Putting Unreal at the heart of a new VFX pipeline | Framestore

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  • Опубликовано: 30 сен 2024
  • Real-Time brings an immediacy to the creative process, a benefit Oscar-winning VFX Supervisor Tim Webber put to good use on Gravity and his short film FLITE released last year. FLITE tested the limits of FUSE - Framestore Unreal Shot Engine - which brings Unreal Engine and all the benefits of Real-Time, to a traditional VFX pipeline.
    Join Oscar-winning Director Tim Webber, VFX Supervisor Theo Jones, and Real-Time Supervisor Nestor Prado in this webinar playback that delves into how FUSE redefined the production of their hybrid CG/live-action film, FLITE.
    Watch the Q&A here: • FUSE: Unveiled | Your ...
    Haven't seen FLITE yet? Watch it now:
    [ • FLITE | Framestore ]
    This futuristic short film, set in a semi-submerged London of 2053, showcases the incredible potential of FUSE as it explores the nascent and underground practice of ‘memory visualisation’.

Комментарии • 2

  • @auteur8188
    @auteur8188 9 дней назад

    how are you manging lighting between DCCs to unreal engine ?

    • @FramestoreOfficial
      @FramestoreOfficial  8 дней назад

      On FLITE/FUSE all the lighting was done entirely in Unreal Engine so we did not face this issue directly. However the overall asset ingestion and management system developed as part of FUSE could also be used to help with the interchange of light rigs between DCC's and Unreal.