This is a pretty important topic, thanks for the breakdown. I think a lot of people not only neglect the cost of grading, but also the fact that you can sell the cards raw. If you grade 20 cards and net $200, but you could've sold them all raw to avoid grading fees and netted $300, then it just isn't worth it. Looking forward to more of these!
You raise some great points, and are spot on about the costs involved in grading cards. It's probably the most frustrating part of selling cards. You hope to get a 8 or 9 on sharp-looking card, but, instead get a 7 and you lose hundreds of dollars in value. That's the story of my Jerry Rice rookie card. It came back a 7. I was disappointed. I know a guy who's been involved in the business since the 1980s. He's never submitted a card to be graded. He only buys graded cards. It's worked for him.
Good breakdown of things to think of. I'm waiting for a 20 card submission myself. I try setting up at some local shows. Done it a couple times. Done well. It's nice to avoid ebay fees. A lot smaller fee for a table.
@@thehobbyphd Oh I was nervous setting up the 1st time. It was actually a pretty cool experience. Some important things. Have prices, know the comps so you know what you have to work with, have table cloths (it looks so much better), be friendly. 😁
Interesting experiment and video. Seems like your main interest was selling to help cover the costs of adding to your PC and opening packs tho. You could definitely use this learning experience to make actual profit
How do you not count the cost of the goods. It's the most basic expense. That's like a reasturant buying burgers for 10, selling them for 15, then telling people they made $150
Hmm. I've never heard of considering pack pulls as free because it's fun. Just being in the hobby is fun, man, but it certainly ain't free. The wax cost would have wiped out the $60 profit and then some.
For sure. Wax kills all profit most of the time. It’s more complicated than that because I make videos, sell bulk, sell raw, trade, etc. Trying to keep the video simple. I call out the wax exclusion limitation a couple of times.
really appreciate the breakdown & through quantative analysis. my only question @thehobbyphd is do you feel if you choose the run this experiment with low pop cards (or moderately low pop) your Sale price multiplier would be greater? (that being said, low pop graded hypothetically migth bring that higher multiplier, but probably "sit around" in the ebay store for a while
That’s a really good question. I think pop count is a very contextual variable. Is it low pop because it’s rare? Rare in a high grade? Or because no one has bothered to grade it yet? If it’s a low pop card of a big name because that particular card is hard to grade; then yes I bet the multiplier is huge. So hard to run a clean experiment with cards because there are so many factors influencing pricing.
@thehobbyphd that precisely is the reply I'd have as well. Older graded cards of simply a run of the mill "all star" type always will have a market, as a sports fan sports memories are infinite while an older non speculative fans have significantly more discretionary income to spend. Think of a Joey Galloway, Ricky Williams, Michael Finley types. Of course that multiplier exists, with there being significantlying lower physical cards in the "universe" and the degradation of the card itself over time. This multiplier also gives more space relative to a PSA grading, so a 9 can be profitable more times than not. The caveat is as you know, the time value of money. So this experiment would be clean if these types of , let's say an insert or early gen foil cards , for these grade players, over the course of a year. Just imagine a Sooner fan, drunk and happy cause they beat the LongHorns buying an 87 Brian Bosworth psa 10 or a Ravens fan buying Anquan Boldin
In essence, the card probably will have to "sit" and lay as "bait" for some time. you'd probably need to price buy it now strategically and the time to enjoy all offers and actually do a little "salesman- ship" with the buyer. Raw to grade perpetually as at a certain point, let's say north as a 100 graded 80' 90' & early 2000 graded in your store. The "net" or pipeline stays filled and you even become somewhat of a "unique" ebay store. Of course, mainly depending on your Gem rate, and you have the right mentality (and I hope physical tools) as well to pregrade these cards properly to Maximize
This is a pretty important topic, thanks for the breakdown. I think a lot of people not only neglect the cost of grading, but also the fact that you can sell the cards raw. If you grade 20 cards and net $200, but you could've sold them all raw to avoid grading fees and netted $300, then it just isn't worth it. Looking forward to more of these!
Yea and the lost time. Some folks are a little quick to show off a profit but conveniently leave out how much effort/money they put into it.
Very informative and well presented.
Thank you!
Really cool video, appreciate the detail! Good tips... and congrats on flipping that Ohtani rookie into a PSA 10. That's dope!
Appreciate it!
Sweet video bud 👌 Thanks for sharing 👊
You raise some great points, and are spot on about the costs involved in grading cards. It's probably the most frustrating part of selling cards. You hope to get a 8 or 9 on sharp-looking card, but, instead get a 7 and you lose hundreds of dollars in value. That's the story of my Jerry Rice rookie card. It came back a 7. I was disappointed. I know a guy who's been involved in the business since the 1980s. He's never submitted a card to be graded. He only buys graded cards. It's worked for him.
You said it better than I could have. I will say grading PC Cards is fun. It’s like opening the pack a 2nd time when that PSA 10 pops.
Good breakdown of things to think of. I'm waiting for a 20 card submission myself. I try setting up at some local shows. Done it a couple times. Done well. It's nice to avoid ebay fees. A lot smaller fee for a table.
I’ve always wanted to give that a try!
@@thehobbyphd Oh I was nervous setting up the 1st time. It was actually a pretty cool experience. Some important things. Have prices, know the comps so you know what you have to work with, have table cloths (it looks so much better), be friendly. 😁
Interesting experiment and video. Seems like your main interest was selling to help cover the costs of adding to your PC and opening packs tho. You could definitely use this learning experience to make actual profit
Thank you for sharing your sport cards investment. I collect sport cards for fun only.
That is awesome! Yea all the money I “make” pretty much goes right back into cards for my PC.
How do you not count the cost of the goods. It's the most basic expense.
That's like a reasturant buying burgers for 10, selling them for 15, then telling people they made $150
I call that out a couple times in the video. Thanks for watching!
Hmm. I've never heard of considering pack pulls as free because it's fun. Just being in the hobby is fun, man, but it certainly ain't free. The wax cost would have wiped out the $60 profit and then some.
For sure. Wax kills all profit most of the time. It’s more complicated than that because I make videos, sell bulk, sell raw, trade, etc. Trying to keep the video simple. I call out the wax exclusion limitation a couple of times.
Did you pull that Urquidy 1/1???
Oh haha no man I WISH. I just freakin love Urquidy so I bought it for like $80. I only need the red to complete the rainbow.
@@thehobbyphd not too bad! I pulled his A&G rookie mini framed auto last year
you need to do higher valued cards, not base
really appreciate the breakdown & through quantative analysis. my only question @thehobbyphd is do you feel if you choose the run this experiment with low pop cards (or moderately low pop) your Sale price multiplier would be greater? (that being said, low pop graded hypothetically migth bring that higher multiplier, but probably "sit around" in the ebay store for a while
That’s a really good question. I think pop count is a very contextual variable. Is it low pop because it’s rare? Rare in a high grade? Or because no one has bothered to grade it yet? If it’s a low pop card of a big name because that particular card is hard to grade; then yes I bet the multiplier is huge. So hard to run a clean experiment with cards because there are so many factors influencing pricing.
@thehobbyphd that precisely is the reply I'd have as well. Older graded cards of simply a run of the mill "all star" type always will have a market, as a sports fan sports memories are infinite while an older non speculative fans have significantly more discretionary income to spend. Think of a Joey Galloway, Ricky Williams, Michael Finley types. Of course that multiplier exists, with there being significantlying lower physical cards in the "universe" and the degradation of the card itself over time. This multiplier also gives more space relative to a PSA grading, so a 9 can be profitable more times than not. The caveat is as you know, the time value of money. So this experiment would be clean if these types of , let's say an insert or early gen foil cards , for these grade players, over the course of a year. Just imagine a Sooner fan, drunk and happy cause they beat the LongHorns buying an 87 Brian Bosworth psa 10 or a Ravens fan buying Anquan Boldin
In essence, the card probably will have to "sit" and lay as "bait" for some time. you'd probably need to price buy it now strategically and the time to enjoy all offers and actually do a little "salesman- ship" with the buyer. Raw to grade perpetually as at a certain point, let's say north as a 100 graded 80' 90' & early 2000 graded in your store. The "net" or pipeline stays filled and you even become somewhat of a "unique" ebay store. Of course, mainly depending on your Gem rate, and you have the right mentality (and I hope physical tools) as well to pregrade these cards properly to Maximize