The AI of Marvel's Spider-Man | AI and Games #74

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  • Опубликовано: 26 июн 2024
  • Insomniac's Spider-Man games are some of the most beloved titles coming out of PlayStation Studios. In this episode we dig in and find out how the development team built AI systems to handle melee and ranged combat, civilians, open-world crimes, boss battles, traffic and more!
    Catch the accompanying episode of Artifacts all about Spider-Man's procedural tool systems:
    • Procedurally Generatin...
    Read this episode (and share it too) on Substack:
    www.aiandgames.com/p/how-inso...
    [00:00] Intro
    [01:07] Marvel's Spider-Man
    [02:30] Designing AI Characters at Scale
    [05:21] NPC Behaviour Scripting
    [09:19] Combat Management Systems
    [17:32] Civilian AI
    [21:00] Speed-Round!
    [25:34] Closing
    The following talks were used as part of my Spider-Man episodes, you might enjoy digging into these to find out more information:
    "Marvel's Spider-Man: AI Postmortem", Adam Noonchester, GDC 2019
    "Building Traversal in Marvel's Spider-Man", Doug Sheahan, GDC 2019
    "Conquering the Creative Challenges in Marvel's Spider-Man", Bryan Intihar, GDC 2019
    "Marvel's Spider-Man: A Technical Postmortem", Elan Ruskin, GDC 2019
    "Marvel's Spider-Man, meet Houdini", David Santiago, GDC 2019
    "Procedurally Crafting Manhattan for Marvel's Spider-Man", David Santiago, GDC 2019
    "Building New York in Marvel's Spider-Man: It's Still Just Level Design", Josue Benavidez, GDC 2019
    "Marvel's Spider-Man: Procedural Lighting Tools" Xray Halperin, GDC 2019
    "Marvel's Spider-Man: A Deep Dive Into the Look Creation of Manhattan", Matt McAuliffe, Brian Mullen and Ryan Benn, GDC 2019
    Music in this episode is from the Marvel's Spider-Man soundtrack by John Paesano.
    Credits stinger is by ‪@BenRidgeMusic‬.
    --
    AI and Games is a RUclips series on research and applications of Artificial Intelligence in video games.
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    #spiderman #spidermanremastered #gamedevelopment
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Комментарии • 23

  • @AIandGames
    @AIandGames  7 месяцев назад +23

    If you enjoyed this video, be sure to catch the accompanying episode of Artifacts, all about the procedural tools used to create the open world map:
    ruclips.net/video/TSEJFxSZ2U0/видео.html

  • @WheresSeamus
    @WheresSeamus 7 месяцев назад +22

    This is by far one of the most valuable and interesting gaming related channels on youtube.

  • @TheOrian34
    @TheOrian34 7 месяцев назад +11

    Loving the custom intro, haha!

    • @AIandGames
      @AIandGames  7 месяцев назад +5

      Spent FAR TOO LONG getting that to look right. 😅

  • @templofzoom9635
    @templofzoom9635 7 месяцев назад +2

    That intro is gold. Wasn't expecting the whole nine yards eh.

  • @RicochetForce
    @RicochetForce 7 месяцев назад +4

    These videos are consistently fascinating and entertaining. Keep up the good work.

  • @joker345172
    @joker345172 7 месяцев назад +4

    Amazing! I've been waiting for this one!

  • @sonicrose8430
    @sonicrose8430 7 месяцев назад +3

    Have you considered looking at For Honor’s AI? I swear the level 3 bots are secretly real pro players sometimes just read you like a dr Seuss book and make big brain mix-ups

  • @bettikithilrakka
    @bettikithilrakka 7 месяцев назад

    Ahahaha the custom logo roll at the start was just perfect!

  • @TJMac93
    @TJMac93 7 месяцев назад +2

    Incredible content, thank you and keep it up

  • @ayush21399
    @ayush21399 7 месяцев назад

    Wow, thx for this quality upload.

  • @Speed001
    @Speed001 7 месяцев назад

    Wow, so many video references, such a complex topic.

  • @jordandbbrewer8794
    @jordandbbrewer8794 7 месяцев назад

    Amazing ✊🏽 🔥🔥🔥

  • @KejeroMusic
    @KejeroMusic 7 месяцев назад

    Thank you 🙏

  • @PanAndScanBuddy
    @PanAndScanBuddy 7 месяцев назад +2

    8:21 so they basically made a sort of fighting game? Kind of like how Soul Calibur has attack preset moves so you can build a fighter out of those, only these combo moves are being picked up from the data?

    • @AIandGames
      @AIandGames  7 месяцев назад +3

      More or less yeah. The designers make up a bunch of different attack types, what the rules are for how they work, and then they decide which characters have access to specific moves.

    • @PanAndScanBuddy
      @PanAndScanBuddy 7 месяцев назад

      @@AIandGames that's so cool

  • @gaming4fun008
    @gaming4fun008 Месяц назад

    Thanks to RUclips Algorithm to show me your channel
    Absolutely amazing content, you deserve more subscribers
    Keep up with your amazing content 👍🏼👍🏼👍🏼

  • @KaTal-6
    @KaTal-6 7 месяцев назад

    ❤❤

  • @SLFKimosabae
    @SLFKimosabae 7 месяцев назад +5

    Why did you do the first game instead of Spiderman 2? Are the improvements in that game negligible or non-existent?

    • @AIandGames
      @AIandGames  7 месяцев назад +28

      It's far too early to make a video about the latest game. My research is based on both developer talks and interviews, as well as modding or reverse engineering games. It'll take time before I can even figure out whether there is anything interesting to say about Spider-Man 2 just yet.

    • @SLFKimosabae
      @SLFKimosabae 7 месяцев назад +2

      @@AIandGames Thanks for the response. I never got a chance to play the first game, but judging by this video and my experience, the AI seems pretty much identical in behavior, so I'd be very interested in seeing a comparison.
      Great work.

  • @Rockstar-00
    @Rockstar-00 7 месяцев назад +1

    Hi 🧚‍♂️🧚‍♂️🧚‍♂️🧚‍♂️🧚‍♂️❤🌍🧚‍♂️🧚‍♂️🧚‍♂️