Hey all! I'm back with some bloody action :D. I hope this tutorial will be helpful for you. If you want to ask me anything, please feel free to let me know here in the comments, I will gladly answer your questions. Have a great week :)
For those who want to have the splashing on walls and other angled floors, Turn the blood's "Process Material" to a shader material by right clicking it and selecting "Convert To Shader Material", so that you can edit it in Godot's "Shader Editor" around the end, within the "for(int i=0;i
Hey thanks for this, are you using Godot 4.2 when doing this? When I convert either blood or blood_sport.tres to shader material I don't have the part of the code you mentioned or any that has emit_subpaticle in it. Also the shader it self breaks when I convert it and the blood particle are turning extremely big for some reason.
@@onokoreal hey sorry for the late reply, ive made further changes to the project, its honestly a bit messy 😅 i'll try to set up a way for me to share my set up
Great tutorial thank you for this. Is anyone able to help me? For some reason the particle effect is brighter in shadows and darker under lighting. Can anyone point me in the right direction to fix this?
this is awesome. would it be possible to paint like a texture or a splat map with this to make the blood stick to it permanently? like terrains or walls?
Thanks! It's not possible to achieve what you want with this method. You could try using decals instead, or check out the RUclips video called 'How to Make SPLATOON in Godot 4' by Crigz Vs Game Dev. It's an awesome video that might help with your project.
Hey all! I'm back with some bloody action :D. I hope this tutorial will be helpful for you. If you want to ask me anything, please feel free to let me know here in the comments, I will gladly answer your questions. Have a great week :)
Love how concise this video is. So much information so quick!
Thank you so much! I am glad that you like it!
For those who want to have the splashing on walls and other angled floors,
Turn the blood's "Process Material" to a shader material by right clicking it and selecting "Convert To Shader Material", so that you can edit it in Godot's "Shader Editor"
around the end, within the "for(int i=0;i
Hey thanks for this, are you using Godot 4.2 when doing this? When I convert either blood or blood_sport.tres to shader material I don't have the part of the code you mentioned or any that has emit_subpaticle in it.
Also the shader it self breaks when I convert it and the blood particle are turning extremely big for some reason.
@@onokoreal hey sorry for the late reply, ive made further changes to the project, its honestly a bit messy 😅 i'll try to set up a way for me to share my set up
This really helpfull I really love your content.
That's wonderful to hear! I'm glad the content has been helpful to you. Your support and appreciation mean a lot to me.
I love it please keep it up
could you make like a tutorial on 3d character dismemberment when you shoot them and stuff? btw great tutorial👍👍
Thank you. Good idea! I will think about that.
Really nicely done!
Thanks. I'm glad you like it🙂
I guess, my subscription was worth it. 😘👍 Keep up!
Have my upvote and my comment. For the algorithm!
Thank you very much! Your kind words and support mean a lot to me.
Great tutorial!
Thank you!
Great tutorial thank you for this.
Is anyone able to help me? For some reason the particle effect is brighter in shadows and darker under lighting. Can anyone point me in the right direction to fix this?
this is awesome. would it be possible to paint like a texture or a splat map with this to make the blood stick to it permanently? like terrains or walls?
Thanks! It's not possible to achieve what you want with this method. You could try using decals instead, or check out the RUclips video called 'How to Make SPLATOON in Godot 4' by Crigz Vs Game Dev. It's an awesome video that might help with your project.
how do you use visual programming in godot 4?
Visual programming is in Godot shaders
is this only possible in godot 4?
Yes and no. The splatter effect on the ground with particles is only possible in Godot 4 but the blood shader should be possible to make in Godot 3.
Is that visual scripting?