My main issue is that when you do a season mode you can't have multiple paint schemes in a carset, because the points are tabulated differently. It should go by number and driver, not by individual car.
In #7 i actually had one daytona race where the outside line actually held their own and terry labonte won from the top. Probably the best plate racing I’ve had on this game
The NR2003 replay camera is still WAY WAY WAY better then Heat 4 and 5. I would have expected Heat 5 to have something similar to NR2003 but I guess not.
One of my biggest issues is how bad the AI can be at avoiding crashes. Whether it be getting clobbered 20 seconds after the wreck, or the way they keep bumping into one another creating 40mph big ones, the AI constantly get themselves into shenanigans. Just thought of another thing, flips never feel natural. Sure you can get weight-shifts and blowovers with some .ini manipulation but that only effects the player car and never the AI. Most of the time what should be a simple t-bone ends up pitching the car over. Despite some flaws I still love this game and its yet to be beaten even 17 years later!
The #7 problem is almost impossible to be sucessfuly resolved, you need to have a multi groove racing surface (concrete, asphalt and paint grip), and tweak those grips to give like the triple grip to the outside line, so the ai can hang around it, its quite disappointing considering that Nascar had a working outside line since pretty much the beggining of it, and Papyrus made a huge mistake not doing a good outside lane
Easily one of my biggest complaints about Nr2003 is the horrendously outdated force feedback compared to modern sims. Instead of relaying what your tires are feeling on the racing surface, it just pulls your wheel to the banking of the track. This can sometimes make certain tracks unnecessarily difficult as your car would get lose one way but the direction of the force feedback wouldn’t change
It’s similar to the forcefeedback in Grand Prix Legends (which makes sense because it’s the same developer.) To me, it’s like I’m having to react more to the body roll and suspension compression than anything else with the car which makes it a little vague and hard to get used to compared to modern sims.
NASCAR Thunder 04, because it uses the rfactor engine, ends up being even better, not to mention that career mode, which could be created in rfactor (buying an upgrade to make the car better), its problem is the blipthrottle, every time it downshifts wheels slip
Caution glitches are usually the biggest problem for me. Especially at tracks like Bristol. The A.I. take so long to get in order that most of the field becomes a lap down after making their pit stops.
the AI under caution is what keeps me up at night. i’ve been wrecked too many times by cars trying to catch up to where they belong in line and not giving a damn about other cars in the way
@@cupahotbeans9066 I found that playing the game in windowed mode lets you alt-tab. It's slightly annoying having the window bar up top and cutting off a little screen at the bottom (or switching to a resolution that doesnt fill the screen), but being able to do something else without crashing the game is necessary to me
Also this game was released in February of 2003 before the season even started. It probably does a better job “simulating” how a 2002 car would perform over a 2003 car. There were updates throughout the year, but even at that, the cars are more 2002.5 than anything. There’s a lot of issues in this game, inaccurate tracks and iffy physics, etc. it’s to be expected from a game this old. If you go into it expecting hyper realism, you’re gonna be disappointed. Just have fun with it. Also, I was working on a career mode that was a hybrid between actual player ability and an offline mode. I’ve showed you the RSSR&D stuff before I believe.
my main issue has always seemingly been short tracks and slow speed corners like chicanes as the ai loves to slam into the outside wall when running side by side at short tracks.. and i mean hard. and dont even get me started on when a chicane comes up on a road course and the ai runs itself off the track and loses ages of time, made worse when running side by side. it makes some tracks completely unusable
about the lapped down cars that's actually not a problem, but a feature (I'm talking about the lap car not giving the place for the leader) the racing back then was like this, you had a lot of guys who were known for not giving the place and making the life of the leader miserable, because there was no lucky dog rule to prevent this
My main problem is adjusting the AI difficulty. The basic 71% is way to easy on Championship mode I am having 19 win seasons and I struggle to find that sweet spot if I turn it up too high the AI cars drive away from me to like a 8 second lead only 2 laps in. Would be nice if there was a easier way to have close side by side racing were everyone is pretty much competitive
My biggest gripe is the fact the code is hardlocked. Every mod can only have a maximum of four car models, meaning that if a mod represents an era where there were more than four manufacturers, mod makers have to get creative (for example, in Aero88 and Cup90, Oldsmobile and Buick share a car model). And the worst part is that nobody can even begin to try cracking the code without iRacing setting their lawyers on them.
NR2003 has flaws, but there is a reason it is the doom of sim racing, the mods are timeless and the game is a cult classic amongst fans. With that said, the base game is indeed shallow in features. I agreed with your video to make a long story short.
@@simracingmiscellaneous6287 not to the extent that it is now. the madden 08 modding community exists, same with mvp baseball 05, but not to the extent that nascar racing 2003 has. would have made things difficult
When you hit the wall at high speed, the car tilts the wrong way Ex: trying to recreate the 2009 Coke Zero 400, Busch's car shifts to the right instead of left
I many of these things I say you can't expect from a game that was made in 2003. For 2003 standards in my mind, this is a total masterpiece and remains better then many of the NASCAR racing games today.
I agree, most of this stuff is really picky. I did draw some comparisons to the EA sports titles at the time so things like the presentation and no career mode were actually bad compared to Thunder 2003.
Surprised neither of these were mentioned but by far the biggest flaws with the game in my opinion are: 1) Race back to the line. The rule was discontinued in 2003 and was widely regarded as a horrible, dangerous and unsportman-like rule for years prior to that. Should have been an option you can turn off because it screws you over if AI wrecks you, and often makes wrecks way worse (Just like in real life). 2) You can manually throw cautions but only if computer controlled cautions are turned on, making it a useless function. This has no excuse. Developed in 2002 or not, it's a massive oversight on the devs' part and one I can see no justifcation for. If yellow flags are turned off you should still be able to manually throw out cautions. It's absolutely essential for multiplayer with multiple humans and AI. Yes if only humans are playing you can just have a player pacecar and do yellows yourselves, but if AI are in the mix you have to be able to throw cautions when you want (the computer is way too quick to throw them, often throwing them when the last car in the line spins into the infield and no other cars are effected). This very nearly kills the game for me. I only have 2-3 friends who I play this game with. I can't fill out even a half field with humans. We need AI in the mix and simply put, the computer cautions, combined with race back to the line can ruin a 50 lap race for us. We aren't dedicated sim racers, we play for fun. I pray some day someone manages to reverse engineer the code and makes it open source so we can have more comprehensive mods to get rid of these oversights.
@@Trainlover1995 once one person does it the floodgates are open imo. They may be pissed and that person may get hit with a cease and desist of DMCA but immediately people will start working on more comprehensive mods
there was one time i thought a lapped car was a leader and i thought i just had to stay infront of him, by the time the race was over i realise the car right infront of me was 1st place lol
I feel as #7 is explainable, on the outside is either jam packed, to tight on turns where a car gets spun and kills every other car, or causing a big one on the tri oval, the inside is more free, if someone causes a big one, move to the grass, if someone is giving you a bump, well idk how to solve that on the inside or outside, but I fell like inside is just the better lane.
Indeed it is, but not for the msot of the time (talking in realistic terms), on the superspeedways the lane with more draft tend to be the faster one at the time, and tracks like Atlanta have the slingshot from the outside that obv isnt possible to do on NR2003 cuz of the inside line that is overpowerful, they just got it right on Martinsville that pretty much the inside prevails all the time, but they took that Martinsville kind of situation to the whole calendar
Never really thought of the presentation that much. However, you didn't mention the fact that the car tends to overreact to load transfers to the front wheels.
I have never had that much trouble with the weight transfer personally but I definitely agree that is one of the biggest issues with the driving physics!
I experienced a couple of these in the last race I had. I was racing late models at the new Nashville track and I was leading but in the middle of lap traffic. One lap down car didn't yield and pinned me down exiting a turn. We banged doors and my car started going out of the control while the other just kept on going. I saved the car from hitting a wall too hard, and the AI racing back to the line was actually really great at avoiding a wreck. A few months ago, racing with the MENCS19 mod at APT's Denver oval, a caution came out several laps in. I caught up to the pace car and slowed down. Austin Dillon did not slow down when he caught up and ran into me at full speed.
Wow I forgot all about this game. Used to pretend I would get in these crazy wrecks after being at pocono raceway when I was a kid. I must’ve been about 10 years old at the time. All I cared about was crashing lol
Oh, I fucked up. Forgot to tell you, the issue with AI not passing is caused by ratings. By default, the Papyrus carset has the ratings set very similar across the board to give more diverse results, but a byproduct of it is slower cars being just fast enough to fuck over a faster car. It’s kinda the “One thing to catch another to pass” mantra. You can of course change the ratings or use a program like NRatings, but the issue is you’ll almost always have one car that’s super OP and can outright win almost every race of a 36 race season. You really have to know what you’re doing to make ratings work. If you don’t, it’s borderline sadomasochism to get the game to co-operate.
Since I am new to the game and its modding I have had a couple things I was curious about when it came to mod support 1. Can the game be simmed, like from the beginning to end with a mod? 2. Is there a way I can eliminate my driver when I sim races 3. Is there any good scoreboard mods, anything on the screen that I can use to look at while the race is live. A ticker 4. The best way to find original cup mod skins (past and present and maybe fictional ones too) 5. Good Fun Fantasy Tracks and Where to find them? 6. A very easy way of scoring your races outside of Season Mode 7. Name and Number above the car as it is going by you, or while watching in spectator mode 8. Way to skip Cautions as if its like Thunder 2004 or any other EA/704 games 9. Why Certain Tracks Won't Work and will cancel weekend
I love the questions, I will try my best to answer them all here: 1. Not that I know of, you can only use the accelerate button to make time pass faster during the race. 2. Not that I know of. 3. There are scoreboard mods (UIE by Armory Digital) but as far as I know tickers only work for recordings or streams (they use GNL.tv and OBS) 4. This is my encyclopedia for NR2003, just scroll down to Original Cup Mod and you will see carset links: nr2k3.weebly.com/mods.html 5. This is a tough one because there are so many tracks out there and some websites are gone. NNRacing has a lot of goofy stuff: www.nnracing.com/filelibrary.asp?pagenumber=1&sortby=22&filesim=NASCAR%20Racing%202003&filetype=Tracks However I will say that if see a particular track in a video and can't find it you should ask around (NR2003 subreddit, my Discord, etc.) and somebody will usually try to help out. 6. I use nr2k3.weebly.com/scoring.html Just press export on the race weekend screen and upload the file that shows up in your exports_imports folder. 7. Only the ICR mod does this. adracingdesigns.com/ There is a tutorial for how to set up the displays ruclips.net/video/oDlPShXGuN0/видео.html 8. Not that I know of. 9. Some tracks use the Revamped Reloaded shared folder (the shared folder is inside the tracks folder) which can be found here wildkustomcars.weebly.com/misc-files.html
I have just one more question. I would love to combine old drivers some in their original paint schemes and have them race with newer drivers. Examples include Newman in the Altel 12 and Elliott in his Napa #9, Harvick in the #29 not the #4. I have been searching around the internet and have been trying to uncover gems. I have experimented with MENCS19 and BR15 Gen 6 and ofc the Original Cup Mod for variations hoping to find the best of them. I am essentially looking for a combo of paint schemes from 1998-2020 with real drivers from these time periods. This is a weird request because I am sure it really hasn't been done before that I can tell.
The closest thing that I know of to what you are describing is the NASCAR All-stars carset for the ICR mod: stunodracing.net/index.php?resources/nascar-cup-series-all-star-carset-icr-mod.7584/
I think this is a really good video, showcasing the flaws in what seems like the perfect game. However I noticed that most of these, can be fixed using third party tools, such as track sandbox or freecam. One flaw I think also deserves to be on this list, maybe as an honorable mention, is not being able to turn off disqualification. It gets pretty annoying when playing with friends online
My biggest problem with the game is that you cant use tracks that you downloaded for championship mode, but i only got this game 4 DAYS ago, so maybe i can
am i the only person having problems with the controls? i have to use only certain keys because WSAD and the arrows do not work on the control change menu. i use two hands uncomfortably on the keypad making it hard to control. if you could hook me up with a tip or mod to fix it then that would be great.
The Lap down ai really pisses me off. I will lead for like 30 laps catch the last place car and they will either cut me off or run me into the wall. So annoying.
There was a video somewhere with a link for the Freecam. Pretty much when you download it, run NR2003 and go to your replays. Click out of NR2003 and run the Freecam program, get back on NR2003 and click your replay. Once there, go to The Pit1, click CTRL+E to start moving! Arrow keys is what you use to go forward and back.
I'm sure you know by now, but you can adjust the ini files to fix all of the issues in this video. Edit: except for the lapped cars. Also, I spoke too soon. Didn't know you were going to talk about ini files.
Do you have the excel for the self-mad career mode? even though I've been turned numerous times at Bristol, Martinsville, and Richmond because i left 1/2 car width open but it somewhat what an aggressive driver would do IE Dale SR and Ky Busch. Catching slow cars at Tall and Day is the worst. always need to be aware if catching a slow car(s) to make sure in the right lane.
@@mayrapartida6450 But NR2003 made pretty much more than half of the code that Iracing uses, we can contact the Iracing devs then to make a "light and free version" of their game on PC
Papyrus fell apart before NR2003 even released. Community modders, some former devs, and a newer studio combined to create iRacing, which started off as basically just a modified version of NR2003 and was incrementally upgraded and had new systems added on. iRacing is NR2003 now. Unless someone in the 2003 community can completely reverse engineer the code and is then willing to risk putting it up online as an open source project despite that possibly leading to legal issues with iRacing and NASCAR, this and iRacing are all we've got.
Hi, im playing this game only for fun on my controller and when im pitting and everything is done im getting penalty on exit, and i getting it always can someone tell me what i need to do ? I cant drive a race normally because in every race i getting penalty
Could be a few things that are giving you a penalty, there is a speed limit on pit road so make sure you are not going too fast. The spotter should say what the limit is when you're approaching the pit lane. In addition, after you leave the pits you are not allowed to merge onto the track until a certain point, usually on the exit of turn two at most tracks. So try staying on the bottom until you get to the backstraight. If you are still having trouble you can actually clear a black flag for yourself with a chat command. Pause and go into "Options" > "Other" and change one of the autochat messages to say: !clear_black #101$ (Replace 101 with the number of the car you are driving) Then you should just be able to press that key on your keyboard and the black flag will go away.
NR2003 is legally abandonware. iRacing technically owns the rights but it is not available for sale. Any copy you buy gives 0 money to any of the devs or iRacing. There is no way to purchase it officially outside of resale of disc copies. Abandonware is a grey area in most countries, and in some countries is just straight up legal. Moral of the story: If you download an abandonware copy you are not stealing from the devs or anybody. Half the iRacing community has abandonware versions of NR2003. I am fairly certain I owned the game as a kid but I don't even own a PC with a disc drive anymore so I'm not gonna go through all the hassle for a game from 2002, I'm just gonna download the community upload of the game
Question, How do i Go fast During a Racing league or In singleplayer Without it Sound like it will spin out or i will, And Im waiting for a new Car mod. And what is the best mod
Really I would say the best way to get better is just to practice a lot. I practice on iRacing all the time, sometimes for hours before I race. I know it sounds boring, but as you run more laps you will be consistent and faster.
NR2003's AI is really what turns the game off for me The AI races well around cars and when racing, but when they're trying to avoid a crash, on pit road, doing anything with a lapped car, or even just under a caution its like you handed a 4 year old with broken thumbs a half broken Xbox 360 controller and told them to play NASCAR 09
@skinfullofdoom I always thought it was an interesting game, and the what ifs ea went down a more sim racing approach to nascar games, maybe we'd have a decent nascar game.
I paint cars and make templates for fun, you want to use Photoshop or Gimp and find template files in PSD format preferably. Get acquainted with a program and painting and decal application on layers.
My main issue is that when you do a season mode you can't have multiple paint schemes in a carset, because the points are tabulated differently. It should go by number and driver, not by individual car.
Yep, the in game points system gives points to the car which is so weird.
That’s why you gotta use an external points scorer such as the ones on Nr2k3 Weebly or using Score4.
Another way around this is to export paint schemes and import them onto the specific car file being used in the season.
OMG this is is SO annoying
honestly score4 is better than the ingame scoring thing BUT, i do agree
In #7 i actually had one daytona race where the outside line actually held their own and terry labonte won from the top. Probably the best plate racing I’ve had on this game
The NR2003 replay camera is still WAY WAY WAY better then Heat 4 and 5. I would have expected Heat 5 to have something similar to NR2003 but I guess not.
One of my biggest issues is how bad the AI can be at avoiding crashes. Whether it be getting clobbered 20 seconds after the wreck, or the way they keep bumping into one another creating 40mph big ones, the AI constantly get themselves into shenanigans.
Just thought of another thing, flips never feel natural. Sure you can get weight-shifts and blowovers with some .ini manipulation but that only effects the player car and never the AI. Most of the time what should be a simple t-bone ends up pitching the car over.
Despite some flaws I still love this game and its yet to be beaten even 17 years later!
This game is famous for crash compilations for a reason haha
The #7 problem is almost impossible to be sucessfuly resolved, you need to have a multi groove racing surface (concrete, asphalt and paint grip), and tweak those grips to give like the triple grip to the outside line, so the ai can hang around it, its quite disappointing considering that Nascar had a working outside line since pretty much the beggining of it, and Papyrus made a huge mistake not doing a good outside lane
Easily one of my biggest complaints about Nr2003 is the horrendously outdated force feedback compared to modern sims. Instead of relaying what your tires are feeling on the racing surface, it just pulls your wheel to the banking of the track. This can sometimes make certain tracks unnecessarily difficult as your car would get lose one way but the direction of the force feedback wouldn’t change
It’s similar to the forcefeedback in Grand Prix Legends (which makes sense because it’s the same developer.) To me, it’s like I’m having to react more to the body roll and suspension compression than anything else with the car which makes it a little vague and hard to get used to compared to modern sims.
I mean what do you expect from a game 2003
I played this game for the first time yesterday, and once it freed up there was no going back. Then again I don't use a wheel.
This is why I prefer to play with very low FFB strength. Not realistic, but it's way easier to steer without that artifical "pull"
@@scraps07 Richard burns rally, has excellent force feedback to this day and was made in 2004
If there was ever a way to combine NR2003 or Thunder 2004 it would be the greatest thing ever.
NASCAR Thunder 04, because it uses the rfactor engine, ends up being even better, not to mention that career mode, which could be created in rfactor (buying an upgrade to make the car better), its problem is the blipthrottle, every time it downshifts wheels slip
Just like the F1C, a MEGA MOD like VB would be interesting, adding all the cars from 1950 to today (or as a root fan, up to 1994)
Caution glitches are usually the biggest problem for me. Especially at tracks like Bristol. The A.I. take so long to get in order that most of the field becomes a lap down after making their pit stops.
I had a race at Martinsville where literally every two laps there was a yellow. The A.I just could not stop wrecking.
@@Inky.64Marty is notorious for the AI getting backed up. And it seems none of the newer versions have not solved this.
the AI under caution is what keeps me up at night. i’ve been wrecked too many times by cars trying to catch up to where they belong in line and not giving a damn about other cars in the way
Number 9: The game crashes for no reason sometimes, I think it's because of the mods
Is that when you go to a different tab and try and come back?
Tony Productions no
@@ChiChiWoo Oh
@@anthonyf.3009 i have that problem some times
@@cupahotbeans9066 I found that playing the game in windowed mode lets you alt-tab. It's slightly annoying having the window bar up top and cutting off a little screen at the bottom (or switching to a resolution that doesnt fill the screen), but being able to do something else without crashing the game is necessary to me
Also this game was released in February of 2003 before the season even started. It probably does a better job “simulating” how a 2002 car would perform over a 2003 car. There were updates throughout the year, but even at that, the cars are more 2002.5 than anything. There’s a lot of issues in this game, inaccurate tracks and iffy physics, etc. it’s to be expected from a game this old. If you go into it expecting hyper realism, you’re gonna be disappointed. Just have fun with it.
Also, I was working on a career mode that was a hybrid between actual player ability and an offline mode. I’ve showed you the RSSR&D stuff before I believe.
rfactor 1 original stockcar is pretty good on road course
My issue is not to have Red Flags
No game has real red flags
Papyrus where actually gonna do it until they got shut down. Not just read flags, but RAIN, FOG, AND FIRE ANIMATIONS.
To quote the comedian James Acaster:
"Never before have I been so offended by something I 100% agree with!"
I’d have never expected to see someone quote James Acaster in the comments of an NR2003 video, my worlds have now collided.
my main issue has always seemingly been short tracks and slow speed corners like chicanes as the ai loves to slam into the outside wall when running side by side at short tracks.. and i mean hard. and dont even get me started on when a chicane comes up on a road course and the ai runs itself off the track and loses ages of time, made worse when running side by side. it makes some tracks completely unusable
about the lapped down cars that's actually not a problem, but a feature (I'm talking about the lap car not giving the place for the leader) the racing back then was like this, you had a lot of guys who were known for not giving the place and making the life of the leader miserable, because there was no lucky dog rule to prevent this
My main problem is adjusting the AI difficulty. The basic 71% is way to easy on Championship mode I am having 19 win seasons and I struggle to find that sweet spot if I turn it up too high the AI cars drive away from me to like a 8 second lead only 2 laps in. Would be nice if there was a easier way to have close side by side racing were everyone is pretty much competitive
Score4 is a good way to do a custom career mode too.
I agree
People with excel sheet knowledge are on a whole another level
My biggest gripe is the fact the code is hardlocked. Every mod can only have a maximum of four car models, meaning that if a mod represents an era where there were more than four manufacturers, mod makers have to get creative (for example, in Aero88 and Cup90, Oldsmobile and Buick share a car model).
And the worst part is that nobody can even begin to try cracking the code without iRacing setting their lawyers on them.
NR2003 has flaws, but there is a reason it is the doom of sim racing, the mods are timeless and the game is a cult classic amongst fans. With that said, the base game is indeed shallow in features. I agreed with your video to make a long story short.
Scary to think about if Papyrus had folded before the 1.2.0.1 patch we would have no mods!
@@simracingmiscellaneous6287 not to the extent that it is now.
the madden 08 modding community exists, same with mvp baseball 05, but not to the extent that nascar racing 2003 has.
would have made things difficult
When you hit the wall at high speed, the car tilts the wrong way
Ex: trying to recreate the 2009 Coke Zero 400, Busch's car shifts to the right instead of left
I had overlooked these. Good stuff.
Thank you for the upload.
10: Some paint schemes don’t go into the game even when downloaded correctly. This usually happens with TGA files.
Yeah, that happend to me when i tryed to install Blaney's Kobe Bryant Tribute
I many of these things I say you can't expect from a game that was made in 2003. For 2003 standards in my mind, this is a total masterpiece and remains better then many of the NASCAR racing games today.
I agree, most of this stuff is really picky. I did draw some comparisons to the EA sports titles at the time so things like the presentation and no career mode were actually bad compared to Thunder 2003.
@@simracingmiscellaneous6287 I meant to add about that yesterday but I forgot. I keep forgetting about the EA Sports games
Surprised neither of these were mentioned but by far the biggest flaws with the game in my opinion are:
1) Race back to the line. The rule was discontinued in 2003 and was widely regarded as a horrible, dangerous and unsportman-like rule for years prior to that. Should have been an option you can turn off because it screws you over if AI wrecks you, and often makes wrecks way worse (Just like in real life).
2) You can manually throw cautions but only if computer controlled cautions are turned on, making it a useless function. This has no excuse. Developed in 2002 or not, it's a massive oversight on the devs' part and one I can see no justifcation for. If yellow flags are turned off you should still be able to manually throw out cautions. It's absolutely essential for multiplayer with multiple humans and AI. Yes if only humans are playing you can just have a player pacecar and do yellows yourselves, but if AI are in the mix you have to be able to throw cautions when you want (the computer is way too quick to throw them, often throwing them when the last car in the line spins into the infield and no other cars are effected). This very nearly kills the game for me. I only have 2-3 friends who I play this game with. I can't fill out even a half field with humans. We need AI in the mix and simply put, the computer cautions, combined with race back to the line can ruin a 50 lap race for us. We aren't dedicated sim racers, we play for fun.
I pray some day someone manages to reverse engineer the code and makes it open source so we can have more comprehensive mods to get rid of these oversights.
Nobody can reverse engineer the code without iRacing getting pissed.
@@Trainlover1995 once one person does it the floodgates are open imo. They may be pissed and that person may get hit with a cease and desist of DMCA but immediately people will start working on more comprehensive mods
I never grew up on nr2003 but I definitely played nascar 08
My problem was having to go into the track.ini and edit the track ai just so they can wreck on their own
there was one time i thought a lapped car was a leader and i thought i just had to stay infront of him, by the time the race was over i realise the car right infront of me was 1st place lol
3:21 iRacing is just like that only with real people 😂
I feel as #7 is explainable, on the outside is either jam packed, to tight on turns where a car gets spun and kills every other car, or causing a big one on the tri oval, the inside is more free, if someone causes a big one, move to the grass, if someone is giving you a bump, well idk how to solve that on the inside or outside, but I fell like inside is just the better lane.
Indeed it is, but not for the msot of the time (talking in realistic terms), on the superspeedways the lane with more draft tend to be the faster one at the time, and tracks like Atlanta have the slingshot from the outside that obv isnt possible to do on NR2003 cuz of the inside line that is overpowerful, they just got it right on Martinsville that pretty much the inside prevails all the time, but they took that Martinsville kind of situation to the whole calendar
Never really thought of the presentation that much. However, you didn't mention the fact that the car tends to overreact to load transfers to the front wheels.
I have never had that much trouble with the weight transfer personally but I definitely agree that is one of the biggest issues with the driving physics!
I experienced a couple of these in the last race I had. I was racing late models at the new Nashville track and I was leading but in the middle of lap traffic. One lap down car didn't yield and pinned me down exiting a turn. We banged doors and my car started going out of the control while the other just kept on going. I saved the car from hitting a wall too hard, and the AI racing back to the line was actually really great at avoiding a wreck.
A few months ago, racing with the MENCS19 mod at APT's Denver oval, a caution came out several laps in. I caught up to the pace car and slowed down. Austin Dillon did not slow down when he caught up and ran into me at full speed.
I usually hide at the bottom of the track when slowing down for a caution so the AI won't plow me like that
@@simracingmiscellaneous6287 I started hiding during cautions after Dillon killed us at Denver. I had never been so pissed off at nr2003
The spins as well are some type of problem, the a.i just slides to the right.
the physics are too reliant on weight shifting of the car
Wow I forgot all about this game. Used to pretend I would get in these crazy wrecks after being at pocono raceway when I was a kid. I must’ve been about 10 years old at the time. All I cared about was crashing lol
Oh, I fucked up. Forgot to tell you, the issue with AI not passing is caused by ratings. By default, the Papyrus carset has the ratings set very similar across the board to give more diverse results, but a byproduct of it is slower cars being just fast enough to fuck over a faster car. It’s kinda the “One thing to catch another to pass” mantra. You can of course change the ratings or use a program like NRatings, but the issue is you’ll almost always have one car that’s super OP and can outright win almost every race of a 36 race season. You really have to know what you’re doing to make ratings work. If you don’t, it’s borderline sadomasochism to get the game to co-operate.
Since I am new to the game and its modding I have had a couple things I was curious about when it came to mod support
1. Can the game be simmed, like from the beginning to end with a mod?
2. Is there a way I can eliminate my driver when I sim races
3. Is there any good scoreboard mods, anything on the screen that I can use to look at while the race is live. A ticker
4. The best way to find original cup mod skins (past and present and maybe fictional ones too)
5. Good Fun Fantasy Tracks and Where to find them?
6. A very easy way of scoring your races outside of Season Mode
7. Name and Number above the car as it is going by you, or while watching in spectator mode
8. Way to skip Cautions as if its like Thunder 2004 or any other EA/704 games
9. Why Certain Tracks Won't Work and will cancel weekend
I love the questions, I will try my best to answer them all here:
1. Not that I know of, you can only use the accelerate button to make time pass faster during the race.
2. Not that I know of.
3. There are scoreboard mods (UIE by Armory Digital) but as far as I know tickers only work for recordings or streams (they use GNL.tv and OBS)
4. This is my encyclopedia for NR2003, just scroll down to Original Cup Mod and you will see carset links: nr2k3.weebly.com/mods.html
5. This is a tough one because there are so many tracks out there and some websites are gone. NNRacing has a lot of goofy stuff: www.nnracing.com/filelibrary.asp?pagenumber=1&sortby=22&filesim=NASCAR%20Racing%202003&filetype=Tracks
However I will say that if see a particular track in a video and can't find it you should ask around (NR2003 subreddit, my Discord, etc.) and somebody will usually try to help out.
6. I use nr2k3.weebly.com/scoring.html Just press export on the race weekend screen and upload the file that shows up in your exports_imports folder.
7. Only the ICR mod does this. adracingdesigns.com/ There is a tutorial for how to set up the displays ruclips.net/video/oDlPShXGuN0/видео.html
8. Not that I know of.
9. Some tracks use the Revamped Reloaded shared folder (the shared folder is inside the tracks folder) which can be found here wildkustomcars.weebly.com/misc-files.html
@@simracingmiscellaneous6287 Thank you so much dude! I didn't expect you to answer them all, but I really appreciate the help :D
I have just one more question. I would love to combine old drivers some in their original paint schemes and have them race with newer drivers. Examples include Newman in the Altel 12 and Elliott in his Napa #9, Harvick in the #29 not the #4. I have been searching around the internet and have been trying to uncover gems. I have experimented with MENCS19 and BR15 Gen 6 and ofc the Original Cup Mod for variations hoping to find the best of them. I am essentially looking for a combo of paint schemes from 1998-2020 with real drivers from these time periods. This is a weird request because I am sure it really hasn't been done before that I can tell.
The closest thing that I know of to what you are describing is the NASCAR All-stars carset for the ICR mod: stunodracing.net/index.php?resources/nascar-cup-series-all-star-carset-icr-mod.7584/
@@simracingmiscellaneous6287 Thank you
Rain delays would be pretty cool, it would be even better and maybe even a troll of you couldn’t sim the rain delay
I think this is a really good video, showcasing the flaws in what seems like the perfect game. However I noticed that most of these, can be fixed using third party tools, such as track sandbox or freecam. One flaw I think also deserves to be on this list, maybe as an honorable mention, is not being able to turn off disqualification. It gets pretty annoying when playing with friends online
Without watching, the good ol' let's wreck under yellow... ugh...
Yep. I still wish we got one or two more editions of NR so they could fix little things like that
Just got the game, upgraded from nr4. My only beef is that it’s missing the Ganassi cars 40,41,and42
You're giving a flaws list for a game released in 2003 and it is now 2020
My biggest problem with the game is that you cant use tracks that you downloaded for championship mode, but i only got this game 4 DAYS ago, so maybe i can
am i the only person having problems with the controls? i have to use only certain keys because WSAD and the arrows do not work on the control change menu. i use two hands uncomfortably on the keypad making it hard to control. if you could hook me up with a tip or mod to fix it then that would be great.
I have tried bump and runs. AI gets turned a bit, enought to loosen it, nope. I get spun 400 degrees and T boned by another car whilst eating barrier.
One thing I hate about this game, is the A.I. will just stay on the back bumper with other A.I. cars with no attempts to pass after several laps.
The Lap down ai really pisses me off. I will lead for like 30 laps catch the last place car and they will either cut me off or run me into the wall. So annoying.
by the way, can you do a tier list video on the ai for each track? if Richmond isn't a category i'm suing
Always wished there was a career mode for this game
1:21
Me who wins at default talladega using the outside lane am I a joke to you?
How do you install freecam/ install more cameras for a track into NR2003 for Windows 10?
I'm wondering the Exact same
There was a video somewhere with a link for the Freecam. Pretty much when you download it, run NR2003 and go to your replays. Click out of NR2003 and run the Freecam program, get back on NR2003 and click your replay. Once there, go to The Pit1, click CTRL+E to start moving! Arrow keys is what you use to go forward and back.
There's one at stunod
To get rid of contact physics, enable driving assist in settings. This helps.
I'm sure you know by now, but you can adjust the ini files to fix all of the issues in this video. Edit: except for the lapped cars. Also, I spoke too soon. Didn't know you were going to talk about ini files.
1:15 "It's Elliott Sadler."
Do you have the excel for the self-mad career mode? even though I've been turned numerous times at Bristol, Martinsville, and Richmond because i left 1/2 car width open but it somewhat what an aggressive driver would do IE Dale SR and Ky Busch. Catching slow cars at Tall and Day is the worst. always need to be aware if catching a slow car(s) to make sure in the right lane.
Sorry for the delay in the reply. I use the nr2k3 weebly for all scoring stuff: nr2k3.weebly.com/scoring.html
yo! thankies for the review.
could you do the same with NASCAR 15 that you're working the career mode on? Boy, there's too much to list over here.
how has the cancel mob passed by this guy? heresy!!! to the pitchforks folks!!!
#5 "Hamlin AI"
#6: "Newman AI"
I wish we could contact Papyrus and ask them to make another PC Nascar game for us😂
They went Out of business 17 years ago.
@@mayrapartida6450 But NR2003 made pretty much more than half of the code that Iracing uses, we can contact the Iracing devs then to make a "light and free version" of their game on PC
Papyrus fell apart before NR2003 even released. Community modders, some former devs, and a newer studio combined to create iRacing, which started off as basically just a modified version of NR2003 and was incrementally upgraded and had new systems added on.
iRacing is NR2003 now. Unless someone in the 2003 community can completely reverse engineer the code and is then willing to risk putting it up online as an open source project despite that possibly leading to legal issues with iRacing and NASCAR, this and iRacing are all we've got.
Hi, im playing this game only for fun on my controller and when im pitting and everything is done im getting penalty on exit, and i getting it always can someone tell me what i need to do ? I cant drive a race normally because in every race i getting penalty
Could be a few things that are giving you a penalty, there is a speed limit on pit road so make sure you are not going too fast. The spotter should say what the limit is when you're approaching the pit lane. In addition, after you leave the pits you are not allowed to merge onto the track until a certain point, usually on the exit of turn two at most tracks. So try staying on the bottom until you get to the backstraight.
If you are still having trouble you can actually clear a black flag for yourself with a chat command. Pause and go into "Options" > "Other" and change one of the autochat messages to say: !clear_black #101$
(Replace 101 with the number of the car you are driving) Then you should just be able to press that key on your keyboard and the black flag will go away.
@@simracingmiscellaneous6287 Thank you so much, keep doing great work 👊👏
My main issue is that The Number Goes above 99 so there like 111 or like 102 or 160 Just Annoys Me
Number? Like laps? The racing numbers on the cars?
@@ZeldaACFan17 the numbers on cars but i have fixed it but still why add like 111 and all that?
@@ZWTC682 Oh...! Triple digit numbers? I think that's a real thing in some racing series
@@ZeldaACFan17 yeah it might
The problem: MAKE IT FREE
NR2003 is legally abandonware. iRacing technically owns the rights but it is not available for sale. Any copy you buy gives 0 money to any of the devs or iRacing. There is no way to purchase it officially outside of resale of disc copies. Abandonware is a grey area in most countries, and in some countries is just straight up legal.
Moral of the story: If you download an abandonware copy you are not stealing from the devs or anybody. Half the iRacing community has abandonware versions of NR2003. I am fairly certain I owned the game as a kid but I don't even own a PC with a disc drive anymore so I'm not gonna go through all the hassle for a game from 2002, I'm just gonna download the community upload of the game
Moral of the video: Don't use default nr2003 content
When people talk about NR2003, they talk about mods.
@@simracingmiscellaneous6287 Without mods extending the life and possibilities in the game this would be just another simulator
Question, How do i Go fast During a Racing league or In singleplayer Without it Sound like it will spin out or i will, And Im waiting for a new Car mod. And what is the best mod
Really I would say the best way to get better is just to practice a lot. I practice on iRacing all the time, sometimes for hours before I race. I know it sounds boring, but as you run more laps you will be consistent and faster.
You should know this very well, no NASCAR game is perfect.
Absolutely. You see how picky I have to be to find flaws with this one though!
SimRacing Miscellaneous Even though This is one of the greatest NASCAR games of all time.
All of these are such big flaws in NR2003 especially lapped cars. some physics mods like NR2018 Solve This very well though
Re calibrating?
How do i join this league?
What do you expect, its a game from 2003
NR2003's AI is really what turns the game off for me
The AI races well around cars and when racing, but when they're trying to avoid a crash, on pit road, doing anything with a lapped car, or even just under a caution its like you handed a 4 year old with broken thumbs a half broken Xbox 360 controller and told them to play NASCAR 09
Take a look at EAs nascar sim racing
Wasn’t it based on the rFactor 1 engine or something?
@skinfullofdoom I always thought it was an interesting game, and the what ifs ea went down a more sim racing approach to nascar games, maybe we'd have a decent nascar game.
Yes
My Game Crashes Everytime I Try To Paint A Car!
Most people use external programs to paint cars I believe
@@simracingmiscellaneous6287 Thanks For Letting Me Know.
I paint cars and make templates for fun, you want to use Photoshop or Gimp and find template files in PSD format preferably. Get acquainted with a program and painting and decal application on layers.
Here at 20,180 views.
Don't get me started on lapped cars 🤢
Still better than lapped cars on iRacing though
SimRacing Miscellaneous I wouldn't know lmao