After playing the most recent playtest I feel like they have something really special here. I just hope it catches on when it gets close to release to garner the fanbase it most likely deserves.
Things I hope they add. A crowbar tool cause how can they not? An HEV style suit of armor probably an end game item Being able to craft your own robot that's either used for gathering materials or an aid in combat
The proposed name for the class is "Electronics Engineering". I understand that it may not be very imaginative, but I am doing the best I can with what I have. As for hacking the security robot, one could use shock traps to incapacitate it, climb onto its back, open the hatch located there, and use the hacking tool to reprogram it to be friendly towards scientists.
@@jimmyford-hill1925 yeah that sounds cool. The name for the class sounds fine since the classes are based off of scientist doctorates/fields of science
this game is going to easily be my new all time favorite survival game. played 20 hours in the playtest alone and explored everyy INCH of land available in the test. incredible game guys.
The resource gathering is bizarre. In the playtest, it's theoretically possible to run out of resources to create ammo, or ductape, a generic repair element as examples. Yet, they also respawn a few times, ive even watched it happen in realtime. Some of it seems to be for anti griefing, which is smart. Metal scrap seems infinite, possibly? Those aggressive buckets of bolts may continuously reappear but I haven't tested the limits of it. Dr Manse did leave a message behind talking about time being frozen in a particular area... Maybe the portal storms should also partially respawn some items around the facility? The interference of the two worlds could plausibly affect ours in that way. This is just during the playtest, so maybe the progression pace makes it redundant as you upgrade, but I can't comment on what I can't play, lol.
They had mentioned “replaying vignettes”. I believe that might be the “frozen time” bits. The robots can be farmed for metal scrap, their CPUs, coils (so handy), and other odds and ends. My suggestion is to take the skill that gives weapons +3 attack and use a knife after climbing on top of the machine. Swing down at it so it can’t hit you. It takes a bit for them to respawn and some can’t easily be cheesed like this, but it is a great method. Plus if you use a weapon that can be repaired with metal scrap, you have a relatively infinite repair source.
We'll I have an idea for abiotic factor which is to make a perk called "Beastmaster" that allows players to tame either a peccary or a pest. The peccary would act like a dog and could be tamed with lets say a raw exor heart but you'd also have to play with it a lot to keep it from running away. The pest would be tamed with let's go with antiverse wheat and would act similarly to a cat but you have to show it love and affection but considerably less than the peccary.
I've played it for 45 minutes and then the playtest closed XD, this game is fun, making an abiotic content on my channel, hope they will do another playtest soon!
damn this game looks awesome, you guys did a great job. I already tried playtest but havent seen any guns that shoot bulletes, there are any of them in the playtest? Thanks❤
Hi Chris loving the videos!!! Gotta ask will you be adding more creatures and things later down the line as well as world's to explore with lore ? Loving everything ❤️
I'm wondering how well the game works as a shared world where every player isn't always playing at the same time? If I start playing this with 5 other persons, it's going to be hard to get everyone to play every time. But it won't be nice if you miss something, especially story related events, because you skipped a gaming session and others made progress without you. I guess it's just something that you have to decide for yourself how to handle it, eh? Also, is there going to be some easier way to share a world so that the original host of the server wouldn't have to be present every time others want to play?
I think it uses Lumen since it's made with Unreal Engine 5. There's certainly some indirect bounce lighting, like other nearby surfaces get brighter when you point a flashlight on a wall for example. I dunno about reflections.
After playing the most recent playtest I feel like they have something really special here. I just hope it catches on when it gets close to release to garner the fanbase it most likely deserves.
I’ve been playing and everything I hoped this game had was there. I can’t wait to see the full game!
Lets goo another Abiotic Factor Q&A, love this game, i cant wait for the release
yippie
these QAs are so much fun, keep up the good work
YESSS FINALLY IVE BEEN WAITING FOR THIS FOR SO LONGGGG THANK YOUUU
I am so unbelievably hyped for this game. I cant wait.
These are always so fun to watch! Can't wait for the game to officially drop!
this games look good and i hope more people find out about this game
Played through the playtest like a maniac! Well frickin done! Keep the passion going
Things I hope they add.
A crowbar tool cause how can they not?
An HEV style suit of armor probably an end game item
Being able to craft your own robot that's either used for gathering materials or an aid in combat
Or maybe just reprogramm/hack it. Because making it is a little too far.. Repair - yeah.
@@fomingera65 that would also be cool. They are robots from the facility so the right scientist should know how to operate them
The proposed name for the class is "Electronics Engineering". I understand that it may not be very imaginative, but I am doing the best I can with what I have. As for hacking the security robot, one could use shock traps to incapacitate it, climb onto its back, open the hatch located there, and use the hacking tool to reprogram it to be friendly towards scientists.
@@jimmyford-hill1925 yeah that sounds cool. The name for the class sounds fine since the classes are based off of scientist doctorates/fields of science
There was a crowbar in the previous Q&A video.
this game is going to easily be my new all time favorite survival game. played 20 hours in the playtest alone and explored everyy INCH of land available in the test. incredible game guys.
The resource gathering is bizarre.
In the playtest, it's theoretically possible to run out of resources to create ammo, or ductape, a generic repair element as examples. Yet, they also respawn a few times, ive even watched it happen in realtime.
Some of it seems to be for anti griefing, which is smart.
Metal scrap seems infinite, possibly? Those aggressive buckets of bolts may continuously reappear but I haven't tested the limits of it.
Dr Manse did leave a message behind talking about time being frozen in a particular area... Maybe the portal storms should also partially respawn some items around the facility? The interference of the two worlds could plausibly affect ours in that way.
This is just during the playtest, so maybe the progression pace makes it redundant as you upgrade, but I can't comment on what I can't play, lol.
They had mentioned “replaying vignettes”. I believe that might be the “frozen time” bits. The robots can be farmed for metal scrap, their CPUs, coils (so handy), and other odds and ends. My suggestion is to take the skill that gives weapons +3 attack and use a knife after climbing on top of the machine. Swing down at it so it can’t hit you. It takes a bit for them to respawn and some can’t easily be cheesed like this, but it is a great method. Plus if you use a weapon that can be repaired with metal scrap, you have a relatively infinite repair source.
Got it yesterday, can’t wait to see its full potential
We'll I have an idea for abiotic factor which is to make a perk called "Beastmaster" that allows players to tame either a peccary or a pest. The peccary would act like a dog and could be tamed with lets say a raw exor heart but you'd also have to play with it a lot to keep it from running away. The pest would be tamed with let's go with antiverse wheat and would act similarly to a cat but you have to show it love and affection but considerably less than the peccary.
I've played it for 45 minutes and then the playtest closed XD, this game is fun, making an abiotic content on my channel, hope they will do another playtest soon!
Will there be crowbars and HEV suits as items you can craft/find?
damn this game looks awesome, you guys did a great job. I already tried playtest but havent seen any guns that shoot bulletes, there are any of them in the playtest? Thanks❤
i did find a gun as well as ammo for it in the playtest but it looks to be unusable for now
Found gun but not usable this playtest.
It not a gun it's a complicated piece of metal that LOOKS like a gun but is in fact not a gun
It been 1 months q&a
Question is they mod adding and mod friendly to the game ?
Hi Chris loving the videos!!! Gotta ask will you be adding more creatures and things later down the line as well as world's to explore with lore ? Loving everything ❤️
Yup!
okbye!
hyped
also will this game have split screen?
I'm wondering how well the game works as a shared world where every player isn't always playing at the same time?
If I start playing this with 5 other persons, it's going to be hard to get everyone to play every time. But it won't be nice if you miss something, especially story related events, because you skipped a gaming session and others made progress without you. I guess it's just something that you have to decide for yourself how to handle it, eh?
Also, is there going to be some easier way to share a world so that the original host of the server wouldn't have to be present every time others want to play?
When will you add the ability to change the language to one of the languages listed on the Steam page?
i feel so betrayed at the endinbg
what kind of ending is that
Will we have alcoholic beverages ?
Can you kill the new giants in flathill?
HALF LIFE 3 GAME
Why UE5?
I don't have a use test button in my incentive
Is is the game ray-traced? Are there Companion Npcs?
I think it uses Lumen since it's made with Unreal Engine 5. There's certainly some indirect bounce lighting, like other nearby surfaces get brighter when you point a flashlight on a wall for example. I dunno about reflections.
I think they should bitcrush the voices cause i can tell it's gianni and it takes me out
Please give me one key.