ChaoticNeutralHoly22 yeah am wondering the same thing too. Yes the snes soundchip was advanced & revolutionary in 1991 for a videogame console, but the samples were only 4bits, a guassian & lowpass filter has to blur out those static noises, resulting in muffled sound, nintendo’s sample pack kit contains samples wich are sounding muffled, harsch and noisy, that sample pack is used by most game devs, resulting in games sounding pretty much the same. But spiderman & x men, plok, rock & roll racing,unitally etc,,, are sounding really really amezing with rock & roll guitars,unlike any other snes game.
Dr. Z aha no wonder it just sounds so damn good , i wish that every game dev recorded their own samples instead because those samples from the snes sample pack just sounded muffled and noisy.
According to Nintendo Power, developer Software Creations created their own ARDI sound driver that was more flexible than the stock SPC chip. It also helped that Tim Follin is a genius with lots of experience on the Commodore sound chip. He knew how to get a LOT out of a little.
@@johneygd This isn't technically exact, the samples weren't interpolated right away, this was applied at the time of the output, but we can de-interpolate it and even change it for something better, which is exactly what happens with this video, as it uses Sinc interpolation, the greatest form of interpolation (it preserves the original waveform). The samples could also be 16-bit, even 32-bit but I am not certain about the latter, their sample rate can actually be much greater than you would expect, as the only limit resides in the 64kb limit of audio ram for each sound bank, I made a song with samples of 48000Hz, even though the actual max sample rate of the real console is 32000Hz. The samples are stored in .brr format which compresses each 16 bytes of audio into 9 bytes. I've even been able to import a sound of 1 536 000Hz
I never once made it to the high score table in the I played the game so it's nice to hear this tune! Software Creations games were never noted for their forgiving game play!
ViableNutria7972 yeah, this really sounds like real music being put on a CD, not like those typicall muffled jingle sounds you often hear in regular snes games, compare the music from this game to f zero or castlevania dracula x, it sounds waaay better.
@@daniellap.stewart6839Not gonna lie. Some of the funkiest sounding bass lines I've ever heard in my life came from a Japanese fusion super group known as CASIOPEA. It's also the same group that inspired just about every composer for Japanese music you heard in video games. Truly a legendary group.
Gotta love that they shoved a 70s vibe soundtrack in a 90s game
70's werent this hype lol
Still don't know how they pulled this off on the SNES. Yes, the chip is Almighty, but damn this music in this game was God-Tier.
ChaoticNeutralHoly22 yeah am wondering the same thing too.
Yes the snes soundchip was advanced & revolutionary in 1991 for a videogame console, but the samples were only 4bits, a guassian & lowpass filter has to blur out those static noises, resulting in muffled sound,
nintendo’s sample pack kit contains samples wich are sounding muffled, harsch and noisy, that sample pack is used by most game devs, resulting in games sounding pretty much the same.
But spiderman & x men, plok, rock & roll racing,unitally etc,,, are sounding really really amezing with rock & roll guitars,unlike any other snes game.
Dr. Z aha no wonder it just sounds so damn good , i wish that every game dev recorded their own samples instead because those samples from the snes sample pack just sounded muffled and noisy.
According to Nintendo Power, developer Software Creations created their own ARDI sound driver that was more flexible than the stock SPC chip. It also helped that Tim Follin is a genius with lots of experience on the Commodore sound chip. He knew how to get a LOT out of a little.
@@johneygd This isn't technically exact, the samples weren't interpolated right away, this was applied at the time of the output, but we can de-interpolate it and even change it for something better, which is exactly what happens with this video, as it uses Sinc interpolation, the greatest form of interpolation (it preserves the original waveform). The samples could also be 16-bit, even 32-bit but I am not certain about the latter, their sample rate can actually be much greater than you would expect, as the only limit resides in the 64kb limit of audio ram for each sound bank, I made a song with samples of 48000Hz, even though the actual max sample rate of the real console is 32000Hz. The samples are stored in .brr format which compresses each 16 bytes of audio into 9 bytes.
I've even been able to import a sound of 1 536 000Hz
The sound chip also was created in 1989
Imagine what the Follin brothers would have done if Dolby Atmos existed back then
I still think it's sad that one of the follon brothers passed away
R.I.P Geoff Follin
0:32 this is probably one of the most epic things I've heard from the SNES
This is so funky, even Modok would dance to it.
Tim Follin - for those who don't know , he's the composer and he's an utter genius.
How the heck did he get a SNES to produce this sound.
Simple. He's a time traveler who invented music.
Very careful sampling techniques
computer
@@istarteverysentencewithbro you sure you're not a computer?
Sounds like it belongs in Marvel vs Capcom 2!
It's 2022 and this music still sound dope as fuck!
Disco + Eurodance + 70s + prog = This
I remember just letting this scree stay on just so I can listen to all of this beauty
you sir have given me a reason to live.
;-)
Badass...Tim Follin is the Fly....
So Funky can't wait to get this game.
The funky wuauwua
Man composer musta had a lot of freedom to make this. Funky ASF
That bass line is giving me the chills
Venom and Carnage are bouncing their heads to this song.
I never once made it to the high score table in the I played the game so it's nice to hear this tune! Software Creations games were never noted for their forgiving game play!
Just got to the end of this playlist, I love that music from the first day I powered up the cart on my old SNES back in the day.
Game had some cool music! 😎
god damn it! as if the high score theme for SILVER SURFER wasn't funky enough...!
If I had this game, I'd get the hire score every time just to hear this again.
yessss I mis these sounds =)
Straight heat out of the SNES
Chill!!!!
when walking home from an amusement park.
That's also a definition for urban!...
70s pure disco
Then put something tangible in my hands after seven + years...
The music tracks of this game is just sooo good, sooo great that it makes the music from snes castlevania dracula x just sounds like boring as shit.
Damn... I thought this was Sega CD!!!
ViableNutria7972 yeah, this really sounds like real music being put on a CD, not like those typicall muffled jingle sounds you often hear in regular snes games, compare the music from this game to f zero or castlevania dracula x, it sounds waaay better.
RIP Stan Lee
Worst game ever made, best soundtrack of all SNES ever. 😂😂😂
80's porn music
xD
im convinced he was black, the creator of this music
He's as pale as any Britishman though
dude c'mon
@@RedHairdo Can you blame the dude? This shit is funky af
@@daniellap.stewart6839Not gonna lie. Some of the funkiest sounding bass lines I've ever heard in my life came from a Japanese fusion super group known as CASIOPEA. It's also the same group that inspired just about every composer for Japanese music you heard in video games. Truly a legendary group.
@@master2873 I gonna take a look