@@mtd_epic7759 maybe that you can push on a button on the grenade to let it pull people towards eachother of reverse it and let it push people away from the place where the grenade has been thrown?
@@Raikuu91Ehhhhhhhh forcing others to move around suddenly is already harsh enough with wynch claw man. If anything shockwave should affect gadgets or explode on impact with an object for other possible counters rather than affecting player movement directly.
Team colors being more differentiated is something I agree with 100%. I run into this all the time too. Trying to tel pink from red is nearly impossible sometimes
Yeah, i dont understand why it isnt just like Red, Blue, Green, Purple or something (would say yellow but a lot of the maps have yellow on them so). The fact the current pink and red are so similar is such a odd choice.
I asked for it, having experienced playing a character called Sparks in an old F2P shooter called Dirty Bomb. She had a revival rifle and med bags, both of which required landing skill shots to support your team properly.
also a in game event called absolute mayhem or something where all explosive item have half the cooldown and all the other gadgets have one third of the cooldown you could also include faster reloads and faster health regen
i feel like some kind of chugsplash from fortnite would be cool where you can heal your teammates for like 50 or 75 hp and maybe also give you a slight movement buff for 7 sek or so it could maybe even look like a ospuze bottle that explodes after you shake so it would take like 2 sek to pop it
We need actual characters with lore. You can even have it based on specializations. Like cloak can be Ghost and charge and slam can be Dozer. Stuff like that
In an Eutopia video he showed Rob’s response about outfit presets/character slots, saying that they are working on it and that it is a higher effort feature
Expanding on the Limited Loadout gamemode idea, I think a melee only game mode would be super fun. It would also remove ranged gadgets and specializations to make things more CQB
The heal on light would be good depending on how it was implemented like maybe adrenaline heals which also gives more movement speed with it being melee range and the option to either use on ally or self (probably going to look like some kind of crystal or digital thing).
My wishlist is reverting all the recoil patterns and damage back and instead of nerfing things buff things that are doing poorly or underused to give it an advantage and id also like it if they didnt make high skill weapons like throwing knifes easier to use
vehicle specialization for honestly heavy or med but theyll give to light. but to traverse the map maybe you can pull out a dirtbike and teammates can hop on
We need to stop with gadgets that generalize and lean more into specializations. For example, heavy should have most, if not all, destruction and reinforcement based tools. That's their whole point. Giving destruction and reinforcement tools to medium and light players undermines heavy's role since they could probably do some better since they can move around easier. Medium only should have support based gadgets and lights should only have spyish and saboteur gadgets. And no. Lights should NOT have a support ability. Mediums already have that in spades and having TWO revive gadgets would be insufferable.
New Weapons: Heavy → Dual Desert Eagle (I am 100% sure) Medium → KelTec SU-16E + COMP M4 Sight (I am 90% sure) Light → M26 MASS (I am 100% sure) * What you're seeing during the gameplay is the Medium Class using the current AK-47 (AKM) but with an ACOG 4x32 scope, as in Season 4, sights will be customizable. But this is not the important thing... the important thing is that the game will remain dead because it still has SERIOUS problems with bugs that have been there since Season 1, SERIOUS problems with cheaters that have been there since Season 1, SERIOUS problems with poorly defined Classes that have been there since Season 1, SERIOUS problems with balance where practically nothing has been right since Season 1... We players are already tired, and the numbers prove it... and what does Embark do? Summary of Season 4: - Heavy is still both DPS + TANK, all in one. It remains the most OP and unfair class in the game. - Medium is still a mediocre Support. It still doesn’t have enough variety in its arsenal and is only played because it has the Healing Beam and Defibrillator. - Light is still objectively the worst class. If you're a high MMR player, you don’t want to see a Light on your team because it's trash, and Medium and Heavy are better in every way. The game continues, and will continue, to be one of the most UNBALANCED and UNFAIR games in the world, despite being, possibly, the First-Person Shooter with the most fun mobility and mechanics on the market in the last 20 years... but all that fun turns into frustration after 10 minutes of gameplay, because the imbalance reigns and the unfairness becomes clear. No new players will come because each Season reaffirms that Embark has no intention of actually changing the game... to them, everything is fine, and since they and the fanboys are the only ones who think everything is okay, the game will continue to lose players until it disappears. - Heavy should be TANK. Therefore, little Support and little DPS. - Medium should be SUPPORT. Therefore, little Tank and little DPS. - Light should be DPS. Therefore, little Support and little Tank. - Recurve Bow should be for Medium. - Sword should be for Medium. - Dual Blades should be for Light. - Breach Charge should be for Medium. - Sonar Grenade should be for Medium. - Thermal Bore should be for Heavy. - Data Reshaper should be for Light (and it should hack enemy arsenal, turning it into ally arsenal). - Winch Claw should be for Light (It shouldn’t be able to grab enemies, and in fact, it should be a mechanic WITHIN the Grappling Hook). - Defibrillator should be a Skill and not a Gadget, to force the player to choose between Defibrillator or Healing Beam (Both are TOO IMPORTANT to be selected at the same time. One or the other). - Absolutely EVERY Weapon/Skill/Gadget should be reviewed and rebalanced from scratch because almost NOTHING is properly balanced... - Heavy should activate passive blood (HP) regeneration after 10 seconds. - Medium should activate passive blood (HP) regeneration after 8 seconds. - Light should activate passive blood (HP) regeneration after 6 seconds. - Heavy should deal more damage to structures with its weapons. - Medium should revive allies manually faster (Maybe 0.5~1.5 seconds faster). - Light should steal the Cashout faster (Maybe 1.0~2.0 seconds faster). There are so many things... I could be here all day. The The Finals community loves the game more than Embark itself, and their Discord is full of other great ideas that are always ignored and are only considered to release skins and make money (from which not a single cent is given to the user who created the skin and came up with the idea...). It’s a shame, but this game, which has everything to succeed, is a complete failure, and the player numbers over the past 9 months clearly show it. Embark has two options: 1. Stop fooling around and do things right once and for all. 2. Keep going down the same path and continue losing players every day... They’ve already shown which of these two options they’ve chosen in 3 Seasons, and everything points to them making the same choice in Season 4.
I have have yo dissagree with you on the mid round loadout swaping its good how it is cause you have to prepare for whats could happen its on you if you decided not to have a movement gadgets anyways you can just use red cans. and i agree fps and ping stats should in the game
Shockwave grenade is an amazing idea imo
Not really a unique one though, needs a twist on it.
@@mtd_epic7759 maybe that you can push on a button on the grenade to let it pull people towards eachother of reverse it and let it push people away from the place where the grenade has been thrown?
@@Raikuu91Ehhhhhhhh forcing others to move around suddenly is already harsh enough with wynch claw man. If anything shockwave should affect gadgets or explode on impact with an object for other possible counters rather than affecting player movement directly.
@@mtd_epic7759 okay yeah you got a good point there
Team colors being more differentiated is something I agree with 100%. I run into this all the time too. Trying to tel pink from red is nearly impossible sometimes
Yeah, i dont understand why it isnt just like Red, Blue, Green, Purple or something (would say yellow but a lot of the maps have yellow on them so). The fact the current pink and red are so similar is such a odd choice.
The Defib being reworked into a revive gun where you actually have to hit a shot to get a powerful near instant revive of a teammate would make sense
I asked for it, having experienced playing a character called Sparks in an old F2P shooter called Dirty Bomb. She had a revival rifle and med bags, both of which required landing skill shots to support your team properly.
also a in game event called absolute mayhem or something where all explosive item have half the cooldown and all the other gadgets have one third of the cooldown
you could also include faster reloads and faster health regen
i feel like some kind of chugsplash from fortnite would be cool where you can heal your teammates for like 50 or 75 hp and maybe also give you a slight movement buff for 7 sek or so
it could maybe even look like a ospuze bottle that explodes after you shake so it would take like 2 sek to pop it
We need actual characters with lore. You can even have it based on specializations. Like cloak can be Ghost and charge and slam can be Dozer. Stuff like that
No, we are the characters. That’s the point of the game is embodying your own contestant on a journey to progress in the game show.
I think it would be cool for heavy to be able to trade a bit of heath for mobility, for example using the rpg to rocket jump.
Man I realy just want more lore things like how Scotty mentions he used to be a player but now commentates.
In an Eutopia video he showed Rob’s response about outfit presets/character slots, saying that they are working on it and that it is a higher effort feature
Expanding on the Limited Loadout gamemode idea, I think a melee only game mode would be super fun. It would also remove ranged gadgets and specializations to make things more CQB
The heal on light would be good depending on how it was implemented like maybe adrenaline heals which also gives more movement speed with it being melee range and the option to either use on ally or self (probably going to look like some kind of crystal or digital thing).
Happy to see you dropping this video 2 hours after we played together (elgatoo) wish you all the best 😸❤️
My wishlist is reverting all the recoil patterns and damage back and instead of nerfing things buff things that are doing poorly or underused to give it an advantage and id also like it if they didnt make high skill weapons like throwing knifes easier to use
Dawg how are you everywhere I go
@@ahmedisgone5769 🤣 coincidence
They nerf things to make the game play as intended. It's not just how weapons compare against each other but also how they compare to the intended ttk
I would absolutely LOVE to see a disguise device for light like from tf2
Custom colors would be a comms issue
I want my sliding momentum back for jump pads
vehicle specialization for honestly heavy or med but theyll give to light. but to traverse the map maybe you can pull out a dirtbike and teammates can hop on
Im sorry but this is a bad idea
@@Dustygoodz😂😂😂 what about a hoverboard for medium or light
Give heavy a jet pack
Jet pack with a mini gun attached to it as a weapon would sound cool that way you don’t have op weapons while using it
Revive gun be okay ,but if it also can be a healing self or others a bit then sure I'll take it.
We need to stop with gadgets that generalize and lean more into specializations.
For example, heavy should have most, if not all, destruction and reinforcement based tools. That's their whole point.
Giving destruction and reinforcement tools to medium and light players undermines heavy's role since they could probably do some better since they can move around easier.
Medium only should have support based gadgets and lights should only have spyish and saboteur gadgets.
And no. Lights should NOT have a support ability. Mediums already have that in spades and having TWO revive gadgets would be insufferable.
High level teams are already running double healing beam/defib.
Adding a penalty for teammates leaving mid-match
13:14 crazy teammate
World tour is heavy medium using flame thrower and aka
dual blades need speed boost or something eles to make them useable
New Weapons:
Heavy → Dual Desert Eagle (I am 100% sure)
Medium → KelTec SU-16E + COMP M4 Sight (I am 90% sure)
Light → M26 MASS (I am 100% sure)
* What you're seeing during the gameplay is the Medium Class using the current AK-47 (AKM) but with an ACOG 4x32 scope, as in Season 4, sights will be customizable.
But this is not the important thing... the important thing is that the game will remain dead because it still has SERIOUS problems with bugs that have been there since Season 1, SERIOUS problems with cheaters that have been there since Season 1, SERIOUS problems with poorly defined Classes that have been there since Season 1, SERIOUS problems with balance where practically nothing has been right since Season 1...
We players are already tired, and the numbers prove it... and what does Embark do? Summary of Season 4:
- Heavy is still both DPS + TANK, all in one.
It remains the most OP and unfair class in the game.
- Medium is still a mediocre Support.
It still doesn’t have enough variety in its arsenal and is only played because it has the Healing Beam and Defibrillator.
- Light is still objectively the worst class.
If you're a high MMR player, you don’t want to see a Light on your team because it's trash, and Medium and Heavy are better in every way.
The game continues, and will continue, to be one of the most UNBALANCED and UNFAIR games in the world, despite being, possibly, the First-Person Shooter with the most fun mobility and mechanics on the market in the last 20 years... but all that fun turns into frustration after 10 minutes of gameplay, because the imbalance reigns and the unfairness becomes clear.
No new players will come because each Season reaffirms that Embark has no intention of actually changing the game... to them, everything is fine, and since they and the fanboys are the only ones who think everything is okay, the game will continue to lose players until it disappears.
- Heavy should be TANK. Therefore, little Support and little DPS.
- Medium should be SUPPORT. Therefore, little Tank and little DPS.
- Light should be DPS. Therefore, little Support and little Tank.
- Recurve Bow should be for Medium.
- Sword should be for Medium.
- Dual Blades should be for Light.
- Breach Charge should be for Medium.
- Sonar Grenade should be for Medium.
- Thermal Bore should be for Heavy.
- Data Reshaper should be for Light (and it should hack enemy arsenal, turning it into ally arsenal).
- Winch Claw should be for Light (It shouldn’t be able to grab enemies, and in fact, it should be a mechanic WITHIN the Grappling Hook).
- Defibrillator should be a Skill and not a Gadget, to force the player to choose between Defibrillator or Healing Beam (Both are TOO IMPORTANT to be selected at the same time. One or the other).
- Absolutely EVERY Weapon/Skill/Gadget should be reviewed and rebalanced from scratch because almost NOTHING is properly balanced...
- Heavy should activate passive blood (HP) regeneration after 10 seconds.
- Medium should activate passive blood (HP) regeneration after 8 seconds.
- Light should activate passive blood (HP) regeneration after 6 seconds.
- Heavy should deal more damage to structures with its weapons.
- Medium should revive allies manually faster (Maybe 0.5~1.5 seconds faster).
- Light should steal the Cashout faster (Maybe 1.0~2.0 seconds faster).
There are so many things... I could be here all day.
The The Finals community loves the game more than Embark itself, and their Discord is full of other great ideas that are always ignored and are only considered to release skins and make money (from which not a single cent is given to the user who created the skin and came up with the idea...).
It’s a shame, but this game, which has everything to succeed, is a complete failure, and the player numbers over the past 9 months clearly show it.
Embark has two options:
1. Stop fooling around and do things right once and for all.
2. Keep going down the same path and continue losing players every day...
They’ve already shown which of these two options they’ve chosen in 3 Seasons, and everything points to them making the same choice in Season 4.
I actually really like a lot of your ideas
I have have yo dissagree with you on the mid round loadout swaping its good how it is cause you have to prepare for whats could happen its on you if you decided not to have a movement gadgets anyways you can just use red cans. and i agree fps and ping stats should in the game
Capture the flag would be fun.
People do know you can just show your fps with steam and/or nvidia geforce right?
Lights should get defib, it will balance medium and give light incentive to come back to team a bit.
- Turret removed
I just need solo bank it back why did they remove it
Audio needs to be higher cant even hear what your saying
Remove sniper