I've used workshops quite effectively in the 1.2b - but it does take some micromanaging to get the best out of them. e.g. Buy an oil press in a town surrounded by olives > supply it with cheap olives from the warehouse > sell the oil automatically, or manually trade it in foreign towns for double the profit. You could even set up your own ideal caravan "loop". Visiting 6 workshops in 6 cities with complementary supplies of raw resources.
It would be cool if you would be able to order your caravans to slightly prioritize trading stuff from your workshops. But it may be hard to implement by TW to make it work.
The best weapon to craft, no questions asked is a 2H sword made with lvl 4 parts only. The beautiful thing about it is that it takes just basic wrought iron and 1 piece of regular Iron (no steel needed at all !) For some reason in the lvl 4 parts, there is exactly one piece that can be crafted with the most basic materials. The 7th lvl 4 blade, the 10th lvl 4 guard, the handle before the last lvl 4 handle and the first lvl 4 pommel. This sword sells for 10k (12k if you have trade perks and high lvl smithing) and takes the most basic stuff 5 pieces of wrought iron and 1 iron. One could craft with higher level swords, but why ? This is by far the most efficient recepie.
I personally make a 2h sword with lvl4 blade and lvl3 everything else it uses 3 wrought iron and 3 iron, it's easy to keep track how many u can make, and they sell for 8k I just started my new campaign few hours ago and I have a milion denars
It is a solid combo, but the reason for making higher tier and much more valuable weapons is that smelting pugio's gives a lot of high-end materials too. In theory it's also more efficient per smithing stamina, but realistically if you got a bunch of companions or family members in your party you have A LOT of stamina to burn from just waiting 1 day.
You're right and I've been bulk crafting that particular one. But I keep running out of wrought iron haha. But I have loads of higher tier mats due to stockpiling pugio's and tribesman throwing daggers. I started looking to buy falchion's from each town I visit as I learned they give 5 wrought iron when smelted. Any other cheap and easy to get low tier weapons that smelt into wrought iron? But at this stage I need to skip this tier 4 ultra efficiently cheap sword to make and go back to crafting high tier 2h swords and polearms instead to burn through excess higher tier mats haha
Hey just wanted to say, you're a fucking go-to for bannerlord info. Your channel always provides man, you've helped the mount & blade community a ton I'm sure
as a new player this is very helpful, thank you, im brand new and am having trouble on easy mode LOL, this will be a long ride but im here for it and im glad your guides will be here too.
I absolutely hate that smithing is a profitable skill. I feel it should be a money sink, spending huge sums to get the highest quality weapons and armor for yourself and your minions.
If that was the case though, very few would use it. You can get totally viable weapons through other means and the grind to get it to a place where it's viable is a real thing.
@tryingmybest9819 in warband, (Banner Lords predecessor) they had a skill to improve shields. It improved the durability, speed, and blocking radius of shields. I assume they could cave carried the skill forward, perhaps improve all blocking so it doesn't make sword and board too xp heavy.
Definitely do an updated Smith guide, start to finish, with initial character picks, perks to get, where to go, and what to do at different stages. I know much of this hasn't changed, and just the few lines you mention here are pretty solid to get players on the right track. But a more detailed min/max smithing guide would be great.
Step 1: Buy up all the hardwood you can 500+ each run. Step 2: Smelt the higher tier and more expensive items you can until you get a high slash weighted 2h weapon etc. Step 3: Smith the weapons that'll yield the most damage, as they'll be the most expensive. If you're low on raw materials buy out all the tribesmen throwing knives and pugios and smelt them. Or train up another smith that'll focus on bar smithing>smithing part odds. They can convert wood into coal as well. Step 4: Craft. smelt repeat until RNG blesses you with the best high-damage parts.
Strat I want to give my gratitude and thanks to what you do on youtube. No other youtuber teaches battle tactics and money farming and guides of Banner Lord quite like you do. The "Using Historic Strategies" to Win Battles scenarios are super entertaining and the guides and spreadsheets super helpful* Thank you
I am sad that workshops are currently unviable. I always use them, it’s probably a habit from Warband because I always used to spam dyeworks. According to that math it takes on average 67 days to break even on a caravan. That is pretty good.
If you really love them.... You could still technically do a Workshop/Trader run. They are completely unviable as passive income but are still pretty good for active income. Only works if you enjoy the RP of being a merchant and running 2 or 3 workshops that are close together.
they can still be good if done right, need a little micro managing and if you know how to place them, 300-500 a day can still be done. I do have a video that explains how to pick the right shop on my channel. The biggest issue is buying price, that hurts
good vid! i'm always here on yt because this game is so hard and i am pretty new. i recently became vassal (too soon) and i always ignored smithy because it seemed like boring😂 i bought this game for the combat and i love it, but i am constantly broke and loose EVERY fief i get because of rebellions or sieges, and i cannot find a good guide on how to manage them, even tho there's seems to be ALOT to do but i just keep fighting and don't give a shit lmao. thanks for the money tips i'll try starting smithing❤
I'm on console, so we're still in 1.1, but I've found that putting family/companions in their own respective party (on defensive) for about a year helps a lot with them not being so helpless in times of war.
Got back into bannerlord after taking a year break and have watched every video posted, excited for this new patch and your take. Thanks for your time on these!
For extra cash in selling armour/weapons loot : Unock Rogue Perks "Smuggler Connection" and "Arms dealer " . Both increase post battle loot worth about 50%!. Ps : thansk for Halcylion for this info❤
Good timing, just recently picked back up on my first campaign and am about to finish it. Gonna start up my next run the right way and grind smithing to become filthy rich in year 1.
I have done testing for caravans in a video. Scouting and riding are very minimal for caravans in 1.1.5. The video is on my channel with 30 hours of data collected. I have talked with Strat about a new caravan guide once 1.2 goes to the live branch.
@@INFJ-ThaneTr I have shown in a video to TW how caravans dont avoid looters well even with 200 scouting, the 75 and 100 riding perks provide decent bonuses
I use workshops to limit supplies of let's say Velvet, but I płace workshops in my towns that have no acces to raw silk, then whenever Caravan sells there raw silk, i buy it, to increase need and price, later on, all caravans are visiting my town, and tarif income is insane with perk that gives extra 30 gold per Caravan visiting Sometimes it's hard to make it work
Just got this game and its got me hooked now nice guide I have been struggling a bit with money got 2 caravans and about 100 troops of mixed tier 4-5. Just been trading, doing arenas and killing bandits to cover the difference I guess I need to pick a side to join to make better money then.
8:00 I found that workshops basically give you free goods that you can sell, so go load up on wine, jewelry etc for free from your own workshop then whatever price you go to sell it for is pure profit
I have some weird bug where nobody goes to war, so instead of being a merc I bought all the workshops in Onira, it gives me about 1k - 1.5k per day with 2 active caravans. I don't have any army expenses except for Ira and a wanderer so all the money comes flowing in by watching YT and raiding a few bandit hideouts on my own 😂
Great vid, looking forward to the updated guides! I wish you'd do a unit testing video like the old one you did before but for RBM, that'd be so interesting!
Yea selling every gear you get after battle, prisoners, or everytime betting full and winning easy tournaments one after another is together easy way to get quite rich pretty soon, without any economy needed, no workshops, no caravans, no quests. Or another way, download mod: put garrison wages to minimum (or maybe 0), no food needed, no workshop, no caravans. only have few towns and castles, And cash flows like a charm, have few milions easily not too fast, but in pretty short time:)))
I know one way how to make tones of gold: if you have a town and it is war prisoners you can take them to ur party and sell them at tavern district then they spawn at dungeon again and u cans take them to ur party and sell in tavern district and do this many times
a kind of cheeky way to earn coins ive just found is if you attack or defend against an army and you capture some nobles, take them from the dungeon and sell them to the tavern. after they will go right to your dungeon and keep doing that over and over. i learned on accident and the first group sold for 30k each time i made like 600k in 10 mins
Once you unlock one or two parts, you could make a cheap (in materials) throwing axe that would sell for several thousand to complete an order as I recall. Is that still true? I used to smelt crap weapons from looters to get the iron to make axes to sell when I found orders for them. It was too easy to pass up that profit until I was rich.
@@gekkobear2 Later in the campaign with more 2h and pole arms parts unlocked you can make more money making those, but at the beginning throwing axes is king.
@MalakianM2S Oh yes, absolutely. The 2Hander and Polearm job/options can hit 6 digits and throwing axes never clear 5K or so. But you can get to where you can make the throwing axes early with no materials except smelting looter gear... which is very easy and nice early for starting cash.
I make all my captians smiths. That smith tree and captain's goes hand and hand for me. Really easy to grab some extra attributes there for them. After you craft a few million bucks worth of swords or whatever grabs your interest, gift the swords to a family member. Hopefully one with smithing 250 for the crafted items price help. They will do all the selling and the money goes to the clan. Millions in minutes... on, easy way to max out the trade tree too doing that. Ive always done that while the family member had their own party. Im not sure if it works without their own party.
My favorite way to make a profit: make my troops pay me Perks involved: - content trade - picked shot - Frugal - contractors - and of course: price of loyalty
My comment is long overdue. Somehow my YT canceled the sub and your channel did not show up an updates to me which is a shame, now i have to watch last 2 months of your awesome job!
I know before the patch, scouting helps caravans in the sense that they will see enemies faster and have a higher chance of getting away, not sure about after the patch
i might add,. making javelin's imo is the best way to make smithing money. worth 15k each, but very cheap to make and because there isnt a lot in the tree to learn, you can achieve this quickly. sure a 2h axe might go for 50k, but finding a town with that kind on money in it may be difficult.
Great video as always!! Though, as someone who has exclusively done trade playthroughs so far, I do feel like saying some stuff. :) As for the scouting and riding skills increasing the amount of money caravans get, I assume it must be due to perks that increases party speed. Like both of the level 25 scouting perks. I really don't know what it is if my hypothesis is incorrect. Perhaps some Taleworlds tomfoolery. Personally I find that caravans are actually great early game! I always try to get them ASAP. In my current playthrough I've never noticed my caravans going negative. But also I do have the Aserai culture buff and I do get the cheapest caravans, as I find they rarely get into trouble. But admitedly when they do they almost always become prisoners. And also I never join someone elses kingdom so I have few enemies, which probably helps. And with the wacky early game economy - In my experience it's simply better at that point to trade. Like sure you'll very rarely find stuff for 50% of it's base price, but it's pretty common to find stuff that is 100% more expensive than usual. I mean I've bought Jewelry for around 400 and sold it for about 800 multiple times. I find that later game it's very difficult to trade because the prices of different things are very similar around the entire map. But perhaps I need to wait until towns get starved from sieges more. Thanks for all the content. Looking forward to all the guides.
Workshops are only good if you get the +1 renown perk on the trade skill, I honestly prefer that one over the caravans considering it's easier to lose a caravan than a whole town. But I also don't get this perk anymore as it just feels to easy to reach clan level 6.
The best way that I do is buy hard wood from Seaonon and the 3 towns near it because that's where the cheapest hard wood is then I make it all into charcoal in mass quantities and sell it to the arisai deasert or sturigia for good beginning profit but the real goal is to raise your smithing skill by making charcoal then smelt any weapons you get do smithing orders until you can make atleast their 2 greatsword parts and make greatswords with the highest swing cut damage and sell them in mass
An easy way to get money early is to raid villages, first become a mercenary to a nation at war and then raid villages with small malitias, often they're packed with animals and resorces that you can sell and just by raiding it you can make up yo 2k dinars.
the absolute best way imo to get rich is to just - get a party of 50 or so good troops (ideally some fians, but not required) - wait until you see an army on its way to siege a fief - enter the fief right before the enemy arrives and start a merrcenary contract with the defending faction - defend the fief, get lots of loot you can make upwards of 100k this way you can also sneak into a fief but that will cost you troops, it can still be worth it though I'm too lazy to update my mods so I'm not on the latest version, but last I checked auto-resolving defensive sieges (yes I know it's boring) is ridiculously op, especially with good tactics skill. but a lot of the kills will go to the militia and garrison. worth it if you're not confident you can win the siege in person reason you need good troops is to get most of the kills, feel free to use the catapults yourself to maximise kills, it takes a bit of practice before you get good at aiming with them besides, this is way, way more fun that clicking buttons in the smithing menu for 2h
Some questions; with trade caravans you guys concluded that "it doesn't matter which town you send them from, or which notable you use to create it. However what if you just got your first town fief, and its prosperity is really low and struggling. I think I saw/heard somewhere that in that situation it is recommended to make caravans from that town to help boost the prosperity quicker. Is that a thing? Or it may have had something to do with owning all 3 workshops in your town fief as well? Is that recommended too? Would adding caravans from that town help (or hinder) with workshop income? My friend who has played older patches extensively but not this one, said he likes to buy workshops and send caravans from towns deep in each faction's territory, and away from borders and the chance of being negatively affected by wars. But he does this even when he is playing neutral with no faction. How does that work and does it help? Or is making caravans simply not necessary since you mentioned that it isn't recommended to use trade caravans if you are soon going to be a vassal for a kingdom and involved in wars, as wars just destroy caravans and profits. Would you guys be able to go into some more detail and provide recommendations with regard to how these 3 different gold making methods in particular, but maybe all of them, would and could interact in cases like this and other situations? Great video and super helpful, especially for new players like me and even people coming back to play after a while away because these patches change things. A lot of guides I watched were from 1 or 2 years ago and didn't seem to apply to this current game state, so thanks so much for taking the time and effort to test and summarise and update all this info for us!!! I only started playing Bannerlord about a week ago (played so much warband though) and thanks to your smithing guides and a lot of playtime I'm like lvl 28 and with 4 million gold saved up haha and I basically don't even worry about or use caravans and workshops now. This is too broken though imo and in my next playthrough I will maybe limit myself to only smithing town orders or something. Unless there is a mod that balances smithing better with these other forms of money making. /end personal musings and experiences...
Thanks for the tips. Would you happen to know the most valuable crafting pieces that would contribute to the most expensive crafted weapons? There is a good correlation with the total output damage of smithed weapon and levels of crafting pieces for each category (+ prefer grips for 2h swords that allow to use them with one hand), but there are other less obvious factors that sometimes drastically count in too.
@@Flesson19Thank you so much for your Trade Exploit video! Literally completely changed the way I play the game, it's so useful to have 300 trade skill!
Any idea when 1.2 public version will be released? I decided to take a break from the game when it first entered beta and would jump back in once it was stable but just checked and it's till in beta?
I hate how good smithing is economically. I feel you should have to move around the map trading or conquering to acquire wealth, but there is something so stupid about hunting pugios and then spamming the same large sword that no one is ever going to use in combat.
My experience with 1.2 workshop is wine and olive make the most profit, idk but my olive sometime went up to 700-900 dennar while wine only around 500. Maybe it will be different if I change workshop location. I play as independence that have few town and not declare kingdom, I try to avoid war against faction that I have workshop locate in their fief. If I had to go to war, I will change workshop location.
For us Console players, that will possibly, in the future, use some of the in-game cheats already working on PC, is there a way to upgrade a Skill over 300 with the Boost Skill cheat?
Yeah once you get access to the console command, you can use increase all skills, some skills, companion skills, etc. I made a video on console commands and they are about 95% still accurate so I would refer back to that video!
How do you go about actually crafting 'masterwork' or 'legendary' weapons? I have a maxed out smithing skill (~lvl 440) with the appropriate perks but never get those modifiers.
Do you know how to get Harmony working on the most up to date game version? It seems to be broken but I've heard rumors there's a beta version of it floating around somewhere that I can't seem to find.
I wonder if its that I'm using Gamepass, but I looked it up in a few places and there isn't enough indication its just a Gamepass issue. Looks like a ton of people having an issue launching the game in the last few weeks. Fresh install, literally just harmony, and it crashes on boot.@@Strat-Guides
My tip for making millions is get an army of 100 men either tier 5 or 6, get into a kingdom and when there's a war going on, hunt the enemies down, you can tank any party of even 120 men and just auto resolve it, then take prisoners to replace your losses, and sell your loot, I was making around 30k for each battle against a 100 men army, some even reaching 50-60k
Hi, did you find out that workshops gives free trade exp while they are stocking theirs goods. Maybe you wanna test this out. In 1.2 if you stock your goods in workshop they give free trade exp.
If you keep your costs low, you don't even really have to worry about how to make money for a long time. I keep my party under 30 mid-tier troops, I have mid tier armor and weapons, and I save everything I can to put into passive sources of income (caravans, and - unpopular opinion - I still recommend workshops). Depends on how you want to play the game. My slow, risk-averse, low overheard playstyle is too boring for most but it's profitable despite it's small scale. With just a couple of the right skills (riding and bow, or polearm) you could also easily run without a party for a long time. In the long run though, when you get to the point where you want (or need) to run fiefs, appoint governors, and defend multiple holdings, you won't be focused on how to make money anymore unless you failed to plan for money to make itself. You can't fund a war on multiple fronts with battle loot, prisoner ransom and commodities trading.
Is there a point where I wasted so much time that I cannot win the game anymore? I would love to serve as a mercenary or fight in tournaments. But my character dies after after while and my individual skills will be lost while the kingdoms get stronger?
Tough call and I think it deals with mods. 1.2 broke many but the kingdom elimination mechanic is awesome. If you can't live without your mods wait for 1.2 to go live and mods updated. If not then try 1.2 as you can always jump back to 1.1.6 for your older games if you want as long as you dont update the saves
regarding feifs, i use the improved garrison mod. I cant cap the daily wage so is there a way to stop allied parties from donating troops to a garrison?
Is there any difference with previous versions? Smithing is still broken, looting still great, mercenary work and caravans still the most reliable for combat and non-combat playstyles respectively, and workshops still disappointing.
Workshops are quite bad now, that's one of the biggest. One thing to keep in mind - most console players haven't had any big patches yet so we're trying to get important topics covered for them as well. Next week's video will be more interesting I think - we found a way to make Battania survive (and actually dominate) on their own!
I’d really like to know how you get those mastercraft weapons. Bc my smithing is over 300 but I can’t ever tell if something was “master craft”. Is there a UI mod or something?
This is probably the 15th guide I've watched on bannerlord 2. I still have no idea what I'm doing.
It takes a lot of getting used to lol
Lol, me too
@@omegalol7057 dude in all honesty I’ve learn the absolute basics from videos and that’s it, pretty much everything else is learned over time
Spoiler alert, no one else knows either because the game is broken as all hell.
I've used workshops quite effectively in the 1.2b - but it does take some micromanaging to get the best out of them.
e.g. Buy an oil press in a town surrounded by olives > supply it with cheap olives from the warehouse > sell the oil automatically, or manually trade it in foreign towns for double the profit.
You could even set up your own ideal caravan "loop". Visiting 6 workshops in 6 cities with complementary supplies of raw resources.
Good point, we should have made that distinction more clear - they can still be great if used actively (as opposed to a passive investment).
It would be cool if you would be able to order your caravans to slightly prioritize trading stuff from your workshops.
But it may be hard to implement by TW to make it work.
:) The warehouses are a gamechanger, once the economy stabilizes and you know which towns are "net exporters"...
The best weapon to craft, no questions asked is a 2H sword made with lvl 4 parts only. The beautiful thing about it is that it takes just basic wrought iron and 1 piece of regular Iron (no steel needed at all !)
For some reason in the lvl 4 parts, there is exactly one piece that can be crafted with the most basic materials. The 7th lvl 4 blade, the 10th lvl 4 guard, the handle before the last lvl 4 handle and the first lvl 4 pommel.
This sword sells for 10k (12k if you have trade perks and high lvl smithing) and takes the most basic stuff 5 pieces of wrought iron and 1 iron. One could craft with higher level swords, but why ? This is by far the most efficient recepie.
I personally make a 2h sword with lvl4 blade and lvl3 everything else it uses 3 wrought iron and 3 iron, it's easy to keep track how many u can make, and they sell for 8k
I just started my new campaign few hours ago and I have a milion denars
It is a solid combo, but the reason for making higher tier and much more valuable weapons is that smelting pugio's gives a lot of high-end materials too.
In theory it's also more efficient per smithing stamina, but realistically if you got a bunch of companions or family members in your party you have A LOT of stamina to burn from just waiting 1 day.
You're right and I've been bulk crafting that particular one. But I keep running out of wrought iron haha. But I have loads of higher tier mats due to stockpiling pugio's and tribesman throwing daggers. I started looking to buy falchion's from each town I visit as I learned they give 5 wrought iron when smelted.
Any other cheap and easy to get low tier weapons that smelt into wrought iron?
But at this stage I need to skip this tier 4 ultra efficiently cheap sword to make and go back to crafting high tier 2h swords and polearms instead to burn through excess higher tier mats haha
Much rather turn pugios and tribal throwing knives into big pointy throwing sticks for unga bunga profit
Thanks, you saved my game hehe
Just started bannerlord and I just want to say I appreciate you so much. So so informative and actual great tips.
Same. Idk how I'm just now learning about this amazing game
I’m currently taking a finance class for this game and you just sped that process up in one video, thanks man! :)
Best strategy is smithing I earned milion denars in no time i wasn't even clan level 1 and I had milions
I miss the guides :) I love all content you make
Him and Flesson 🤞🏾
Hey just wanted to say, you're a fucking go-to for bannerlord info. Your channel always provides man, you've helped the mount & blade community a ton I'm sure
as a new player this is very helpful, thank you, im brand new and am having trouble on easy mode LOL, this will be a long ride but im here for it and im glad your guides will be here too.
I absolutely hate that smithing is a profitable skill. I feel it should be a money sink, spending huge sums to get the highest quality weapons and armor for yourself and your minions.
If that was the case though, very few would use it. You can get totally viable weapons through other means and the grind to get it to a place where it's viable is a real thing.
@tryingmybest9819 I would have preferred a skill like "toughness" or "blocking"/"shield" skill. Leave smithing to be an NPC skill for end game.
@@OneEyedOneHornedGian like a shield tree instead?
@tryingmybest9819 in warband, (Banner Lords predecessor) they had a skill to improve shields. It improved the durability, speed, and blocking radius of shields. I assume they could cave carried the skill forward, perhaps improve all blocking so it doesn't make sword and board too xp heavy.
@@OneEyedOneHornedGian I loved warband besides the dates graphics. Been a long time since I played it though so forgot the skill trees
Thank you so much for your Bannerlord guides 😊 you’re the best one imo
Definitely do an updated Smith guide, start to finish, with initial character picks, perks to get, where to go, and what to do at different stages. I know much of this hasn't changed, and just the few lines you mention here are pretty solid to get players on the right track. But a more detailed min/max smithing guide would be great.
Step 1: Buy up all the hardwood you can 500+ each run.
Step 2: Smelt the higher tier and more expensive items you can until you get a high slash weighted 2h weapon etc.
Step 3: Smith the weapons that'll yield the most damage, as they'll be the most expensive. If you're low on raw materials buy out all the tribesmen throwing knives and pugios and smelt them. Or train up another smith that'll focus on bar smithing>smithing part odds. They can convert wood into coal as well.
Step 4: Craft. smelt repeat until RNG blesses you with the best high-damage parts.
Strat I want to give my gratitude and thanks to what you do on youtube. No other youtuber teaches battle tactics and money farming and guides of Banner Lord quite like you do. The "Using Historic Strategies" to Win Battles scenarios are super entertaining and the guides and spreadsheets super helpful*
Thank you
Strat and Flesson are the best of the best! Love the guides and all the inside mechanics info you provide!!
Thank you for your Bannerlord guides they help a lot!
I agree. Theres just way too much info to get as you start. Best channel for Bannerlords. Thank you!
I was wondering why the workshop I bought wasn’t making much….Thanks for the updated guide!
I'm not sure exactly what they changed, but it's pretty bad across the board (with a few exceptions)
I'm not even playing Bannerlord anymore, but I enjoy your work so here I am
I am sad that workshops are currently unviable. I always use them, it’s probably a habit from Warband because I always used to spam dyeworks. According to that math it takes on average 67 days to break even on a caravan. That is pretty good.
If you really love them.... You could still technically do a Workshop/Trader run. They are completely unviable as passive income but are still pretty good for active income. Only works if you enjoy the RP of being a merchant and running 2 or 3 workshops that are close together.
they can still be good if done right, need a little micro managing and if you know how to place them, 300-500 a day can still be done. I do have a video that explains how to pick the right shop on my channel. The biggest issue is buying price, that hurts
@@TheDeBator13
Is this a new update?
My workshops have been quite profitable in the 1.20 beta.
Havn't played Bannerlords for months... yet I STILL have to check it out when you make content on the game :D
I just found out about blacksmithing, so I know what I’m doing. These extra ways are nice to know.
good vid! i'm always here on yt because this game is so hard and i am pretty new. i recently became vassal (too soon) and i always ignored smithy because it seemed like boring😂 i bought this game for the combat and i love it, but i am constantly broke and loose EVERY fief i get because of rebellions or sieges, and i cannot find a good guide on how to manage them, even tho there's seems to be ALOT to do but i just keep fighting and don't give a shit lmao. thanks for the money tips i'll try starting smithing❤
Scouting and riding improves overworld speed which means your caravans will make quicker trades thus more money
I'm on console, so we're still in 1.1, but I've found that putting family/companions in their own respective party (on defensive) for about a year helps a lot with them not being so helpless in times of war.
Got back into bannerlord after taking a year break and have watched every video posted, excited for this new patch and your take. Thanks for your time on these!
Same
For extra cash in selling armour/weapons loot :
Unock Rogue Perks "Smuggler Connection" and "Arms dealer " . Both increase post battle loot worth about 50%!.
Ps : thansk for Halcylion for this info❤
Halcylion is the OG of Bannerlord!
Good timing, just recently picked back up on my first campaign and am about to finish it. Gonna start up my next run the right way and grind smithing to become filthy rich in year 1.
perhaps scouting and riding makes the caravans faster making them trade more and faster than there competitors and less likely to get attacked?
Mention me when he responds to your comment i want to know if it works
I have done testing for caravans in a video. Scouting and riding are very minimal for caravans in 1.1.5. The video is on my channel with 30 hours of data collected. I have talked with Strat about a new caravan guide once 1.2 goes to the live branch.
Scouting let's them see enemies from further away and avoiding them. Riding doesn't do shit
@@INFJ-ThaneTr I have shown in a video to TW how caravans dont avoid looters well even with 200 scouting, the 75 and 100 riding perks provide decent bonuses
@@INFJ-ThaneTr yeh but riding has perks that make your party's go faster
I use workshops to limit supplies of let's say Velvet, but I płace workshops in my towns that have no acces to raw silk, then whenever Caravan sells there raw silk, i buy it, to increase need and price, later on, all caravans are visiting my town, and tarif income is insane with perk that gives extra 30 gold per Caravan visiting
Sometimes it's hard to make it work
Bannerlord G.O.A.T, at it again! Nice vid!
Thanks!!
Nice guide man, love to see your stuff :)
Glad to hear that!
Just got this game and its got me hooked now nice guide I have been struggling a bit with money got 2 caravans and about 100 troops of mixed tier 4-5. Just been trading, doing arenas and killing bandits to cover the difference I guess I need to pick a side to join to make better money then.
8:00 I found that workshops basically give you free goods that you can sell, so go load up on wine, jewelry etc for free from your own workshop then whatever price you go to sell it for is pure profit
I have some weird bug where nobody goes to war, so instead of being a merc I bought all the workshops in Onira, it gives me about 1k - 1.5k per day with 2 active caravans. I don't have any army expenses except for Ira and a wanderer so all the money comes flowing in by watching YT and raiding a few bandit hideouts on my own 😂
Bro, keep the guides coming, big fan
Jail high profile enemies while at war in your town, pull all of them out of jail, sell them in tavern, theyll spawn back in jail, repeat
I’ve been waiting, thank you for this.
Great vid, looking forward to the updated guides! I wish you'd do a unit testing video like the old one you did before but for RBM, that'd be so interesting!
Yea selling every gear you get after battle, prisoners, or everytime betting full and winning easy tournaments one after another is together easy way to get quite rich pretty soon, without any economy needed, no workshops, no caravans, no quests.
Or another way, download mod: put garrison wages to minimum (or maybe 0), no food needed, no workshop, no caravans. only have few towns and castles, And cash flows like a charm, have few milions easily not too fast, but in pretty short time:)))
I know one way how to make tones of gold: if you have a town and it is war prisoners you can take them to ur party and sell them at tavern district then they spawn at dungeon again and u cans take them to ur party and sell in tavern district and do this many times
Great guide, the specific perks im sure will be useful
a kind of cheeky way to earn coins ive just found is if you attack or defend against an army and you capture some nobles, take them from the dungeon and sell them to the tavern. after they will go right to your dungeon and keep doing that over and over. i learned on accident and the first group sold for 30k each time i made like 600k in 10 mins
It's always a good day when CEO Strat uploads a video.
Great video as always!
Thanks for watching!
Throwing axes is where is at in smithing, imho, you unlock the key parts really quickly and the ratio of material needed and price is nuts.
Once you unlock one or two parts, you could make a cheap (in materials) throwing axe that would sell for several thousand to complete an order as I recall.
Is that still true?
I used to smelt crap weapons from looters to get the iron to make axes to sell when I found orders for them.
It was too easy to pass up that profit until I was rich.
@@gekkobear2 Later in the campaign with more 2h and pole arms parts unlocked you can make more money making those, but at the beginning throwing axes is king.
@MalakianM2S Oh yes, absolutely. The 2Hander and Polearm job/options can hit 6 digits and throwing axes never clear 5K or so.
But you can get to where you can make the throwing axes early with no materials except smelting looter gear... which is very easy and nice early for starting cash.
I make all my captians smiths. That smith tree and captain's goes hand and hand for me. Really easy to grab some extra attributes there for them.
After you craft a few million bucks worth of swords or whatever grabs your interest, gift the swords to a family member. Hopefully one with smithing 250 for the crafted items price help. They will do all the selling and the money goes to the clan. Millions in minutes... on, easy way to max out the trade tree too doing that.
Ive always done that while the family member had their own party. Im not sure if it works without their own party.
That somersaulting horse at the beginning 😂
Edit: Oh lawdy the second one
My favorite way to make a profit: make my troops pay me
Perks involved:
- content trade
- picked shot
- Frugal
- contractors
- and of course: price of loyalty
My comment is long overdue. Somehow my YT canceled the sub and your channel did not show up an updates to me which is a shame, now i have to watch last 2 months of your awesome job!
I know before the patch, scouting helps caravans in the sense that they will see enemies faster and have a higher chance of getting away, not sure about after the patch
Im subscribed from your early 20k subs and i love your content and your lives
i might add,. making javelin's imo is the best way to make smithing money. worth 15k each, but very cheap to make and because there isnt a lot in the tree to learn, you can achieve this quickly. sure a 2h axe might go for 50k, but finding a town with that kind on money in it may be difficult.
Great video as always!!
Though, as someone who has exclusively done trade playthroughs so far, I do feel like saying some stuff. :)
As for the scouting and riding skills increasing the amount of money caravans get, I assume it must be due to perks that increases party speed. Like both of the level 25 scouting perks. I really don't know what it is if my hypothesis is incorrect. Perhaps some Taleworlds tomfoolery.
Personally I find that caravans are actually great early game! I always try to get them ASAP. In my current playthrough I've never noticed my caravans going negative. But also I do have the Aserai culture buff and I do get the cheapest caravans, as I find they rarely get into trouble. But admitedly when they do they almost always become prisoners.
And also I never join someone elses kingdom so I have few enemies, which probably helps.
And with the wacky early game economy - In my experience it's simply better at that point to trade. Like sure you'll very rarely find stuff for 50% of it's base price, but it's pretty common to find stuff that is 100% more expensive than usual. I mean I've bought Jewelry for around 400 and sold it for about 800 multiple times.
I find that later game it's very difficult to trade because the prices of different things are very similar around the entire map. But perhaps I need to wait until towns get starved from sieges more.
Thanks for all the content. Looking forward to all the guides.
For me a wine press in Dunglannys have been the best workshop. Between 800 and 1000 denars
Workshops are only good if you get the +1 renown perk on the trade skill, I honestly prefer that one over the caravans considering it's easier to lose a caravan than a whole town. But I also don't get this perk anymore as it just feels to easy to reach clan level 6.
The best way that I do is buy hard wood from Seaonon and the 3 towns near it because that's where the cheapest hard wood is then I make it all into charcoal in mass quantities and sell it to the arisai deasert or sturigia for good beginning profit but the real goal is to raise your smithing skill by making charcoal then smelt any weapons you get do smithing orders until you can make atleast their 2 greatsword parts and make greatswords with the highest swing cut damage and sell them in mass
As always, amazing guide!
An easy way to get money early is to raid villages, first become a mercenary to a nation at war and then raid villages with small malitias, often they're packed with animals and resorces that you can sell and just by raiding it you can make up yo 2k dinars.
I absolutely cannot wait for multiplayer campaign maps
Thank you for this amazing guide!
the absolute best way imo to get rich is to just
- get a party of 50 or so good troops (ideally some fians, but not required)
- wait until you see an army on its way to siege a fief
- enter the fief right before the enemy arrives and start a merrcenary contract with the defending faction
- defend the fief, get lots of loot
you can make upwards of 100k this way
you can also sneak into a fief but that will cost you troops, it can still be worth it though
I'm too lazy to update my mods so I'm not on the latest version, but last I checked auto-resolving defensive sieges (yes I know it's boring) is ridiculously op, especially with good tactics skill. but a lot of the kills will go to the militia and garrison. worth it if you're not confident you can win the siege in person
reason you need good troops is to get most of the kills, feel free to use the catapults yourself to maximise kills, it takes a bit of practice before you get good at aiming with them
besides, this is way, way more fun that clicking buttons in the smithing menu for 2h
Some questions; with trade caravans you guys concluded that "it doesn't matter which town you send them from, or which notable you use to create it.
However what if you just got your first town fief, and its prosperity is really low and struggling. I think I saw/heard somewhere that in that situation it is recommended to make caravans from that town to help boost the prosperity quicker. Is that a thing?
Or it may have had something to do with owning all 3 workshops in your town fief as well? Is that recommended too? Would adding caravans from that town help (or hinder) with workshop income?
My friend who has played older patches extensively but not this one, said he likes to buy workshops and send caravans from towns deep in each faction's territory, and away from borders and the chance of being negatively affected by wars. But he does this even when he is playing neutral with no faction. How does that work and does it help?
Or is making caravans simply not necessary since you mentioned that it isn't recommended to use trade caravans if you are soon going to be a vassal for a kingdom and involved in wars, as wars just destroy caravans and profits.
Would you guys be able to go into some more detail and provide recommendations with regard to how these 3 different gold making methods in particular, but maybe all of them, would and could interact in cases like this and other situations?
Great video and super helpful, especially for new players like me and even people coming back to play after a while away because these patches change things. A lot of guides I watched were from 1 or 2 years ago and didn't seem to apply to this current game state, so thanks so much for taking the time and effort to test and summarise and update all this info for us!!!
I only started playing Bannerlord about a week ago (played so much warband though) and thanks to your smithing guides and a lot of playtime I'm like lvl 28 and with 4 million gold saved up haha and I basically don't even worry about or use caravans and workshops now. This is too broken though imo and in my next playthrough I will maybe limit myself to only smithing town orders or something. Unless there is a mod that balances smithing better with these other forms of money making.
/end personal musings and experiences...
Can't wait for your and Flesson's guides ❤
thank you, we have more on the way and plan to release 1 a week with the hopes of maybe more than that
Thanks for the tips. Would you happen to know the most valuable crafting pieces that would contribute to the most expensive crafted weapons? There is a good correlation with the total output damage of smithed weapon and levels of crafting pieces for each category (+ prefer grips for 2h swords that allow to use them with one hand), but there are other less obvious factors that sometimes drastically count in too.
I do have a database in my discord showing the parts and a copy paste you can do for multiple items, ilke the 60k+ weapons shown in the video
@@Flesson19 awesome, thank you!
@@Flesson19Thank you so much for your Trade Exploit video! Literally completely changed the way I play the game, it's so useful to have 300 trade skill!
@@juliaturk7054 You're very welcome
Any idea when 1.2 public version will be released? I decided to take a break from the game when it first entered beta and would jump back in once it was stable but just checked and it's till in beta?
I hate how good smithing is economically. I feel you should have to move around the map trading or conquering to acquire wealth, but there is something so stupid about hunting pugios and then spamming the same large sword that no one is ever going to use in combat.
I'm glad I've never even touched smithing.
It literally just sounds like a money printer or an infinite money cheat.
40-50 Horse archers-->Escort caravan missions/Ambush caravan missions =Money, skills, renown, experienced army
My experience with 1.2 workshop is wine and olive make the most profit, idk but my olive sometime went up to 700-900 dennar while wine only around 500. Maybe it will be different if I change workshop location. I play as independence that have few town and not declare kingdom, I try to avoid war against faction that I have workshop locate in their fief. If I had to go to war, I will change workshop location.
Hey i have problem in m&b when i conquer castle or town i dont show up in the vote
Or the bank mod to make your loot more worth in the long run :)
i feel like now fighting big battles gets insane amounts of money
For us Console players, that will possibly, in the future, use some of the in-game cheats already working on PC, is there a way to upgrade a Skill over 300 with the Boost Skill cheat?
Yeah once you get access to the console command, you can use increase all skills, some skills, companion skills, etc. I made a video on console commands and they are about 95% still accurate so I would refer back to that video!
@@Strat-Guidesyo strat that samurai mod I mentioned is called sokuho a guy made a video on it and it looks sick!!!
rogery is the best thing to invest in early game you will get alot of loot early and money and free soldiers/bandits and looters
How do you go about actually crafting 'masterwork' or 'legendary' weapons? I have a maxed out smithing skill (~lvl 440) with the appropriate perks but never get those modifiers.
I love your content so much :)
Do you know how to get Harmony working on the most up to date game version? It seems to be broken but I've heard rumors there's a beta version of it floating around somewhere that I can't seem to find.
I'm using the most recent one from Nexus and it's working fine for me.
I wonder if its that I'm using Gamepass, but I looked it up in a few places and there isn't enough indication its just a Gamepass issue. Looks like a ton of people having an issue launching the game in the last few weeks. Fresh install, literally just harmony, and it crashes on boot.@@Strat-Guides
As a person who started playing for a few days, this looks complicated as hell
@@Vhy435 take your time with it
nice vid, like always. Speaking about smiting, is there any possibility to craft Large bags of javelins? like we have sometimes from loot? Thanks
My tip for making millions is get an army of 100 men either tier 5 or 6, get into a kingdom and when there's a war going on, hunt the enemies down, you can tank any party of even 120 men and just auto resolve it, then take prisoners to replace your losses, and sell your loot, I was making around 30k for each battle against a 100 men army, some even reaching 50-60k
its funny how everyone is being complicated on how to make money when you can just sell the loot.
Would love to see more content like silly banner lord runs. Your solo clan run was very nice.
Yes, more vids about bannerlord
I cant get over how fun this game looks. anyone know if there will be a sale soon? like steam winter sale?
The Autumn sale should be coming soon. It's got very fun moments, but its in dire need of some content updates though.
Hi, did you find out that workshops gives free trade exp while they are stocking theirs goods.
Maybe you wanna test this out.
In 1.2 if you stock your goods in workshop they give free trade exp.
Thank you Strat. Can I ask which CPU and GPU you are using? I'm about ready to buy new and i'm just after ideas.
Thanks for watching! I'm running a 13900 CPU and RTX4080 for the GPU. I'm very happy with both!
@@Strat-Guides thanks for the great content and the reply, top man.👍
If you keep your costs low, you don't even really have to worry about how to make money for a long time. I keep my party under 30 mid-tier troops, I have mid tier armor and weapons, and I save everything I can to put into passive sources of income (caravans, and - unpopular opinion - I still recommend workshops).
Depends on how you want to play the game. My slow, risk-averse, low overheard playstyle is too boring for most but it's profitable despite it's small scale. With just a couple of the right skills (riding and bow, or polearm) you could also easily run without a party for a long time.
In the long run though, when you get to the point where you want (or need) to run fiefs, appoint governors, and defend multiple holdings, you won't be focused on how to make money anymore unless you failed to plan for money to make itself. You can't fund a war on multiple fronts with battle loot, prisoner ransom and commodities trading.
its easy to fund wars with battle loot, its the easiest way to make money
"The grand daddy of all money making" - strat
ty for the video
TLDR: 3/4 best ways to make money still involves a hammer boinking something
I wouldn't worry that much about updating the guides if I were you, it looks like the update will only release officially in 2025
Is workshops being bad specific to 1.2? Because in the current live patch I have some pretty profitable workshops.
Yeah from what I remember, they were always solid but in 1.2 they are really bad :(
Are these patches on Xbox series X too?
Is there a point where I wasted so much time that I cannot win the game anymore?
I would love to serve as a mercenary or fight in tournaments.
But my character dies after after while and my individual skills will be lost while the kingdoms get stronger?
Nah it's never too late. The ai usually stays reasonably balanced. A few will die off but rarely one will take over
Would you recommend starting a new playthough on the beta branch for this patch, or a modded run on the current live branch
Tough call and I think it deals with mods. 1.2 broke many but the kingdom elimination mechanic is awesome. If you can't live without your mods wait for 1.2 to go live and mods updated. If not then try 1.2 as you can always jump back to 1.1.6 for your older games if you want as long as you dont update the saves
God I love your videos Thank you 4 you're hard work.
Glad to be back in action!
Does bulk goods trading still viable? Do workshops help to manipulate market in that regard?
regarding feifs, i use the improved garrison mod. I cant cap the daily wage so is there a way to stop allied parties from donating troops to a garrison?
bro smitting guide in detail
Is there any difference with previous versions? Smithing is still broken, looting still great, mercenary work and caravans still the most reliable for combat and non-combat playstyles respectively, and workshops still disappointing.
nope the meta is still the same.
Do your companions level up the respective skills associated with the caravans while leading them?
What about making money did change with 1.2? The video seems a bit redundant without any big changes in that area...
Workshops are quite bad now, that's one of the biggest. One thing to keep in mind - most console players haven't had any big patches yet so we're trying to get important topics covered for them as well. Next week's video will be more interesting I think - we found a way to make Battania survive (and actually dominate) on their own!
I love you!
Is the modding szene kind of down at the moment? All my favorite Mods are outdated
I’d really like to know how you get those mastercraft weapons. Bc my smithing is over 300 but I can’t ever tell if something was “master craft”. Is there a UI mod or something?
It’s in the next patch.
@@seculartemplar5407 Sick