They never mention anything! If they had just mentioned that timing and spacing relationship at college, everything they told me this year on my animation course would have made a lot more sense. The simple things are the easiest to miss and it doesn't depend on intelligence. It's like art classes at school, the ones who were good at it were the ones who applied the principles naturally and subconsciously while the rest of us didn't learn anything. This is a wonderful video which could solve many problems.
Omg are you me?? First day of school our prof hands us an x sheet, says “fill it out” and nothing else and then fails a third of the class on the first assignment because none of us knew how to label properly 😭
I'm a junior animator working for an animation studio. Believe me when I say this , if you want to be an animator this is what you need to know and master. If you can understand this 6 minutes of content then trust me, learning other 11 principles won't be very hard then. Yes you will have to work really really hard because animation is not easy. But nothing is more powerful than giving life to things.
Those examples of timing in real scenarios (push, saw, punch, ball) are very useful. Going to make a photo with those as a starting point when I map out my thumbnails
Really fantastic explanations! I love the inclusion of Norman McLaren, an unknown in many respects but definitely worth studying. Would love to see more from you!
The words used to explain spacing and timing in animation is just absolutely perfect. I couldn't understand spacing and timing my entire time *making* animations
great explanation of one of the most basic principles of animation - one that is so basic it's often overlooked! The comparative examples are particularly helpful.
Very true. Time and Space sets the difference of how animation motion works. If the ball is bouncing, at what rate is it bouncing?(time), and at where is it bouncing?(space).
The problem I have is figuring out how many frames an action should last. I'll spend hours drawings frames only to see it all put together and realize it goes by way too fast or way too slow.
@@cornonthecob9294 I'm still fairly inexperienced. But I think it could help to make really rough sketches again and again until you feel like the timing is ok. That way, even if your animation doesn't end up looking right at first, you can at least save time before having to do it again.
1:44 You need to act it out or to experience it as it would happen in real time. That means you should perform the action or simulate it in some way while also measuring with a timer. There's an Android app called Animation Timer which was developed by a student animator which measures time and also converts it to different frame rates to make things easy for animators. If you can, you should film yourself performing the action and setting the camera to the same frame rate you're animating in or edit the footage to fit frame rates. You would have perfect reference for the length, the timing and the spacing.
Theres a thing Don Bluth talks about called Beats Per Frame I think, look into that too, interesting stuff for me, cus planning the timing and spacing still kinda fucks me up, I make my main keys/poses and sort of... I guess "space" them out on the timeline, usually 3 poses. I use FlipAClip so the spaces/frames are literally blank until the next pose (or sometimes just the previous pose copy pasted until the next pose, it really depends on what I'm doing) If its slow movement, my main keys/poses are WAAAAY far apart. I label them A1 A2 ect. Once I get that rhythm im looking for, then sort of just draw more poses in between it all (label those B1, then C1 and so forth), until I'm satisfied. Sometimes I draw tweens while still finding the rhythm cus sometimes 3 poses isn't enough. Like the previous comments mentioned, definitely use a clock your movements. Storyboard and thumbnail if you have to just to get a feel of it. If youre running on 24fps, 24 frames (drawings) per second, and your movement is 2 seconds, then youre gonna need at least 48 drawings (24 x 2).
This video is great, I was having a hard time trying to explain the difference between timing and spacing, but this video really helped me out a lot! Will you be going over the other principles of animation? I think it would be a great to make a complete series of the twelve principles. :)
5:09 Sorry to be picky, but the reason the ball looses speed has little to do with gravity, if the colision was perfectly elastic the ball would reach the same height every time
5:06 -"The psychics of gravity eventually defeat tendency of the balls to stay in motion" That can't be true. Isn't it the deformation of the ball, the air resistance (and noice, heat and other losses) that removes energy from the motion and thereby stops it from bouncing?
Technically it's true that more than just gravity affects the balls potential, but for animation purposes those don't take much effect. The ball's squash and stretch motion isn't generally seen as a factor but rather as an aesthetic. From experience I know it's easier to just think of it in terms of gravity pulling the object down and thinking of how that object reacts.
Seck Vlogs I would agrue that you never overcome gravity. It will always act upon you with the same force, regardless. You couldn't possibly say that friction is " a far weaker force". You can stand on a sloping hill without sliding down, if the friction is sufficient. There, friction overcomes gravity (and I wouldn't sum up the energy losses I stated as "friction"). But, all this misses the point. The point is, hadn't the ball lost energy to these other forms I mentioned (among others), it would continue to bounce. Forever.
Casey Comeau -"From experience I know it's easier to just think of it in terms of gravity pulling the object down and thinking of how that object reacts." Ofcourse, but it isn't gravity that shortens the amplitude of the bounce over time. It the convertion of energy to other forms that does that, not gravity.
for me, in animation, time is timing of objects to complete an action. spacing is position of objects given the momentum at certain time. momentum affect spacing and time required for objects complete its action, which pushed by force. gravity is downward force that affect momentum thus affect spacing, timing plus affect trajectory and direction of the objects... dang, some of my brain cell died trying to explain this.
An average human can see at 25fps at peak focus.Cats can always see at 70fps(will make you dizzy as hell).But pilots can identify a plane's number and brand in a photo that appeared for just 1/220th of a second.But not everyone is a pilot.
They never mention anything! If they had just mentioned that timing and spacing relationship at college, everything they told me this year on my animation course would have made a lot more sense. The simple things are the easiest to miss and it doesn't depend on intelligence. It's like art classes at school, the ones who were good at it were the ones who applied the principles naturally and subconsciously while the rest of us didn't learn anything. This is a wonderful video which could solve many problems.
I thought the same thing, was it that hard for my teacher to explain like this instead of just read or repeat like a robot??
That’s why I dropped out of art school cause I learned more on my own than those teachers taught us
Omg are you me?? First day of school our prof hands us an x sheet, says “fill it out” and nothing else and then fails a third of the class on the first assignment because none of us knew how to label properly 😭
That last sentence was such a mic drop moment, so good.
so true :')
Ikr
This is the best explanation of animation timing I've ever seen! Very easy to understand while also explaining important concepts. Great job!
Just as entertaining as it is educational.
I really like your animations,man!keep it up!
@@nuttynoah5342 Thanks, I really appreciate that :) Working on new animations and animation tutorials.
Luv your stuff m8
I thought the video was going to be boring but then it tricked me into continuing to watch.
I'm a junior animator working for an animation studio. Believe me when I say this , if you want to be an animator this is what you need to know and master. If you can understand this 6 minutes of content then trust me, learning other 11 principles won't be very hard then. Yes you will have to work really really hard because animation is not easy. But nothing is more powerful than giving life to things.
😭soo true also a animator 👆🏼👆🏼👆🏼
Those examples of timing in real scenarios (push, saw, punch, ball) are very useful. Going to make a photo with those as a starting point when I map out my thumbnails
The most effective visual tutorial I've been blessed with on this particular topic yet.
I am so impressed with this explanation. Helped tremendously! Thank you!
there is something about this video that is very catchy, one cant just stop watching the video until it ends
Really fantastic explanations! I love the inclusion of Norman McLaren, an unknown in many respects but definitely worth studying.
Would love to see more from you!
I almost teared up because after searching for years on this same subject I finally understand at nearly 3 am
The words used to explain spacing and timing in animation is just absolutely perfect. I couldn't understand spacing and timing my entire time *making* animations
"What you see is much less important than what you Don't see"... WOW! such a quote that sums it all up...
brought a tear to my eye at the end
I really liked the bouncing ball part. :)
Best bouncing ball lecture I've seen... and I've see quite a few.
Will there be more "Animation basics"?
they have 11 total lessons :) ed.ted.com/series/?series=animation-basics
@@edenweb370 You were four years late on answering him
@@jamiejones6236 14 people enjoyed the late response
@@jamiejones6236 you were 2 years late and i am one month late
@@BlazeZ__ You were 1 month late and I am 4 months late
Brilliant explanation about timing and spacing
great explanation of one of the most basic principles of animation - one that is so basic it's often overlooked! The comparative examples are particularly helpful.
Wonderful stuff TED, more of this kind of thing please!
Thank you for explaining this with clever illustrations. This will help me a great deal when I animate a bouncing ball using Visual Basic.
the whole semester in just 6 minutes! wow thanks guys
I struggled to understand this the first time I heard about it but now with just a six-minute video it become so much clearer
Very well made and presented.
This is the best "so far" video I have seen about timing & spacing in animation
Explicaste la magia de la animación en poco tiempo y en un solo video tutorial, muy buen trabajó.
This really helps me understand more about timing and spacing. Thank you!
Brilliant presentation of the essentials with excellent illustrations for each point.
your animation is so soothing, thank you Ted-Ed
Excellent video. Clear instruction, to-the-point, very well done.
Understanding this is how you master a platformer, like Mario.
That was really awesome, well explained, made my day to watch!
One of the easiest explanations to understand without too many jargons
It is definitely one of the best videos I have ever seen
Very true. Time and Space sets the difference of how animation motion works. If the ball is bouncing, at what rate is it bouncing?(time), and at where is it bouncing?(space).
This was very relaxing to watch.
That was awesome! Told me so much!
very useful video never seen such easy to understand content about timing and spacing great work ted
The problem I have is figuring out how many frames an action should last. I'll spend hours drawings frames only to see it all put together and realize it goes by way too fast or way too slow.
Same! Have you ended up figuring it out? I'm still at a loss, haha
@@cornonthecob9294 I'm still fairly inexperienced. But I think it could help to make really rough sketches again and again until you feel like the timing is ok. That way, even if your animation doesn't end up looking right at first, you can at least save time before having to do it again.
1:44 You need to act it out or to experience it as it would happen in real time. That means you should perform the action or simulate it in some way while also measuring with a timer. There's an Android app called Animation Timer which was developed by a student animator which measures time and also converts it to different frame rates to make things easy for animators.
If you can, you should film yourself performing the action and setting the camera to the same frame rate you're animating in or edit the footage to fit frame rates. You would have perfect reference for the length, the timing and the spacing.
Theres a thing Don Bluth talks about called Beats Per Frame I think, look into that too, interesting stuff
for me, cus planning the timing and spacing still kinda fucks me up, I make my main keys/poses and sort of... I guess "space" them out on the timeline, usually 3 poses. I use FlipAClip so the spaces/frames are literally blank until the next pose (or sometimes just the previous pose copy pasted until the next pose, it really depends on what I'm doing)
If its slow movement, my main keys/poses are WAAAAY far apart. I label them A1 A2 ect. Once I get that rhythm im looking for, then sort of just draw more poses in between it all (label those B1, then C1 and so forth), until I'm satisfied. Sometimes I draw tweens while still finding the rhythm cus sometimes 3 poses isn't enough.
Like the previous comments mentioned, definitely use a clock your movements. Storyboard and thumbnail if you have to just to get a feel of it. If youre running on 24fps, 24 frames (drawings) per second, and your movement is 2 seconds, then youre gonna need at least 48 drawings (24 x 2).
OMG this... This explanation. It's all I needed
Very useful information, thanks to those who made this video
Best explanation I've found comparing timing and spacing. Thank you!
I understand it very easily. Nice explanation. Thank you.
This video is great, I was having a hard time trying to explain the difference between timing and spacing, but this video really helped me out a lot! Will you be going over the other principles of animation? I think it would be a great to make a complete series of the twelve principles. :)
2:46 can someone explain to me what he means by "visual rythm" and "beats"? I don't understand this concept.
Most best mind bending explanation
That is realy good explanation on timming and spacing
Thank you, I always wondered how this works
Waw. Your videos never cease to amaze me.
Crucial details regarding the loss of funds and the steps for recovery.
wonderful explanation..
where would you be able to make animation? like to start off first and progress to harder and more difficult tasks?
I think that just through watching Videos like this one, your animating skills will improve.
5:09 Sorry to be picky, but the reason the ball looses speed has little to do with gravity, if the colision was perfectly elastic the ball would reach the same height every time
Wonderful, this helped me for my animation subject since I'm having a bit difficulty on this principle.. :D
This was very useful, I learned a lot from it thank you. 👍👍👍👍👍👍
Very helpful!! Thank you so much for making this. Gonna need a lot of practice, but this is an amazing place to start getting info.
Beautifully explained
2:21 golf ball
2:25 rubber ball
2:30 beach ball
2:35 bowling ball
I like how this separates timing and spacing. Some tea hers will say they are the same thing when they arent
Great soundtrack!
Thank you for this TED-Ed! Oh and by the way, You sound like Alan Becker... seems legit...
Very Insightful!
That was really helpfull .thanks a lot I had hard time understanding the time and spacing.this video has helped me understand that thanks once again
Speechless! Absolutely loved it! I will definitely watch it again.
5:06 -"The psychics of gravity eventually defeat tendency of the balls to stay in motion"
That can't be true. Isn't it the deformation of the ball, the air resistance (and noice, heat and other losses) that removes energy from the motion and thereby stops it from bouncing?
.
Technically it's true that more than just gravity affects the balls potential, but for animation purposes those don't take much effect. The ball's squash and stretch motion isn't generally seen as a factor but rather as an aesthetic. From experience I know it's easier to just think of it in terms of gravity pulling the object down and thinking of how that object reacts.
I think you may be right.
Seck Vlogs I would agrue that you never overcome gravity. It will always act upon you with the same force, regardless.
You couldn't possibly say that friction is " a far weaker force". You can stand on a sloping hill without sliding down, if the friction is sufficient. There, friction overcomes gravity (and I wouldn't sum up the energy losses I stated as "friction").
But, all this misses the point. The point is, hadn't the ball lost energy to these other forms I mentioned (among others), it would continue to bounce. Forever.
Casey Comeau -"From experience I know it's easier to just think of it in terms of gravity pulling the object down and thinking of how that object reacts."
Ofcourse, but it isn't gravity that shortens the amplitude of the bounce over time. It the convertion of energy to other forms that does that, not gravity.
awesome video!
Simple but essential
great job explaining with this vid really catchy
This helped a lot !
Is spacing to do with the time in between keyframes or the actual spacing of the drawings?
Is the actual spacing of the drawings.
You may not put a third keyframe between the other two, but there are still frames happening in that space.
Good useful tutorial, thanks!
aaah timing and spacing my Achilles heel
that was beautiful
That was a great lesson.
Learned mor in this video than in 5 (45 min long) computer classes.
I personally want more
Great lesson.
I just realized that this was narrated by the creator of Animation vs. Animator, Alan Becker.
That was awesome!
could i have fewer fames with less change makeing the action slow and more frames with with a greater change making the action fast?
Can anyone explain more detail about relation between timing&spacing and momentum&gravity???I can't totally understand :(
for me, in animation, time is timing of objects to complete an action. spacing is position of objects given the momentum at certain time. momentum affect spacing and time required for objects complete its action, which pushed by force. gravity is downward force that affect momentum thus affect spacing, timing plus affect trajectory and direction of the objects... dang, some of my brain cell died trying to explain this.
Beautifully explained :)
This is so helpful. Thank youuuu :)
Perfect !
very nice! I share it on my blog! :)
Great instructor! I would love to have a complete animation course lesson from this guy
Interesting and informative. Thank You.
Impresionante, me has iluminado!! jajaja Gracias.
Bestia de TUTORIAL😍
Simple.. precise...
Wow thanks for this
this should help my animation
Good video good presentation thanks so much
norman mclarens videos can be found on the canadian film board website
I feel there is allot we could we learn from this if we exchange Timing and Spacing to explaining viewing a 2d world with time as the 3rd dimension.
Excelente vídeo :) directo y bien explicado
Awesome.
An average human can see at 25fps at peak focus.Cats can always see at 70fps(will make you dizzy as hell).But pilots can identify a plane's number and brand in a photo that appeared for just 1/220th of a second.But not everyone is a pilot.
Daniell Bondad that means that when pilots watch a movie or animation they won't think it moves?
huh