I'll always take the better oki and keeping my scant turns going than go for 10 extra damage and give the opponent options. That's why I prefer a twin pistons combo of tp, ws1+2, b22, df1,df2. Unles b22,b22,1+2 is going to guarantee a wallsplat.
Kazuya main might kill me for this You can tap up to avoid the ff4 but you will have to take the next mixup if they don't do ff4 Mainman showed an even better one which is jab into db4 which guarantee df3+4 12 since it hit grounded and if they stand up they get wall splatted Edit: ah nvm i live today since he showed how to escape f4 lel
Try to let your backdash animation play out before doing b3, 1. Also, sometimes you're at a weird wall angle so backdash b3, 1 is not really viable. If this is the case you can just sidestep to the open side and b3, 1 for a full combo.
stage seems to effect this for some reason, it doesn't work well on arena, urban square, yakushima (though you'll never reach the walls so i guess it doesn't matter), coliseum, hangar... pretty much in every stages except for into the subconscious. maybe it's the height bug again
Masku tech getting some love !
I don't play Kazuya myself but I'll be sure to send this to my friends that do. They'll love it!
Kazuya's wall stuff is nasty in this game feels much stronger than t7
yeah this is the special sauce i needed
Huge video. Love the breakdown at the end.
Masku tech!
big ups, king. Thanks for this.
I'll always take the better oki and keeping my scant turns going than go for 10 extra damage and give the opponent options. That's why I prefer a twin pistons combo of tp, ws1+2, b22, df1,df2. Unles b22,b22,1+2 is going to guarantee a wallsplat.
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Kazuya main might kill me for this
You can tap up to avoid the ff4 but you will have to take the next mixup if they don't do ff4
Mainman showed an even better one which is jab into db4 which guarantee df3+4 12 since it hit grounded and if they stand up they get wall splatted
Edit: ah nvm i live today since he showed how to escape f4 lel
Why d3+4 when you can hellsweep?
I can't seem to get the dummy high enough to land the df1, df2 and make them spin after doing b3, 1 at least not consistently, am I missing something?
Try to let your backdash animation play out before doing b3, 1. Also, sometimes you're at a weird wall angle so backdash b3, 1 is not really viable. If this is the case you can just sidestep to the open side and b3, 1 for a full combo.
@@BigTinnypoo thanks! I'll try that.
stage seems to effect this for some reason, it doesn't work well on arena, urban square, yakushima (though you'll never reach the walls so i guess it doesn't matter), coliseum, hangar... pretty much in every stages except for into the subconscious. maybe it's the height bug again
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I don't play Kazuya myself but I'll be sure to send this to my friends that do. They'll love it!