
SOAT BEX!!!
The main problem with this ID is that once you hit 20 poise potency you will never increase in count again with the effect of his skills alone and will inevitably have to restart from 0. Still a very funny s2.
I don't think that's a problem, I think that's how poise IDs should be designed, build up the poise then spend all of it, I'm surprised it took them this long to make something this functional.
BLACK SOULS OST
Mary sue fight ☹️
see, this is the reason why project moon doesn't make any more 5 coin moves, even when they're locked behind an uptie 4 and a conditional, they're fucking op
Wait, what the fuck? AIDA DIDNT UNSTAGGER?
Maybe it's because of the critical hit, but it feels stronger than Company R's Heathcliff...?
The preparing is more slower, health's only need 6 speed and he can deal nice dmg along with team, while yi sang's hardly do that without turns to prepare
Yi Sang is better fit for drawn out battles where he could build up poise, but as far as raw damage output goes, he can go far and above Heathcliff with enough preparation. There's also the fact First Mate Yi Sang can dish out a lot of bleed, so he actually goes along well with R Heath (along with the fact both have two matching affinities)
Is it just me, or did they ramp up the probabilty rate to fight Kromer and MFE in the past 2 weeks? Have never fought any other bosses other than these two
i have yet to fight mfe empty thesse past motnth playing miiror md
I've never fought MFE in a long time. Only bull, fox and kromer.
Good old variance, I've fought centipede so many times in a row now...
sad I never got the chance to fight MFE
Alice?
Ayo black souls?
Wow i can't believe you're spamming the ego smh my head
I really hope they dont nerf him
I love him more than Queecliff
does his sprite change or am i tripping i feel like sometimes he looks pallidified