As much as I loved running Aces, Hotshot is just incredible. I absolutely enjoyed watching this. Also the one shot on the big boss AND the big horn drop was icing in this crackshot cake. What a ride.
Thank you so much for your kind words! This was back in my early days getting used to the new talent. Since then I've set the world record for fastest clear of Legendary Tidal Basin solo on PC, if you're interested I'm watching more of the same, but better lol
8:56 - Dude blocking escalator with a 'Fuck you' only to get one shotted out of the way at point blank range LMFAO. That's gold. So 70 million is enough to one shot that boss. That's good to know. As always this is amazing content. Thanks for sharing :)
Lol yeah, that guy made me chuckle... And actually I believe 70 million is overkill. If I recall correctly he has approximately 56 million hitpoints when playing solo. Thanks for watching!
@@markpollard2116 I mean, the title does say "Sniper Only" haha! And thanks, as fun as that part was, the Ravenous is my new go-to for dealing with rooms of only robo dogs
Hi Swift4010. Im from sweden :) Im woundering what you are using for red and blue attrebutes on your backpack and on your chest belstone Armory?? in that sniper build you had in legendary district union area.for 1 year ago :)It's a hotshot build,but thoes two Belstone Armory im interested in :)
Hey, so those two pieces of Belstone have blue Armor core attributes, and Headshot Damage as one of the secondary attributes. The other secondary attribute doesn't matter, so it can be whatever you'd prefer. You can go for Weapon Handling, Critical Hit Chance, or even Armor Regen or Skill Haste, either way it won't have a big impact on the build. This build is plenty strong to handle solo Legendary difficulty elites. The build I use now uses all red Damage attributes, but that's because it's designed for speed running, but I recommend the two Armor core attributes for regular gameplay.
Thanx for your answer :) cool :) yeah. Closed chest i’we got is with veapon handling and headshot damage. And armour on :) After i rymning countdown LOT :)
@@gsson7421 the key to that is making sure you have Headhunter active and at full stacks, and you'll be able to kill the helmet in one shot. After that they don't actually have that much health under all that armor
The Achilles Pulse skill adds a headshot damage multiplier to whatever body part it marks. So if the head gets marked, it gets the headshot multiplier added twice. That, in addition to the damage buff from Headhunter and the powerful exotic Nemesis, is enough to one-shot the boss
Nice build but what I am confused is to why you did not share the actual stats and attributes on the build as that imo is the important things to share a build
The reason I didn't bother is because those attributes for a sniper build are self explanatory. All the gearset pieces only have 1 attribute, and that's Headshot Damage. Every mod slot has Headshot Damage. And for the brandsets that have 2 attributes, the second attribute doesn't matter. Basically if you use those pieces of gear, and then maximize your headshot damage, that's all you need to do. I show the White Death's attributes so you know what to use there since it's not the typical DTA or DTTOOC (the DTH is what helps break the Heavy's helmets), and the Nemesis' attributes can't be changed.
@@sulaimanman4687 yes, but you have to change up the build. The 4 player version is all weapon damage cores with the Chainkiller and an Airaldis Vigilance backpack. So it has less sustain than this build does, but in a 4 player team the other players take most of the aggro so you don't need as much armor on kill.
Any chance you're able to detail the name and the perks on that backpack equipped? I have a similar build with that White Death except with DMG to targets out of cover maxed out.
It's the Liquid Engineer backpack with Perfect Bloodsucker, weapon damage, headshot damage, and I think armor regen? Although the last attributes isn't as important. Also a headshot damage mod. Also, Damage to Targets Out Of Cover isn't a good attribute for a Headhunter build, because it doesn't scale with the headhunter damage, which is the main source of your damage. I use DTA almost always, except for this solo build where I already have enough damage to one-shot the elites so I use DTH to more easily break the helmets of the Heavies.
I watched you Tidal Basin video and was impressed that you openly admitted you failed the final sequence and had to re-do it. A lot of people would try to hide that fact. I see you also reply to a lot of comments. Anyway, I have a sniper build and do fairly well with it but nowhere near your skill level. You have a lot more patience then I do. :) I knew the kitchen area was gonna be a PITA. I had no clue you could one shot the boss!! Was that the Mantis? Thanks for the content!
Thanks! I know that if I played the other areas better and beat the boss first try, I could get my time under 35 minutes. That's the dream, but even my patience has limits lol Take a look at your damage on your solo sniper build, and you might find you're significantly overkilling your targets, and can add some armor on kill into your build to get some more survivability and therefore killing power. For the boss shot, that was the Nemesis, with full Headhunter stacks, with the Achilles pulse marked on the head of the boss, for extra headshot damage.
@@swift4010 "Take a look at your damage on your solo sniper build, and you might find you're significantly overkilling your targets, and can add some armor on kill into your build to get some more survivability and therefore killing power." Excellent tip! I'm running Hotshot with all the headshot damage I can put on and you're right, some probably is wasted. I was wondering if it was the Nemesis but didn't see the power meter building. Thanks for the tips!
Was it purpose to use health dmg on the white death or do you use this attribute because you had no better roll? Do you HS dmg and Weapon Handling of all of your items as attributes?
Yes, the DTH is on purpose. The build has enough damage to one-shot the elites anyways, so there's no need to use my DTA white death or my DTTOOC one. The DTH one allows me to one-shot the heavy's helmets and the robot dogs when shooting them in the leg. For the attributes, yes Headshot damage (and all the gear mods), and for the second attribute either weapon handling, armor regen, skill haste... really it's whatever you want, it's not important.
@@swift4010 ahhhh ok health dmg is the trick for dogs and heavy helmets. i have some trouble all the time with this. I regularly use white death with dta or dttooc. But ti be honest i never tried 4 pieces of HS. Instead I run Memento
@@jokerandy8373 memento can technically give a decent damage buff, but having the inconsistent damage from the pick-ups means you either can only kill elites after picking up a buff, our you can kill them without the pick-up, and then in that case why do you need memento? I find the build can do enough damage without a damaging backpack talent, and Bloodsucker is such an overpowered defensive talent for a solo sniper, it's hard to pass up.
@@ItsYuur the build has not been nerfed, but it is quite outdated. You no longer want to use the White Death, as the other sniper rifles have been buffed. The Model 700 is the strongest option, but there are other options that also work better than the build in this video. If you have the same build but aren't getting the same numbers, make sure to check your mods, your SHD levels, and any expertise levels you may have in the weapon you choose.
Ah, back when the determined talent was broken as hell lmao. Absolutely loved my one shot pistol build. Stack up on a couple reds and then just one shot everything. Only annoying thing was hyenas with helmets, who would interrupt your streak. That build was super fun, but all cheesy things eventually come to an end lol.
This is the current state of Determined. They tried to balance it, and completely broke the talent, so they decided it wasn't actually too powerful in the first place, and reverted it back to what it was before.
@@swift4010 So wait, it is back to being as long as you kill the enemy with one shot, every shot counts as a headshot? I play only on rare occasions now, but I'm about to go try that out next time.
@@crx122 yes that's correct, the nerf lasted about a month, but it was so bugged that it would disable itself want time your skills were destroyed, or any enemy died to a status effect, so the put it back and said "we'll keep all eye on it and try to do a different nerf later if we need to", and that was like a year ago.
This is amazing. Are you running Liquid Engineer for the backpack? Utterly killer build, thanks for the sharing the run. I need to farm some Belstone for a chest now
Yup! That's the Liquid Engineer, but a regular Belstone backpack works too 👍 Also this is the "safe" version of the build using 2 armor cores, so if you want the improved version you can see it on my Tidal Basin WR run, which is a higher damage version of basically the same build, which can one-shot the heavies helmets with the white death
How are you getting 1 shot body shots? I have a hotshot build with nem, with 285% headshot dmg so i do about 45mill with my shots, but not body shots like your build. Did you do critical hit dmg? Im also not as high as your shd level lol
It's the talent called Determined on my White Death. Determined makes it so that for first shot after a headshot kill is a guaranteed headshot no matter where on the body you hit. So I shoot them in the body, the talent changes that shot into a headshot, and since I get the kill with one headshot, the talent reactivates.
For me hot shot build is not running properly..like if I killed red first with headshot,and some more like elites and vetren,my head shot determined bar is full,and if I am going to target any heavy or robot like turrets or warhounds when i snip them my determined bar suddenly disappear.i don't know is it glitch or bug or what.one thing more .After combat finished my determined bar is full but next area if I snip headshot to any elite or purple then not gonna die,again I have to full my bar.i don't know why it's happening. Only me or all agents same problem facing
So the wording is misleading, but basically after your third headshot, in order to be getting all 3 buffs, you need to be landing headshot *kills*. So even if you shoot a new target in the head, if it doesn't kill them in one shot, it will reset your hotshot bonus.
Can I ask why didnt you just equip an AR for the dogs room? Is it more efficient to hit them with the white death like that on this build or am I missing something 😂
That's a very valid question. An AR or the Bluescreen would have been a much better choice for the dog room. However when I set out to do this, I didn't want to be doing a whole bunch of gear swapping between rooms. I wanted a build that could clear the entirety of the mission from start to finish. If I were going for speed, there would have been a lot of switching of gear and abilities between rooms.
Interesting. I've been using the Ravenous in my Tidal speed runs, to bypass their armor and to give myself bonus armor. Is the Pestilence faster than the Ravenous?
@@swift4010 I dont have the Ravenous, so i cant compare these two. What i meant was the Plague from Pesti alone. It destroys one hound and you can shoot at another one in that time. Pesti with Negotiator works also good.
Bloodsucker is superior for almost all solo content, since Vigilance is harder to keep active while solo, most content in the game isn't difficult enough when solo to require that extra damage, and having variable damage on a HH build is bad, because it means there's a chance you'll fail your one-shot and lose all your HH stacks if your talent gets disabled.
@@ashwininamdar for 4 player legendary groups, chest would be Chainkiller with a red core, and backpack would be Airaldis with a red core and Vigilance. For Heroic or lower difficulty, or small groups for Legendary, it's enough to just use the same build with all red cores instead of 4 red and 2 blue. In a group it's easy to keep vigilance active, since tiny chip damage into your bonus armor doesn't affect it, and you shouldn't be taking direct damage too often. The only thing this build struggles with is popping heavy helmets in 4 player Legendary. You need to use the TAC-50 or Nemesis to do that, since the White Death won't have quite enough damage. Also you'll need a few levels of expertise on your White Death for 4 player legendary elites, but not a lot. Like, maybe 6ish levels of expertise.
@@nito9990 the build link is in the description, but keep in mind this video is quite old, you'll probably want to make some changes to modernize it. And by that I mean this build still works, there's just probably a better version of it now.
So your strat for Aggro was to keep one red enemy alive until the Achilles pulsed his head, right? Then you used the tac for full HH, Nemesis for max damage?
@@nealio6458 yup! That's exactly right. Ideally you'd do it with more than one enemy left, because it takes 2 kills to get your HH to full stacks, so if I didn't get the head pulse I would have had to reset, since my half stack of HH would have expired. One tac kill is enough the get full HH for your bolt action, but it takes 2 to get the nemesis to full stacks, or only 1 if you already were at full stacks on the bolt action.
Cool! I saw you targeting the pulse on his head, does that actually make a difference, or is it random targeting? Also, I’m planning to one shot him in a full group, so is it enough to go from full HH on the Model 700 to the Nemesis, or do you need to switch from the tac?
@@nealio6458 full HH on the Model 700 is only half HH on the Nemesis or the TAC, so you need to get a kill with either of those first to get to full HH if you already had full stacks on the Model 700. That being said, this build won't work for 4 players. He has about 60 million hp solo, but about 170 million hp in a full group. For a full group you'll need a perfect focus build using Aces and Eights. Achilles only buffs the bullet portion, not the HH bonus damage. When playing solo that's enough, but in a group you need to simply boost your base bullet damage as much as possible for the Achilles multiplier to apply. You will also need someone in your group running FI healer to give you bonus damage, and bonuses from the Scorpio and the Opportunistic backpack talent, and honestly any other buffing talents you can fit in. And while you're at it, someone else should manage the Achilles pulse with a skill build so that they can overcharge and guarantee that the head gets pulsed, because the pulsed segments are randomized.
I think that Determined has made the game too easy. Having played snipers since the game came out, Determined feels like I'm cheating. They need to make it so the talent doesn't refresh itself on body shots, but they also need to make sure the talent doesn't get consumed when landing headshots naturally when the talent is active. It needs to be a talent that lets you make the occasional body shot kill without messing up headhunter, but you then have to go right back to headshot kills.
Something I like to go for when making a build, is to make a build that can handle the piece of content I'm doing completely. I know optimally you'd have like 6 different builds for all sorts of different areas of the mission, but calling a build a "legendary capable" build feels wrong when it's really only designed for one room of one mission.
Am curious with the choice of a holo sight instead of the Digi scopes and such, why's that? Comfortability? Great run though, trying to do my first solo legendary with a similar setup.
Precisely, it's for comfort, and also a slightly increased effective rate of fire. It's easier to quickscope and chain kills together without the scope, and it's also easier to use against enemies in close range. Since you lose Determined when switching weapons, I tend to avoid switching weapons. And for that reason, it's important my sniper rifle can handle long range enemies and close range ones. I use very low sensitivity and a very large mousemat, so sniping long range targets without a scope isn't a problem.
Try this link for now? I'l reupload it and fix the link in the description media.discordapp.net/attachments/591102986403577857/1084105089473597491/f8fc00039c088592ebc1b7a58ddb8238.png?width=1202&height=676
@@swift4010 I appreciate your replying to your viewers, I am running a manning zoo sniper but I can't do by myself too hard haha, hope you try to do that with sniper only.
@@kidozumalate5680 belstone gives armor regen and armor on kill. With Perfect Bloodsucker on the backpack. And yes, the Zoo is on the list, but currently working on improving my Tidal Basin time first.
It's possible that there's something missing about your build. What is the expertise level of your White Death, and is your watch level 1000+? Also double check that your specialization points are put towards marksman rifles in the spec tree. Make sure you're using the +5% weapon damage magazine as well. And I know it goes without saying but just in case... this only works for solo, in a group you need a different build to have enough damage.
If headhunter is active, it can one-shot the dogs, but if I don't have headhunter, it does almost nothing because it's a sniper rifle, not a rifle, and sniper rifles without HH get most of their damage from the headshot bonus, which obviously doesn't apply.
@@swift4010 any chance of being able to play with you? lol I only have an old skill build. with the build I have and with the twd sr, I''ve done 1,9 million dps in 1 single headshot.
@@ScaniaDronninga these days I don't really do much except practicing my solo Tidal Basin, but whenever we get new content, sure we could group up. My name is the same on Ubisoft as it is on RUclips.
When they tried to nerf Determined, they broke the talent. The buff would go away on body-shot kills, but it would also go away when you got your second headshot kill. In addition to that, the buff would deactivate whenever any of your skills were destroyed, cancelled, or timed out, or any time an enemy would die to a status effect. So they reverted the nerf, and haven't touched it since.
@@iamcallumj I am. When I completed the mission and hit record, it had been too long and the first few minutes didn't get recorded. So I went back and redid the first few minutes and recorded it again. Also during one of those recordings I messed up an area by running out of headhunter, so I simply used the clip from the better of the two attempts.
@@heliojansen I served my time on ps4 back in division 1 lol. I eventually made the swap to PC and abandoned my progress literally because I wanted to be free of trying to snipe on console. I feel your pain, or rather, I've felt your pain.
Great in general, but, why are you not using any second weapons? Fighting robo dogs with sniper rifle is silly, Scorpio might be a good decision for those situations,bro)!
I try to make a build that can handle the entire mission without swapping anything ideally. It's just my preferred way of doing content, even if it's not optimal. In this case, the white death is for regular enemies, and the Nemesis is for bosses or restarting my headhunter in some cases. As for the robots, as long as I have headhunter and determined active, I can one-shot the robot dogs with the White Death, and then Determined reactivates after the dog self destructs. Then I just need a weak enemy to shoot to restart my Headhunter chain.
Amazing how you go from 2510 SHD score at 5.50 to 2504 at 5:56. Amazing how you can go back 6 SHD levels!!! Or did you not complete it in one go? You naughty boy
You are correct, sort of. I did complete it all in 1 go, but my recording was not long enough to save the entire mission in one clip. So I had to go back and rerecord the first 5 minutes over again and patch the video together. After this I adjusted the max recording tone of my clips
Actually it still does! They nerfed Determined a while ago, but they accidentally broke the talent when trying to nerf it. So they reverted the nerf to put it back to normal, and said they were going to look at doing a proper fix eventually. That was about half a year ago though, and still no change.
@@johnburrows8281 I agree that the emp nades would be useful, but in theory if I can manage my headhunter properly then the dogs are not an issue, with the exception of the final room with the 3 of them. That being said, the TAC-50 is a much more useful tool throughout the rest of the mission, and I can always use a different weapon for the dogs, I just decided I wanted to try doing the entire thing with only a sniper rifle just to see if I could. These days I just use the ravenous if I encounter a large group of robot dogs.
Are you really that bad at PC to not realize that people who practice their aim are able to aim this well without using aim assist? I've been playing a sniper in Division games for almost a decade, I've gotten moderately decent in that time, so no I don't need to use cheats. I just have a really high quality mouse, a giant mouse mat, and very low sensitivity, and a lot of muscle memory and arm aiming practice (not wrist aiming). Do yourself a favour, and go watch some competitive counterstrike to see what actually good m+kb players can do, and you'll realize that what you see in this video is actually pretty average, and definitely not cheats.
Got this build exactly done the same stuff as him and tested it ues it's really strong tried doing what he's doing and yeah no it's streamer luck that new kinda luck
That headshot sound is so satisfying, well done.
Thank you!
Special from the last 1! The Bigg Boss!! 😅😊
As much as I loved running Aces, Hotshot is just incredible. I absolutely enjoyed watching this. Also the one shot on the big boss AND the big horn drop was icing in this crackshot cake. What a ride.
Thanks! I'm glad you liked it 👍 I've come a long way since my first DUA clear with this build
This is absolute epic and so enjoyable to watch. Great work with build and gameplay.
Thank you so much for your kind words!
This was back in my early days getting used to the new talent. Since then I've set the world record for fastest clear of Legendary Tidal Basin solo on PC, if you're interested I'm watching more of the same, but better lol
8:56 - Dude blocking escalator with a 'Fuck you' only to get one shotted out of the way at point blank range LMFAO. That's gold. So 70 million is enough to one shot that boss. That's good to know. As always this is amazing content. Thanks for sharing :)
Lol yeah, that guy made me chuckle...
And actually I believe 70 million is overkill. If I recall correctly he has approximately 56 million hitpoints when playing solo.
Thanks for watching!
First sniper video I've watched from beginning to end. Well done. My favorite part... watching you fight the dogs at 2x speed. The dedication🤣
@@markpollard2116 I mean, the title does say "Sniper Only" haha! And thanks, as fun as that part was, the Ravenous is my new go-to for dealing with rooms of only robo dogs
That final 70 million headshot was epic and so satisfying.
@@sycopupy haha! One-shotting the boss was the main motivator behind the entire attempt, so yes, *extremely* satisfying :P
This gameplay is so satisfying to watch!
Thank you! Satisfying to play too :P
Great gameplay agent 😎7 well done
@@Psyrica ty
Hi Swift4010. Im from sweden :) Im woundering what you are using for red and blue attrebutes on your backpack and on your chest belstone Armory?? in that sniper build you had in legendary district union area.for 1 year ago :)It's a hotshot build,but thoes two Belstone Armory im interested in :)
Hey, so those two pieces of Belstone have blue Armor core attributes, and Headshot Damage as one of the secondary attributes.
The other secondary attribute doesn't matter, so it can be whatever you'd prefer. You can go for Weapon Handling, Critical Hit Chance, or even Armor Regen or Skill Haste, either way it won't have a big impact on the build.
This build is plenty strong to handle solo Legendary difficulty elites. The build I use now uses all red Damage attributes, but that's because it's designed for speed running, but I recommend the two Armor core attributes for regular gameplay.
Thanx for your answer :) cool :) yeah. Closed chest i’we got is with veapon handling and headshot damage. And armour on :) After i rymning countdown LOT :)
I try to see how you take out changus fast as you do :) 2-3 shots in the Head hmm :)
@@gsson7421 the key to that is making sure you have Headhunter active and at full stacks, and you'll be able to kill the helmet in one shot. After that they don't actually have that much health under all that armor
Can you tell me how you one shot the boss? I already made the build and gonna try this myself (kinda new to sniping).
The Achilles Pulse skill adds a headshot damage multiplier to whatever body part it marks. So if the head gets marked, it gets the headshot multiplier added twice. That, in addition to the damage buff from Headhunter and the powerful exotic Nemesis, is enough to one-shot the boss
Very cool and a spectacular ending😮
Thank you!
Nice build but what I am confused is to why you did not share the actual stats and attributes on the build as that imo is the important things to share a build
The reason I didn't bother is because those attributes for a sniper build are self explanatory. All the gearset pieces only have 1 attribute, and that's Headshot Damage. Every mod slot has Headshot Damage. And for the brandsets that have 2 attributes, the second attribute doesn't matter.
Basically if you use those pieces of gear, and then maximize your headshot damage, that's all you need to do. I show the White Death's attributes so you know what to use there since it's not the typical DTA or DTTOOC (the DTH is what helps break the Heavy's helmets), and the Nemesis' attributes can't be changed.
What does DTA or DTTOOC?
@@macdaddy8122 DTA = Damage To Armor, DTH = Damage To Health, DTTOOC = Damage To Targets Out Of Cover
Can you get 1 shot kill if you with fireteam of 4 player
@@sulaimanman4687 yes, but you have to change up the build. The 4 player version is all weapon damage cores with the Chainkiller and an Airaldis Vigilance backpack. So it has less sustain than this build does, but in a 4 player team the other players take most of the aggro so you don't need as much armor on kill.
Any chance you're able to detail the name and the perks on that backpack equipped? I have a similar build with that White Death except with DMG to targets out of cover maxed out.
It's the Liquid Engineer backpack with Perfect Bloodsucker, weapon damage, headshot damage, and I think armor regen? Although the last attributes isn't as important. Also a headshot damage mod.
Also, Damage to Targets Out Of Cover isn't a good attribute for a Headhunter build, because it doesn't scale with the headhunter damage, which is the main source of your damage.
I use DTA almost always, except for this solo build where I already have enough damage to one-shot the elites so I use DTH to more easily break the helmets of the Heavies.
Hi, what's the perk on your backpack?
@@dexhfh Bloodsucker
@@swift4010 👍
FUCKING HELL!
BOSS KILL IN 1 SHOT.
Now THATS impressive. ;)
Haha, thank you!
Sorry, maybe a I’m missing something in the image of the build. What is the talent on your Belstone Chestpiece?
No worries, that's the symbol for the talent Headhunter 👍
Oh, I see! Thank you!
I watched you Tidal Basin video and was impressed that you openly admitted you failed the final sequence and had to re-do it. A lot of people would try to hide that fact. I see you also reply to a lot of comments. Anyway, I have a sniper build and do fairly well with it but nowhere near your skill level. You have a lot more patience then I do. :) I knew the kitchen area was gonna be a PITA. I had no clue you could one shot the boss!! Was that the Mantis? Thanks for the content!
Thanks! I know that if I played the other areas better and beat the boss first try, I could get my time under 35 minutes. That's the dream, but even my patience has limits lol
Take a look at your damage on your solo sniper build, and you might find you're significantly overkilling your targets, and can add some armor on kill into your build to get some more survivability and therefore killing power.
For the boss shot, that was the Nemesis, with full Headhunter stacks, with the Achilles pulse marked on the head of the boss, for extra headshot damage.
@@swift4010 "Take a look at your damage on your solo sniper build, and you might find you're significantly overkilling your targets, and can add some armor on kill into your build to get some more survivability and therefore killing power."
Excellent tip! I'm running Hotshot with all the headshot damage I can put on and you're right, some probably is wasted. I was wondering if it was the Nemesis but didn't see the power meter building. Thanks for the tips!
Was it purpose to use health dmg on the white death or do you use this attribute because you had no better roll? Do you HS dmg and Weapon Handling of all of your items as attributes?
Yes, the DTH is on purpose. The build has enough damage to one-shot the elites anyways, so there's no need to use my DTA white death or my DTTOOC one. The DTH one allows me to one-shot the heavy's helmets and the robot dogs when shooting them in the leg.
For the attributes, yes Headshot damage (and all the gear mods), and for the second attribute either weapon handling, armor regen, skill haste... really it's whatever you want, it's not important.
@@swift4010 ahhhh ok health dmg is the trick for dogs and heavy helmets. i have some trouble all the time with this. I regularly use white death with dta or dttooc. But ti be honest i never tried 4 pieces of HS. Instead I run Memento
@@jokerandy8373 memento can technically give a decent damage buff, but having the inconsistent damage from the pick-ups means you either can only kill elites after picking up a buff, our you can kill them without the pick-up, and then in that case why do you need memento?
I find the build can do enough damage without a damaging backpack talent, and Bloodsucker is such an overpowered defensive talent for a solo sniper, it's hard to pass up.
@@swift4010 thanks will try your set because i run a lot of lone wolf sniper sets. cant wait for the update and the buff for the mantis
Great video and skills.
Is the build nerfed? Nearly get close to those numbers
@@ItsYuur the build has not been nerfed, but it is quite outdated. You no longer want to use the White Death, as the other sniper rifles have been buffed. The Model 700 is the strongest option, but there are other options that also work better than the build in this video.
If you have the same build but aren't getting the same numbers, make sure to check your mods, your SHD levels, and any expertise levels you may have in the weapon you choose.
Ah, back when the determined talent was broken as hell lmao. Absolutely loved my one shot pistol build. Stack up on a couple reds and then just one shot everything. Only annoying thing was hyenas with helmets, who would interrupt your streak. That build was super fun, but all cheesy things eventually come to an end lol.
This is the current state of Determined. They tried to balance it, and completely broke the talent, so they decided it wasn't actually too powerful in the first place, and reverted it back to what it was before.
@@swift4010 So wait, it is back to being as long as you kill the enemy with one shot, every shot counts as a headshot? I play only on rare occasions now, but I'm about to go try that out next time.
@@crx122 yes that's correct, the nerf lasted about a month, but it was so bugged that it would disable itself want time your skills were destroyed, or any enemy died to a status effect, so the put it back and said "we'll keep all eye on it and try to do a different nerf later if we need to", and that was like a year ago.
This is amazing. Are you running Liquid Engineer for the backpack? Utterly killer build, thanks for the sharing the run. I need to farm some Belstone for a chest now
Yup! That's the Liquid Engineer, but a regular Belstone backpack works too 👍
Also this is the "safe" version of the build using 2 armor cores, so if you want the improved version you can see it on my Tidal Basin WR run, which is a higher damage version of basically the same build, which can one-shot the heavies helmets with the white death
@@swift4010 I will check it out, thanks for the suggestion!
How are you getting 1 shot body shots? I have a hotshot build with nem, with 285% headshot dmg so i do about 45mill with my shots, but not body shots like your build. Did you do critical hit dmg? Im also not as high as your shd level lol
It's the talent called Determined on my White Death. Determined makes it so that for first shot after a headshot kill is a guaranteed headshot no matter where on the body you hit. So I shoot them in the body, the talent changes that shot into a headshot, and since I get the kill with one headshot, the talent reactivates.
@@swift4010 Ah! that makes so much more sense! thank you! This is a crazy video I loved it!
@@Hypernautz thanks! Glad you enjoyed. My world record clear of Tidal Basin is much more impressive though, this video is quite old lol
For me hot shot build is not running properly..like if I killed red first with headshot,and some more like elites and vetren,my head shot determined bar is full,and if I am going to target any heavy or robot like turrets or warhounds when i snip them my determined bar suddenly disappear.i don't know is it glitch or bug or what.one thing more .After combat finished my determined bar is full but next area if I snip headshot to any elite or purple then not gonna die,again I have to full my bar.i don't know why it's happening. Only me or all agents same problem facing
So the wording is misleading, but basically after your third headshot, in order to be getting all 3 buffs, you need to be landing headshot *kills*. So even if you shoot a new target in the head, if it doesn't kill them in one shot, it will reset your hotshot bonus.
What Sniper rifle is that ?
@@dupremccall6370 The White Death
nice play as always sir
Can I ask why didnt you just equip an AR for the dogs room? Is it more efficient to hit them with the white death like that on this build or am I missing something 😂
That's a very valid question. An AR or the Bluescreen would have been a much better choice for the dog room. However when I set out to do this, I didn't want to be doing a whole bunch of gear swapping between rooms. I wanted a build that could clear the entirety of the mission from start to finish.
If I were going for speed, there would have been a lot of switching of gear and abilities between rooms.
Nice build. I personally would change to the pesti for the dogs or st.elmo.
Interesting. I've been using the Ravenous in my Tidal speed runs, to bypass their armor and to give myself bonus armor. Is the Pestilence faster than the Ravenous?
@@swift4010 I dont have the Ravenous, so i cant compare these two. What i meant was the Plague from Pesti alone. It destroys one hound and you can shoot at another one in that time. Pesti with Negotiator works also good.
Wow! Do you have Bloodsucker on the backpack? How does it compare to Vigilance? Is it situational?
Bloodsucker is superior for almost all solo content, since Vigilance is harder to keep active while solo, most content in the game isn't difficult enough when solo to require that extra damage, and having variable damage on a HH build is bad, because it means there's a chance you'll fail your one-shot and lose all your HH stacks if your talent gets disabled.
@@swift4010 thank you so much! How would you adjust this build for group content?
@@ashwininamdar for 4 player legendary groups, chest would be Chainkiller with a red core, and backpack would be Airaldis with a red core and Vigilance. For Heroic or lower difficulty, or small groups for Legendary, it's enough to just use the same build with all red cores instead of 4 red and 2 blue.
In a group it's easy to keep vigilance active, since tiny chip damage into your bonus armor doesn't affect it, and you shouldn't be taking direct damage too often.
The only thing this build struggles with is popping heavy helmets in 4 player Legendary. You need to use the TAC-50 or Nemesis to do that, since the White Death won't have quite enough damage.
Also you'll need a few levels of expertise on your White Death for 4 player legendary elites, but not a lot. Like, maybe 6ish levels of expertise.
@@swift4010 thank you so much! Last question, how can I get an invite to the MMR clan?
@@ashwininamdar just shoot me a message on discord, username is swift4010, and I'll invite you. All invites have to go through me
Share your Build please
@@nito9990 the build link is in the description, but keep in mind this video is quite old, you'll probably want to make some changes to modernize it. And by that I mean this build still works, there's just probably a better version of it now.
So your strat for Aggro was to keep one red enemy alive until the Achilles pulsed his head, right? Then you used the tac for full HH, Nemesis for max damage?
@@nealio6458 yup! That's exactly right.
Ideally you'd do it with more than one enemy left, because it takes 2 kills to get your HH to full stacks, so if I didn't get the head pulse I would have had to reset, since my half stack of HH would have expired.
One tac kill is enough the get full HH for your bolt action, but it takes 2 to get the nemesis to full stacks, or only 1 if you already were at full stacks on the bolt action.
Cool! I saw you targeting the pulse on his head, does that actually make a difference, or is it random targeting? Also, I’m planning to one shot him in a full group, so is it enough to go from full HH on the Model 700 to the Nemesis, or do you need to switch from the tac?
@@nealio6458 full HH on the Model 700 is only half HH on the Nemesis or the TAC, so you need to get a kill with either of those first to get to full HH if you already had full stacks on the Model 700.
That being said, this build won't work for 4 players. He has about 60 million hp solo, but about 170 million hp in a full group. For a full group you'll need a perfect focus build using Aces and Eights. Achilles only buffs the bullet portion, not the HH bonus damage. When playing solo that's enough, but in a group you need to simply boost your base bullet damage as much as possible for the Achilles multiplier to apply. You will also need someone in your group running FI healer to give you bonus damage, and bonuses from the Scorpio and the Opportunistic backpack talent, and honestly any other buffing talents you can fit in. And while you're at it, someone else should manage the Achilles pulse with a skill build so that they can overcharge and guarantee that the head gets pulsed, because the pulsed segments are randomized.
It is cool , but what you think about using determined , you can feel like a real sniper ?
I think that Determined has made the game too easy. Having played snipers since the game came out, Determined feels like I'm cheating.
They need to make it so the talent doesn't refresh itself on body shots, but they also need to make sure the talent doesn't get consumed when landing headshots naturally when the talent is active.
It needs to be a talent that lets you make the occasional body shot kill without messing up headhunter, but you then have to go right back to headshot kills.
How did you know what talent he has on? The build only shows one image for me, and I can't tell from that image.
@@ashwininamdar the image shows an icon of the talent on each weapon. So you can tell just by the icon.
He is using determined.
@@GavinTaylor01 I interpreted it as "can you actually feel like a real sniper while using that talent?"
I am amazed also that you are not swapping any weapon or build every stage that you are in.
Something I like to go for when making a build, is to make a build that can handle the piece of content I'm doing completely. I know optimally you'd have like 6 different builds for all sorts of different areas of the mission, but calling a build a "legendary capable" build feels wrong when it's really only designed for one room of one mission.
Insane Yo!
Am curious with the choice of a holo sight instead of the Digi scopes and such, why's that?
Comfortability?
Great run though, trying to do my first solo legendary with a similar setup.
Precisely, it's for comfort, and also a slightly increased effective rate of fire. It's easier to quickscope and chain kills together without the scope, and it's also easier to use against enemies in close range. Since you lose Determined when switching weapons, I tend to avoid switching weapons. And for that reason, it's important my sniper rifle can handle long range enemies and close range ones. I use very low sensitivity and a very large mousemat, so sniping long range targets without a scope isn't a problem.
Very Nice
Please input the build, the image did not load to me I can't see.
Try this link for now? I'l reupload it and fix the link in the description
media.discordapp.net/attachments/591102986403577857/1084105089473597491/f8fc00039c088592ebc1b7a58ddb8238.png?width=1202&height=676
@@swift4010 I appreciate your replying to your viewers, I am running a manning zoo sniper but I can't do by myself too hard haha, hope you try to do that with sniper only.
@@swift4010 I see the build now thanks a lot! I try this one.
Btw, the Belstone attributes is what?
@@kidozumalate5680 belstone gives armor regen and armor on kill. With Perfect Bloodsucker on the backpack.
And yes, the Zoo is on the list, but currently working on improving my Tidal Basin time first.
I don't think it still work anymore on Legendary, after landed 2 hit to maximize HeadHunter buff, yellow enemies won't killed with 1 tap
It's possible that there's something missing about your build. What is the expertise level of your White Death, and is your watch level 1000+? Also double check that your specialization points are put towards marksman rifles in the spec tree. Make sure you're using the +5% weapon damage magazine as well.
And I know it goes without saying but just in case... this only works for solo, in a group you need a different build to have enough damage.
Also make sure you have the global event disabled too.
I Just try it again using 1 blue core and 3pfe, it really work like you do, I will farm to get Nemesis now :D
why does ur rifle do so little dmg to the robot dogs?
If headhunter is active, it can one-shot the dogs, but if I don't have headhunter, it does almost nothing because it's a sniper rifle, not a rifle, and sniper rifles without HH get most of their damage from the headshot bonus, which obviously doesn't apply.
@@swift4010 any chance of being able to play with you? lol
I only have an old skill build.
with the build I have and with the twd sr, I''ve done 1,9 million dps in 1 single headshot.
@@ScaniaDronninga these days I don't really do much except practicing my solo Tidal Basin, but whenever we get new content, sure we could group up. My name is the same on Ubisoft as it is on RUclips.
@@swift4010 ur on pc or ps4/5?
@@ScaniaDronninga PC
it working without nerf?
When they tried to nerf Determined, they broke the talent. The buff would go away on body-shot kills, but it would also go away when you got your second headshot kill.
In addition to that, the buff would deactivate whenever any of your skills were destroyed, cancelled, or timed out, or any time an enemy would die to a status effect.
So they reverted the nerf, and haven't touched it since.
But the nerf still stands on the perfect version like “Prophet”
you are at different SHD levels throughout the video.
@@iamcallumj I am. When I completed the mission and hit record, it had been too long and the first few minutes didn't get recorded.
So I went back and redid the first few minutes and recorded it again. Also during one of those recordings I messed up an area by running out of headhunter, so I simply used the clip from the better of the two attempts.
@@swift4010 Okay that makes sense, thanks for clarifying.
Can we see your stats please?
My stats? I mean the build link is in the video description, but you want to see the stats screen? It's huge, what stats are you interested in?
@@swift4010 sorry for my english i'm french. The stat screen. Nice build
Awesome shooting skills, don't do the cut scene bits just let it run much better that way 😉👍
I love hotshot, is my favorite, but try do this in console, with drift, high ping. This is the true legendary. LOL
@@heliojansen I served my time on ps4 back in division 1 lol. I eventually made the swap to PC and abandoned my progress literally because I wanted to be free of trying to snipe on console. I feel your pain, or rather, I've felt your pain.
Great in general, but, why are you not using any second weapons? Fighting robo dogs with sniper rifle is silly, Scorpio might be a good decision for those situations,bro)!
I try to make a build that can handle the entire mission without swapping anything ideally. It's just my preferred way of doing content, even if it's not optimal.
In this case, the white death is for regular enemies, and the Nemesis is for bosses or restarting my headhunter in some cases.
As for the robots, as long as I have headhunter and determined active, I can one-shot the robot dogs with the White Death, and then Determined reactivates after the dog self destructs. Then I just need a weak enemy to shoot to restart my Headhunter chain.
is this pc?
Yup
Build?
It's in the video description 👍
@@swift4010 can't open the link sir, can you please type the build instead?
Was ein Build nice
Amazing how you go from 2510 SHD score at 5.50 to 2504 at 5:56. Amazing how you can go back 6 SHD levels!!! Or did you not complete it in one go? You naughty boy
You are correct, sort of. I did complete it all in 1 go, but my recording was not long enough to save the entire mission in one clip. So I had to go back and rerecord the first 5 minutes over again and patch the video together. After this I adjusted the max recording tone of my clips
This doesn't work anymore
Actually it still does! They nerfed Determined a while ago, but they accidentally broke the talent when trying to nerf it. So they reverted the nerf to put it back to normal, and said they were going to look at doing a proper fix eventually. That was about half a year ago though, and still no change.
Bighorn … lol
They always seem to drop in my solo clears so I can't even share them with anyone :(
Clearly had lots of failed attempts, should have used technician, those emp nades would have sorted those dogs.
@@johnburrows8281 I agree that the emp nades would be useful, but in theory if I can manage my headhunter properly then the dogs are not an issue, with the exception of the final room with the 3 of them.
That being said, the TAC-50 is a much more useful tool throughout the rest of the mission, and I can always use a different weapon for the dogs, I just decided I wanted to try doing the entire thing with only a sniper rifle just to see if I could.
These days I just use the ravenous if I encounter a large group of robot dogs.
I don't see anything cool about using cronus zen to get accurate shots. I don't know why people like to use this kind of cheat.
Are you really that bad at PC to not realize that people who practice their aim are able to aim this well without using aim assist? I've been playing a sniper in Division games for almost a decade, I've gotten moderately decent in that time, so no I don't need to use cheats. I just have a really high quality mouse, a giant mouse mat, and very low sensitivity, and a lot of muscle memory and arm aiming practice (not wrist aiming).
Do yourself a favour, and go watch some competitive counterstrike to see what actually good m+kb players can do, and you'll realize that what you see in this video is actually pretty average, and definitely not cheats.
Got this build exactly done the same stuff as him and tested it ues it's really strong tried doing what he's doing and yeah no it's streamer luck that new kinda luck