(TOP 1) TOVH ULTRABUFF V2 - SHOWCASE
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- Опубликовано: 27 сен 2024
- Game link: www.roblox.com...
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It looks ok but idk why you would use client objects (such as the fading platform) in a tower that was originally purist thats kind of stupid cant lie.
Agreed although buffing a tower like this with no client objects would be kinda tricky
Lets just add 100 lodges and top obbyists will immediately come try verify
yeah adding cos to a purist tower is really stupid.
i think focusing on the gameplay should be the top priority, so COs are a good choice. a purist nil tower would be so boring and there's so many of them already, no need to add one more to the list. plus it's not like you HAVE to follow the original, that's just limiting creativity? so i think COs are the better choice
it's his tower, just let him do what he wants
TheRealRobloxian: 💀
@TheRealRobloxian9
While I like the idea as a whole, I think the addition of client objects is a bit questionable. I do get why tho, making gameplay for a nil tower that's completely purist can be tricky.
Good but the original tower that is supposed to be purist is gone. This could literally be a different tower with some minor changes.
Would probably be a pretty boring buff without client objects
@@nubert2036but it would be a correct buff cos dont automatically make something good
cough toth cough
@@nubert2036 tovh intends on being purist: youre ruining THE WHOLE POINT of a tovh superbuff, by making it a client object based tower. t
@PhillipHarris-nr4wt yea but the majority of the time client objects actually do make the towers better. They spice the tower up. The only good 100% pure tower in the game is tofact and that's cause the gameplay isn't horrid like totl and it's actually creative, with mechanics close to client objects
@@dimi-yl1hm there goes every form of fun ill have in towers
This looks more like a ToVH revamp.
i love vacant hindrqances
I already know that this was painful to edit
Ruined with the timers not gonna lie + you have literally have only one run to beat it, it's harder than tosf right now.
anthracite
no one will beat this lmao
thats kinda the point
TheRealRobloxian9 says hi!
Touh harder
ToVH:MR
Congratulations
You made a bad tower into a nightmare fuel
This tower saved my life thanks for making it 😃
i dont care if others dont like the usage of client objects. i ADORE the design and gameplay. good job
finally someone that understands that this tower can’t be buffed without using client objects
@@polyscapes what did you take today? you can literally buff any tower without using client objects. highly doubt you've even tried.
@@voidthevoiderr I've legit never even seen a tower that has been buffed by adding extra client objects lol
@@voidthevoiderrtry buffing a horrific tower without client objects I would like to see how that goes for you
I doubt you could do any of the jumps anyway
that 75 second timer at the last floor is unbelievably hard, there is one jump (specifically 8:09) that takes a while to set up
Unless strats have changed since ive last beaten this, there is no way thats going to happen
why am i mad at the music changes and how it doesn't keep to the style, I do appreciate this as well but things could be changed.
idea: this should be called tower of altered hindrances (kind of like altered ascent in gd)
Loooks extremely unfun to grind the timer dosent match that tovh gameplay at all mate
that ToVH speedrunner is going to have a wild ride with this one
cant wait for tovh: ultrabuffed: rebuffed: rebuffed in a few months
This buff is more like a remake bc it feels like an entire new tower at this point.
you removed the tovh from tovh so recolor it
tovh but modern
therealrobloxian's 9 demise
ToVH revamp and harder
Tovh ultra remaster
Tbh I would recommend not doing fade transitions for the cuts, kinda makes it seem weirder and a little annoying for the viewer.
Also yea client objects in a purist tower buffed version feels weird, but I can understand since it wouldn’t be too interesting.
I NEVER SEEN A HORRIFIC HAVE THIS KIND OF DETAIL LIKE THIS THATS A ORIGINAL TOWER THAT'S BEEN HERE FOR *SO LONG* I'm not even sure if its horrific.
This is cool.
frame: totw + tomn
instakill bricks below gameplay: tovh:hc
realistically not creative at all nor original
the lanterns are just from toi superbuff or torc
and alot more
@@voidthevoiderr At least they made it look DIFFERENT.
Unlike certain buffs they just buff the gameplay.
They don't do extra details or nothing.
Neither disappearing platforms, timed sections, (depends if the tower originally had them) and an extended final stretch (also depends if the tower had a final stretch originally)
@@Bruciebxd yea but adding Co's when it's purist and meant to be only be a buff isn't a good thing he could have passed it off as a sequel though
@@WatermelonDoge oh
honestly you should rename the tower. this is more like tovh b-side
now rebeat it 100 times
Im harder
ruined with the cos ngl
this is well made but i dont exactly like the idea of tovh having client objects lol
also 2:38 You will most likely hit your head most of the time
this isnt top 1 tho
it definitely is. It's way harder than CoIV
the CO usage is dumb im ngl and ruins it
makes the tower less boring icl
@@OmegaMaschennar and tovh is purist so realistically ur just ruining what tovh intends on being
@@voidthevoiderrwhat if i turned ToVH into a client object
@@voidthevoiderr1 single embodiment of a CO
@@gamertylers9322 depends what it is
Tocp harder
This isn't tovh ultrabuff it's tovh buffed with cos!