Forging Demonic Weaponry in the NEW Blademeister Mod for Morrowind

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  • Опубликовано: 6 май 2023
  • Get ready to sharpen your (snarky) weapon and enter the Blademeister mod for Morrowind! In this BRAND NEW mod, you'll encounter a demonic weapon that requires you to gather its missing pieces, feed it the souls of challenging foes, and forge it further with rare ores. So take up arms and join the quest - the Blademeister mod for Morrowind awaits!
    www.nexusmods.com/morrowind/m...
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    CoffeeNutGaming is a part-time twitch streamer and full-time video game fan who started gaming at the age of five and developed a passion for the art when he encountered his first role playing game at the age of seven. On that faithful day he got stuck inside the Census Office in The Elder Scrolls III: Morrowind while gaming with his brother in their parent's basement and a way of life was forged. Since then, he has grown into an obsessive caffeine addict, and a stickler for the finer things in all made-up fantasy worlds and gaming universes.
    ► Title: Forging Demonic Weaponry in the NEW Blademeister Mod for Morrowind
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Комментарии • 27

  • @thecoffeeman1
    @thecoffeeman1  Год назад +7

    Mod starts at 17:50 - thanks for watching!

    • @ma2perdue
      @ma2perdue Год назад +1

      I can't wait to play through this one myself! looks like a blast.

  • @superduple8991
    @superduple8991 Год назад +6

    Hey there, thanks for playing my mod! I've only watched a few minutes at this point, but here are a couple things that should make life easier:
    Felthorn mentions asking scouts about weapon locations. I highly recommend doing this, because they'll tell you exactly what place to look for and how to get there. Any scout works as long as they're in the right city, but I've added one extra scout to each town that Felthorn mentions as part of the weapon locations. Look out for new npcs with bonemold cuirasses and chitin gauntlets, like maybe in front of Meldor's armorer shop ;)
    Level, gems, and ores go hand-in-hand in upgrading weapon forms.
    Also, looks like you might be using a version earlier than 1.3. There are a couple of bugs in the earlier versions, and I haven't noticed any issues with updating yet.

    • @justmihai6944
      @justmihai6944 Год назад

      Hey i have a question because i'm interested in the mod
      Does the material of the weapon get upgraded or just the stats ?
      Because it would be really cool to make your way from steel to daedric through upgrades

    • @superduple8991
      @superduple8991 Год назад

      @@justmihai6944 It does upgrade material! It bases its weapon form on ores, gems, and player level.

    • @justmihai6944
      @justmihai6944 Год назад

      @@superduple8991
      Cool
      Though i have another question
      Does it use other mod reposatories like tamriel data or OAAB to get the rest of the variants like lets say a daedric rapier or does it just ignore those weapons ?

    • @superduple8991
      @superduple8991 Год назад

      @@justmihai6944 The rapier is an asset from the mod An Issue of Thrust, and it upgrades the same way as the other weapons. The mod doesn't have dependency on OAAB or anything. It does only work with OpenMW, though.

    • @justmihai6944
      @justmihai6944 Год назад

      @@superduple8991
      Oh
      So then it has its own assets ?
      I thought it just started with all weapons and then just kinda stopped allowing you to use like the rapier

  • @MisterRose90
    @MisterRose90 Год назад +3

    Vivec Ordinator: What is a court? *stab*

  • @quentinpaulson7626
    @quentinpaulson7626 Год назад +4

    graveyard shift was a great book

    • @thecoffeeman1
      @thecoffeeman1  Год назад

      Agreed - always been a big fan of Mr. King!

  • @hideakiakio6698
    @hideakiakio6698 7 месяцев назад +1

    When I think of a talking sword my first thought is of lilicar from baldur's gate 2

  • @coolo316
    @coolo316 2 месяца назад +1

    Great video thanks for making it, had to see the mod in action before downloading.

  • @TheMichaellathrop
    @TheMichaellathrop 9 месяцев назад

    I love the sixth house bases with the sigils laid out in single coins.

  • @ChiefChampAlot
    @ChiefChampAlot 4 месяца назад +1

    By right of combat, the armor would be yours.

  • @tillercaesar-kq4ou
    @tillercaesar-kq4ou 2 месяца назад

    I’ve been watching so much morrowind content, RUclips is feeding Mitsubishi OUTLANDER commercials lol

  • @tillercaesar-kq4ou
    @tillercaesar-kq4ou 2 месяца назад

    lol I thought npcs were glitching out but I realized they just looked hella weird because they were equipping the dark brotherhood steam punk helmet

  • @bobgrimes8618
    @bobgrimes8618 Год назад

    In Castlevania 2: Simon's Quest, you had to collect all of Dracula's body parts to put them together at the end.

  • @patrickbuckley7259
    @patrickbuckley7259 2 месяца назад

    It's only k to loot the corpse of a fallen enemy, preferably an outlaw. Not your kill, not your stuff.
    Murder however is frowned upon as well... so only killing in self defence, on the battlefield, or hunting outlaw's in most of Tamriel. In Morrowind assassination is also somewhat legal...

  • @D3Z3R7
    @D3Z3R7 Год назад +3

    yaaaay coffee vod

  • @bobgrimes8618
    @bobgrimes8618 Год назад

    All the crates in Balmora contain green and blue soul gems as part of the loot.

  • @SirGarthur
    @SirGarthur Год назад

    Wow, it's crazy seeing that you aren't used to mines! Mentioning you didn't have a pickaxe, testing of it's illegal to take the ore, I figured most players had tried getting rich off the caldera ebony mines. Maybe it was just me who immediately saw dollars signs when I got the fighters guild quest 🤣

  • @laionegan
    @laionegan Год назад +1

    You are very funny

  • @bobgrimes8618
    @bobgrimes8618 Год назад

    I use a controller with my OpenMW.