PERSONAL BEST! Mini Metro New York City Extreme
HTML-код
- Опубликовано: 6 сен 2024
- Finished 40th in the world with 1684*. Share your score.
*On 2021 Oct 19 I finished 28th with 1650, by 2024 May that had fallen to 44th in the global rankings all time on this map. Moving from 44th to 40th was a tiny improvement with the equally small 34 passenger improvement. What you don't see is the many hours, days, weeks, months and YEARS trying to beat my score and failing. It took a long time and I just kept at it. What do you think of this run? I'm pretty proud. Oh yeah, and bridges. You need bridges. I so feel there's more to go here.
Note: video at 2x speed
This is part of my series of Mini Metro Extreme Personal Best, be sure to enjoy the full playlist:
• GLOBAL TOP TEN & PERSO...
Share your videos: #minimetro #minimetroextreme #personalbest
Unfoldment, Revealment, Evolution, Exposition, Integration by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
Source: chriszabriskie....
Artist: chriszabriskie....
――――
With a Stamp by Twin Musicom is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
Artist: www.twinmusicom...
――――
Rhodesia by Twin Musicom is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
Artist: www.twinmusicom...
――――
Intractable by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
Source: incompetech.com...
Artist: incompetech.com/
Congrats! Let's see how you do did in the city that refuses to offer you bridges when you need them :).
2:13 I think so far so good. I personally would prefer no stops between Green line and square, but that doesn't mean that way is better. You can just overlap on circles if needed, for instance. In fact that tends to happen in the city center here either way, when I play at least.
3:05 Bridges seems like the way to go, nice.
4:00 I don't quite understand why you don't give a carriage to Purple (I'm to lazy to be writing Magenta) instead of crossing water with Green in that spot. But once again I don't think it's a bad move necessarily. I was just expecting Green to cross the river in the south (later on) instead.
4:32 New line seems a good choice.
5:05 Oof. Annoying for cross to appear there!
5:35 Green is getting uncomfortably long. Maybe, who knows. Was hoping you'd use Blue down there SE, crossing over to pentagon. On the other hand, if you're staying with just four lines then Blue might be needed more for the northern island or in the west later on - these two are always the worst sections for me (iOS) at least.
6:45 Good move on Red.
7:32 I would bend SW tip of Purple to that circle instead, and use Blue to cross to square somehow. However maybe two major specials outweigh square in traffic demand. But Blue is immediately long-ish now and I don't like it's shape. Looking later at 8:30 for example, I stand by my suggestion still. 8:45 though, maybe not so much. Now your way seems better xD
7:45 Good move I think. I suspect you'd prefer hub on triangle but seems you needed to make a decision here (it's Tuesday), nice work! Pragmatic is good.
8:49 Tough choice. Both options seem possible, I'm guessing you're giving Blue the new engine, and it could be extended to pentagon or up north. Red could deliver to cross if you're willing to gamble on that not messing up passengers' decisions. Idk I'm just thinking out loud chaotically now.
9:52 All in all I love how you've balanced your four lines! Unusual with so few for you, even in NY right? Or am I remembering wrong? The spread of specials here hasn't been kind to you. Impressive stuff.
10:15 I say extend Blue to one of the central circles.
10:55 Ouch, bad luck. If you're already at PB here maybe you should've done more short term stuff there near the end. However if you're aiming for 2k or more that might be bad since it would limit future extensions. Idk, I haven't played NY in ages.
Edit: Fixed some typos and I'll add a summation here: 1) Your network building instincts are just brilliant! 2) The usual: Maybe commit more to late-game cynicism :)
Talk about the city that never sleeps...this reply was intense. Thank you for the insane detail. This is your most timestamps break down ever. Wow. Impressive.
2:13 Are you referring to the circle on red on the mainland? I followed the idea of using triangles as junction points early on. And by not burning a bridge for green that might had to give somewhere.
3:05 Love the compliment and I had two carriages and as you noted initially NYC = bridges needed. Glad you liked it.
4:00 I wanted to eventually get the at least two engines on that line as we have discussed. So if I was going to do that, and you identified already that the lone red circle needed some help this seemed to do that. As for not using the carriage....I am trying to add more engines.
4:32 Another compliment. Thanks! It was a bit tougher choice as you see me pause a little longer. I just felt there was going to be need and third carriage at this moment wasn't glaring.
5:05 Wasn't expecting it. But well positioned to deal and it was early enough.
5:35 Green is getting long but felt this was the right move to extend it slightly. And yes, trying to hold off using that fourth line to early. Patience. Right?
6:45 a third compliment! I am doing something right. Hello. I agree it was the only move though you might have said wait a little longer to let the engine get closer to see what develops on the northern island.
7:32 I had been planning and expecting the 8:04 move so while I did think about purple to the circle....this move for Blue made it for me make more future sense. Was really thinking this run.
7:45 Another MAJOR compliment. I agree with everything you said. I was hoping for another interchange to use next to this one as you explained. Never got it.
8:49 Calculated gamble here. Hoping that with all islands mostly covered can go with capacity over connectivity. Do I need more tunnels? I think for now it was a good gamble. Got past middle game on this map.
9:52 Another compliment...this is insane! Wow. Thank you. I'll just appreciate this review. I was focused on trying to stick to four lines if I could. Really focused on it.
10:15 Do you mean the one south (solo) red circle? I did think about that.
10:55 I just don't always see late-late-late game moves far enough ahead. I am working on it. I agree need to be willing to destroy thing at the end. Not always my way. Had I listened to you and extended blue to that naked red circle, things might have been different. Need to be willing.
Thank you for the amazing compliment here and throughout. So nice.
@@DaveKaufman You're welcome, guess I noticed more situations than usual. No pressure to respond to every detail I throw at you of course :)
2:13 Yeah that's the one. I would've had it on Purple probably instead, just that circle I mean, so that Green would collect directly to square - I think only because I find that sorta layout easier to read.
4:00 All sensible what you say here. I have a habitual way of thinking about resources here in early-game: I'd want to give a carriage to Purple since 1) I already feel pretty certain that it's gonna be useful there throughout this attempt. 2) Adding a carriage now potentially let's me keep one more engine on hand, which in turn could allow me to deploy a new two-car line already next week, just as an example. I say all this just to share my thought process, not to persuade you to adopt this habit which might not fit your style.
4:32 IMO no doubt, right choice.
5:35 Now that I know you're sticking to 4 lines, it's a reasonable move. There are a quite a few stops between outermost circle and square though, which I consider a relevant metric of "scariness" :). And yeah - it's a patience-move in one sense, since you're keeping your fourth line.
6:45 Wouldn't want Red to north island regardless, so for me it's perfect timing.
7:32 You chose wisely! I think you're just better at seeing two/three weeks ahead than am I. This isn't the first time I notice that.
8:49 I'm probably leaning slightly more towards tunnels, but who knows which is better here.
9:52 There were just lots of things to compliment here, plain and simple. You did the few-lines thing really well! As you know, I think it's the right way for some specific maps.
10:15 I was thinking Blue to either that S/SE solo Red circle (if so, immediately further to Red triangle for a better transfer junction than this circle), OR Blue east to Red/Green circle.
End-game: Yeah I think at the latest, 10:46 you definitely should extend Blue to Red lone troubled circle. Maybe even much earlier would be reasonable, say 10:06, but that's much harder to judge here from outside. Anyway, all other aspects of your approach here were just brilliant to my eyes.
And you're welcome! I'm just remembering to mention both good and bad occurrences really.
@@woxiong 5:35 I actually realize now...after talking with you that this is where I could have done something very different that again in live play and even talking it takes me a while to "break this rule" which is to have multiple tunnels on the same line. I could have had the purple line go east and work on some the stations. And now that I say this...the goal should really be to try and get about 50% of stations on either side of EVERY square. And since in this map square stations spawn only in the center land mass, it would make sense that with more tunnels this is an option. That would allow me to cut back on green being so far from square and how ineffective the "one" circle station is on the other side of the square.
7:32 It's funny you say that because I noted that I need to get better at that. I think we each see that skill in the other person. You clearly are very good at planning long term. Maybe you don't see just a weeks ahead, but you see the whole game ahead. It is a difference of course, but hey both useful.
8:49 I would like to know why a bit more. I do think you often opt tunnels first. Curious as to why?
10:15 This is interesting as clearly as I noted above...this again would begin to build an equal weight network on both sides of the square. It's so important and in NYC I clearly did well but not in this specific manner.
10:46 As I paused the video here I immediately saw what you were saying. Damn. That's the perfect moment and well shared. Thank you. I need to be able to see that in the game. It was the clear move to make.
I don't see the 10:06 move even after you wrote it. At all. I see blue trains to far away to matter at this moment, they might have helped at 10:32 had I made this move though. Plus then I maybe save the engine I burn right there. Damn again.
Great review by you. So appreciative of the time, and conversation.
@@DaveKaufman 5:35 If you're thinking Purple down SE across river, around this timestamp, you'd need more mainland triangles to appear first, I think. Plus, Purple is doing very heavy lifting across the western river, and you reduce its flux contribution there when you extend the other end. So I think I disagree, if I've understood correctly.
... But as a more general principle I think you're totally right that one line can cross several rivers and that's fine as long as you do it with purpose.
... Just to be clear for you and others reading: If you actually achieved roughly 50% balanced circles, that would be way too optimized for that aspect alone. You'd be sacrificing other important things, the most obvious being good tunnels. That's not really what you're suggesting though, I assume, more likely you're painting a hypothetical ideal that neatly summarises the same principle I described with my "scariness metric" thing :). Hope I've understood at least some of what you said.
7:32 Totally agree, I think. A little elaboration on what I mean: Your ability to plan for medium timescales let's say, seem to manifest in you having beautiful mid-game layouts that work amazingly smoothly throughout mid-game in a way I can't replicate, but from which I've learned a lot still.
8:49 Tricky question... One general thing is that having a spare tunnel gives freedom for maneuvering in late-game (can you understand me if I abbreviate LaG., MiG., EaG., henceforth? :)).
10:15 Yeah growing like that with Blue seems reasonable, as long as you don't rush it (since only two trains on Blue plus more mainland stations could appear later on). Again, I think I understand the principle you're describing, & again I hope you don't make it a very strict aim :)
10:06 I still think this is another plausible time for extending Blue. But 10:32 is probably a better time, totally agree.
You're very welcome, no big bother, I learn from this too.
@@woxiong 5:35 There were a few points going on here. So the overarching premise of Mini Metro, Extreme or Normal is balance. Having square stations in the city center that have approximately equal alternating circle/triangle stations on either side of the square is the goal. Now, if in doing that you have cross rivers, is it possible to do that with still efficient tunnel usage AND smart overlap/intersection/help points. That's the keys to success.
As for the Purple crossing east, I think I could make a case for it. Would be interesting for me to consider it a bit more, multiple tunnels on a single line. Be that across all three land masses or something you often do, start on a land mass, visit an adjacent land mass and then go back to the first land mass.
7:32 Yes, mid-game flow is smooth and with your help I have gotten better at intersection points, helping, city center overlap and line count minimization. But all of that hasn't really translated, yet, into that big bump on many maps. Still grinding. Hoping I hit some window of flow where I get it late game.
8:49 - I think we can easily just use "Late, Early, Mid" and we both know what that means. Your abbreviations also work. As for having a spare tunnel for freedom, that's how I always treated the extra line. But you did point out that by not taking the extra line, you concentrate more on the multi trains per line and that makes things run better, PLUS it forces station overlap a bit more which also helps. One thing this particular exchange and map has reminded me, "naked" stations, especially circles will eventually be the end of many maps. Need to be able to plan for 2 or more lines in city centers for all stations.
10:15 Think of it as a late game "think to check in on" if you notice late game an imbalance and some stations that are single on a line, maybe you work to cover those. It has to be a late game thinking, as you stated, balance and current train count may not allow it easily.
10:32 Great lesson to really try to figure when is late game and really pause a lot more to review carefully things.