I have no idea where these videos came from and why they’ve started to suddenly show up in my feed but I have no regrets whatsoever watching them and just how satisfying they are
It's funny, these started trending at around the same time I was learning how to use cloth sims in Blender. I just assumed that them popping up on my feed were a byproduct of me searching for tutorials, until I started seeing one on a daily basis.
To many faces reacting with eachother maybe? I'm not too sure Now that I know this comment above me is popular, I can say I hope you all are having a good day, love yall :D
Yup, they said that apparently the submersible imploded faster than it takes your nerve endings to recieve the alert and process it to the brain so they basically died and didn't realized it, a painless death.
For everyone asking why it looks like this (I'm a 3D artist): The 65k faces would function normally but because he has some wind/force field in his scene the faces collide with each other and then this scrunching effect appears.
@@calliestudios It also happens when the object is very small. There is not enough bits to encode every vertices position correctly because they are so close together.
1: cardboard 2: folded cardboard 64: wet hard cloth/more fold cardboard 256: tea towel 1024: normal cloth 16384: tissue paper in wind 65536: tissue paper in spacetime distortion Edit: MUM IM FAMOUS Edit: Edit: this is edited Edit: edited Edit: I will not spell mum with an o Edit: edit: :tidE EditidE: I am not American Edit: dad I'm famous Edit: don't dislike Edit: edit: edit: edited edit edititedited:
i keep seeing these all over yt shorts and i have no problem with it but what happened to all the videos with the colorful balls bouncing around inside of a circle? you guys used to love the colorful balls bouncing around inside of a circle :(
I think it’s cool but the settings need to be tweaked so they react with similar physics because for some reason adding more faces makes it react like a bigger object.
@@absolutelyliberated1357 That's a low number. Cycles is an offline engine. In the past, when we didn't have any denoisers, when path tracing was very unoptimized, this would've been rendered in an hour or so.
@@thelostodst1664 from what I've read, I think it's from the faces being so close together, they actually start colliding with one another, causing the crumpling.
@@gavindinsmoor8196 Imagine a big sheet made up of faces like we see in the video. If it was only made of squares, you could never fold it so that the opposite corners touch each other. You could never bend it 'diagonally'. Basically, a triangle can do everything a square can by adding more triangles, but a square can't do some things that only a triangle can do.
Shows in a simple way how much can be achieved by indie devs who know what they're doing. It's not always about what has the highest definition/render time/polygon count, but how it's presented. The version with ~250 faces looks more realistic than most higher poly options if the intent is to actually portray thicker cloth. The high poly/face option can be adjusted to make it much more realistic of course, but the point is that that's not necessary. Less is more.
Set self collision to 0.001 to avoid shrinkage
Can I get this hack for my penis please working in a freezer chews it like a barn door shrink wrapped in a drinking straw sideways
Can I do this for whenever I swim in a cold pool?
@@daniellaguna7900you get the gold star of approval my friend ⭐
@@daniellaguna7900nah they patched it, devs found the exploit
But the funny self kill
I have no idea where these videos came from and why they’ve started to suddenly show up in my feed but I have no regrets whatsoever watching them and just how satisfying they are
Totes, same
It's funny, these started trending at around the same time I was learning how to use cloth sims in Blender. I just assumed that them popping up on my feed were a byproduct of me searching for tutorials, until I started seeing one on a daily basis.
I second this 😆 gotta be at least the 5th one I've seen in the last few hours.
Satisfying.
this will happen in my nightmares
Same lol
The boing cracked me up 😂
ME TOO I STRAIGHT UP LOST IT WITH THE BOING
Tf you both a weird taste of humor
@@moresleepingsnah they got Tom and Jerry levels of humor tbh 😂
I HEARD IT TOO😂
His computer is THAT weak😂😂😂😂
Bro this made my day! Love U guy who made it!❤
@@Car_knowledge65 Appreciate it ❤️
The BOING of Face 64 is so funny for some reason ... 😂
The 256 and 1024 faces are always the best for both performance and quality 💀 how is the 65536 one crashing down? 💀💀
To many faces reacting with eachother maybe? I'm not too sure
Now that I know this comment above me is popular, I can say I hope you all are having a good day, love yall :D
now I understand
Dude didn't change values of self interactions so my guess is that vertics started to overlap collision or friction on each other
256 and 1024 both have smooth shading enabled which is why they look better, you won't get that result if you just use a cloth simulation by itself
Cloth intercollision
65k imploded but lasted much longer than the Titan submersible
🤣🤣🤣
@@CrimsonKyron85I don't think it's something to laugh about. Ppl died on that submarine within milliseconds 😮
Rip passengers fuck the guy who made it. Funny comment tho
thats diabolical
Yup, they said that apparently the submersible imploded faster than it takes your nerve endings to recieve the alert and process it to the brain so they basically died and didn't realized it, a painless death.
For everyone asking why it looks like this (I'm a 3D artist): The 65k faces would function normally but because he has some wind/force field in his scene the faces collide with each other and then this scrunching effect appears.
Also this appears if Self Collision is turned on
also Floating Point presision errors exist
@@AltepENdoesn't that only happen REALLY far away though?
@@calliestudios It also happens when the object is very small. There is not enough bits to encode every vertices position correctly because they are so close together.
@@randomgamingchannel3004 OH IS THAT WHY SOMETIMES SMALL OR THIN PHYSICS OBJECTS CLIP THROUGH EACHOTHER
SO CRUNCHY ☺️😌
😮😮😮Ugh, so much realism that I don't even belive
Honestly props to the person who did the sound effects for making this 100x funnier
It’s built in blender -_-
@@Evanmakesroblox i think he meant in post
The sound is so good 🎉
i swear this cloth is the most invincible thing in the world
hi
@@EnergeticSpark63 who are you
@@DeadlyCBhow rude! You should've asked how are you first! (Joking)
not grand of you @@DeadlyCB
The last one ascended to a higher plane of existence
*BOING*
*BOING*
*BOING*
BOING
BOING
*BOING*
Thud, Twap, Tap, Boing, Twamp, Twomp, Slide, Fwomp, Windy Fabric, Implode.
The best beat
Edit: Lucky 100 lmao
boing xD
Face 65,536: " You turn my life in pieces, this is my last resort "
Fr lol
SUFFOCATION
@@LawfulChaotic1 NO BREATHING
@@0patonite593DONT GIVE A F*CK IF I CUT MY ARM BLEEDING
*cut my life into pieces
Why did 64 jump
blender physics. you wouldnt know at your age
@@607notfoundyeah makes sense, im a kid because im not into 3D modeling.
@@hillabwonS you definitely never played games if you never found glitchy physics
@@607notfound Bro, whats your problem?
@@607notfound By seeing glitchy physics in games you immediately understand why it happens? Where's the logic in your comment
1. *plunk*
2. *plunk.*
3. A stiff table cloth
4. Napkin
5. Rag
5. A beach towel
6. Your bed sheet at 3am
started to think that our bed sheets actually gets smaller just to piss you off at this point
Omg 😂😂
Lol
why are there 2 5s
@@blr4I6 just roll with it-
The last one: you know what? Ima just self destruct.
bro really went oceangate
@@Bzysio.Bro thought is funny 🙏😭💀💀
@@Binala_CannonBB depends on who you are
@@Binala_CannonBB i found funny
@@jktech2117 shh you furry ahh
I don't know why I m watching this but it is satisfying 😊
Where do you get your sounds and do you do the sound design yourself? I'm loving it ❤
This **boing** was personal 😂
tf u mean personal?
Yeah tf you mean personal lil nga?
At this point you people be saying ANYTHING be "personal"
At this point people in the replies be complaining about everything
@@Idiot_on_RUclips1At this point only a few true g’s like you remain. 😂👏🏻
1: cardboard
2: folded cardboard
64: wet hard cloth/more fold cardboard
256: tea towel
1024: normal cloth
16384: tissue paper in wind
65536: tissue paper in spacetime distortion
Edit: MUM IM FAMOUS
Edit:
Edit: this is edited
Edit: edited
Edit: I will not spell mum with an o
Edit: edit: :tidE
EditidE: I am not American
Edit: dad I'm famous
Edit: don't dislike
Edit: edit: edit: edited edit edititedited:
Vacuum chamber would fit more
counter argument for 65536: anything with mass warps spacetime
know what else is wet and hard?
@@M1NUSTWØ A ship?
@@Smitekkexactly
The 16k cloth looks like something out of assassin's creed unity
The little jump absolutely SENDS ME 😂😂😂🤣🤣
That thing sounds great. Gotta love a Cobra.
Something about 4 is just crisp
1: Card
4:Bented Card
64:Unknown
256:Napkin
1024: Rag
16384: My blanket at night.
65536: me tossing a note to my friend
“My blanket at night” is too relatable 😭😭😭
64 is a Folded Card
Cloth really said "🧱📦📜📃📃🚩🌌"
This was the most satisfying thing I have seen all day!
Are you rendering on cpu?
The little jump sound effect 😂
Don’t know if it’s just me but that bounce on 64 made me chuckle a bit.😂
i keep seeing these all over yt shorts and i have no problem with it but what happened to all the videos with the colorful balls bouncing around inside of a circle? you guys used to love the colorful balls bouncing around inside of a circle :(
Yeah, I miss those
ONG
RUclips: Friendship ended with balls.
Now cloth is now my best friend
this sounds so wrong without context
Fr
Now I get the reason these fabric stuff have lines on them to show collisions
After couple seconds of the video i can confirm that face 1 is the most realistic one of them all
That One Goofy Spring Sound😭😭🙏🙏
BOINK 🤣
Man the Pc Bro☠️
1: paper
4: paper
64: towel
256: candy paper
1064: cloth
16384: paper when its folded for 1 year probally
65536:magnet
16384: cloth but a ghost is playing a prank on the cameraman
In curious, what type of flexable hard paper do yall use
I think it’s cool but the settings need to be tweaked so they react with similar physics because for some reason adding more faces makes it react like a bigger object.
You should try and render so many your setup turns into a Neutron star
My pc when rendering any face less than 1 : 🎇🎇🎇
1024 is the most realistic
I was thinking the same thing!
How are you finding the audio samples to fit so perfectly?
Good googling
@@zeflox444Did you reply to the wrong comment? This man's asking a question not telling you about Space & Time Continuum
@@S0L3N01D i meant as in goolging, the creator is good at finding sounds in google :) not that I'm googling it
@@S0L3N01Ddid YOU reply to the wrong comment?😊
Did y'all replied to the wrong comment?@@Fynn1x
3 minutes for 1 face is absolutely diabolical
Maybe 3 minutes for the cone?
nope blender just be like that@juicemaker_yt
That's 3 minutes of rendering, not baking the simulation. Baking is much faster.
@@Sychyovstill pretty absurd for how little is going on in the frame
@@absolutelyliberated1357 That's a low number. Cycles is an offline engine.
In the past, when we didn't have any denoisers, when path tracing was very unoptimized, this would've been rendered in an hour or so.
It seems like 1024 is always the real life looking one
256 was the best one, perfect amounts of faces whilst not shrinking
the one before the last and last what in the world
Did the last one crash? Lol
Using too many faces in blender is buggy, hard to explain
@@thelostodst1664 from what I've read, I think it's from the faces being so close together, they actually start colliding with one another, causing the crumpling.
@@thelostodst1664 om
Last: CRUMPLED TO A HEART OR BALL
cứng xong lại mềm😊😊😊😂😂😂
trời ơi là trờ
The animation: 🔥💥
The PC: 🔥💥
IT'S AMAZING! ✨
cool, so this is how making 3d stuff works, never actually processed it was just a bunch of small solid squares
It's not. It's made up of triangles. That's why the first shape, which is supposedly just "one" still flexes a little.
@@galafik6084 So you're saying it's made of squares made of triangles? That doesn't really make sense, why would you do that?
@@gavindinsmoor8196idk
@@gavindinsmoor8196 Imagine a big sheet made up of faces like we see in the video. If it was only made of squares, you could never fold it so that the opposite corners touch each other. You could never bend it 'diagonally'.
Basically, a triangle can do everything a square can by adding more triangles, but a square can't do some things that only a triangle can do.
Squares are used in modeling but the renderer triangulates them to shade them. It's much simpler and more accurate to do maths on triangles.
1024 was perfect
Love the last one shrivelling up to avoid the spike.
Face 256 seems like a real cloth
Why doesn't the cloth get poked
Cuz it doesn't 😂
I think bro could make Geometry Dash 5.6 😭💀
lol
LOOL
I love the way how it getting smoother and realsticer
His PC: 🔥🔥🔥🔥🔥🔥
This isn't in realtime.
@@auditorychemist5069 It's just a joke dude, chill.
@@auditorychemist5069 its a joke diddy
@@PuceGaming445 A bad one too so shut up, nerd.
@@PuceGaming445 A bad one too so shut up, nerd.
This is the best one I’ve seen yet😂
Face 1024 is the most economical.
you really cant resist that self-collision, can you?
What were those last 2?! 😭
What kind of processing power do you have? Pretty fast.
The last one was paid actor 😂
in my opinion face 256 had the most realistic physics in the vid so far
the 1024 Faces one was the most realistic
65k face got its own gravity
that freaking boing sound effect got me 🤣
Face 16384 be tweaking
Nutsack animation in a cold winter night
Now I want to see this in real life.
I love how there's always just a sweet spot to make it act like a cloth and then higher than that it just defies all laws of physics
256 Face is always the best
64 reminds me of games in the 2000's as the polygons can still be seen.
mó satisfatório esses videos
256 and 1024 are the most realistic.
imagine using this effect in games 😮
Makes me appreciate God more and how creation is perfect
I love how the last one just imploded like "nah I ain't dealin with this today!"
Shows in a simple way how much can be achieved by indie devs who know what they're doing. It's not always about what has the highest definition/render time/polygon count, but how it's presented. The version with ~250 faces looks more realistic than most higher poly options if the intent is to actually portray thicker cloth. The high poly/face option can be adjusted to make it much more realistic of course, but the point is that that's not necessary. Less is more.
I just love the adding if the sound.
In my opinion, 1024 Face provides the best and smoothest rendering quality
Best halloween video ever
14 min has a mind of its own
The last two are really funny for some reason.
Main characters getting hit by an attack: 1 Face
Side character gets hit by an attack : 65536 face
En el ultimo inplosiona como el submarino con los millonarios XD
256 and 1024 are perfe☪️✝️
256 is my fav.. 🥰😍
256 and 1024 look plenty detailed, depending on the look you want to go with.
Some of these actually looked real
That last one was so detailed it began forming a black hole
for this type of cloth i guess 256-512 range will be most suitable (good comparison btw❤)
What PC setup are you using? Mine takes nowhere as close as 3 mins to render something like this 💀
256 was the perf AMAZING DIGITAL CIRCUS clothes texture and looks
The last one is just- XDDD
Needs work on material bonding, surface tension with gravity and air resistance.
This is actually similar to what happens with a three sided pyramid to sphere. The More polygon an object has the more round it gets,
Just imagine 262144 faces and 16777216 faces…
64の最後のビヨ〜ンってなるところ好きw