[Team 0%] "雲" by Chhhhhhhhi (Super Mario Maker 2)
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- Опубликовано: 7 фев 2025
- Fun and challenging precision/platforming level by a maker who has had their own channel for 3 months now. For those outside the Team 0% discord, there are 5 channels dedicated to makers with the most levels (at the time of when the previous maker gets defeated). This maker's levels are hard enough that they're still not defeated. This was their 4th to last uncleared level from 2021.
I first tried it a month or two ago, and it took me a while to get to the platform at 0:36, and since the rest of the level looked intimidating, I quit. I decided to try again a few days ago, so I recreated the level in editor, and I felt consistent enough to attempt the real level. I think I spent around an hour practicing in editor, and another hour on attempts.
I think I was the least consistent in the first 1/3 of the level, especially with the jump at 0:19. I don't even think it's hard, I just died there a lot. I'd say the hardest jumps are the first two after the key door (1:13). You need to be quite fast there, so that you don't miss the winged cloud. But going fast can very easily cause a death to the spike. However, the level feels balanced in difficulty, with none of the jumps standing out too much.
ID: 4SD-SFR-PNG
Viewer link: smm2.wizul.us/...
This was the 6457th last uncleared 2021 level. There are currently 6074 levels left from that year. We're in late game (there are only 10 SMB1 levels left!). If you want to help, feel free to join our discord server, or use the Team 0% site. Of course, you can also help with 2022 and 2023, which have easier levels (2019 and 2020 are beaten).
Discord: / discord
Team 0% site: team0percent.com
Have you played the course:
0F1-GLY-7YF and if so could you upload a video of it or tell me how to clear it?
If you look at the level through the wizulus viewer, you can see 3 items in a hidden block: a spring, a bomb, and a p-switch. The spring is needed to get the bomb, the bomb is needed to get the p-switch. When you get the p-switch, that's when the main part of the level starts.
There's a not very known way to push thwomps using a p-switch: you have to put the p-switch in such a place so that the thwomp lands on the very edge of it, only touching a few pixels of it. Instead of landing on the p-switch, the thwomp will inch over a bit. You need to repeat this multiple times, until the thwomp moves to the p-block. You then activate the p-switch to kill the thwomp. This takes a while, which is why both the clear check and the wr are 4 minutes long.
@@bartek3618thanks
@@bartek3618 thank you man i jjust accidently claimed the world record too
@@luigiplayzz973 you got some good time, I accidentally messed up while trying to get on flagpole and putting the spring on the thwomp
Question: What is team 0% going to do about levels like this?
SYT-14L-4RF
No idea, and I have recently been wondering about this too (but with your "a mathematical impossibility" level instead). I think it may cause a lot of trouble in the future.
@@bartek3618 I maybe being an idiot or you have already thought of this, but can you use probability distribution on the munchers to get a rough estimate of how many vertical strings there are? (as in theory the more vertical strings there are, the higher the average heights of the munchers.)