I don't understand it either, I mean, anyone that uses a computer all day should have a bottle of hand lotion so as to take care of your hands, which are very important when using computers, is MBT ashamed of showing that he cares for himself, which is a stereotypical behaviour in certain parts of the world where men have to be rough? Or is it that he just didn't think much and just did it because he wanted to?
@@afeathereddinosaur I think it's couse he thinks everyone's mind are in the gutter and will call him a wanker. Wich he is so again I'm still confused as to why he hid it.
@@yamizakygo5869 rly? He should chill out a bit, drink some coffee and eat something like a curry with crackers, he really shouldn't be ashamed of being himself, that gives way to poor mental health, which children card games already induce.
I think if Konami were to add any regulations about what cards are allowed as deck masters, they'd be better off releasing a short list of permitted cards, rather than a banlist and allowing everything else in the card pool to be legal
A friend of mine from locals suggested this too, make a list of deck masters that are the only ones allowed to be used and everything else not listed isn't allowed.
I guess my only question to this would be, given that its a little unclear to me if deck masters start in their own zone and have to be summoned out or if they just start on the field; If its the latter, why would I dump my normal into the summon of a Dark Magician or some other nostalgia bait, instead of the other cards in my deck? Furthermore, if it is in that spot, why ever summon the thing at all?
Hot take: they made deck master so terrible because they didn’t want to be bothered by the constant amounts of requests for officializing alternate formats anymore, and they are fully aware that Noah’s arc in dm is a complete mess And this stuff is tcg exclusive because Japan knows that this shit won’t fly
I really think this format would be cool if Konami said... like... "Here's a list of cards that are allowed to be the deckmaster." Every issue solved at once, except it'd probably be nostalgia bait.
Or konami could release a pool of cards that are specifically deck masters and would have deck master effects. Seeing as the monsters in the anime tended to have slightly different versions of their in game effects.
Some cool ideas here. Applying this rules would be great, bc I like the concept of this format. Probably a list of legal deckmasters is the most practical way of dealing with the issue. On the other hand, having new monsters with the classification of deckmaster gives place for so many amazing stuff. Like cool retrains and other nostalgyc inclutions, with the door open for new interactions
Exactly! And if they really wanna go for that route, they “could” make it double-sided (one side being regular, the other being “deck master”). They could make the color scheme of deck master cards into idk… teal? 🤷♂️ Deck master (DM) cards could be featured in a “virtual world” starter deck and booster pack (5-9 cards with a guaranteed DM of various rarities) with a tutorial of how the format works (as in more regulations, what works and what doesn’t, how to resolve DM effects, etc). Think of how they utilized Duel Links and Speed Duels. If that’s still a format that sees general play through competitions and casual bouts, then DM “could” be an interesting format (IF Konami makes it work that is). Otherwise there’s going to be a potential mess…
Yeah, my first thought 2 seconds after reading this format was vanity's ruler. Then a list of increasingly unfun floodgate monsters. I believe that Horus the black flame dragon level 8 is just a better spell canceller, assuming it can activate it's effect in the deck master zone, since it will be out from the beginning.
In hindsight, I'm pretty sure the only way Konami could've introduced this concept smoothly is if they introduced a series of dedicated "deck master" cards who could be played as deck masters, rather than letting any monster in the game be a deck master.
1 of a couple of things need to happen for this format to be good. 1) a huge banlist overhaul that bans almost every monster in the game 2) specifically designed monsters for deck masters 3) a list created that lists only certain monsters legal to use as commanders EDIT: 4) Anti-deck master cards, like "negate the effects of your opponents/both players deck master for the rest of the turn" or "both players summon their deck master, then they must attack this turn, if able"
Making it singleton or type locked while banning all the floodgates is enough. Most yugioh cards dont actually break the deck master role. Also maybe just limit the deck master to use its ignition ability from the command zone so that people have to risk their monster to floodgate.
Bit late, but why not create literal "deck master" cards that have effects tailored to them being deck masters, with maybe 2-5 cards underneath them that can be used as deck master effect "add ons".
My take on this: Run Dark Eradicator Warlock as your Deckmaster, run a bunch of generic search/draw Normal Spells. Each one you activate, your opponent takes 1000 damage. Toon Table of Contents alone will take half their LP (cycle through 3 to get to Toon Bookmark, search whatever). FTKs all over the place.
As a returning YGO player who's relearning everything, I feel like having dedicated Deck Master cards solely created for the format would be the best play here. A lot of the existing monsters in YGO as Deck Masters would be terribly busted, so with that being said, making something akin to MTGs Vanguard cards or Duel Links' Skills would be the best choice. Also, this format never specified that it's a Highlander format right? (One copy of a card type of deal)
As a long time player, hard agree. Deck Master specific cards would be the best way to go. Hell you could even give them cool red borders or create some “deck master” rare foiling or something.
I really wanted this format to exist when I was 13. Me and my friend group at the time used to play it, and I would choose VWXYZ Dragon Catapult Cannon as my Deck Master. The glaring issue with this is that was 15 years ago, the card pool has widened exponentially and I no longer have friends.
6 hidden city (terraforming, set rotation and metaverse) and 3 final battle on top of duality and extrav to dig, your almost guaranteed to see one of those cards
@@MBTYuGiOh HC, or Final Battle, or any gimmicky flip card. You know better than anyone how in the past Guru has played Waking the Dragon specifically because we auto-win with Last Warrior.
When I was a dumb kid, I always wanted my Deck Master to be Flame Cerebrus (errata this to be "Cerberus", already!). No particular reason, I just thought it looked cool and would be interesting to see animated. And I think that might be where Deck Master could flourish, if it was a bit like how Duelist Kingdom worked in that you have to choose a vanilla Monster, but you can give it a non-game breaking effect that would also be fitting for the monster (in my case, maybe attacking three times in one Battle Phase once per duel because of its three heads). Still going to be broken when someone makes an argument for freakin' Queen Bird to have the effect of Self-Destruct Button, but it'd be fun while it lasts.
I still think that Sky Scourge Norleras is an incredible choice for your DM. It’s literally just pre-errata CED that can be used at any time, plus you get to draw a card!
As a Duel Links player the first monster that came to mind was Cyber Slash Harpie...my mind has been expanded, that Amano Iwato edit was everything, thank you
> Passive effects apply always > Aka you can have effects that prevent your opponent from playing the game with no way to out them since they are in their special Deck Master zone Konami being as smooth brained as always
The most "broken" ones I came up with were just Apoqliphort Towers and Horus the Black Flame Dragon LV8. I would have never thought of Warrior from Another Planet :D
@@luminous3558 there sure are a lot of people playing impermanence, punishment, revolt, and evenly for traps to be irrelevant. And exterio totally works going second. It just requires that you activate a hand trap first.
@@loganhamra343 Uh yes they are in an FTK or bust format. Spell canceller is just better IO that works even if the opponent goes first. Exterio decks will just get FTKed by better decks and otherwise stalemate with similar lockdown decks. Negating traps isn't worth letting the opponent play yugioh going first.
Everyone talking about floodgates, no one talking about having numeronius numeronia as a deck master and a deck full of a bunch of cards that prevent the battle phase from happening, lol
The thing with this format is that just like the other ones, it should be made do mimic an already existing MTG format (cmon, i can't be the only one who noticed). This one was suposed to be the "Commander" for Yu Gi Oh, but the problem with Yu Gi Oh is that most of our boss monsters don't need other cards to do stuff. Of course to end up with a Dragoon or a Winda you should play your way to get them, but by themselves they do not interact with your own cards, and a commander on MTG will almost always have an interaction with his deck. We don't know how far they will go with mimicking commander, because if we were also only allowed to play a single copye of each available removal in this game, like it's on commander, it would be even more difficult to deal with these "Deckmasters". They should create new cards to work as deckmasters in my opinion, since every strong monster shouldn't be able to be freely summoned like that. There are also other things that makes "Commander" a working format, like mana identity (we don't have mana on Yu Gi Oh, and most times we are not giving a fuck about our cards atributes. Also monsters have only one "collor" on Yu Gi Oh), tribes (cards oftenly offer advantages for monster with the same "type" as them) or mechanics (like exploit, landfall or anihilate, these things encourage healty interactions between different archetypes that share similar core mechanics). Also Sorceries, Instants, Enchantments and Equipments, they all have a collor, an "atribute", a thing that Spell and Trap cards just don't have.
Tethys Goddess of Light Exodia best deck of the format for sure she triggers on draw phase you can draw half your deck before your opponent can play while holding herald of orange/green/purple and hanewata
See, i was brainstorming around a month ago a homebrew format similar to this that you could do before this whole list of alternative formats. I'll leave my idea here. Each player would start with a normal monster on the board that can't be removed from the board, similar to Cardfight! Vanguard. This normal monster cannot be tributed, cannot attack the opponent directly, cannot be used as the cost of another card's effect, cannot be turned face down, can switch between attack and defense position, and serves as an initial line of defense (given that a major worry in Yugioh tends to be OTK potential, so having a wall turn 1 seems imperative for a slower format). These conditions cannot be altered by cards like Dark Ruler No More since its not treated as a card effect. You are allowed to select your normal monster from both the normal Yugioh and Rush Duel card pool in this format, but the rest of your deck must consist of cards from normal Yugioh due to how card effects work in Rush Duels. This is mostly because I'm unsure as to how busted cards from Rush Duel are when using the normal Yugioh ruleset. If someone is willing to do testing and determines that there wouldn't be any issues (such as with unique Rush Duels terminology or what have you), i wouldn't have a problem with allowing that game's card pool since its still Yugioh at the end of the day. All monsters can deal normal piercing damage to this normal monster, but can't deal special forms of piercing damage (meaning no Chaos MAX Dragon cheese). When picking monsters for your main deck, you can only select monsters of either the same attribute and/or monster type. If Elemental HERO Neos is your normal monster for example, then you're locked into playing both light monsters and/or warrior monsters in the main deck. If your normal monster is Labrynth Wall, you're basically playing stuff like Adamancipator, Gem Knight, Gouki, what have you (but it does mean you also have access to stuff like the Morphing Jar, Fiber Jar and Nibiru). A forbidden/limited list isn't really set in stone atm, the community would need to figure that out. Ideally though, i would want a forbidden/limited list made to prevent OTKs more than anything else since this is meant to be a long-game format that can be played in a FFA setting among 2 or more players, which is where i think the strength of MTG's Commander format really lies. Cards like Number 100: Numeron Dragon should probably be banned if proven to be problematic to the pacing of the format. Some cards that would be fine in 1v1 games, such as Infinite Impermanence and Sprind the Irondash Dragon, may also need to be banned in 3+ player games due to the fact that columns become almost meaningless in this format (meaning we would need 2 separate forbidden/limited lists). Either that, or you'd need to declare which opponent you're using the effect on, and then the appropriate board would be effected as though it were a 1v1 game. That's pretty much the only way cards like that could still work (same goes with link arrows - if i were to play Topologic Zeroboros in my right extra monster zone, I would need to declare what board i'm using its link arrow effect on upon summon and then that player's respective zones would become effected; this would mean though that each player is given their own set of dedicated extra monster zones and that link monsters could technically "overlap" on top of each other and exist in the same space). Doing this would allow for people to gang up on certain players if they so choose to, similar to games of Commander, lol. Finally, attacks on your normal monster are considered direct attacks. If a monster is able to attack the opponent directly, they attack their normal monster instead. Other than that, you can still deal damage to your opponent by attacking their other monsters on the board like you normally would in Yugioh, and you can still use card effects to deal burn damage. When activating effects that say "your opponent", you need to designate which opponent you're applying its effects to unless its an ability that triggers in response to an opponent's actions (in which case, its implied you're responding to that person's action and are starting a chain). There's no too many examples I can think of where you would run into any conflicts (only one i could really think of are cards that say "when an effect targets a monster you control"; obviously you couldn't fire off those effects to save a friend or something). Normal and special summoning conditions are the same as normal Yu-Gi-Oh (the restriction to what monsters can go in your main deck should curb a lot of the jank, similar to Commander's 1 copy limit). Decks must be 60 cards in size, and you're allowed only 3 copies of a specific card like in normal Yugioh. This rule could probably be tweaked if this deck size isn't small enough for multi-man play, same goes for the amount of copies of a card (part of me is worried that allowing 4 copies of a card like in MTG might make shit a bit too busted, but it may be imperative for consistency given that the larger deck size is there to account for multi-man matches). Each player starts with 10,000 LP and goes around the table clockwise until everyone has had their turn. Like when playing doubles, the last player is the first one to get an opportunity to make an attack. The player who is either the last to die or the last to deck out is declared the winner. In terms of the implications, this would curb certain archetypes. For example, if you're wanting to use Live Twins, you have to use a Cyberse normal monster in order to gain access to the main Live Twins package. In this case, your best bet would be to use Suppression Collider as your starting normal monster since it gives you access to their main deck boss monster as well, along with giving you access to a wide pool of dark type monsters. If having access to Ki-Sikil Frost is more important to you though, then your best bet is to use Connector Dog.
To give an example of a deck in this format, i've made a deck in YGO Omega following the Live Twins example i gave in the OP. Monster 1 Suppression Collider 2 Evil★Twins Ki-sikil & Lil-la 2 Cyberse White Hat 3 Live☆Twin Ki-sikil 3 Live☆Twin Lil-la 3 Live☆Twin Lil-la Treat 1 Cyberse Gadget 3 Backup Secretary 2 Parallel eXceed 3 The White Stone of Ancients 1 Blue-Eyes White Dragon 3 Artifact Scythe Spell 3 Live☆Twin Home 3 Cynet Mining 3 Live☆Twin Sunny's Snitch 2 Live☆Twin Channel 3 Secret Password 3 Forbidden Chalice 1 Raigeki 1 Monster Reborn Trap 3 Solemn Strike 3 Drowning Mirror Force 2 Magic Cylinder 3 Warning Point 3 Artifact Sanctum Extra 2 Evil★Twin Ki-sikil 2 Evil★Twin Lil-la 2 Evil★Twin's Trouble Sunny 1 Unchained Abomination 1 Borrelsword Dragon 1 Topologic Zeroboros 1 Gachi Gachi Gantetsu 1 Divine Arsenal AA-ZEUS - Sky Thunder 1 Knightmare Unicorn 1 Transcode Talker 1 Splash Mage 1 I:P Masquerena
Depending if you can use the activated effects of monsters, Psi-Blocker is a really good out if you just want to play normal Yugioh and ignore the whole Deck Master thing by just calling the Deck Master every turn
When I originally read the rules for this I glanced over the part about the effect always being active. That's so silly. Why bother ever summoning it when it being destroyed means you lose? Just make it so that it only applies while on the field and we solve a lot of the format's issues. I don't think anything mentioned above has any protection, so just run a bunch of destruction cards and call it a day. At 2:01 you say "What if it gets Compulsed and returns to the Extra Deck when you already have 15 cards in the Extra Deck?" What's the issue here? Pendulums allow you to exceed 15 cards in ED.
Yeah but pends are a special case. You are only allowed to have a 15 card extra deck. Also, i believe that this is a non issue because probably you have to pick your deckmaster from your deck
the trick with last warrior, is you side in the wicked avatar & a bunch of destruction spells vs any deck that isn't last warrior and attack over the last warrior 'counter' or destroy the last warrior immediately winning the match
My take on this would be to use a mechanic that is used in the rush duel format. the Legend rule. the legend rule in rush duel format basically means that a player can only have 1 single legend card in there deck. so if we apply this legend rule to a list of cards that can be your deck master, i think that would be pretty neat.
Instantly just thought Herald of Perfection/Ultimateness would be busted. Also noticed Rituals still need to be summoned properly even if they're a 'deck master'.
They have a literally perfect prototype of this in "skill" cards. They could make a 20-30 card set that features deck master cards, and have it release 2-3 times a year, with 10 cards being highly requested "deck master" variants of popular monsters, and 10 to 20 reprints, making it work akin to how OTS packs operate. With a kickoff set of 50-60 cards, 30-40 being deckmasters, to help get the format off the ground.
If its based on the anime, then each Deck master will most likely have a separate effect (Like a Pendulum Effect & Monster Effect) and will most likely have 1 effect only. Also for the part of where its destroyed is mostly likely a "if this card leaves the field" sorta thing and probably till End Phase.
Here's how to fix this mess: instead of making a ban list for deck masters, make a slowly expanding ALLOWED list for deckmaster, because filtering for what is NOT bullshit AND is useful is much easier than filtering out the bullshit.
I think I'll wait for the final rules before writing it off, there are a couple of ways I think they could make it work where floodgate turbo won't be the best option. either just by limiting how continuous effects apply with monsters or giving your opponent some way to disrupt the deck master.
@@claudio6391 LADD would be weird because of what he mentioned about losing attack. Would LADD get 0 negates, 4 negates, or infinite? There’s an argument for all those options.
@@SnackMuay And the funny thing about LADD is danger monsters. One of the more interesting ways of outing it is just activating danger monsters until they run out of atk, but if it has unlimited atk this would go on forever.
Even then it's extremely busted. I could easily pick rainbow neos for mass non-destruction board wipes every single turn, and that's one of the less powerful things you can do
Just make new monsters that can work as commander: they have a commander effect for the commander zone and a regular effect for the field, usually more busted than the commander one so it incentives you to risk it. You can also reprint famous monsters and put commander effects on them.
Floodgate monsters will be a problem in this format, if not controlled by an official banlist. On the plus side, I can actually use Dinowrestler Rambachio to give Dinowrestlers targeting protection permanently, and I’ll take any form of card effect protection for that deck at this point.
And just be happy that Holactie specifies that it must be SPECIAL summoned for her effect to function. Honorable mentions to Armed Dragon Catapult Cannon, Rainbow Neos, Storm Neos, Horus L8 and Zushin.
This format could be hype but the simplicity of the rules is giving me a headache. Two questions I haven't seen asked yet: how do XYZ monsters that have to detach materials work as a Desk Master?? And how would Gemini monsters work?? I'm a casual Zombie player and Il Blud seems like a fun and simple pick for DM except for being a Gemini...
You actually can get around it with the Guru deck. Flipping by card effect is not a flip summon, which is the actual reason it get's around red eyes fusion.
what i think it would better for this duel format as a whole is: their effects aren't active in their "deck master zone" only while tin the field like normal monsters, you just can summon them for free during your turn, but if they leave the field by any means except being used as material for a summon on your field then you lose the duel, or if they are used as material for a summon on your field the summoned monster becomes the deck master its not good but it solves a lot of problems already
I feel this is a very good step in a fun casual format. Just need to rework the rules to prevent abuse like adding a cost to summon your deck master and instead of losing the game right away, it goes to the Deck Master Zone like in Commander.
excluding last Warrior I personally prefer the fact that there is an actual Alr win con with just using a specific Xyz monster as your Deck Master. Yeah it's actually one of the exclusive cards for the last Gold series. So yeah a fun alt win combo deck could be interesting at the very least.
I know that in the anime if a monster kinda replaces another((through the fusion of a monster or the effect of a monster.)) that monster now becomes the deck master, so maybe by tributing for a kaiju, the kaiju becomes the new deckmaster
Y'know, if everyone's building their decks around impossible to interact floodgates and/or negation, perhaps the real meta call is to make your deckmaster an uninteractable win condition that flips the double bird at all the last warrior decks by having them do all the work for you. Alternatively, given the very specific wording of 'as if the monster were face-up on the field', maybe the only relevant deckmaster to tryhards will be Destiny Hero - Plasma.
I think maybe the tournament holder will have a set list of deck masters per event. That way you can choose what you want. Best way. That way you can balance. And to make it harder, say they can choose from a pool of 50 cards, but only 10 per event, then the players can rps or raffle to pick first or pick in general
RIP no mention of Plasma. It's a one sided skill drain while also being spot removal. I would assume the monster getting equipped gets immediately sent to grave as Plasma isn't on field as per the ruling on what happens to a monster being targetted by Relinquish if Relinquished is not faceup when the effect resolves. Majesty's Fiend is also hilarious if you wanna go vanilla beat with spells and traps backing up your vanillas
A random thing i thought for this is that you could play lots of counter traps in the side deck so if your opponent's deck master has an activating effect they basically automatically lose the game when they activate it
I think last warrior wouldn’t work like that because the deck master summon is a normal summon according to the rules but the effect only triggers when the card is special summoned. But yeah we will have to wait for some more detailed rulings
king tiger wanghu is also a funny deckmaster, but yeah, it is almost impossible to not immediately gravitate towards last warrior when you read the rules shoutout to the magnet warrior fusion too
Another funny deck master you can use is blue eyes fucking jet dragon to prevent all cards you control from being targeted permanently but thats assuming we’re actually playing yugioh
Maybe only activated effects and not continuous effects in the deckmaster zone would be a better clarification. Also having to summon the monster to the field to deal lethal, would be a good condition to win (whether they attack or another monster, burn etc)
Use gamecial the sea turtle kaiju and you have a non OPT banishing solemn judgment that just requires you to have kaiju counters. With Kyoto waterfront, any time a card touches the GY you're given free solemn judgment fuel. It also has the benefit of being unable to be kaijued
Deck Master Format will probably have the opposite of a banlist from week 1. Where only specifically sanctioned Masters will be allowed, rather than it being a free for all, where Naturia Exerio will be META once all other cards mentioned in this video get banned and all TigerKing Wayu owners hang themselves. What I can see being specifically named or generally allowed: Harpy Lady 1 (or any other monster that is basically a pre 2009 Fieldspell), all normal monsters and any monster without an effect, that isn't a summoning requirement, nothing else.
The format would get closer to working if you gave the deckbuilding restrictions based on the Deck Master, similar to how you can only plays cards that match your commander's colors in Magic. So a rule that the cards in your deck must either share a creature type, an element type, or a archetype to be legal. For instance, if Dark Magician was your Deck Master, you can run Spellcasters, cards that specifically mention Dark Magician, and/or Dark monsters. But you couldn't run "Lightning Storm" or "Evenly Matched" because those cards do not fit the Deck Master's categories. While it wouldn't specifically stop the most broken Deck Masters, it would dramatically cut the cardpool down to more manageable levels.
For Deck Master format they should print specific deck master cards much in the same way skill cards are printed for speed duel cause if I remember correctly in the anime every deck master had an effect the only example I remember is Flame Swordsman being able to give 500 of it's atk to a warrior monster on the field which that should also answer if Light and Darkness Dragon would still lose attack in the DM zone
When you were showing ding, I think that wasn't suitable: xyz materials never leave the field, that's why spinny isn't banished when it gets brought into miragestallio.
I'm planning on using Slifer as a deckmaster at some point since it seems like it will be fun. Maybe Darklaw too because consistent one sided macro and a opt search punish is never bad. I feel like this format will fail due to judges not wanting to work the events more than anything.
All they have to do to fix this format is say the continuous effects of deckmasters on apply if the deck master is moved to the field. and to help prevent FTK,s each effect of said deck masters are all once per turn regardless of the text on the card.
They should have developed generic continuous Deck Master effects based on Type or Attribute, since even in the anime Deck Master effects were different from a Monster's regular effects. Being able to freely summon a specific Monster at any point in a Duel is already a massive advantage in YGO, worth the risk of summoning your Deck Master. Generic simple effects would also remove a lot of future headaches for judges.
Ngl I have a funny idea of using Armed dragon catapult cannon as a deck in my myutant deck. With dimensional shifter and necroface you can pretty much just turn off the opponents deck and you dont even need to summon armed dragon catapult cannon.
One of the first things I thought up with this was a Red Dragon Archfiend deck using King Dragun as my deck master to protect my synchro monsters. Then I faced this guy on duelingbook using a harpie deck with Slifer as his deck master. Yeah, I built a burn deck with Destiny Hero Plasma as the deck master to curb stomp his a$$, just waiting for a chance to battle him again.
Tbh, I can see Konami printing deckmaster variants of monsters as an easy solution. Especially if they're going for the anime with several monsters either having a completely different effect from whats on the card to having normal monsters getting an effect as the deckmaster.
60 card singleton and all monster cards must match two of the following: type, attribute, or archetype of the deck master. This to me seems the best bandage short term.
So my guess is they will probably make to where monsters with continuous effects can’t use their effect unless they are on the field. Monsters with effects that can activate will be able to use their effects while being a deck master.
There are many cards that by themselves are win conditions. If they wanted to do this they need to either go ban heavy or do the easier option of limiting it to dedicated cards/normal monsters
Only if summoning the deck master counts as a Special Summon (Holactie only wins if you *Special* Summon it). The rules seem to indicate it counts as a Normal Summon
Maybe if they include the rule, "You can not summon your deck master until your lifwpoints hit 4000/2000 or lower." Or something like that, that way you can't just bring it out on turn 1.
The idea of being able to normal your boss monster without tribute/summon methods is cool, but having effects for them always be active is way too abusable. Format would need a lot of tuning to begin having a semblance of fun to it.
They could fix this by doing 3 things. 1 Changing it so the deck master can be resummoned by paying 1000 life points, instead of the game ending when it's destroyed and when it leaves the field regardless of method it is put back into the duel master zone (this includes being attached as XYZ material). Which would still justify having monsters that aren't particularly immune to everything, As well as tribute fodder so you can play tribute decks or engine starters without risking a ghost ogre losing you game one by default. 2 Making a smaller extra deck for this format, 5 would be sufficient since it's highly unlikely that FTKs can occur with that few of monsters now and that would make this format a little slower and more enjoyable for control players. 3 Since they start the MATCH with a deck master I think it would be fair to say it cannot be sided out, BUT I think it would be fair if they made it so that the summon of a deck master is unaffected by the opponents card effects until they're one field. That way they don't have to ban last warrior, and other similar monsters. and lesson the likelihood of a hard countered deck master. Overall I think these changes would make it better especially for control decks and allow deck master to become the more popular control format to help diversify the games. 5 ED would also prevent cards like pot of extrav and heavily weaken desires and prosperity due to the need of cards more than ever. This would also help decks that can compare at a base level but just don't have the options or diversity to compete at a high level. Like Tellarknight.
The world will never know why MBT banished that unsuspecting bottle of hand lotion to the shadow realm prior to his trademark signature 0:07
I don't understand it either, I mean, anyone that uses a computer all day should have a bottle of hand lotion so as to take care of your hands, which are very important when using computers, is MBT ashamed of showing that he cares for himself, which is a stereotypical behaviour in certain parts of the world where men have to be rough? Or is it that he just didn't think much and just did it because he wanted to?
@@afeathereddinosaur I think it's couse he thinks everyone's mind are in the gutter and will call him a wanker.
Wich he is so again I'm still confused as to why he hid it.
He did in the previous video too, it's just a meme
@@afeathereddinosaur
naah... he is just ashamed of being a white person doing white people things
@@yamizakygo5869 rly? He should chill out a bit, drink some coffee and eat something like a curry with crackers, he really shouldn't be ashamed of being himself, that gives way to poor mental health, which children card games already induce.
"But you're not here to have fun, that's why you're playing Yu-Gi-Oh!"
So accurate yet so hurtful
Best line ive heard in a while 😂hurts a lot, yet here i am still tryharding
I think if Konami were to add any regulations about what cards are allowed as deck masters, they'd be better off releasing a short list of permitted cards, rather than a banlist and allowing everything else in the card pool to be legal
I actually really like this idea
I like this. If it's based on the anime, I'd say keep it limited to anime monsters and and add a few yugioh Icons like BLS or DAD.
Yea, this format just feels doomed to fail. Great for casuals, but so, so easy to optimize the fun out of.
A friend of mine from locals suggested this too, make a list of deck masters that are the only ones allowed to be used and everything else not listed isn't allowed.
I guess my only question to this would be, given that its a little unclear to me if deck masters start in their own zone and have to be summoned out or if they just start on the field; If its the latter, why would I dump my normal into the summon of a Dark Magician or some other nostalgia bait, instead of the other cards in my deck? Furthermore, if it is in that spot, why ever summon the thing at all?
Hot take: they made deck master so terrible because they didn’t want to be bothered by the constant amounts of requests for officializing alternate formats anymore, and they are fully aware that Noah’s arc in dm is a complete mess
And this stuff is tcg exclusive because Japan knows that this shit won’t fly
This one format is just a huge mess.
Commom Charity and Hearth of the Underdog tho, these seem like genuinely interesting formats.
@@mechamedeamigo3984 Heart of the Underdog is just an added banlist to try and remove TCG meta decks from the tournament
I really think this format would be cool if Konami said... like... "Here's a list of cards that are allowed to be the deckmaster."
Every issue solved at once, except it'd probably be nostalgia bait.
Yeah, this would still be better.
Konami could just curate a list of monsters and have three monsters per type or something.
Or konami could release a pool of cards that are specifically deck masters and would have deck master effects. Seeing as the monsters in the anime tended to have slightly different versions of their in game effects.
Some cool ideas here. Applying this rules would be great, bc I like the concept of this format.
Probably a list of legal deckmasters is the most practical way of dealing with the issue. On the other hand, having new monsters with the classification of deckmaster gives place for so many amazing stuff. Like cool retrains and other nostalgyc inclutions, with the door open for new interactions
Exactly! And if they really wanna go for that route, they “could” make it double-sided (one side being regular, the other being “deck master”). They could make the color scheme of deck master cards into idk… teal? 🤷♂️
Deck master (DM) cards could be featured in a “virtual world” starter deck and booster pack (5-9 cards with a guaranteed DM of various rarities) with a tutorial of how the format works (as in more regulations, what works and what doesn’t, how to resolve DM effects, etc). Think of how they utilized Duel Links and Speed Duels. If that’s still a format that sees general play through competitions and casual bouts, then DM “could” be an interesting format (IF Konami makes it work that is). Otherwise there’s going to be a potential mess…
*per event. On a rotating scale
Yeah, my first thought 2 seconds after reading this format was vanity's ruler. Then a list of increasingly unfun floodgate monsters. I believe that Horus the black flame dragon level 8 is just a better spell canceller, assuming it can activate it's effect in the deck master zone, since it will be out from the beginning.
With no rules yet, this format is wild. So many floodgate monsters.
That'll probably be banned before the format even starts 😂😂😂
Yeah I think that the easiest solution would just be to have monsters with continuous effects not be selectable as deck masters.
Way to many left
Omni bounces like Sophia, Avida, Teirra, and Rainbow Neos would be OP too.
And if you played Supreme King Z-Arc as your deckmaster would it's pendulum effect be in place? Because that would be another brutal pick if so.
In hindsight, I'm pretty sure the only way Konami could've introduced this concept smoothly is if they introduced a series of dedicated "deck master" cards who could be played as deck masters, rather than letting any monster in the game be a deck master.
Indeed. This is as bad as if Skill Cards in Speed Duels were instead "pick any Spell/Trap card to use as your Skill" instead of their own card type.
1 of a couple of things need to happen for this format to be good.
1) a huge banlist overhaul that bans almost every monster in the game
2) specifically designed monsters for deck masters
3) a list created that lists only certain monsters legal to use as commanders
EDIT: 4) Anti-deck master cards, like "negate the effects of your opponents/both players deck master for the rest of the turn" or "both players summon their deck master, then they must attack this turn, if able"
You only need number 2. Just make a new "deck master" type of card and you're good. But then it's just normal yugioh but even more broken.
Maybe no monsters with continuous effects could be another option
a curated commander list of like 50 or so would be cool
Making it singleton or type locked while banning all the floodgates is enough. Most yugioh cards dont actually break the deck master role.
Also maybe just limit the deck master to use its ignition ability from the command zone so that people have to risk their monster to floodgate.
Bit late, but why not create literal "deck master" cards that have effects tailored to them being deck masters, with maybe 2-5 cards underneath them that can be used as deck master effect "add ons".
My take on this: Run Dark Eradicator Warlock as your Deckmaster, run a bunch of generic search/draw Normal Spells. Each one you activate, your opponent takes 1000 damage. Toon Table of Contents alone will take half their LP (cycle through 3 to get to Toon Bookmark, search whatever). FTKs all over the place.
As a returning YGO player who's relearning everything, I feel like having dedicated Deck Master cards solely created for the format would be the best play here. A lot of the existing monsters in YGO as Deck Masters would be terribly busted, so with that being said, making something akin to MTGs Vanguard cards or Duel Links' Skills would be the best choice. Also, this format never specified that it's a Highlander format right? (One copy of a card type of deal)
It's just standard Advanced Yugioh with an extra monster outside the deck
@@pablomadrid6962 Ah, fair enough. There's probably very few tribes that can actually facilitate a deck that runs one copy of a card anyways.
@@Rhexyn that's how it should be, but six sam prolly can
As a long time player, hard agree. Deck Master specific cards would be the best way to go. Hell you could even give them cool red borders or create some “deck master” rare foiling or something.
I really wanted this format to exist when I was 13. Me and my friend group at the time used to play it, and I would choose VWXYZ Dragon Catapult Cannon as my Deck Master.
The glaring issue with this is that was 15 years ago, the card pool has widened exponentially and I no longer have friends.
Same
Finally, MBT can now play Last turn effectively without breaking the rules anymore.
1:11 - Banisher of the Light is basically just a Macros Cosmos you can never turn off.
So is banisher of the radiance and Harold of the arc light and masked hero dark law.
You know, hidden city flipping guru is not a flip summon right? You can 100% do that under warrior from the last dimension.
yeeeah, but you HAVE to draw HC - no other way to cheese it
6 hidden city (terraforming, set rotation and metaverse) and 3 final battle on top of duality and extrav to dig, your almost guaranteed to see one of those cards
@@MBTYuGiOh HC, or Final Battle, or any gimmicky flip card.
You know better than anyone how in the past Guru has played Waking the Dragon specifically because we auto-win with Last Warrior.
This is why your deck master is Dark Simorgh with a Last Warrior turbo and hope you draw the anti spell.
@@Caradin316 if you play that you lose to all the people at locals not tryharding with last warrior guru, not a good strategy
I love Last Warrior From Another Planet. The old fusion monsters like him and Dark Balter just hit different.
When I was a dumb kid, I always wanted my Deck Master to be Flame Cerebrus (errata this to be "Cerberus", already!). No particular reason, I just thought it looked cool and would be interesting to see animated.
And I think that might be where Deck Master could flourish, if it was a bit like how Duelist Kingdom worked in that you have to choose a vanilla Monster, but you can give it a non-game breaking effect that would also be fitting for the monster (in my case, maybe attacking three times in one Battle Phase once per duel because of its three heads). Still going to be broken when someone makes an argument for freakin' Queen Bird to have the effect of Self-Destruct Button, but it'd be fun while it lasts.
I still think that Sky Scourge Norleras is an incredible choice for your DM. It’s literally just pre-errata CED that can be used at any time, plus you get to draw a card!
I, out loud, immediately went: Holactie! This was followed by my friend punching me in the shoulder.
@@maxwellorryn3380 unfortunately, you can NORMAL summon deck master's without tributes, holactie requires a SPECIAL summon to win the game.
What separates MBT from other Yugitubers isn't his commentary but his hand movements
As a Duel Links player the first monster that came to mind was Cyber Slash Harpie...my mind has been expanded, that Amano Iwato edit was everything, thank you
> Passive effects apply always
> Aka you can have effects that prevent your opponent from playing the game with no way to out them since they are in their special Deck Master zone
Konami being as smooth brained as always
The most "broken" ones I came up with were just Apoqliphort Towers and Horus the Black Flame Dragon LV8. I would have never thought of Warrior from Another Planet :D
Don't forget exterio. It's infinite negates of any backrow. Basically jinzo and spell canceller put together.
@@GeneralNickles Exterio sucks because it doesnt work turn 0 also traps are irrelevant play spell canceller.
@@luminous3558 there sure are a lot of people playing impermanence, punishment, revolt, and evenly for traps to be irrelevant.
And exterio totally works going second. It just requires that you activate a hand trap first.
@@luminous3558 people have been bitching about IO since the dawn of time but traps are irrelevant huh?
@@loganhamra343 Uh yes they are in an FTK or bust format. Spell canceller is just better IO that works even if the opponent goes first.
Exterio decks will just get FTKed by better decks and otherwise stalemate with similar lockdown decks.
Negating traps isn't worth letting the opponent play yugioh going first.
Deck masters keep combo in check
Deck masters could literally enable combo. 🤡
Whoever came up with this is extremely awesome
Everyone talking about floodgates, no one talking about having numeronius numeronia as a deck master and a deck full of a bunch of cards that prevent the battle phase from happening, lol
The thing with this format is that just like the other ones, it should be made do mimic an already existing MTG format (cmon, i can't be the only one who noticed).
This one was suposed to be the "Commander" for Yu Gi Oh, but the problem with Yu Gi Oh is that most of our boss monsters don't need other cards to do stuff. Of course to end up with a Dragoon or a Winda you should play your way to get them, but by themselves they do not interact with your own cards, and a commander on MTG will almost always have an interaction with his deck.
We don't know how far they will go with mimicking commander, because if we were also only allowed to play a single copye of each available removal in this game, like it's on commander, it would be even more difficult to deal with these "Deckmasters".
They should create new cards to work as deckmasters in my opinion, since every strong monster shouldn't be able to be freely summoned like that.
There are also other things that makes "Commander" a working format, like mana identity (we don't have mana on Yu Gi Oh, and most times we are not giving a fuck about our cards atributes. Also monsters have only one "collor" on Yu Gi Oh), tribes (cards oftenly offer advantages for monster with the same "type" as them) or mechanics (like exploit, landfall or anihilate, these things encourage healty interactions between different archetypes that share similar core mechanics). Also Sorceries, Instants, Enchantments and Equipments, they all have a collor, an "atribute", a thing that Spell and Trap cards just don't have.
Tethys Goddess of Light Exodia best deck of the format for sure she triggers on draw phase you can draw half your deck before your opponent can play while holding herald of orange/green/purple and hanewata
Jules is really stepping up her game lately with the editor bits.
TRUE shoutout to Jules
Jules isnt the only editor on MBTs channel. Dire and Vlad also handle some of his videos.
Amano Iwato deck master was the first thing I thought of. Spirit shenanigans
Vanity's Fiend :)
@@stonalisa3729 vanity's ruler is strictly better.
Man, Trif is going to have a blast having Jinzo as his Deck Master.
Holactie the Creator of Light. This card's Special Summon cannot be negated. The player that Special Summons this card wins the Duel. job done.
See, i was brainstorming around a month ago a homebrew format similar to this that you could do before this whole list of alternative formats. I'll leave my idea here.
Each player would start with a normal monster on the board that can't be removed from the board, similar to Cardfight! Vanguard. This normal monster cannot be tributed, cannot attack the opponent directly, cannot be used as the cost of another card's effect, cannot be turned face down, can switch between attack and defense position, and serves as an initial line of defense (given that a major worry in Yugioh tends to be OTK potential, so having a wall turn 1 seems imperative for a slower format). These conditions cannot be altered by cards like Dark Ruler No More since its not treated as a card effect.
You are allowed to select your normal monster from both the normal Yugioh and Rush Duel card pool in this format, but the rest of your deck must consist of cards from normal Yugioh due to how card effects work in Rush Duels. This is mostly because I'm unsure as to how busted cards from Rush Duel are when using the normal Yugioh ruleset. If someone is willing to do testing and determines that there wouldn't be any issues (such as with unique Rush Duels terminology or what have you), i wouldn't have a problem with allowing that game's card pool since its still Yugioh at the end of the day.
All monsters can deal normal piercing damage to this normal monster, but can't deal special forms of piercing damage (meaning no Chaos MAX Dragon cheese).
When picking monsters for your main deck, you can only select monsters of either the same attribute and/or monster type. If Elemental HERO Neos is your normal monster for example, then you're locked into playing both light monsters and/or warrior monsters in the main deck. If your normal monster is Labrynth Wall, you're basically playing stuff like Adamancipator, Gem Knight, Gouki, what have you (but it does mean you also have access to stuff like the Morphing Jar, Fiber Jar and Nibiru).
A forbidden/limited list isn't really set in stone atm, the community would need to figure that out. Ideally though, i would want a forbidden/limited list made to prevent OTKs more than anything else since this is meant to be a long-game format that can be played in a FFA setting among 2 or more players, which is where i think the strength of MTG's Commander format really lies. Cards like Number 100: Numeron Dragon should probably be banned if proven to be problematic to the pacing of the format. Some cards that would be fine in 1v1 games, such as Infinite Impermanence and Sprind the Irondash Dragon, may also need to be banned in 3+ player games due to the fact that columns become almost meaningless in this format (meaning we would need 2 separate forbidden/limited lists). Either that, or you'd need to declare which opponent you're using the effect on, and then the appropriate board would be effected as though it were a 1v1 game. That's pretty much the only way cards like that could still work (same goes with link arrows - if i were to play Topologic Zeroboros in my right extra monster zone, I would need to declare what board i'm using its link arrow effect on upon summon and then that player's respective zones would become effected; this would mean though that each player is given their own set of dedicated extra monster zones and that link monsters could technically "overlap" on top of each other and exist in the same space). Doing this would allow for people to gang up on certain players if they so choose to, similar to games of Commander, lol.
Finally, attacks on your normal monster are considered direct attacks. If a monster is able to attack the opponent directly, they attack their normal monster instead. Other than that, you can still deal damage to your opponent by attacking their other monsters on the board like you normally would in Yugioh, and you can still use card effects to deal burn damage.
When activating effects that say "your opponent", you need to designate which opponent you're applying its effects to unless its an ability that triggers in response to an opponent's actions (in which case, its implied you're responding to that person's action and are starting a chain). There's no too many examples I can think of where you would run into any conflicts (only one i could really think of are cards that say "when an effect targets a monster you control"; obviously you couldn't fire off those effects to save a friend or something).
Normal and special summoning conditions are the same as normal Yu-Gi-Oh (the restriction to what monsters can go in your main deck should curb a lot of the jank, similar to Commander's 1 copy limit).
Decks must be 60 cards in size, and you're allowed only 3 copies of a specific card like in normal Yugioh. This rule could probably be tweaked if this deck size isn't small enough for multi-man play, same goes for the amount of copies of a card (part of me is worried that allowing 4 copies of a card like in MTG might make shit a bit too busted, but it may be imperative for consistency given that the larger deck size is there to account for multi-man matches).
Each player starts with 10,000 LP and goes around the table clockwise until everyone has had their turn. Like when playing doubles, the last player is the first one to get an opportunity to make an attack. The player who is either the last to die or the last to deck out is declared the winner.
In terms of the implications, this would curb certain archetypes. For example, if you're wanting to use Live Twins, you have to use a Cyberse normal monster in order to gain access to the main Live Twins package. In this case, your best bet would be to use Suppression Collider as your starting normal monster since it gives you access to their main deck boss monster as well, along with giving you access to a wide pool of dark type monsters. If having access to Ki-Sikil Frost is more important to you though, then your best bet is to use Connector Dog.
To give an example of a deck in this format, i've made a deck in YGO Omega following the Live Twins example i gave in the OP.
Monster
1 Suppression Collider
2 Evil★Twins Ki-sikil & Lil-la
2 Cyberse White Hat
3 Live☆Twin Ki-sikil
3 Live☆Twin Lil-la
3 Live☆Twin Lil-la Treat
1 Cyberse Gadget
3 Backup Secretary
2 Parallel eXceed
3 The White Stone of Ancients
1 Blue-Eyes White Dragon
3 Artifact Scythe
Spell
3 Live☆Twin Home
3 Cynet Mining
3 Live☆Twin Sunny's Snitch
2 Live☆Twin Channel
3 Secret Password
3 Forbidden Chalice
1 Raigeki
1 Monster Reborn
Trap
3 Solemn Strike
3 Drowning Mirror Force
2 Magic Cylinder
3 Warning Point
3 Artifact Sanctum
Extra
2 Evil★Twin Ki-sikil
2 Evil★Twin Lil-la
2 Evil★Twin's Trouble Sunny
1 Unchained Abomination
1 Borrelsword Dragon
1 Topologic Zeroboros
1 Gachi Gachi Gantetsu
1 Divine Arsenal AA-ZEUS - Sky Thunder
1 Knightmare Unicorn
1 Transcode Talker
1 Splash Mage
1 I:P Masquerena
Depending if you can use the activated effects of monsters, Psi-Blocker is a really good out if you just want to play normal Yugioh and ignore the whole Deck Master thing by just calling the Deck Master every turn
How very Chojiro of you
...Which would actually be really strong because every other deck would be built around deck masters existing.
When I originally read the rules for this I glanced over the part about the effect always being active. That's so silly. Why bother ever summoning it when it being destroyed means you lose? Just make it so that it only applies while on the field and we solve a lot of the format's issues. I don't think anything mentioned above has any protection, so just run a bunch of destruction cards and call it a day. At 2:01 you say "What if it gets Compulsed and returns to the Extra Deck when you already have 15 cards in the Extra Deck?" What's the issue here? Pendulums allow you to exceed 15 cards in ED.
Yeah but pends are a special case. You are only allowed to have a 15 card extra deck. Also, i believe that this is a non issue because probably you have to pick your deckmaster from your deck
@@endeav0r_49 I'd imagine it just goes back to the Master Zone or whatever you wanna call it. That's more in line with how Commander works.
the trick with last warrior, is you side in the wicked avatar & a bunch of destruction spells vs any deck that isn't last warrior and attack over the last warrior 'counter' or destroy the last warrior immediately winning the match
My take on this would be to use a mechanic that is used in the rush duel format. the Legend rule. the legend rule in rush duel format basically means that a player can only have 1 single legend card in there deck. so if we apply this legend rule to a list of cards that can be your deck master, i think that would be pretty neat.
C1000 theoretically nukes the field each battle phase. There's also the barrier statues which basically do what Vanity's Ruler does but worse.
C1000 has to attack every turn or you lose the duel.
@@GeneralNickles that's the effect iC1000 gives the opponent when it has C1000 equipped, that effect doesn't apply to C1000 at all.
Instantly just thought Herald of Perfection/Ultimateness would be busted. Also noticed Rituals still need to be summoned properly even if they're a 'deck master'.
I'd assume thats just the konami employee who was in charge of this document rightfully forgetting that Links aren't the only blue cards.
I thought Rituals can't be deck masters at all.
@@cwovictor3281 Konami is biased against hungry burger as usual
They have a literally perfect prototype of this in "skill" cards. They could make a 20-30 card set that features deck master cards, and have it release 2-3 times a year, with 10 cards being highly requested "deck master" variants of popular monsters, and 10 to 20 reprints, making it work akin to how OTS packs operate. With a kickoff set of 50-60 cards, 30-40 being deckmasters, to help get the format off the ground.
Wow that bottle at 0:08 used instant Transmission. Is this transformed Goku?!
If its based on the anime, then each Deck master will most likely have a separate effect (Like a Pendulum Effect & Monster Effect) and will most likely have 1 effect only. Also for the part of where its destroyed is mostly likely a "if this card leaves the field" sorta thing and probably till End Phase.
Here's how to fix this mess: instead of making a ban list for deck masters, make a slowly expanding ALLOWED list for deckmaster, because filtering for what is NOT bullshit AND is useful is much easier than filtering out the bullshit.
I think I'll wait for the final rules before writing it off, there are a couple of ways I think they could make it work where floodgate turbo won't be the best option. either just by limiting how continuous effects apply with monsters or giving your opponent some way to disrupt the deck master.
I think if the deckmasters only got to use their ACTIVATED effects, it would fix so much about this format.
That would just make Herald of Ultimateness oppressive as all hell, immidiatly followed by Light and Darkness Dragon and Exterio
@@claudio6391 LADD would be weird because of what he mentioned about losing attack. Would LADD get 0 negates, 4 negates, or infinite? There’s an argument for all those options.
@@SnackMuay ¯\_(ツ)_/¯
@@SnackMuay
And the funny thing about LADD is danger monsters.
One of the more interesting ways of outing it is just activating danger monsters until they run out of atk, but if it has unlimited atk this would go on forever.
Even then it's extremely busted. I could easily pick rainbow neos for mass non-destruction board wipes every single turn, and that's one of the less powerful things you can do
Just make new monsters that can work as commander: they have a commander effect for the commander zone and a regular effect for the field, usually more busted than the commander one so it incentives you to risk it. You can also reprint famous monsters and put commander effects on them.
I love this idea: it would allow them to actually replicate the Deck Masters from the anime, which seems like part of the appeal of this format.
Floodgate monsters will be a problem in this format, if not controlled by an official banlist. On the plus side, I can actually use Dinowrestler Rambachio to give Dinowrestlers targeting protection permanently, and I’ll take any form of card effect protection for that deck at this point.
And just be happy that Holactie specifies that it must be SPECIAL summoned for her effect to function.
Honorable mentions to Armed Dragon Catapult Cannon, Rainbow Neos, Storm Neos, Horus L8 and Zushin.
I wish this format had more formating and explanations. Along with a list of legal deck masters.
Deck Master sounds fun for a few games and then never again
This format could be hype but the simplicity of the rules is giving me a headache. Two questions I haven't seen asked yet: how do XYZ monsters that have to detach materials work as a Desk Master?? And how would Gemini monsters work?? I'm a casual Zombie player and Il Blud seems like a fun and simple pick for DM except for being a Gemini...
"What if yu-gi-oh added ANOTHER ZONE?"
i don't know unnamed konami employee what if every judge got to lose another week of sleep
You actually can get around it with the Guru deck. Flipping by card effect is not a flip summon, which is the actual reason it get's around red eyes fusion.
It's like Konami looked at commander and said "why don't we do that" without copying anything that makes commander actually fun.
Flipping Guru with the effect of Hidden City or Final Battle isn't a Flip Summon, so you can definitely play Guru with Last Warrior
what i think it would better for this duel format as a whole is:
their effects aren't active in their "deck master zone" only while tin the field like normal monsters, you just can summon them for free during your turn, but if they leave the field by any means except being used as material for a summon on your field then you lose the duel, or if they are used as material for a summon on your field the summoned monster becomes the deck master
its not good but it solves a lot of problems already
"This going to get me killed, or worse - banned from my locals"
-MBT, probably.
Can’t wait to have a Dark Law or Plasma as a deck master
I feel this is a very good step in a fun casual format. Just need to rework the rules to prevent abuse like adding a cost to summon your deck master and instead of losing the game right away, it goes to the Deck Master Zone like in Commander.
I genuinely love this man
excluding last Warrior I personally prefer the fact that there is an actual Alr win con with just using a specific Xyz monster as your Deck Master. Yeah it's actually one of the exclusive cards for the last Gold series. So yeah a fun alt win combo deck could be interesting at the very least.
I know that in the anime if a monster kinda replaces another((through the fusion of a monster or the effect of a monster.)) that monster now becomes the deck master, so maybe by tributing for a kaiju, the kaiju becomes the new deckmaster
Y'know, if everyone's building their decks around impossible to interact floodgates and/or negation, perhaps the real meta call is to make your deckmaster an uninteractable win condition that flips the double bird at all the last warrior decks by having them do all the work for you.
Alternatively, given the very specific wording of 'as if the monster were face-up on the field', maybe the only relevant deckmaster to tryhards will be Destiny Hero - Plasma.
5:15 Oh hello Dire, nice to see you here.
I think maybe the tournament holder will have a set list of deck masters per event. That way you can choose what you want. Best way. That way you can balance. And to make it harder, say they can choose from a pool of 50 cards, but only 10 per event, then the players can rps or raffle to pick first or pick in general
Deck Master only works with prefabricated monsters and balanced effects, not with random monster cards that everyone can choose for themselves.
Exactly. Ygo players as usual don't realize the obvious. A approved list is more likely than a banlist.
I'm surprised there weren't more people putting on the clown makeup with cannon soldier
RIP no mention of Plasma. It's a one sided skill drain while also being spot removal. I would assume the monster getting equipped gets immediately sent to grave as Plasma isn't on field as per the ruling on what happens to a monster being targetted by Relinquish if Relinquished is not faceup when the effect resolves.
Majesty's Fiend is also hilarious if you wanna go vanilla beat with spells and traps backing up your vanillas
A random thing i thought for this is that you could play lots of counter traps in the side deck so if your opponent's deck master has an activating effect they basically automatically lose the game when they activate it
I think last warrior wouldn’t work like that because the deck master summon is a normal summon according to the rules but the effect only triggers when the card is special summoned. But yeah we will have to wait for some more detailed rulings
king tiger wanghu is also a funny deckmaster, but yeah, it is almost impossible to not immediately gravitate towards last warrior when you read the rules
shoutout to the magnet warrior fusion too
Another funny deck master you can use is blue eyes fucking jet dragon to prevent all cards you control from being targeted permanently but thats assuming we’re actually playing yugioh
Maybe only activated effects and not continuous effects in the deckmaster zone would be a better clarification. Also having to summon the monster to the field to deal lethal, would be a good condition to win (whether they attack or another monster, burn etc)
I think Deck Master Format will work better when combined with draft or other limited formats.
Use gamecial the sea turtle kaiju and you have a non OPT banishing solemn judgment that just requires you to have kaiju counters. With Kyoto waterfront, any time a card touches the GY you're given free solemn judgment fuel. It also has the benefit of being unable to be kaijued
Deck Master Format will probably have the opposite of a banlist from week 1. Where only specifically sanctioned Masters will be allowed, rather than it being a free for all, where Naturia Exerio will be META once all other cards mentioned in this video get banned and all TigerKing Wayu owners hang themselves.
What I can see being specifically named or generally allowed: Harpy Lady 1 (or any other monster that is basically a pre 2009 Fieldspell), all normal monsters and any monster without an effect, that isn't a summoning requirement, nothing else.
Exterio needs you to have a grave so you just get FTKed.
*Slifer as deck master*
opponent summons anything
Slifer: *no*
The format would get closer to working if you gave the deckbuilding restrictions based on the Deck Master, similar to how you can only plays cards that match your commander's colors in Magic.
So a rule that the cards in your deck must either share a creature type, an element type, or a archetype to be legal.
For instance, if Dark Magician was your Deck Master, you can run Spellcasters, cards that specifically mention Dark Magician, and/or Dark monsters. But you couldn't run "Lightning Storm" or "Evenly Matched" because those cards do not fit the Deck Master's categories.
While it wouldn't specifically stop the most broken Deck Masters, it would dramatically cut the cardpool down to more manageable levels.
For Deck Master format they should print specific deck master cards much in the same way skill cards are printed for speed duel cause if I remember correctly in the anime every deck master had an effect the only example I remember is Flame Swordsman being able to give 500 of it's atk to a warrior monster on the field which that should also answer if Light and Darkness Dragon would still lose attack in the DM zone
When you were showing ding, I think that wasn't suitable: xyz materials never leave the field, that's why spinny isn't banished when it gets brought into miragestallio.
My first thought was that it operates on the same rules as Relay Soul which has a similar effect
Ohhh this is what they meant by different formats on master duel.. im keen to play the common format on there
I'm planning on using Slifer as a deckmaster at some point since it seems like it will be fun. Maybe Darklaw too because consistent one sided macro and a opt search punish is never bad. I feel like this format will fail due to judges not wanting to work the events more than anything.
i was thinking of koga more than darklaw due to being able to use him for a banish/dark honest sort of thing
Dont think that we didn't notice you put this into the mtg category.
now 2 videos in a row! WHERE IS THE LOTION GO JOSEPH!!! WHERE DOES IT GO!!!
All they have to do to fix this format is say the continuous effects of deckmasters on apply if the deck master is moved to the field. and to help prevent FTK,s each effect of said deck masters are all once per turn regardless of the text on the card.
Time Thief Redoer as a Deck Master sounds like a rulings nightmare. Any XYZ monster, actually.
They should have developed generic continuous Deck Master effects based on Type or Attribute, since even in the anime Deck Master effects were different from a Monster's regular effects. Being able to freely summon a specific Monster at any point in a Duel is already a massive advantage in YGO, worth the risk of summoning your Deck Master. Generic simple effects would also remove a lot of future headaches for judges.
Ngl I have a funny idea of using Armed dragon catapult cannon as a deck in my myutant deck. With dimensional shifter and necroface you can pretty much just turn off the opponents deck and you dont even need to summon armed dragon catapult cannon.
One of the first things I thought up with this was a Red Dragon Archfiend deck using King Dragun as my deck master to protect my synchro monsters. Then I faced this guy on duelingbook using a harpie deck with Slifer as his deck master. Yeah, I built a burn deck with Destiny Hero Plasma as the deck master to curb stomp his a$$, just waiting for a chance to battle him again.
Tbh, I can see Konami printing deckmaster variants of monsters as an easy solution. Especially if they're going for the anime with several monsters either having a completely different effect from whats on the card to having normal monsters getting an effect as the deckmaster.
60 card singleton and all monster cards must match two of the following: type, attribute, or archetype of the deck master. This to me seems the best bandage short term.
So my guess is they will probably make to where monsters with continuous effects can’t use their effect unless they are on the field. Monsters with effects that can activate will be able to use their effects while being a deck master.
There are many cards that by themselves are win conditions. If they wanted to do this they need to either go ban heavy or do the easier option of limiting it to dedicated cards/normal monsters
The hand thing at the end; magic.
I'm surprised Holactie wasn't mentioned, given it can guarantee a win every time if you go first
Only if summoning the deck master counts as a Special Summon (Holactie only wins if you *Special* Summon it). The rules seem to indicate it counts as a Normal Summon
Maybe if they include the rule, "You can not summon your deck master until your lifwpoints hit 4000/2000 or lower." Or something like that, that way you can't just bring it out on turn 1.
The idea of being able to normal your boss monster without tribute/summon methods is cool, but having effects for them always be active is way too abusable. Format would need a lot of tuning to begin having a semblance of fun to it.
They could fix this by doing 3 things. 1 Changing it so the deck master can be resummoned by paying 1000 life points, instead of the game ending when it's destroyed and when it leaves the field regardless of method it is put back into the duel master zone (this includes being attached as XYZ material). Which would still justify having monsters that aren't particularly immune to everything, As well as tribute fodder so you can play tribute decks or engine starters without risking a ghost ogre losing you game one by default.
2 Making a smaller extra deck for this format, 5 would be sufficient since it's highly unlikely that FTKs can occur with that few of monsters now and that would make this format a little slower and more enjoyable for control players.
3 Since they start the MATCH with a deck master I think it would be fair to say it cannot be sided out, BUT I think it would be fair if they made it so that the summon of a deck master is unaffected by the opponents card effects until they're one field. That way they don't have to ban last warrior, and other similar monsters. and lesson the likelihood of a hard countered deck master.
Overall I think these changes would make it better especially for control decks and allow deck master to become the more popular control format to help diversify the games. 5 ED would also prevent cards like pot of extrav and heavily weaken desires and prosperity due to the need of cards more than ever. This would also help decks that can compare at a base level but just don't have the options or diversity to compete at a high level. Like Tellarknight.
Naturia Exterio would be a Pain in the ass.
Man, I thought I was an ass by thinking of Fossil Dyna Pachycephalo. Never mind. Last Warrior exists.