This was an absolute dream come true.:) Would be even better if you two collaborate on some sort of gameplay in the future. That would be a total blast and will break the internet lol
Loooong ago as a child I created a small fantasy adventure game with HyperCard. It employed point and click navigation, and a few simple key->lock mechanics. I shared it on compuserve and or genie (pre-internets) using my dads account. A few folks were kind enough to download it, try it out, and say nice things.
I recently found your channel and was excited to see this interview, great conversation! You should try to get Trevor on from Me, Myself, and Die. He elegantly uses the Mythic fate chart and chaos factor quite often. He mainly uses them as tools with other systems.
Just finished watching the video now and what a great conversation between you two. Geek Gamers and Dungeon Dive are ones of my favorite RUclips channels. The knowledge from you two are incredible. When you said that you use White Box for a fantasy bestiary for Scarlet Horoes I am using the same mixing with Swords and Wizardry and Basic Fantasy. Great conversation Daniel.
"Everything is playing." Wow, that really resonated with me. Just a few weeks ago I was talking to a friend and telling him that I think I might be more interested in game mechanics and game design than actually playing games. Like both of you, I've spent more time reading the rules of games and imagining the gameplay in my head rather than actually playing them. Makes me feel a little bit better about the amount of money I spend on games I've read the rules to that I haven't actually played. 😅Great video.
What a fantastic video! Love seeing the two of you engaging in conversation. Two of my favorite folks on RUclips. I find it amazing that so many of us have had such similar paths to where we are now. My first experience with an "RPG" was indeed A Bard's Tale on my neighbors Tandy 1000. lol... My first experience with an actual TTRPG was the original Basic D&D and then AD&D 1E. As I designer I am always pulled to both places for inspiration. So many early CRPGs molded who I am as a designer like Ultima, The Gold Box series, and my personal favorite Hero's Quest (Later changed to Quest for Glory). I really do agree that the wall between traditional TTRPGs and Board Games has faded. Games like Four Against Darkness and D100 Dungeon are good examples of this. I also used to play text adventure games like Zork and even used to make them on my old Texas Instrument calculator! These are exciting times for sure! Also, I bought a copy of Solo Game Master's Guide. Hoping to learn a lot that I can boil into my solo games.
Really, really great chat. Great work Daniel in giving a platform for some of the RUclips folks to impart their wisdom. Really enjoyed this and the Stoneaxe chat. Enjoyed your thoughts on perma-death. I've been thinking about this a bit, especially since I'm thinking of getting back into the Fabled Lands game books and one thing that makes me a little hesitant is that a lot of effort can be 'wasted' if a few unlucky dice rolls happen in a fight. I've just become aware of the Destiny Quest books, which I believe allows you to continue on if your character 'dies' in some way. Anyway, thanks for another great video!
OK, so character death. It's not about a game having a so-called badge of honor that a character dies easily or quickly. It has more to do with character death as the ultimate risk in the game. When it comes to those OSR games, the fact that it is deadly for a character to go into a fight after fight pushes the player to respond in a different, more creative way or just run like heck. The more "save" mechanics there are, the easier it is to heal a character in a game the less interest many of us have in it. If I wanted that, I'll play a video game and save before every significant encounter. On the point of stopping a character's story: that's it, their story ended. An author writes the story so the character can survive unless the author kills that character. In a game, you risk the untimely death of a character due to bad luck (the dice) and poor decisions (the player chose danger over safety). "All stories, if continued far enough, end in death, and he is no true-story teller who would keep that from you." ERNEST HEMINGWAY
Oh no. I’m being totally real :). I know the vast majority of players are in your same camp. That’s great. I’m just not there. It’s not something I find valuable in any kind of fiction. I want my heroes to live so I can experience more of their adventures. It’s one of the main reasons why I can’t stand A Song of Ice and Fire. If anyone can die at any moment, I don’t want to get invested at all.
@@TheDungeonDive Well the character you're using the flashbacks for is a perfect example of how to do it right. There are other forms of plot protection that are useful in play.
I know what Hypercard is as I was a Mac Plus guy myself. I made games and multimedia Hypercard games and submitted one as a College Class project. Good Memories. Hypercard was visual programming I could grasp.
As for the character death dilemma--Anakin staying alive in a machine suit is way cooler than Obi-Wan choosing to join the Force! Terrific interview with profound questions which all storytellers and RPGers should be considering for a deeper experience. Thank you both!
I’m glad you mentioned that Ironsworn is heavy. I just couldn’t click with it though I am tempted to check out Starforged. I disagree with your interpretation of Mythic GME. As a system it is actually very light with modules offered that you can use or not. At its heart it is just an oracle, a character list and a thread list. For me that is very simple compared to many systems. Great conversation! Thanks Daniel 👍🏻
Great video! Thanks for bringing this together! Quick question besides White Box Beastiary, which other alternative would work better with ScarlettHeroes?
LOL, I too programed simple text adventures in basic and played with HyperCard. Now my solo TTRPG sessions are inspired by point-n-click adventure games.
Finally got to watch this fully. 🙂 A really thoughtful discussion. I'm going to have to watch this a few times more as I have a lot to think about because you covered so many great topics.
Side note. I think I saw a who/what/where etc dice on Amazon once as a learning tool for kids. I could be misremembering, but I am sure I have seen them for sale as its own thing. Also for cards I have been eyeing up various card products from Nord. System agnostic but really useful looking. I also have been really keen on learning to creating and making my own cards as for me it be cheaper than ordering them online made for me. Though online would be far better quality than I can make. So for instance a card with a break down of rules or a short role chart. It's handy to have cards rather than flicking through several books, especially when combining various systems.
I don't play RPGs myself, but I found this conversation to be entertaining and fascinating. I love story-driven adventure games, and I enjoy learning about the history and roots of that genre in tabletop RPGs, but I've stayed away from RPGs mostly because I have no desire to create or modify the rules of a game and prefer to play in a sandbox that someone else has made. But I come from video game RPGs (Skyrim, Mass Effect, Witcher 3, Fallout), which seem to be very different in terms of the way they approach story-telling; perhaps that shaped my tastes as well as what I expect out of a narrative tabletop game. Anyway, since I don't have a history with them, I'd love to hear a conversation on the line between story-driven board games and RPGs: what strategies do they use to tell stories? in what ways do modern narrative adventure board games both rely on and deviate from RPG storytelling?
Glad you enjoyed it! I'm actually working on a video about this kind of topic. It's going to be called something like "What the heck is an RPG, anyway?"
I agree with you on Ironsworn. I have a decent amount of experience playing DnD and it seemed like almost everything I read was pushing Ironsworn. I read through it and it was just too much to try and start off with. I ended up starting with Ronin and I feel like it’s a great way to ease into solo roleplaying.
I'm a fan of both of y'all. And I'm a huge huge fan of D100 Dungeon! I would love to see lots more D100 Dungeon playthroughs. Scarlet Heroes goes real well with D100 Dungeon. I even added homebrew rules to my D100 Dungeon game. I enjoyed 4 Against Darkness also. Ironsworn I got in full too complicated and story driven for me.
I heavily disagree that Ironsworn is not a good place for people new to solo RPGs to start with. Aside from Four Against Darkness and D100 Dungeon, Ironsworn was my first solo RPG, and after reading the entire rulebook, I had zero trouble playing a session or understanding any of the concepts. It's one of the few games that I haven't needed to watch a RUclips video to learn how to play after reading the book. My TTRPG experience in general is pretty slim. While I agree the book is a little long, lots of the pages have pictures, so it's not all text. The book is well laid out with plenty of examples of how playing the game works. Before playing Ironsworn I looked at playing Mork Borg solo but I found the rulebook intimidating due to the layout. Starting with Ironsworn has made me more confident in playing other RPGs solo, and I found it to be the perfect place to start.
@@TheDungeonDive Thanks. Everyone's journey is different. I did read a comment on here after I wrote mine from someone that said they had trouble jumping into Ironsworn. Our brains are all wired in different ways, but that's what makes art and games beautiful and unique.
Tha is for having me on your channel, Daniel! It was so fun and I hope we can do this again sometime.
I hope so too! I had a lot of fun chatting. I hope people enjoy it.
Two of my favorite Internet people together, this is awesome.
Daniel, you're crushing it with these team-ups.
Two of my favorite solo RPGers.
NO WAY! THE DREAM TEAM!
This was an absolute dream come true.:) Would be even better if you two collaborate on some sort of gameplay in the future. That would be a total blast and will break the internet lol
i love watching y’all’s hands talk to each other 😊
I was thinking the same thing while watching. LOL
I thought that would be most appropriate. :)
Hahaha fun comment 😂
Loooong ago as a child I created a small fantasy adventure game with HyperCard. It employed point and click navigation, and a few simple key->lock mechanics. I shared it on compuserve and or genie (pre-internets) using my dads account. A few folks were kind enough to download it, try it out, and say nice things.
There is a small chance I played it. We had compuserve at that time.
This is like the All-Star Game for Solo RPGs!
I recently found your channel and was excited to see this interview, great conversation!
You should try to get Trevor on from Me, Myself, and Die. He elegantly uses the Mythic fate chart and chaos factor quite often. He mainly uses them as tools with other systems.
I’m 2 minutes in and I’m already smiling. A perfect Friday thank you. ❤️ you both and hope the double magic is a ongoing thing…
Just finished watching the video now and what a great conversation between you two. Geek Gamers and Dungeon Dive are ones of my favorite RUclips channels. The knowledge from you two are incredible. When you said that you use White Box for a fantasy bestiary for Scarlet Horoes I am using the same mixing with Swords and Wizardry and Basic Fantasy. Great conversation Daniel.
Glad you enjoyed it!
"Everything is playing." Wow, that really resonated with me. Just a few weeks ago I was talking to a friend and telling him that I think I might be more interested in game mechanics and game design than actually playing games. Like both of you, I've spent more time reading the rules of games and imagining the gameplay in my head rather than actually playing them. Makes me feel a little bit better about the amount of money I spend on games I've read the rules to that I haven't actually played. 😅Great video.
two of my favorite RUclips content creators! Thank you both for the conversation/video!
Glad you enjoy it!
What a fantastic video! Love seeing the two of you engaging in conversation. Two of my favorite folks on RUclips. I find it amazing that so many of us have had such similar paths to where we are now. My first experience with an "RPG" was indeed A Bard's Tale on my neighbors Tandy 1000. lol... My first experience with an actual TTRPG was the original Basic D&D and then AD&D 1E. As I designer I am always pulled to both places for inspiration. So many early CRPGs molded who I am as a designer like Ultima, The Gold Box series, and my personal favorite Hero's Quest (Later changed to Quest for Glory). I really do agree that the wall between traditional TTRPGs and Board Games has faded. Games like Four Against Darkness and D100 Dungeon are good examples of this. I also used to play text adventure games like Zork and even used to make them on my old Texas Instrument calculator! These are exciting times for sure! Also, I bought a copy of Solo Game Master's Guide. Hoping to learn a lot that I can boil into my solo games.
Thanks, Jason! I really need to get you on the channel to chat. I hope you're still down for that!
My two favorite solo rpg people in one video! Thanks.
Best interview ever! You covered so much, I feel like this is an introduction to a lecture series. Where you go in depth into each topic later.
Glad you enjoyed it!
The minute I saw those card games on GG's channel I thought, " that's got Daniel written all over it!"
Really, really great chat. Great work Daniel in giving a platform for some of the RUclips folks to impart their wisdom. Really enjoyed this and the Stoneaxe chat.
Enjoyed your thoughts on perma-death. I've been thinking about this a bit, especially since I'm thinking of getting back into the Fabled Lands game books and one thing that makes me a little hesitant is that a lot of effort can be 'wasted' if a few unlucky dice rolls happen in a fight. I've just become aware of the Destiny Quest books, which I believe allows you to continue on if your character 'dies' in some way.
Anyway, thanks for another great video!
I"m so happy you brought her on!
My two favorite RUclipsrs in one video / discussion? Holy heck this is awesome. Thank you both!!!
Glad you enjoyed it, Tom.
Daniel AND Geek Gamer together? Yes!!!!
OK, so character death.
It's not about a game having a so-called badge of honor that a character dies easily or quickly.
It has more to do with character death as the ultimate risk in the game. When it comes to those OSR games, the fact that it is deadly for a character to go into a fight after fight pushes the player to respond in a different, more creative way or just run like heck.
The more "save" mechanics there are, the easier it is to heal a character in a game the less interest many of us have in it.
If I wanted that, I'll play a video game and save before every significant encounter.
On the point of stopping a character's story: that's it, their story ended. An author writes the story so the character can survive unless the author kills that character. In a game, you risk the untimely death of a character due to bad luck (the dice) and poor decisions (the player chose danger over safety).
"All stories, if continued far enough, end in death, and he is no true-story teller who would keep that from you."
ERNEST HEMINGWAY
That’s great for you!
@@TheDungeonDive LOL, come on, you knew there'd be a comment on that one.
Oh no. I’m being totally real :). I know the vast majority of players are in your same camp. That’s great. I’m just not there. It’s not something I find valuable in any kind of fiction. I want my heroes to live so I can experience more of their adventures. It’s one of the main reasons why I can’t stand A Song of Ice and Fire. If anyone can die at any moment, I don’t want to get invested at all.
@@TheDungeonDive Well the character you're using the flashbacks for is a perfect example of how to do it right. There are other forms of plot protection that are useful in play.
The 2 solo rpg pairs of hands get together, but I'm so upset you guys didn't frame a digital high five!
That would have been great. :)
I know what Hypercard is as I was a Mac Plus guy myself. I made games and multimedia Hypercard games and submitted one as a College Class project. Good Memories. Hypercard was visual programming I could grasp.
It was pretty cool. I had a bunch of shareware games made in HyperCard.
Heroes of the scene! I'm very excited for this one.
Hey Ryan! Nice to see you around. :)
As for the character death dilemma--Anakin staying alive in a machine suit is way cooler than Obi-Wan choosing to join the Force! Terrific interview with profound questions which all storytellers and RPGers should be considering for a deeper experience. Thank you both!
Thank you, Chris. And yes - imagine if Anakin had died? We would have never had the three good movie! :)
I’m glad you mentioned that Ironsworn is heavy. I just couldn’t click with it though I am tempted to check out Starforged.
I disagree with your interpretation of Mythic GME. As a system it is actually very light with modules offered that you can use or not. At its heart it is just an oracle, a character list and a thread list. For me that is very simple compared to many systems.
Great conversation! Thanks Daniel 👍🏻
Great video! Thanks for bringing this together! Quick question besides White Box Beastiary, which other alternative would work better with ScarlettHeroes?
White Box is the best and cheapest. I guess you could use OSE, but it’s the same thing and more expensive.
Ty Daniel, Do you think I could adapt Forbidden Lands, to play it with SH and Whitebix bestiary?
FL has a very different system. It would take a lot to covert. WH and SH take no effort at all.
Great video, thanks! 👍👏😁
Glad you liked it!
LOL, I too programed simple text adventures in basic and played with HyperCard. Now my solo TTRPG sessions are inspired by point-n-click adventure games.
I'll have to watch the rest later. Very happy hearing you chat to each like this.
Night.
Finally got to watch this fully. 🙂
A really thoughtful discussion. I'm going to have to watch this a few times more as I have a lot to think about because you covered so many great topics.
Side note. I think I saw a who/what/where etc dice on Amazon once as a learning tool for kids. I could be misremembering, but I am sure I have seen them for sale as its own thing.
Also for cards I have been eyeing up various card products from Nord. System agnostic but really useful looking.
I also have been really keen on learning to creating and making my own cards as for me it be cheaper than ordering them online made for me. Though online would be far better quality than I can make. So for instance a card with a break down of rules or a short role chart. It's handy to have cards rather than flicking through several books, especially when combining various systems.
I don't play RPGs myself, but I found this conversation to be entertaining and fascinating. I love story-driven adventure games, and I enjoy learning about the history and roots of that genre in tabletop RPGs, but I've stayed away from RPGs mostly because I have no desire to create or modify the rules of a game and prefer to play in a sandbox that someone else has made. But I come from video game RPGs (Skyrim, Mass Effect, Witcher 3, Fallout), which seem to be very different in terms of the way they approach story-telling; perhaps that shaped my tastes as well as what I expect out of a narrative tabletop game. Anyway, since I don't have a history with them, I'd love to hear a conversation on the line between story-driven board games and RPGs: what strategies do they use to tell stories? in what ways do modern narrative adventure board games both rely on and deviate from RPG storytelling?
Glad you enjoyed it! I'm actually working on a video about this kind of topic. It's going to be called something like "What the heck is an RPG, anyway?"
@@TheDungeonDive That sounds great! Anyway, I always learn a lot from you, so thanks for all your work.
Wow. Two legends together!!!
great interview thanks both.
Awesome!
Whoa worlds colliding 🤯
I agree with you on Ironsworn. I have a decent amount of experience playing DnD and it seemed like almost everything I read was pushing Ironsworn.
I read through it and it was just too much to try and start off with. I ended up starting with Ronin and I feel like it’s a great way to ease into solo roleplaying.
Sword and Sorcery in 1978 (and the War of the Ring and then Freedom in the Galaxy) from SPI were early designs that melded War Games and RPGs.
Nice!
YES!!!
D & D Good times, thank you Both!
D&D has a nice ring, doesn’t it? Daniel, we should try that on for branding. :)
So glad you enjoyed the conversation.
It does have a good ring to it. Surprised no one has used that yet.
Great fun!
Another great interview Daniel. Love GG Channel . Synergy indeed! 😀
Yeeeeessssssss. So excited for this
I'm a fan of both of y'all. And I'm a huge huge fan of
D100 Dungeon! I would love to see lots more D100 Dungeon playthroughs. Scarlet Heroes goes real well with
D100 Dungeon. I even added homebrew rules to my
D100 Dungeon game.
I enjoyed
4 Against Darkness also. Ironsworn I got in full too complicated and
story driven for me.
Thank you! :)
Awesome! 😎
You can play Liminal Horror solo and using the Cairn solo rules as a guide.
Yep! There are so many tools out there to play just any RPG solo.
I heavily disagree that Ironsworn is not a good place for people new to solo RPGs to start with. Aside from Four Against Darkness and D100 Dungeon, Ironsworn was my first solo RPG, and after reading the entire rulebook, I had zero trouble playing a session or understanding any of the concepts. It's one of the few games that I haven't needed to watch a RUclips video to learn how to play after reading the book. My TTRPG experience in general is pretty slim. While I agree the book is a little long, lots of the pages have pictures, so it's not all text. The book is well laid out with plenty of examples of how playing the game works. Before playing Ironsworn I looked at playing Mork Borg solo but I found the rulebook intimidating due to the layout. Starting with Ironsworn has made me more confident in playing other RPGs solo, and I found it to be the perfect place to start.
That's great!
@@TheDungeonDive Thanks. Everyone's journey is different. I did read a comment on here after I wrote mine from someone that said they had trouble jumping into Ironsworn. Our brains are all wired in different ways, but that's what makes art and games beautiful and unique.
Yeah. It’s really important to find works and what doesn’t work for you.
What an excellent discussion - hearing about the piles of books vs what you've both actually played and the preference for cards has me feeling seen!
Genius video idea. Love it!
Ok my brain exploded
Yeah that team make soooo much sense hehehe
_Nice._
Yo guys are awesome.
Will your decks of cards every be released in English? I’d love to feature them.
Omg, this is almost too much -- two sets of talking hands?
Oh look....hands talking.....😆☺