Godot 3D Platformer - Lava Volcano Testing FierySmoke particles

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  • Опубликовано: 3 июн 2024
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Комментарии • 2

  • @GreffDodo
    @GreffDodo Месяц назад

    Nice. Suggestion: Have you considered turning up the deceleration, as the current movement seems a bit slippery.

    • @AdamSpaczynski7436
      @AdamSpaczynski7436  Месяц назад

      There is no deceleration/acceleration variable, since it is a Rigidbody the way to control how much it decelerates or accelerates is with the level collision materials. since i havent made any custom physics materials all surfaces default to this friction and dampening. turning up these values to 2x for each dry level with exception of the ice and water one should be enough to fix that. All characters are rigidbodies instead of kinematics.