I have beaten Lunatic+ before, and it’s some of the least fun I’ve ever had with a game I’d otherwise enjoy. Most of the time spent is just resetting maps hoping the game decides you have a chance to win. I will say, the point about making the skills planned out is interesting, because they did something like that in Awakening. One of the DLC maps, Apotheosis, is a super difficult map where the enemies have capped stats, maxed forged weapons, and strong skills, including some from Lunatic+. The thing is, there’s no randomness to the skills and it feels like there was genuine thought out into it (bow knights having counter, generals having pavise+, etc). Granted, prepping for this map is hell since it’s the Fire Emblem equivalent of an overpowered superboss in most RPG’s, but actually playing it is a lot of fun
I beat the map before and the only to complete it is to also have every single of your units to have maxed out stats and skills with pair ups. I didn’t even had the dlc classes back then.
@@therealjaystone2344 Training for Apotheosis is a major pain in the ass because on higher difficulties you basically *need* Limit Breaker on all your units and getting that skill requires beating a long ass map over and over again *on top* of grinding for the stats post-Limit Breaker. 🙃
I beat this difficulty once and plan to never do it again. I just cheesed it with Nosferatu Robin paired with Chrome, and then when I got Morgan I paired him with Lucina so I could have 2 Falchion dual strikers against Grima. I don't even want to attempt playing this one normally.
My main frustration is basically also the randomness, but I think the MOST offensive thing is Chapter 2 and beyond, the enemies start randomly getting Counter. This is AWFUL when even Frederick doesn't 1 round them bc he'll just start losing half his health on interactions even on enemy phase. So as someone who beat it before, I would have tor reset the map if TOO many 1 range units (basically everyone early game) spawned with Counter. This isn't even mentioning Counter spam *with* enemies also rolling vantage+ with luna+ and are guaranteed to chip him more. I remember spending literal hours on Chapter 2 only to get crit by the boss's Short Axe after SO many resets and planning. Once you get dlc, it's kinda fun bc you get to grind and make everyone OP to start building strategies around having to take hits/not activating counter/attacking enemies with weapon types they lack the Pavise+/Aegis+ for etc. But before that, it feels like an official kaizo hack with troll level difficulty.
Honestly the random skills on a map on the visable units can be managed and worked around even if the combos can be brutal sometimes. The real frustration comes in the awakenings reinforcements spawning in with random skills and acting instantly. One bad spawn with counter can just kill you and playing around that without looking before hand at all the spawns is nearly impossible. Also its been a long time since I played it but from memory grinding in lunatic plus was very difficult to impossible at least against risen encounters.
A new Adam With FED video?! In this economy?! Anyway, happy to see you're back Adam, as well as all the others in the comments❤❤❤. I hope everyone is doing well. I'm looking forward to the future of this channel and everything you might build around it. You'll have my support, and the support of all the other amazing community members! And Jerry I guess ;)
Just about to start Awakening as my fifth fire emblem. Still a casual but one thing I'm getting from each game is that as much as you might like to play by numbers it just has a way of frustrating your plans in an enjoyable way but understandably off-putting for others. I've a feeling this will be the interesting one and your lunatic plus will be intriguing to watch. Fun franchise and subject to a lot of subjectivity never seen so much divided opinion lol
This feels like an attempt of making a Lunatic Reverse for Awakening, but implemented, terribly due to not giving a damn and randomly generating the skills instead of it being fixed, if it wasn't rng what enemies had (Sorta like Apotheosis) it honestly could have been a fantastic puzzle
I played lunatic a year or two ago, and I didn't think it was fun, ended up cheesing with Robin and their kids (Noire and Morgan). After that I decided I was never going to play looney toones + mode. But recently i Have felt that i might want to try it
I’ve never completed lunatic or lunatic+ but I’ve seen videos and stuff. The simplest solution I can come up with is for the game to have the enemy skills be on very few enemies at first mostly bosses/early prepromotes/problem enemies. Then it can scale adding a skill to all enemies to multiple skills on enemies by the end. But alongside that the skills would be predetermined so a player can plan what to do throughout attempts.
FE12 Lunatic Reverse is far more difficult as far as i'm concerned... Once you can grind, Lunatic+ isn't much harder than a normal Lunatic run in Awakening, it's just the insane difficulty of the first 5 chapters that makes it infuriating! FE12 however, decided to give the enemies busted stats, busted weapons and also give EVERY enemy Vantage+, meaning it's impossible for the player to ever attack first... Most bosses were impossible until you break their weapons, and with their stats and the players limited ressources, it's not unlikely that you can just flatout run out of weapons...
My main advice for the patreon would be to have a tier option that's 3 bucks or lower. Some people's lowest amount is like 5 dollars and honestly 60 bucks a year is definitely too much to justify for some people like me. I like joining the 1-3 dollar ones that some FE youtubers have
My feeling: the thing that's not enjoyable about it isn't that it's random, but that it's unbalanced. Taking out the randomness witjout addressing the balance just means that the player will have to know what's coming in advance--which in turn means that any first playthrough of the campaign will just be an exercise in trial-and-error (and thus, a waste of the player's time). By contrast, you *can* create SRPG campaigns with a lot of randomness that are still balanced; you just have to keep things within bounds such that nothing requires foreknowledge to beat.
Fun fact, there’d a channel here who did a single segment, resetless, deathless run of Lunatic+. I believe it’s also DLC-less. Has a route and everything, is a very good source for anyone who wants to do the run.
I'm gonna be honest, Awakening is just frustrating on most difficulties. You said it's easy and maybe that's true, but there are elements of randomness in almost every core mechanic on top of Pair Up being totally unreliable. I almost never feel like losing a unit in Awakening was my fault. It's always some stupid ambush spawn or a Pair Up effect not going off when it's supposed to. Fire Emblem is already one of the very few game series that can get me genuinely angry, and Awakening Chapter 5 legit lives rent free in my brain because I hate it so much.
Ahh, Lunatic+. AKA, the cherry on top of three successive games with poorly designed hardest difficulties. It wasn't enough to make them uber strong, they have to make the whole damn game a casino.
Fire emblem has a odd history with "impossible difficulties" that just kinda suck. FE9 and 10 have Maniac mode, FE11 has H5, FE12 has Lunatic Reverse, this has Lunatic + and Three Houses has Cindered Shadows Maddening mode. The only positive I can really give the devs here is that they eventually wisened up and just didn't let you play that last one. You need a saveeditor for it, so "it's on you" and you can't flame the devs for it being rediculous(and it is, I am still trying to beat Chapter 1 because the last enemywave feels like a wall of death). In the case of Awakening and Lunatic +, I personally consider the actual achivement to be to unlock L+, not beat it. It is a fairly cool progressionmarker to say that you beat Lunatic, but one really shouldn't ever play it.
They could have really catered this difficulty. I mean, they know exactly what characters you have, their classes and everything. To randomize everything seems really sloppy
Hiya Papaya lovelies. How are yall cutie-patooties? Good to hear your voice Adam. Hope everything has been well for you and the family. Lunatic+ is a can of some mean beans. I've never played it, but it's there for the Optional Challenge I suppose or anyone who wants to play with the odds stacked against you if that is something you're interested in.
I actually have a huge soft spot for this mode. Once you get your Robin snowballing it becomes the closest attempt there has ever been to procedurally generated Fire Emblem. I love how you constantly have to change up your strategy to account for what skills the enemies might have. I wish more games took a shot at randomized enemy skills.
The real problem was not the unique skills but chapter 3 counter appearing as one of the skills. The real issue being when same turn reinforcements with counter start up. Best of luck if you try it.
To be honest, I think Lunatic+ is harder, but artificially harder, in the sense of RNG skill distributions and all of that. Yes, you can luck your eay to chapter 5 and steamroll the game with NosTank Robin or some other shit, BUT the first few chapters are absolutely in the whims of luck, unlike FE12 L Reverse, where it's ONLY Vantage on enemies
@@GrampsSteel I’ve beaten Lunatic+ Awakening a few times, I agree that conceptually the enemy skills are a huge pain, but also there are only a few skill combinations that are truly unfair to deal with and you have competent units and mechanics like Pair Up. The difficulty also falls out of the bottom after the first 5 or 6 maps. All you really have to do is see how many enemies have Luna+ or Counter and you can reload if the number is too high, and it’s a perk that really all you need is Chrom and Robin once the game picks up because solo Robin is optimal and can carry you the bulk of the game so keeping other units alive, which obviously preferred, isn’t necessary. Also you have Frederick who, even on Lunatic+, is really really powerful earlygame. There are also some pretty thoroughly labbed solutions for several of the maps that are pretty consistent, OBVIOUSLY unless you get unlucky RNG and enemies have the god skill load out. Which does happen, those maps can be simply unfair. Even on Lunatic for FE12, you are in almost as much trouble. They don’t need Hawkeye or Luna+ because every enemy has such good hit rates that you can almost never reliably dodge and even your strongest units will likely be 1 or 2 shot by average enemies (unless you are an overleveled knight Kris). The difficulty also never really falls off, because you don’t have overpowered skills and weapons or mechanics like Pair Up. After 5 or 6 super hard maps, you are still in the prologue, the real game and difficulty spike hasn’t even happened yet. You can also never be at that big of a stat advantage because of how weak most of your units are. There are also such low stat caps that enemies will never not be threatening and eventually just downright superior. Money is tight and the only super good weapons (like Nosferatu and Longbows) are really rare. Then you have really absurd enemy placement and reinforcement zones, bottleneck of money and promotion items, the need for SEVERAL strong units because 1 cannot solo the game, and all of this is without mentioning the 12 move flying dragons that have 1-2 range. Some really important gaiden maps also have hard requirements to meet. Then you give every enemy in the game Vantage+. Half your team needs to be archers, that is criminal. I think normal Lunatic FE12 is much harder than Lunatic+ Awakening, just fewer people have tried it. Reverse Lunatic is just normal Lunatic except somehow far worse. I’ve beaten Lunatic and Reverse Lunatic, and I can solidly say I’d rather do Lunatic+ Awakening any day of the week, at least the hard part will be over after a few hours of throwing yourself against a wall.
It’s hard to say for me. I beat Lunatic reverse blind, with my only prior knowledge of FE12 coming from FE3 book 2. New mystery just makes sense to me in a way that lunatic+ doesn’t for some reason.
@@AdamWithFED I think for me it is a difficulty curve thing. FE12 stays very consistently high in terms of difficulty I feel whereas Lunatic+ is about equally as hard, but only for the first few hours. Goes to show that difficulty is subjective I guess. I honestly don’t think Lunatic+ is that bad, I’ve beaten it so many times (three times lol, I guess it’s not that many) it doesn’t feel intimidating.
I wonder if the fact that you're planning to ironman it at some point is giving you a more negative opinion of the mode than it would otherwise. I have not played lunatic +, but I feel like the randomness is the appeal of it. The fact that you can't just plan a map and execute it exactly how you want. Every attempt of a map will be different. Of course, I hear a lot of people end up just resetting until they get a favorable skill setup, but perhaps incredibly skilled players who know the game front to back won't have to do that. Those people are the target audience of the mode.
No it is a problem. When all those armor knights near the start in chapter 3 have Aegis+ and Luna+ you basically can't win since they take almost no damage from anything and none of your units can take more than 1 hit. It will put you in some situations, especially early game, where you just can't win.
I can see the appeal of the concept, but it is really poorly implemented. There are straight up setups that you cannot win against, or at least can't win against without relying on the pair up defence-chance to negate some serious damage.
Hardest difficulty > Not seeing FE12 H4 footage...? =p I do agree a tailor made map design is better than the random skills, but people do heavily overhate the random skills. There is no skill combination that softlocks the player, all of them have solutions. And people pretend like that isn't the case.
I agree, the fact that Awakening Lunatic+ is so infamous means people have spent a lot of time on it and pretty consistent solutions have been found. Too many Luna+ and Counter enemies is a rip but by and large, I think even normal Lunatic FE12 is way harder. Reverse Lunatic is much, much more difficult and the difficulty never falls off compared to Lunatic+ Awakening.
@@mauricioalvarezpino1818 That is a skill yes, but there's no map seed that cannot be cleared. People scream "counter aaah can't win now" and that just is not true
Lunatic plus, while frustrating, I'd say isn't the series hardest if you know what you're getting into. Mainly through proper stat boons and banes for robin and some strats like nosferatu, pair up, rally, etc, still being too cheesy for enemies even on lunatic plus to keep up. Yeah it sucks early on, but its difficulty becomes not so bad the later you get into the game. Personally id say shadow dragons hard 5 is significantly harder while being even less fair than awakenings lunatic plus.
Well for SD, honestly once u get access to forging for effective weapons and u devote some effort to lvling sedgar/wolf, H5 is kind of fine, u do need a gd understanding of the reclass system, the amount of gold u have access each chapter etc
I usually play Fire Emblem games on hard difficulty but in casual mode and I find that challenging. I don't understand why people want to make themselves suffer and play these games on the hardest difficulty. I feel like difficulties like Lunatic+ in this game were not meant to be beaten but maybe that's just me.
I personally don't mind a bit of randomization like that. I mean, look at FE level ups -- you have a chance to get a blank level and you just have to deal with it. Any growth unit with stat growths under 100% may fail to reach some benchmark you planned for them to hit even if you overlevel them and you just have to deal with it. Heck, you'll sometimes miss 95+% hits and you just have to deal with it. What I love about FE is having to improvise to get out of sticky situations because that kind of strategizing is what FE is all about (for me). If you have a guaranteed way to beat the game, and you plan out everything from start to finish, the to me, you're not playing FE, you're inputting commands or just pressing buttons in a listed order (sorry LTCers and Speedrunners, this is why I prefer ironmans). That being said, the enemy skills being re-randomized upon a reset for the same save file sucks. I'd prefer it if the game retains the randomized enemy skills for that save file so you'll need to make a new save to re-roll enemy skills. Ofc, this is an easy self-imposed limitation, so it's not a big deal for me. I just don't like seeing people do tedious things line boss abusing, grinding, and resetting to get favorable enemy stats/skills. To me, it's no different from save-stating to get a better level up or to avoid an enemy's 1% crit. Like, c'mon, the rng has been rolled, just take it in stride and power thru it!
I absolutely hate lunatic plus. While the chapters past say 5 are manageable, those first five are way too brutal. I remember spending a week if not more on chapter four because I had to keep re rolling the skill gacha. I got so burnt out that I thought I would give up if I couldn’t make any progress
I've only played Awakening on Hard Casual (it was my second FE game, after 3 Houses), so I don't have any thoughts on Lunatic+. How hard is Lunatic though? I want to replay the game at some point, so is that an actually good difficulty setting?
It's a big step up from hard, so much so that it feels like there should be another difficulty in between hard and lunatic. The enemy stats are increased, and your starting squad is really weak except for fred at the start. You also have to deal with awakenings aggressive enemies and ambush reinforcements. On top of that bonus box skirmishes only give you 1exp per kill, so you cant grind efficiently w/o dlc. But i will say that it really encourages you to explore more options when tackling a map. Stuff like not pairing up, tonics and forges really opens new ways to approach maps.
I kind of like lunatic plus I love that there is a mode where you truly just listen to the title and go. Yeah, I agree. Name accurate Engage maddening is a bit of let down its just difficult, but if you just understand how resources management works and how to semi optimally use game mechanics its fine When I play a difficulty called lunatic + I want people to understand I'm a unhinged fire emblem addict
No no no no, you see if you use the units I like in the way I use them Lunatic and Lunatic+ are very very fair, you're just using the units I dislike and running in so many pitfalls I can't even count :(((
Lunatic +... one of the most unbalanced difficulties, even more than Lunatic dash from New Mystery of Emblem (as at least there you kinda can deal with Vantage + on all enemies to a certain degree, but dealing with chances that you already lost the map without even starting it is just plain stupid... like that Hammer Risen at chapter 1 for example, if it has Hawkeye, unless you're OK with very likely losing a unit... most of the time Frederick, then is better to R+L+Select/Start to see if the skill seed is better), no wonder why is not fun at all, and the DLC just mitigates a little bit the problem, but is much better to play just standard Lunatic if you want a somewhat unfair challenge but with fixed situations at the start.
I played a lot of Awakening Lunatic, it's more of a puzzle, but it's easy now that I got a working strat. Lunatic+ has nothing like that because all enemies got random skills. I think Lunatic Awakening Ironman is more feasible, Lunatic+ Ironman might be flat out impossible to win if the Hammer guy in C1 has Hawkeye and Luna+ and one shots Fred and C2 spawning too many Luna+ enemies for Fred to handle.
I think FE Shadow Dragon's remake is harder than L+ here. It's a game without custom skills, limited reclassing and bosses that all have silver weapons + the ability to heal more damage than you can ever dish out. Want to use Ogma against pirates or Jagen? Prepare to see sturdy units like them die in early game. Want to chip damage with Castor or Gordin. Prepare to fucking die due to hand axes! How about crit damage from Navarre and his killer sword? Nope! He can't dodge well enough on H5 and dish out what you expect. All early bosses have to be carefully beaten by Meric but if you run out of tome uses by chapter 6 within the castle you can't advance because that general is stronger by a large margin than your physical units. You can't damage him from my experience. 72 turns... On chapter 3 because of extremely bad luck against a boss on a castle/fort gate + getting forced to let many units just die by terrible hit rates from weapons used against them. Never again!
I have beaten Lunatic+ before, and it’s some of the least fun I’ve ever had with a game I’d otherwise enjoy. Most of the time spent is just resetting maps hoping the game decides you have a chance to win.
I will say, the point about making the skills planned out is interesting, because they did something like that in Awakening. One of the DLC maps, Apotheosis, is a super difficult map where the enemies have capped stats, maxed forged weapons, and strong skills, including some from Lunatic+. The thing is, there’s no randomness to the skills and it feels like there was genuine thought out into it (bow knights having counter, generals having pavise+, etc). Granted, prepping for this map is hell since it’s the Fire Emblem equivalent of an overpowered superboss in most RPG’s, but actually playing it is a lot of fun
I beat the map before and the only to complete it is to also have every single of your units to have maxed out stats and skills with pair ups. I didn’t even had the dlc classes back then.
@@therealjaystone2344 Training for Apotheosis is a major pain in the ass because on higher difficulties you basically *need* Limit Breaker on all your units and getting that skill requires beating a long ass map over and over again *on top* of grinding for the stats post-Limit Breaker. 🙃
@@heartnet40 and to forge your weapons too
I beat this difficulty once and plan to never do it again. I just cheesed it with Nosferatu Robin paired with Chrome, and then when I got Morgan I paired him with Lucina so I could have 2 Falchion dual strikers against Grima. I don't even want to attempt playing this one normally.
My main frustration is basically also the randomness, but I think the MOST offensive thing is Chapter 2 and beyond, the enemies start randomly getting Counter.
This is AWFUL when even Frederick doesn't 1 round them bc he'll just start losing half his health on interactions even on enemy phase.
So as someone who beat it before, I would have tor reset the map if TOO many 1 range units (basically everyone early game) spawned with Counter.
This isn't even mentioning Counter spam *with* enemies also rolling vantage+ with luna+ and are guaranteed to chip him more.
I remember spending literal hours on Chapter 2 only to get crit by the boss's Short Axe after SO many resets and planning.
Once you get dlc, it's kinda fun bc you get to grind and make everyone OP to start building strategies around having to take hits/not activating counter/attacking enemies with weapon types they lack the Pavise+/Aegis+ for etc. But before that, it feels like an official kaizo hack with troll level difficulty.
i couldnt get past the chapters for dlc. i got to kellam before i just couldnt fucking do it anymore 😭
*in Jeritza voice*
He lives
Honestly the random skills on a map on the visable units can be managed and worked around even if the combos can be brutal sometimes. The real frustration comes in the awakenings reinforcements spawning in with random skills and acting instantly. One bad spawn with counter can just kill you and playing around that without looking before hand at all the spawns is nearly impossible. Also its been a long time since I played it but from memory grinding in lunatic plus was very difficult to impossible at least against risen encounters.
A new Adam With FED video?! In this economy?! Anyway, happy to see you're back Adam, as well as all the others in the comments❤❤❤. I hope everyone is doing well. I'm looking forward to the future of this channel and everything you might build around it. You'll have my support, and the support of all the other amazing community members! And Jerry I guess ;)
You forgot Counter. That’s the worse one of all they can have.
Ironman run killers
Just about to start Awakening as my fifth fire emblem. Still a casual but one thing I'm getting from each game is that as much as you might like to play by numbers it just has a way of frustrating your plans in an enjoyable way but understandably off-putting for others. I've a feeling this will be the interesting one and your lunatic plus will be intriguing to watch. Fun franchise and subject to a lot of subjectivity never seen so much divided opinion lol
This feels like an attempt of making a Lunatic Reverse for Awakening, but implemented, terribly due to not giving a damn and randomly generating the skills instead of it being fixed, if it wasn't rng what enemies had (Sorta like Apotheosis) it honestly could have been a fantastic puzzle
Really happy to see people still looking at Awakening. Been thinking about going back to it myself finally, maybe I'll try this headache
Adam I agree with you completely, however do you find Berwick Saga fair? I have unfortunately fell in love with the game but I find it brutal.
I played lunatic a year or two ago, and I didn't think it was fun, ended up cheesing with Robin and their kids (Noire and Morgan). After that I decided I was never going to play looney toones + mode. But recently i Have felt that i might want to try it
Always a brutal start to hard modes in this series, other than Sacred Stones of course
I’ve never completed lunatic or lunatic+ but I’ve seen videos and stuff.
The simplest solution I can come up with is for the game to have the enemy skills be on very few enemies at first mostly bosses/early prepromotes/problem enemies. Then it can scale adding a skill to all enemies to multiple skills on enemies by the end.
But alongside that the skills would be predetermined so a player can plan what to do throughout attempts.
This is pretty much what Conquest Lunatic does which imo was a harder experience than Awakening Lunatic+
@@Skiringen I feel the opposite
FE12 Lunatic Reverse is far more difficult as far as i'm concerned... Once you can grind, Lunatic+ isn't much harder than a normal Lunatic run in Awakening, it's just the insane difficulty of the first 5 chapters that makes it infuriating!
FE12 however, decided to give the enemies busted stats, busted weapons and also give EVERY enemy Vantage+, meaning it's impossible for the player to ever attack first... Most bosses were impossible until you break their weapons, and with their stats and the players limited ressources, it's not unlikely that you can just flatout run out of weapons...
My main advice for the patreon would be to have a tier option that's 3 bucks or lower. Some people's lowest amount is like 5 dollars and honestly 60 bucks a year is definitely too much to justify for some people like me. I like joining the 1-3 dollar ones that some FE youtubers have
Hello Adam with FED, UberCow here! Great to see a new video and can't wait for more
The Japan only New Mystery of the Emblem has a difficulty setting even more unfair difficulty setting called Reverse Lunatic.
My feeling: the thing that's not enjoyable about it isn't that it's random, but that it's unbalanced. Taking out the randomness witjout addressing the balance just means that the player will have to know what's coming in advance--which in turn means that any first playthrough of the campaign will just be an exercise in trial-and-error (and thus, a waste of the player's time). By contrast, you *can* create SRPG campaigns with a lot of randomness that are still balanced; you just have to keep things within bounds such that nothing requires foreknowledge to beat.
Fun fact, there’d a channel here who did a single segment, resetless, deathless run of Lunatic+. I believe it’s also DLC-less. Has a route and everything, is a very good source for anyone who wants to do the run.
What's the channel?
@@gutsFunnymanKuroiTsubaTenshi / KuroiTTV
I'm gonna be honest, Awakening is just frustrating on most difficulties. You said it's easy and maybe that's true, but there are elements of randomness in almost every core mechanic on top of Pair Up being totally unreliable. I almost never feel like losing a unit in Awakening was my fault. It's always some stupid ambush spawn or a Pair Up effect not going off when it's supposed to. Fire Emblem is already one of the very few game series that can get me genuinely angry, and Awakening Chapter 5 legit lives rent free in my brain because I hate it so much.
I remember talking about this in your FE streams lmao
Ahh, Lunatic+. AKA, the cherry on top of three successive games with poorly designed hardest difficulties. It wasn't enough to make them uber strong, they have to make the whole damn game a casino.
Fire emblem has a odd history with "impossible difficulties" that just kinda suck. FE9 and 10 have Maniac mode, FE11 has H5, FE12 has Lunatic Reverse, this has Lunatic + and Three Houses has Cindered Shadows Maddening mode.
The only positive I can really give the devs here is that they eventually wisened up and just didn't let you play that last one. You need a saveeditor for it, so "it's on you" and you can't flame the devs for it being rediculous(and it is, I am still trying to beat Chapter 1 because the last enemywave feels like a wall of death).
In the case of Awakening and Lunatic +, I personally consider the actual achivement to be to unlock L+, not beat it. It is a fairly cool progressionmarker to say that you beat Lunatic, but one really shouldn't ever play it.
Cindered Shadows only goes up to Hard difficulty
@@AkameGaKillfan777 How to tell me you didn't read the full comment, without telling me you didn't read the full comment.
@@lpfan4491 It's literally at the end of your first paragraph. You're thinking of the Fell Xenologue.
@@AkameGaKillfan777 No, I am quite literally not. Read past the first paragraph.
@@lpfan4491 Cindered Shadows only has Hard difficulty, which you DID say otherwise. If you don't like me pointing it out, edit the comment
Welcome back Adam!
They could have really catered this difficulty. I mean, they know exactly what characters you have, their classes and everything. To randomize everything seems really sloppy
I’m with all the other commenters - awesome to see a new Fire Emblem video from you!!😊
Hiya Papaya lovelies. How are yall cutie-patooties? Good to hear your voice Adam. Hope everything has been well for you and the family. Lunatic+ is a can of some mean beans. I've never played it, but it's there for the Optional Challenge I suppose or anyone who wants to play with the odds stacked against you if that is something you're interested in.
To answer your question, I haven't done lunatic+. I thought the ambush spawns in hard mode were annoying enough so I never bothered
Ahh yes the crazy Lunatic+... Which I have done multiple times.....
I love ALL Adam with FED videos!!!! ❤
I actually have a huge soft spot for this mode. Once you get your Robin snowballing it becomes the closest attempt there has ever been to procedurally generated Fire Emblem. I love how you constantly have to change up your strategy to account for what skills the enemies might have. I wish more games took a shot at randomized enemy skills.
Honestly though, completely random is kind of awakening in general.
The real problem was not the unique skills but chapter 3 counter appearing as one of the skills. The real issue being when same turn reinforcements with counter start up. Best of luck if you try it.
So glad you're back!
“Hardest difficulty in Fire Emblem”
My brain: sweet, I’ve been waiting for a Lunatic/Reverse FE12 video forever!”
Way harder than Lunatic+ Awakening
To be honest, I think Lunatic+ is harder, but artificially harder, in the sense of RNG skill distributions and all of that. Yes, you can luck your eay to chapter 5 and steamroll the game with NosTank Robin or some other shit, BUT the first few chapters are absolutely in the whims of luck, unlike FE12 L Reverse, where it's ONLY Vantage on enemies
@@GrampsSteel I’ve beaten Lunatic+ Awakening a few times, I agree that conceptually the enemy skills are a huge pain, but also there are only a few skill combinations that are truly unfair to deal with and you have competent units and mechanics like Pair Up. The difficulty also falls out of the bottom after the first 5 or 6 maps. All you really have to do is see how many enemies have Luna+ or Counter and you can reload if the number is too high, and it’s a perk that really all you need is Chrom and Robin once the game picks up because solo Robin is optimal and can carry you the bulk of the game so keeping other units alive, which obviously preferred, isn’t necessary. Also you have Frederick who, even on Lunatic+, is really really powerful earlygame. There are also some pretty thoroughly labbed solutions for several of the maps that are pretty consistent, OBVIOUSLY unless you get unlucky RNG and enemies have the god skill load out. Which does happen, those maps can be simply unfair.
Even on Lunatic for FE12, you are in almost as much trouble. They don’t need Hawkeye or Luna+ because every enemy has such good hit rates that you can almost never reliably dodge and even your strongest units will likely be 1 or 2 shot by average enemies (unless you are an overleveled knight Kris). The difficulty also never really falls off, because you don’t have overpowered skills and weapons or mechanics like Pair Up. After 5 or 6 super hard maps, you are still in the prologue, the real game and difficulty spike hasn’t even happened yet. You can also never be at that big of a stat advantage because of how weak most of your units are. There are also such low stat caps that enemies will never not be threatening and eventually just downright superior. Money is tight and the only super good weapons (like Nosferatu and Longbows) are really rare. Then you have really absurd enemy placement and reinforcement zones, bottleneck of money and promotion items, the need for SEVERAL strong units because 1 cannot solo the game, and all of this is without mentioning the 12 move flying dragons that have 1-2 range. Some really important gaiden maps also have hard requirements to meet.
Then you give every enemy in the game Vantage+. Half your team needs to be archers, that is criminal. I think normal Lunatic FE12 is much harder than Lunatic+ Awakening, just fewer people have tried it. Reverse Lunatic is just normal Lunatic except somehow far worse. I’ve beaten Lunatic and Reverse Lunatic, and I can solidly say I’d rather do Lunatic+ Awakening any day of the week, at least the hard part will be over after a few hours of throwing yourself against a wall.
It’s hard to say for me. I beat Lunatic reverse blind, with my only prior knowledge of FE12 coming from FE3 book 2. New mystery just makes sense to me in a way that lunatic+ doesn’t for some reason.
@@AdamWithFED I think for me it is a difficulty curve thing. FE12 stays very consistently high in terms of difficulty I feel whereas Lunatic+ is about equally as hard, but only for the first few hours.
Goes to show that difficulty is subjective I guess. I honestly don’t think Lunatic+ is that bad, I’ve beaten it so many times (three times lol, I guess it’s not that many) it doesn’t feel intimidating.
My two cents:
I've beaten awakening L+ before.
But not fe12 on lunatic reverse
Soo
I wonder if the fact that you're planning to ironman it at some point is giving you a more negative opinion of the mode than it would otherwise. I have not played lunatic +, but I feel like the randomness is the appeal of it. The fact that you can't just plan a map and execute it exactly how you want. Every attempt of a map will be different. Of course, I hear a lot of people end up just resetting until they get a favorable skill setup, but perhaps incredibly skilled players who know the game front to back won't have to do that. Those people are the target audience of the mode.
No it is a problem. When all those armor knights near the start in chapter 3 have Aegis+ and Luna+ you basically can't win since they take almost no damage from anything and none of your units can take more than 1 hit. It will put you in some situations, especially early game, where you just can't win.
I can see the appeal of the concept, but it is really poorly implemented. There are straight up setups that you cannot win against, or at least can't win against without relying on the pair up defence-chance to negate some serious damage.
Lunatic+ vs. Lunatic-Reverse
I can't even beat the prologue in normal Lunatic. It's crazy, like what do I do?
abuse pair up and frederick, pretty much
My greatest regret was iron manning with strength asset magic flaw on this difficulty. Never again
The most annoying skill is counter, and that’s a skill that start popping up randomly on warriors later on.
Im actually trying to 100% awaking and im surprised noone has made q mod that makes the skills preset 😅
Hardest difficulty > Not seeing FE12 H4 footage...? =p
I do agree a tailor made map design is better than the random skills, but people do heavily overhate the random skills. There is no skill combination that softlocks the player, all of them have solutions. And people pretend like that isn't the case.
Counter
I agree, the fact that Awakening Lunatic+ is so infamous means people have spent a lot of time on it and pretty consistent solutions have been found. Too many Luna+ and Counter enemies is a rip but by and large, I think even normal Lunatic FE12 is way harder. Reverse Lunatic is much, much more difficult and the difficulty never falls off compared to Lunatic+ Awakening.
@@mauricioalvarezpino1818
That is a skill yes, but there's no map seed that cannot be cleared. People scream "counter aaah can't win now" and that just is not true
Lunatic plus, while frustrating, I'd say isn't the series hardest if you know what you're getting into. Mainly through proper stat boons and banes for robin and some strats like nosferatu, pair up, rally, etc, still being too cheesy for enemies even on lunatic plus to keep up. Yeah it sucks early on, but its difficulty becomes not so bad the later you get into the game. Personally id say shadow dragons hard 5 is significantly harder while being even less fair than awakenings lunatic plus.
Well for SD, honestly once u get access to forging for effective weapons and u devote some effort to lvling sedgar/wolf, H5 is kind of fine, u do need a gd understanding of the reclass system, the amount of gold u have access each chapter etc
You get warp ch3 and forging + reclassing + riderabane ch4 lol
It's much much more fair than awakening lunatic
Lunatic+ is rngfiesta
I usually play Fire Emblem games on hard difficulty but in casual mode and I find that challenging. I don't understand why people want to make themselves suffer and play these games on the hardest difficulty. I feel like difficulties like Lunatic+ in this game were not meant to be beaten but maybe that's just me.
I've never even unlocked it because I couldn't beat the first chapter on lunatic.
You can't even grind without the DLC....
I personally don't mind a bit of randomization like that. I mean, look at FE level ups -- you have a chance to get a blank level and you just have to deal with it. Any growth unit with stat growths under 100% may fail to reach some benchmark you planned for them to hit even if you overlevel them and you just have to deal with it. Heck, you'll sometimes miss 95+% hits and you just have to deal with it. What I love about FE is having to improvise to get out of sticky situations because that kind of strategizing is what FE is all about (for me). If you have a guaranteed way to beat the game, and you plan out everything from start to finish, the to me, you're not playing FE, you're inputting commands or just pressing buttons in a listed order (sorry LTCers and Speedrunners, this is why I prefer ironmans).
That being said, the enemy skills being re-randomized upon a reset for the same save file sucks. I'd prefer it if the game retains the randomized enemy skills for that save file so you'll need to make a new save to re-roll enemy skills. Ofc, this is an easy self-imposed limitation, so it's not a big deal for me. I just don't like seeing people do tedious things line boss abusing, grinding, and resetting to get favorable enemy stats/skills. To me, it's no different from save-stating to get a better level up or to avoid an enemy's 1% crit. Like, c'mon, the rng has been rolled, just take it in stride and power thru it!
Counter is what really makes it unbearable
I absolutely hate lunatic plus. While the chapters past say 5 are manageable, those first five are way too brutal. I remember spending a week if not more on chapter four because I had to keep re rolling the skill gacha. I got so burnt out that I thought I would give up if I couldn’t make any progress
YOU CAN GO IN THE WATER IN THE PROLOGUE???
I've only played Awakening on Hard Casual (it was my second FE game, after 3 Houses), so I don't have any thoughts on Lunatic+. How hard is Lunatic though? I want to replay the game at some point, so is that an actually good difficulty setting?
Lunatic is not fun tbh it's just extremely tedious and limiting in a lot of ways. This is if you don't have the grinding dlc of course
It's a big step up from hard, so much so that it feels like there should be another difficulty in between hard and lunatic. The enemy stats are increased, and your starting squad is really weak except for fred at the start. You also have to deal with awakenings aggressive enemies and ambush reinforcements. On top of that bonus box skirmishes only give you 1exp per kill, so you cant grind efficiently w/o dlc.
But i will say that it really encourages you to explore more options when tackling a map. Stuff like not pairing up, tonics and forges really opens new ways to approach maps.
I have beaten lunatic plus once and it took me like 3 months. And it was an awful experience.
I only beat it because of my Powersaves device
Oh hey, it's FED
The mechanics of this game is not good. It encourages you to just use one pair of units and just use Sol and/or Nosferatu to survive in enemy phase
You break the game just by leveling up normally, Heal tomes/skills are just a safety net, but still easy to access.
Adam posting??? Huge
hi adam welcome back
I kind of like lunatic plus
I love that there is a mode where you truly just listen to the title and go. Yeah, I agree. Name accurate
Engage maddening is a bit of let down its just difficult, but if you just understand how resources management works and how to semi optimally use game mechanics its fine
When I play a difficulty called lunatic + I want people to understand I'm a unhinged fire emblem addict
Nice
No no no no, you see if you use the units I like in the way I use them Lunatic and Lunatic+ are very very fair, you're just using the units I dislike and running in so many pitfalls I can't even count :(((
This difficulty was so stupid, I didn't continue after a few chapters.
THE RETURN OF THE GOATTT
Lunatic +... one of the most unbalanced difficulties, even more than Lunatic dash from New Mystery of Emblem (as at least there you kinda can deal with Vantage + on all enemies to a certain degree, but dealing with chances that you already lost the map without even starting it is just plain stupid... like that Hammer Risen at chapter 1 for example, if it has Hawkeye, unless you're OK with very likely losing a unit... most of the time Frederick, then is better to R+L+Select/Start to see if the skill seed is better), no wonder why is not fun at all, and the DLC just mitigates a little bit the problem, but is much better to play just standard Lunatic if you want a somewhat unfair challenge but with fixed situations at the start.
I'll take any bullshit FE games throw at me but the second I see same-turn reinfocements with Pass and shit I'm out.
That is really funny and also totally understandable.
yeah im pretty sure it was intended as a joke difficulty
w
Hyo!
And yet we still have clowns who defend it
Who?
@@AkameGaKillfan777 the guy whom Mekkah made a video on with regarding to vaike in awakening
@@mysmallnoman Pretty sure that whole playthrough was done because of a meme
@@AkameGaKillfan777 the guy who brought up the " vaike > robin " was actually SUPER serious tho, especially on Reddit
I played a lot of Awakening Lunatic, it's more of a puzzle, but it's easy now that I got a working strat.
Lunatic+ has nothing like that because all enemies got random skills.
I think Lunatic Awakening Ironman is more feasible,
Lunatic+ Ironman might be flat out impossible to win if the Hammer guy in C1 has Hawkeye and Luna+ and one shots Fred and C2 spawning too many Luna+ enemies for Fred to handle.
I think FE Shadow Dragon's remake is harder than L+ here. It's a game without custom skills, limited reclassing and bosses that all have silver weapons + the ability to heal more damage than you can ever dish out. Want to use Ogma against pirates or Jagen? Prepare to see sturdy units like them die in early game. Want to chip damage with Castor or Gordin. Prepare to fucking die due to hand axes! How about crit damage from Navarre and his killer sword? Nope! He can't dodge well enough on H5 and dish out what you expect. All early bosses have to be carefully beaten by Meric but if you run out of tome uses by chapter 6 within the castle you can't advance because that general is stronger by a large margin than your physical units. You can't damage him from my experience. 72 turns... On chapter 3 because of extremely bad luck against a boss on a castle/fort gate + getting forced to let many units just die by terrible hit rates from weapons used against them. Never again!
Reclassing is unlimited on DS.
Am I the only one who thinks Awakening is overrated af, especially for gameplay?
Just wish people could take off the nostalgia goggles...