A new Start In Manor Lords | Patch 0.8.004 - Ep 1 - From Camp to Kingdom

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  • Опубликовано: 8 окт 2024
  • Manor Lords is a type of game that caught my attention and believe me, I absolutely loved it. Looking to play and learn more of this game.
    Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord - the seasons pass, the weather changes, and cities rise and fall.
    Steam link: store.steampow...
    Followng the beginne’s guide fo ManorLord : • Master Manor Lords: Es...
    Key Updates in 0.8.004 :
    Unreal Engine 5
    The game has been successfully upgraded to Unreal Engine 5, addressing multiple stability and performance issues, including random crashes during loading screens and resolution changes.
    Improved visuals with new volumetric clouds, a virtual shadow map system for sharper shadows, and enhanced performance through GPU-based LOD handling for instanced components.
    New Gameplay Features
    Fishing System: Fishing ponds may now spawn on the map with a new resource node, Shoal of Fish. Fishermen can now fish at the Fisherman’s Hut, and fish multiply during spring months. Be careful of overfishing as ponds freeze in winter, and a new Winter Fishing branch can be unlocked to extend fishing year-round.
    Butchers & Food Spoilage: Butchers can now turn surplus livestock into meat, and a new spoilage system has been introduced. Foods like fish spoil faster than bread, and new Salt Deposits can be used to make sausages to reduce spoilage.
    Crossbows & Huntsmen Mercenaries: Crossbows can now be crafted at the Bowyer’s Workshop and equipped by militia and The Huntsmen, a new ranged mercenary unit.
    Production Limits & Reserves: Set production limits for different workplaces and reserves for prioritizing specific resources, such as shields or bows.
    Performance & Optimizations
    Significant CPU optimizations for late-game scenarios, making large cities run smoother.
    Reduced stutter and improved load times for large save files.
    Multiple optimizations for crowd animations, pathfinding, unit rotations, and rendering of surface checks to further improve performance.
    Balance Changes & Bug Fixes
    Advanced Pondkeeping was introduced to increase pond capacity and limit overfishing.
    Various balance adjustments to resource node spawning, deposit management, and food spoilage rates.
    Fixed several crashes and bugs, including deer behavior issues, villagers ignoring storage filters, and certain game-breaking edge cases related to saved games and building placement.
    #manorlords #manorlordsgameplay
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