NERFS coming this WEEK? My predictions on what they could be!

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  • Опубликовано: 21 сен 2024
  • Today we take a look at the long awaited balance patch for Perils in Paradise and go over what cards I think are likely targets. We also discuss the possibilities of buffs.
    Follow me at:
    Twitter: / zeddyhs
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    Discord: / discord
    #Hearthstone #HS #Zeddy

Комментарии • 308

  • @lekanraposte6732
    @lekanraposte6732 27 дней назад +67

    If they could just fix the bug that don't display your quests progression, that would be nice.

    • @davidw4664
      @davidw4664 27 дней назад +7

      Underrated comment right here

    • @synchronium24
      @synchronium24 27 дней назад +7

      Amen! Having to restart after every playing session to see progress sucks.

    • @mhdualbladesonly
      @mhdualbladesonly 27 дней назад +5

      And if I can get my golden pack. I still haven't received it and its been 3 weeks

  • @zhaf
    @zhaf 27 дней назад +36

    Maybe you can make Doomkin a choose one card between either destroy a mana crystal from your opponent or gain an empty mana crystal and make it 5 mana.

    • @SoreEmperor
      @SoreEmperor 27 дней назад +1

      amazing, huge support

    • @NitroMelon
      @NitroMelon 27 дней назад +11

      It's an amazing change, which means they won't do it

    • @BrandonR-mg9xt
      @BrandonR-mg9xt 27 дней назад +1

      even taking a full crystal would be a psuedo nerf since you can at least play around that by spending all of your mana.

    • @DraftRadio
      @DraftRadio 26 дней назад

      Really good change idea!

    • @zhaf
      @zhaf 26 дней назад

      @@BrandonR-mg9xt Maybe you missunderstood the choices I purposed? You can’t play around them. You either straight up destroy one mana crystal from your opponent (there’s no condition, your opponent can’t play around that) or you gain an empty mana crystal (just like innervate).

  • @fefino1411
    @fefino1411 27 дней назад +16

    Yetistone? Now that's something I can get behind!

  • @leeartlee915
    @leeartlee915 27 дней назад +11

    I like Zeddy’s vision of a world of only Yeti’s
    4/5 v 4/5. Now THAT’S a battle I can get behind.

    • @KnownAsKenji
      @KnownAsKenji 26 дней назад +1

      Rarran should do a 4/5 minion only battle with someone. Only 4/5s (and possibly some support cards) allowed in the deck. Awkward trades all day.

  • @extremepsykosis
    @extremepsykosis 27 дней назад +6

    There is not one single game mode in hearthstone right now that is fun in any way. Let's hope they fix it.....

  • @Azkadaz
    @Azkadaz 27 дней назад +12

    Top 200 Wild Legend player here. I'd love to see some nerfs in that format, as well, because Rogue is running completely rampant.
    1) Revert Treasure Distributor's buff. It was already a strong card, but its current iteration makes it perhaps the strongest 1-drop ever printed (even more so than unnerfed Undertaker!). This also curtails Aggro Priest and Pirate Demon Hunter.
    2. Ban Secret Passage. The card is in every Rogue deck and is absolutely absurd card draw. This also prevents comboing with Twisted Pack to essentially "draw" 5 cards.
    3. Address Miracle Pack Rogue. This deck is absurd, but I don't know how to fix it. Either ban Twisted Pack or Wildpaw Gnoll.
    4. This would make me sad because this is the deck that put me on the leaderboard, but Egg Hunter probably deserves a nerf to Mystery Egg. I'd probably propose that it discounts a Beast by (5), but not less than (1).
    5. There is absolutely no reason why Radiant Elemental is (2) while Sorcerer's Apprentice is (4). Both encourage extremely toxic gameplay of some uninteractible OTK by turn 5 or 6 (not to mention that some players cheat and animation skip so that they can play out their BS APM combo). Make both cost (2) but change their effects so that spell cost (1) less, but not less than (1). No, I don't care if this kills decks, this shit has gone on too long.
    If these changes happened, I would be very happy with the Wild format. Rogue would still likely be the best class but its power level dramatically reduced.

    • @domotoro3552
      @domotoro3552 26 дней назад +3

      highly agree on being confused as to elemental remaining unchanged while apprentice has seen two (2!) nerfs. it is in the class that can abuse it less consistently, sure, but the effect is still crazy; plus it has the better statline compared to apprentice (for what the cards are meant to do for your deck and also for less-important-but-still-relevant inner fire reasons)

  • @vincecourts8740
    @vincecourts8740 27 дней назад +14

    Crazy thing is doomkin isn't broken hence why it sees no play in warlock not even in wheel lock. Druid just makes everything broken with to much mana cheat!

    • @VisualRift
      @VisualRift 27 дней назад +2

      It’s because of the puppet master, giving druid the one man a version that’s honestly the real reason

    • @tarille1043
      @tarille1043 27 дней назад +3

      It doesn't see play in Warlock because Pain Warlock and Insanity Warlock are aggro decks. None of their cards cost more than 4 mana anyway, so why would they care about trying to ramp? To play more 0 mana cards on their turn?

    • @vincecourts8740
      @vincecourts8740 27 дней назад +1

      @@tarille1043 can you read bro I specifically said wheel warlock unless you don't know what that is

    • @PenguinWithInternetAccess
      @PenguinWithInternetAccess 27 дней назад

      i feel like it doesn't see play in wheel lock because you can't follow it up with enough stuff to make it worth it

    • @reex1288
      @reex1288 27 дней назад

      It was used in Reno version of wheel months ago, but yeah, isn't a game changer, it is for druid summoning 3 of them in one turn and also having 13 mana crystals lol

  • @Aquylus
    @Aquylus 27 дней назад +10

    Frostmourne needs lifesteal ! Lore accurate and make it a true legendary weapon and usable

    • @nuhrii3449
      @nuhrii3449 27 дней назад +3

      no, its should just summon on kill not on a deathrattle, its too just too slow to get the benefit of those minions 3 turns later, assuming you get minions, and god forbid you discover it with runes of darkness and give it 4 durability, for a 7 mana weapon it needs to have instant value.

    • @djoctavio1234
      @djoctavio1234 27 дней назад

      ​@@nuhrii3449I don't think instant is good maybe give you a option to dumb the soul or to save it

    • @djoctavio1234
      @djoctavio1234 27 дней назад

      ​@@nuhrii3449and tbh it's too slow because it's 7 mana make it like 5 and give it 2 durability or something like that

    • @nuhrii3449
      @nuhrii3449 26 дней назад

      @@djoctavio1234 theres nothing wrong with the cost, its just because it does nothing; this is 7 year old card, its just not fast enough relative to the game currently, because its too late to use against aggro, and youll take too much damage at turns 7+ from minions that you really dont want to swing into anything

  • @THMCTerracraft2
    @THMCTerracraft2 27 дней назад +9

    I played ranked standard today and i had 3 mana crystals against a druid who had 9, so i deleted my one standard deck. I felt something that disgusted me so deep down that i think i prefer the turn 3 format that is wild right now.

    • @wildbill7289
      @wildbill7289 27 дней назад +1

      I posted my game on reddit the other week, I had 4 they had 16. Its like what the fk am i meant to do.

    • @QwertzQwertz-hs5fn
      @QwertzQwertz-hs5fn 27 дней назад +1

      i had 13 mana my enemy had 5 XD

  • @ImpOnTheRoof
    @ImpOnTheRoof 27 дней назад +8

    I would like the cards to at least work as intended. I recently discovered that you can't buff the damage of Mixologist's spells

  • @vinnythewebsurfer
    @vinnythewebsurfer 27 дней назад +36

    Doomkin is such a baffling design to see in hearthstone. Like yea mana screwing cards have existed like Zhihi but otherwise it’s not suppose to be a game that wants to be doing the MtG thing of just one sidedly blowing up mana bases (and that hasn’t even been a thing in actual MtG standard format for 15 years!).
    Otherwise I just wanna see buffs on the same level that death knight’s which wasn’t even a class that was hurt the way we’re see quite a few classes like Hunter and Mage. There’s no excuse we can’t see more of those kinds of buffs instead of bullshit like “oh look, Gilly is slightly cheaper. Teehee what a power boost”.

    • @aleksandarkovacevic7138
      @aleksandarkovacevic7138 27 дней назад +3

      Zihi was two sided

    • @Profat6
      @Profat6 27 дней назад +2

      If Doomkin stole a full mana crystal instead of an empty one you could play around it at least.

    • @johnj4471
      @johnj4471 27 дней назад +2

      Tourists shouldn’t be strong. The ones that are could use a nerf.

  • @고범식-o5v
    @고범식-o5v 27 дней назад +20

    What I really want nerfed is doomkin, trogg gemtosser, and cressendo...
    Especially for gemtossor - I have a strong belief that druid shouldn't have tons of damage to face or a strong board clear. Gemtossor does BOTH. At least it shouldn't target face

    • @RedEyeStorm7
      @RedEyeStorm7 27 дней назад +4

      I think adding a (max: 10) to it would help a lot, its still broken doing 10 damage but at least it can't be scaled up to 16 or higher

    • @leeartlee915
      @leeartlee915 27 дней назад

      Doomkin can lick my sack. I feel bad even when I play that stupid card. You can’t have a card like that when there’s all that support ramp crap.

    • @Asubatsu
      @Asubatsu 27 дней назад +1

      Honestly, it going against mobs only might make it a strong clear card in certain match ups.

    • @djoctavio1234
      @djoctavio1234 27 дней назад

      Cressendo doesn't need a nerf

    • @leeartlee915
      @leeartlee915 27 дней назад +1

      @@RedEyeStorm7 Yeah, I have to say that when they made Gem Stone card, I don’t think they had thought through Druid being able to go back up to 16 mana. I mean, we just got done with Guff. Wtf are the doing with Druid? They aren’t unbeatable but if they get a good draw, the only thing that can beat them is OTK decks and that sucks…. hard.

  • @johnj4471
    @johnj4471 27 дней назад +3

    Tide pool could be changed to random rather than discover. That could be an effective nerf requiring you to make sure all 3 are good.

  • @rory9975
    @rory9975 27 дней назад +5

    You make a good point with Rogue. What are we doing there? There cards are just random. A lot of them seem made more for Paladin than Rogue.

  • @piggy8761
    @piggy8761 27 дней назад +44

    Ban twisted pack in wild, it’s absolute bullshit you can get 8/8s and 3/3 weapons for free on turn 2
    You can play around pirates/aggro priest, but not around free arcane giants on turn 2

    • @jyteks522
      @jyteks522 27 дней назад +13

      They shuld slow down meta anyway... Ban pack or nerf arcane giants, revert that stupid 1/2 pirate because turn 1 10 atack is fun... Ban iceblock because playing vs mage is also fun, nerf mass production to 2 mana.

    • @Smallpriest
      @Smallpriest 27 дней назад +1

      You can, razor scale

    • @unioncare2055
      @unioncare2055 27 дней назад

      Run bgh

    • @Smallpriest
      @Smallpriest 27 дней назад +4

      @@unioncare2055 what kind of dumb answer is that 😂

    • @unioncare2055
      @unioncare2055 27 дней назад +1

      @@jyteks522 jeez butchering 4 decks just so your homebrew Reno control deck won't suck huh.

  • @TheBigMan0706
    @TheBigMan0706 27 дней назад +2

    For Tidepool Pupil, I would suggest the battlecry to “if you played spells from 3 different spell schools, discover one of them” so we could stop spells with no school class can be easily abused (like the deal 8 damage trinket from Griftah or even the cheese spell)

    • @Tatercon
      @Tatercon 27 дней назад

      Nah just make it 2 and its fine

    • @TheBigMan0706
      @TheBigMan0706 27 дней назад

      @@Tatercon watch as one of the two spells mage uses is light show

  • @animegx45
    @animegx45 26 дней назад +1

    Can we also remind the devs that they were the ones who said that druid was going to slow down with the mana ramp, even though they can still play fucking Reno on turn 5 (as I saw in a game last night) and have 16 max mana.
    We were definitely lied to about the game at the start of the year.

  • @86Disab
    @86Disab 27 дней назад +2

    Out of over 300 games this season, I've never seen a single hunter.

  • @Glacielhaze
    @Glacielhaze 26 дней назад

    what’s strange is that as the game sped up, druid’s identity of having overcosted cards to account for their ramp has just disappeared, and now their cards are just as efficient as most of the other classes. they can already play broken neutral legendaries on turn 5, let their class cards be a little inefficient

  • @lovetownsend
    @lovetownsend 27 дней назад +4

    I still want Annoy-O-Trope to 8…

  • @TheLichkingMaster
    @TheLichkingMaster 27 дней назад +2

    Doomkin, could steal but in 2 turn add 2 crystal to opponent. Mage's drawn spell and minion that allow to to cast next drawn spell for free should have limitation to 5 or more cost spell.

  • @KnownAsKenji
    @KnownAsKenji 26 дней назад

    Pet Parrot's main issue is its banking entirely on Catch of the Day and a comically large build-around of no other 1-cost cards. I don't think a stat buff would help much. The card's just kinda hopeless purely on how its been designed.

  • @MichaelMexter-u3p
    @MichaelMexter-u3p 25 дней назад +1

    Hey Zeddy. Now that we will have few days with a lot of pirate dh around due to quest. Plz give good deck suggestions to match up against them. Also budget ones

  • @Troninater
    @Troninater 27 дней назад

    Anyone else having a case where the game doesn't update the daily/weekly quests unless you turn off-and-on your game?

  • @bmdshred77
    @bmdshred77 27 дней назад +1

    The elemental bull shit is what flames me the most. Light ringer is horrible for game. Too much damage is going face and it is so dumb

  • @21centdregs
    @21centdregs 27 дней назад +1

    i would absolutely love a buff to big spell mage. it’s the one of only 2 or 3 decks ive had fun with this expansion

  • @KaiteWDrey
    @KaiteWDrey 27 дней назад +1

    Fatique warlock's not new enough anymore to dodge addressing its issues. Remember that patch where the devs said "we want to bring back some agency to the players" ? Wheres the agency in dying from in hand from a 5 a 6 a 7 and a 8 damange crescendo that costs 0 mana? Just make it a board clear but no longer go face. Imo if s card can damage face it should have a 4 mana cost tax attached to it cause it always end up making bullshit stuff. Same thing woth trogg gemtosser, its such a stupid card. It literally punishes you for getting your board cleared.... where's the agency in that!??!?!?! You can't have big blowout turns and agency at the same time especially if the big blowout turn is "You die from shit i have in hand that you can do nothing about"

  • @LeeTheWizard
    @LeeTheWizard 27 дней назад +1

    Surfalopod should cast a copy of the spell when you draw it so it doesn't have anti synergy with GPO.

  • @naieladdi4791
    @naieladdi4791 27 дней назад +8

    Flower child enables a lot of bs

  • @shrekkek9396
    @shrekkek9396 27 дней назад +3

    Stop calling it "predictions" and start calling it "leaks".

  • @juanfrainsane
    @juanfrainsane 27 дней назад +1

    Tidepool pupil is obnoxious. Same with the dk deck, but that one is hard to nerf because it does everything. The location is insane, but just the overall curve is so fkn strong... also having 4 swipes is kind of unfair for druid

  • @bluvintage84
    @bluvintage84 27 дней назад +1

    why nobody talk enough about trogg gemtosser. Druid can do easy 15 damage at cost 3 with it. Such a ridiculous card

  • @jaruhcaz
    @jaruhcaz 26 дней назад

    Instead of taking an empty crystal it should take an unused one, that way you dont have to throw a turn to play around it and it kinda fits with finale

  • @kikyo3240
    @kikyo3240 26 дней назад

    Marin the manager: he can't drow 3 at 0 mana. Druid was not a problem before that.

  • @konasavage
    @konasavage 27 дней назад +1

    Honestly, minions with a killer effect should cost more and have lowered stats.

  • @LewConsulting
    @LewConsulting 26 дней назад

    Crescendo could only damage minions and it would still be the best card in the deck. The data for fatiguelock is absolutely ridiculous: literally the top 9 cards in the deck to draw (in terms of winrate) are the 4 fatigue cards (2 copies of each) and pop’gar. The deck is literally just draw as many fatigue cards as possible, and fill the rest of the deck with cycle and removal.

  • @tiesboonstra7948
    @tiesboonstra7948 26 дней назад

    I feel like tidepool is nerfed by being 2 mana 2/2 and after casting 4 spells you get to discover 1 of 3. It gives you a 25% to wiff but if you happen to have both copies of a spell you van still force a certain pick if you work for it or get lucky

  • @lns2166
    @lns2166 27 дней назад

    The fact that Rockethopper sees no play whatsoever shows you how good big stats are

  • @davedave7347
    @davedave7347 26 дней назад

    just add Prince Renathal to the core set forever. It will help with the aggro meta and give control forever a small fighting chance in every meta.

  • @khaoss9992
    @khaoss9992 27 дней назад +2

    Pirates need nerfed. All I run into is agro decks able to kill turn 3!

  • @qwerty11111122
    @qwerty11111122 27 дней назад

    3:27 i can see this also being given the amalgam of the deep treatment--its strong, but it also supports unique decks

  • @niewadzi1996ify
    @niewadzi1996ify 26 дней назад

    Hey Zeddy, I just finished arena run with 6-3 and didn't get rewards xd Like literally nothing, not even a screen, just pushed me back to main menu and I ain't even got a pack for that... I would be grateful if you'd adress the issue

  • @amateursl9757
    @amateursl9757 27 дней назад +2

    Zeddy! The reason I still play hearthstone!

  • @jannisan
    @jannisan 27 дней назад +9

    I think Doomkin would be much more interesting if it said "Take one of your opponents unspent mana crystals"
    Big nerf without breaking the idea of the card, since everyone is trying to spend all their mana anyway. Creates a way to play around it etc etc

    • @PenguinWithInternetAccess
      @PenguinWithInternetAccess 27 дней назад +3

      it would make sense with festival's theme of finale as well, could be a decent change

    • @АркадийСамохвалов-к7ъ
      @АркадийСамохвалов-к7ъ 27 дней назад

      Or it can return mana back after death

    • @bradleypalmer7173
      @bradleypalmer7173 27 дней назад +1

      While I do prefer that to what it currently is I think the easiest change that would still feel fair is change it from steal to destroy. It would still fit the warlock theme and it would essentially just be reverse ramp but have the same effect. As it currently stands the card is essentially ramp twice and that is busted as a minion

    • @aitor2516
      @aitor2516 27 дней назад

      ​@@АркадийСамохвалов-к7ъno one would play it lol

    • @djoctavio1234
      @djoctavio1234 27 дней назад

      ​@@АркадийСамохвалов-к7ъno that would be to easy thats like a worse mana burn

  • @warlock-nk7vq
    @warlock-nk7vq 26 дней назад

    we have been waiting for nerfs and buffs more than playing this game at this point.

  • @BrandonR-mg9xt
    @BrandonR-mg9xt 27 дней назад

    fye losing taunt would be nice, even more than hitting doomkin. I am in favor of nest matron going to 5 in terms of druid

  • @kienqn7779
    @kienqn7779 27 дней назад +3

    Please have a reasonable balance, or change the game name to "Druidstone"

  • @imq7_649
    @imq7_649 26 дней назад +1

    that what i was talking about to my friend, everything now otk and combo, you cant play the late game cuz of it plus its no fun

  • @ZodiakAsHell
    @ZodiakAsHell 27 дней назад +2

    Doomkin must be nerfed

    • @VisualRift
      @VisualRift 27 дней назад +2

      I agree to a point the big thing people are not talking about is the puppet master, giving druid for example, a one mana cost version of it along with the regular

  • @r3cy
    @r3cy 26 дней назад

    i feel like if this patch came 2 weeks later 'cold feet' would get nerfed. it's managed to get away with running rampant just late enough to dodge a patch :P

  • @LEAN_Monster
    @LEAN_Monster 27 дней назад +5

    maestra should make the hero card you get cost like, 3-5 less

  • @BrandonR-mg9xt
    @BrandonR-mg9xt 27 дней назад

    I disagree that handbuff has dodged nerfs, with deputization aura and schoomscavate deleted from the game, along with tigress plushy gaining a mana. Losing lifesteal on the weapon would be fine, but I am not in favor of killing an archetype just because the developers didn't give the class anything better to do for too long.

  • @paulroyal2177
    @paulroyal2177 26 дней назад

    Many of these complained-about cards are garbage cards without their synergy cards... Change Tidepool Pupil [0-Cost. 0/1. Taunt. Battlecry: If you've cast spells while holding this, Discover one to shuffle into your deck.]. Change Doomkin [2-Cost. 3/1. Deathrattle: Both players lose a mana crystal.] Horizon's Edge deals too much damage for its Cost. Buff unused cards. Change Furious Fowl [4-Cost. Summon two 2/3 Birds with Rush and Immune on your turn.] Change Sonya Waterdancer [2-Cost. 3/1. Stealth. Whenever you play a minion, gain a Coin.]

  • @zanderhowick-evans1741
    @zanderhowick-evans1741 27 дней назад +1

    I miss post demon seed nerf storm wind when most of my paladin games went to fatigue

    • @ShadowRaZeV1
      @ShadowRaZeV1 27 дней назад

      I miss control existing in general. Fatigue outlast decks are my favourite part of HS.

    • @zanderhowick-evans1741
      @zanderhowick-evans1741 27 дней назад

      @@ShadowRaZeV1 me too, that and random nonsense

    • @djoctavio1234
      @djoctavio1234 27 дней назад

      There's different kinds of control decks theres the fun ones then there's the other ones........

  • @johnj4471
    @johnj4471 27 дней назад

    Painters virtue needs to be not whole hand. Make it 2-3 minions.

  • @Decayed-Soul
    @Decayed-Soul 27 дней назад

    Ryecleaver moving the first slice of bread all the way to left would make it actually good I think.

  • @TheClanBlade
    @TheClanBlade 27 дней назад

    I wish they reverted some of the Warrior nerfs to control cards. Now the game is so fast control feels so unplayable especially since the cards are so expensive. Sanitize feels horrible to play at 6 mana especially when you have to forge it for an extra 2 mana remember this card originally costed 4 mana.
    I also feel like Inferno! should be nerfed, not even the Molten Giant nerfs could stop Pain Warlock as the card is basically a 4 mana 6/6 taunt with an upside which should not be that way, lose some stats or increase the cost.

  • @MiyagiRyuzo
    @MiyagiRyuzo 26 дней назад

    Issit possible to ban doomkin specifically to druid hero?. Has hs devs done that in the past?.

  • @tsundude4320
    @tsundude4320 26 дней назад

    Just skip your turn to prevent wildkin - druid

  • @allezxander1232
    @allezxander1232 27 дней назад +6

    Buff hunter, buff warrior, nerf like 2 cards from dragon druid and ur left with a strong meta without killing anything. Imo.

    • @dailybestbetswithteemoney3432
      @dailybestbetswithteemoney3432 27 дней назад

      Leave drugs alone dragon Druid doesn’t need nerfs

    • @ShadowRaZeV1
      @ShadowRaZeV1 27 дней назад +1

      @@dailybestbetswithteemoney3432 Are you rage baiting?

    • @warlock-nk7vq
      @warlock-nk7vq 27 дней назад

      and die from sonya rogue in turn 6

    • @ketchubb
      @ketchubb 27 дней назад +3

      ​@dailybestbetswithteemoney3432 sorry that's the only deck you have.

    • @aitor2516
      @aitor2516 27 дней назад

      ​@@ShadowRaZeV1theres stronger decks than dragon druid lol, u guys just mad cuz u dont like druid

  • @alexisrivera5950
    @alexisrivera5950 27 дней назад

    Urging linecook to add stats then copy would be nice for a niche deck

  • @tooreosonecup4995
    @tooreosonecup4995 26 дней назад

    Yetistone isn’t real. It can’t hurt you.

  • @shiizaad
    @shiizaad 27 дней назад

    How about changig Doomkin so he gives Druid only temporarly +1 mana in the next turn or the opponent looses the mana temporarly (like an overload effect) or both.
    The +1 also can be further adjusted to +2 or +3 if it seems to weak otherwise

    • @Hybridknfgrowchannel
      @Hybridknfgrowchannel 27 дней назад +1

      The game is super fast so the druid gets to slow you down and speed itself up in a super fast meta wtf kind of people are working on this game? Holy crap

    • @aitor2516
      @aitor2516 27 дней назад

      Thats like banning it, no one would play it lol

  • @denafolol
    @denafolol 26 дней назад

    When new board for new expansion

  • @Galavantman
    @Galavantman 27 дней назад

    The decks I've been playing are the fun ones.
    Wishing well rogue, anounce darkness theft rogue, evolve shaman, and secret hunter.
    I just want anounce darkness to always start in your hand. It's not super powerful, more fun.
    Buff paladin is annoying. Super quick otk from hand.

  • @lemanruss22
    @lemanruss22 26 дней назад

    Nerf everything that isn’t a priest card to 10 mana and then you can all see what it’s like to play priest

  • @patriknemsovsky6925
    @patriknemsovsky6925 27 дней назад

    This is the big problem with tourist mechanic and nerfs/buffs. U need to buff mage, but u are risking already strong druid gets new tools, while nerfing new druid cards could send warrior into even worse place than it is. Tourist mechanis sounded cool at start, but now i dont think its working that well.

  • @chaninakosovske6567
    @chaninakosovske6567 27 дней назад

    Imo marooned archmage should be a cost reduce of 3, so it’s a free 3/3, and maybe the mage tourist could get a slight buff

    • @chaninakosovske6567
      @chaninakosovske6567 27 дней назад

      Maybe more health on the tourist or smthg, also archmage could probably go to 3/4 alongside the buff

    • @sqentontheslime1967
      @sqentontheslime1967 27 дней назад

      I’ve been playing Marooned archmage a lot and I think it’s fine, I’ve mainly used it with sunscreens and it’s very often survived several turns in a row if you can get that out on 3

  • @Defsnot_Momskowerkor
    @Defsnot_Momskowerkor 26 дней назад

    I would like to see Crescendo lose the Fel label. Sick of that 1 interaction controlling the game, 7 damage to all enemies and +35 healing... bullsh!t

  • @tomcut8361
    @tomcut8361 27 дней назад

    doomkin is not a problem, problem are another cards that makes you play doomkin in turn 4 .. and about sonya it wouldnt be bad if the zero cost cards you get from her were temporary

  • @banterbosse8042
    @banterbosse8042 27 дней назад

    Who coulda fking guessed the 2 best decks before the rotation THAT DIDNT GET NERFED would still be good and just ignore the slower new tools the metas only fun due to players playing new decks IMO druids finally good again after getting its ramp back and it really shows why its the most hated class in HS the design for druid is just bad, Feels bad to play unless your highrolling your ramp. feels terrible to play against because them having that extra mana up on you or 2 is just so impactful when the game is tightly balanced around mana costs nowadays

  • @wout5484
    @wout5484 27 дней назад

    So I discovered 'pirate demon hunter' yesterday and I'm currently 6-0 vs druid in Legend cus I have turn 4/5/6 lethal every game before they ramp😂

  • @AreolaGrande94
    @AreolaGrande94 27 дней назад

    f'ing hate doomkin. it's not enough that druid has a million ramp cards already and can get up to 16 mana now, they have to steal others' mana also. it's absurd and idk why it was designed in the first place

  • @86Disab
    @86Disab 27 дней назад

    Doomkin, breakdance possibly natural talent?

  • @gracefulhunter6479
    @gracefulhunter6479 27 дней назад

    Make Doomkin a choose one effect

  • @chibiichen
    @chibiichen 27 дней назад

    Any eta?

  • @celcom989
    @celcom989 26 дней назад

    Everyone is always wrong with balance changes. Dont nerf stuff. Just buff what is weak. Like seriously.

  • @PenguinWithInternetAccess
    @PenguinWithInternetAccess 27 дней назад

    tidepool is hundred percent going to 2, a mini sivara that's also neutral is crazy ; it might completely kill sonya rogue though

    • @Tatercon
      @Tatercon 27 дней назад

      And the game will be great

  • @owenburgess1940
    @owenburgess1940 26 дней назад

    Blizzard should go through the game and remove lifesteal from half of the cards that have it

  • @sng9x
    @sng9x 27 дней назад +1

    watch Tidepool Pupil nerf is stats nerf to 1/1…

  • @mckinleyostvig7135
    @mckinleyostvig7135 27 дней назад

    If i get Doomkin'd i concede

  • @valetboy21
    @valetboy21 27 дней назад

    They took Lightning Bolt out of the Shaman gift, they could take Swipe out of the Druid gift put Starfall in its place. I would also nerf Giftwrapped Whelp to be a 1/1, a one mana 3/2 with upside seems way too strong even by today's standards.

  • @RensReckluse
    @RensReckluse 26 дней назад

    someone make a yeti hearthstone - where every card is just yeti or summon a yeti or destroy a " random yeti"

  • @williamsmith6364
    @williamsmith6364 27 дней назад

    Small tweak for razzle dazzler. Make it so you dont get your first 5 drop for free. It should be summon a 5 drop for each type of spell cast. Its a pretty cringe vomit card but shaman doesnt really have anything else.

  • @EZ2BCHEEZY36
    @EZ2BCHEEZY36 27 дней назад

    5:47 record scratch? 😂

  • @sorrow_Sam
    @sorrow_Sam 26 дней назад

    God I wish they would give a crap about wild

  • @nuhrii3449
    @nuhrii3449 27 дней назад

    the problem with horizons edge is that its necessary for deathknight to deal with a lot of stuff, their card pool kinda bad after they lost motlk
    also rainbow seamstress, needs to be a start of game effect or something so that it keeps rush and lifesteal when reborn

    • @RedEyeStorm7
      @RedEyeStorm7 27 дней назад +3

      No rainbow seamstress is already a really strong card

    • @lukieq12
      @lukieq12 27 дней назад

      DK is absolutely fine rn. They have a tonne of archetypes, they're competitive, nothing they do feels super bullshit. 100% does not need anymore buffs

    • @PenguinWithInternetAccess
      @PenguinWithInternetAccess 27 дней назад

      Dk is doing good already, if there is a class that doesn't need buffs (maybe the freeze package does but it's not necessary) it's this one

  • @filipvadas7602
    @filipvadas7602 27 дней назад

    I legit don't know who on the dev team thought Doomkin was a good idea...

  • @vitormelo3295
    @vitormelo3295 27 дней назад

    Keep up the good work, Zeddy

  • @Smallpriest
    @Smallpriest 27 дней назад

    I have an idea for crescendo, make it not a fel spell

  • @yusufbayram682
    @yusufbayram682 27 дней назад

    15% for dragon druid is a bulshit that has nothing to do with reality. Im playin hearthstone a lot recently and 7-8 out of 10 games thats always druid. Not dragon all the time, but druid. I played probably 250-280 games based on number change under the hero in standart mode in last two weeks, and druids being 75% is not freaking feeling. In last ten games there were 7 druids. Rarely there are some death knights and warlocks, even more rearly i see priests and for fll 2 weeks i saw 4-5 warriors only, and 1 time i saw Big mage, and also couple hunters, THATS FREAKIG ALL, how this is 15% dragon druid statistic? Thats bulshit.

  • @ampersandellipsis747
    @ampersandellipsis747 27 дней назад +2

    I'm glad I never rerolled any Tidepools with the signature because I expected something like this.

  • @yiyueji
    @yiyueji 26 дней назад

    Blizzard simply won't care right now. They are too busy with The War Within, the new secret mobil/Xbox game, and new Diablo 4 expansion. Hearthstone is on the bottom of their list to care about right now unfortunately.

  • @digif1008
    @digif1008 27 дней назад

    i expect lot of bug fixes

  • @johnnyblaze8030
    @johnnyblaze8030 27 дней назад +1

    BLIZZARD IS LAZY. They still haven't fixed the Quest glitch. I dont want to log out and log in each time to see my progress. Its easier not to play. You like that BLIZZARD??

  • @Hybridknfgrowchannel
    @Hybridknfgrowchannel 27 дней назад +1

    How is pupil op? It requires you have it and the spell you want another copy of i don't get it 😂 i never think man nerf that card whenever i go up against it maybe because my war has tons of armor and board clears

    • @Tatercon
      @Tatercon 27 дней назад

      You must be too low to be getting the insanity warlocks and combo rogue decks that use it well

    • @Hybridknfgrowchannel
      @Hybridknfgrowchannel 27 дней назад

      @@Tatercon im better than you. Play a different game there is probably a new mario paint 🎨

    • @nash3timemvp
      @nash3timemvp 26 дней назад

      It's a 1 mana card let that sink it.

    • @Hybridknfgrowchannel
      @Hybridknfgrowchannel 26 дней назад

      @@nash3timemvp that requires you have it and a spell you want back let THAT sink in.

    • @nash3timemvp
      @nash3timemvp 26 дней назад

      @@Hybridknfgrowchannel A 1 mana card that allows you to get the exact spell you want back is broken, lets not act like having tidepool in your hand is a hard requirement.

  • @Xratos1991
    @Xratos1991 27 дней назад

    Please dont nerf Razzle dazzler. That card was nearly a dead card at 7. It’s fun and playable now. If Painlock can summon 2 8-8’s and a full board turn 5 I should be able to play a 6 mana summon a few 5 drops.

  • @landonlecoq5660
    @landonlecoq5660 27 дней назад +1

    I would make Tidepool Pupil a 1 mana 2/2 with Battlecry: If you've cast 5 spells while holding this, Discover one of them.

  • @mhdualbladesonly
    @mhdualbladesonly 26 дней назад

    Warrior is not struggling. Please don't give warrior more buffs

  • @lucasphernandes
    @lucasphernandes 27 дней назад +1

    I don't play rogue myself, but even though they have broken cards (Sonya, Breakdance and Shadowstep, for example), the decks that come from those cards are usually very high-skill decks where decisions matter. And I prefer that over stupid combos or stupid aggro all day.