The Controversial History of L.A. Noire
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- Опубликовано: 28 апр 2020
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Hundreds of video games launch annually, each unique in their own right. Yet, so few stand out; fewer still prove groundbreaking enough to leave an indelible mark on the industry. In 2004, the Sydney, Australia-based Team Bondi embarked on a lengthy development journey to craft such an experience. Studio founder Brendan McNamara longed to create a game to rival the likes of Rockstar Games’s Grand Theft Auto franchise. From McNamara’s perspective, producing something so ambitious unfortunately necessitated unmitigated sacrifice.
Team Bondi’s 2011 detective thriller, L.A. Noire, made for an unprecedented piece of art. A Rockstar-published open-world adventure, the game boasted a near-perfect facsimile of 1947 Los Angeles. Thanks to Team Bondi’s sister company, Depth Analysis, the revolutionary technology known as MotionScan populated Los Angeles’s gorgeously recreated digital world with stunningly realistic characters. Players explore said world by assuming the role of Cole Phelps, a former Marine whose investigative prowess sees him quickly climb the LAPD ranks by solving crimes, practically all of which were inspired by period-specific LAPD case files.
The final product remains a seminal part of Rockstar’s catalogue, its critical acclaim and commercial success undoubtedly a result of the game’s meticulous attention to detail. However, even Cole Phelps would’ve struggled to unravel the mysteries behind L.A. Noire’s circuitous development, beset by oppressive working conditions and a litany of other issues that culminated in Team Bondi’s storied demise.
This is the history of L.A. Noire.
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Hey everyone, we've uploaded our L.A. Noire 4K gameplay footage for you to use in your own videos! You'll be able to find it on our GVMEPLAY channel here:
If there's one game incredibly deserving of a sequel, this is it.
L.A. Noire was a great game, underrated even, but it's shameful that the game's director stooped to poor ethics and alienated his team during development.
I don't see Rockstar games ever taking a chance on games like this ever again
When you look back. You realise just how far ahead of its time this game really was.
I blame this game for making me conscious on every face movement whenever I talk with someone
Gaming industry working conditions are absolutely horrid, and Rockstar is still one of the worst when it comes to crunch. Thank you for shining a spotlight on this issue that doesn't get enough attention.
I was so sad when I finished this game, really felt like I knew Cole. This game is amazing
Australians doing an American accent.... 😅😅
Also I'd dig an L.A. Noire 2 set in the 1970's, taking influence from films like The Nice Guys, Taxi Driver, The French Connection, Dog Day Afternoon, and other crime thrillers from or set in that era.
Even if there isn't a sequel to LA Noire, I just want another open world game with the 1950s setting. There is something about that era that's so awesome.
L.A. Noire: the first game to feature FULL bush.
"Why are you gay?"
Ex-employees: Accuse McNamara for being too agressive
This game is a masterpiece... each case is so unique.
I wrote my Duke University essay about LA Noire and got in lol
L.A. Noire is such a great game.
The most criminally underrated game of all time. No pun intended.
I so loved this game, I bought it not knowing a thing about it, didn't even notice the R from rockstar on the case... I played it and loved it, everything. The city was so detailed (never been in L.A. (or the U.S.A. lol) but it looked so real... I just though the ending was a bit dull.
This is one of my favorite games ever. The storytelling, details, environment is just amazing. They definitely need to make sequel in New York City.