Top 5 Awesome Feat Combinations in Dungeons and Dragons 5E

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  • Опубликовано: 11 сен 2024

Комментарии • 17

  • @eldritchdefender7785
    @eldritchdefender7785 Год назад +3

    A very good video. I can say that all of those feat combos are really good. I would just like to mention that Polearm Master and Great Weapon Master is very similar but in melee.
    As well as, for the last combo of Resilient Constitution and War Caster, it is really good as the concentration Crowd Control spells are often the most significant than non concentration spells.

  • @arcanerecovery2567
    @arcanerecovery2567 3 месяца назад

    My favorite is Polearm Master & War Caster!
    If an enemy moves within 10 feet of you PAM grants an Opportunity Attack but because you have War Caster you can instead use a reaction to cast a spell.
    If you can get the Eldritch Blast cantrip with the Repelling Blast invocation you can hit the enemy and push them back 10 feet multiple times. Since they already used some of their movement to approach to within 10 feet of you pushing them back 20 feet or more puts them 30 feet away with less than enough movement to get back into melee with you. If they use their action to Dash and reach you then they don't have an action to attack.
    If they do that and are in melee range on your turn use Misty Step to teleport 30 feet away and your action to Eldritch Blast them another 20 feet away, that's a current total of 50 feet distance, then use your movement to get another 30 feet away for a grand total of 80 feet when it gets back to their turn. Most creatures cannot close that distance even with a Dash action, and if they do they again don't have an action to attack or do anything else with.
    Plus even if they can close to within 10 feet of you they just trigger another OA due to PAM and you start the sequence all over again.

  • @bigggamer4399
    @bigggamer4399 Год назад +3

    Good video. A small note about the Shield Master + Elven Accuracy combo: players should check with their DM for approval before going with this combo. It has been clarified by Jeremy Crawford and added into the official Sage Advice a few years ago that you can't shove using Shield Master before the Attack action.
    The short reason is because the Shield Master's bonus action specifies a precondition: the Attack action. So the general rule that a bonus action could be used before an action doesn't apply here. After the Attack action, you can use that bonus action whenever after, in case you want to move or use a reaction in between.

    • @LoreFoundry
      @LoreFoundry Год назад

      Is there a rule that says you can't attack once, bonus action, then extra attack?

    • @bigggamer4399
      @bigggamer4399 Год назад +1

      @@LoreFoundry Generally no. In the case where you have Extra Attack and Shield Master, you can do as you suggested (attack, shove, attack) as you did technically fulfill the requirement through the first attack.

  • @jamestaylor3805
    @jamestaylor3805 5 месяцев назад

    Overlooked feat combos...
    Observant and Linguist
    (To read lips you must know the language)
    Perceptive and Keen Mind
    (DMs nightmare, you can ask detailed questions about things that happened a month ago)
    All four of these together... you are at the apex of gatherering information. Ask about reading lips you saw move a month ago.
    Feat plus Feature combos...
    Cartomancer + Magehand Legerdemain
    Menacing + Horde Breaker(Hunter)
    Master of Tactics(Mastermind) + Historian

  • @XperimentorEES
    @XperimentorEES Год назад

    Got a few to add to the list of mentions from the; farlands & tal-dorei books, tasha's and xanathar's . . .
    Shield master paired with shield grand master, since the former was explained I won't repeat it, the later increases your shield's AC by +1 and also gives you advantage on dexterity saving throws. Effectively letting any heavily armored character mimic a monk even if dexterity is their lowest.
    If playing a dwarf, pair up dwarven fortitude with mending affinity. The former increases your constitution by 1, but more importantly whenever you take the dodge action you can spend a hit die to heal as if by a short rest during combat. The latter also increases your constitution by 1, however it's effect is whenever you're healed add your proficiency bonus to the hp restored. Letting your stout character become a wall regardless of class, that lets you survive even more the higher your level.
    For spellcasters there's duel-focused combined with spell sniper. The first grants the ability to maintain 2 concentration spells simultaneously, the caveat is you must make a constitution save at the end of each turn regardless if you took damage, but if you take damage then you make the concentration checks separately. The last feat gives you a free cantrip (its ability depends on which spell-list it came from) that makes an attack roll, the best part is any spells you cast that make an attack roll have their range doubled and ignore everything short of full cover. Making them a magical menace whether it's dealing damage or manipulating the field.
    Fey touched combined with shadow touched, gain 4 once a day spells with some deceptive utility, though there's some classification restrictions like no transmutation or evocations.
    And lastly an obnoxious combo, expert medic & hard to kill. The former increases your wisdom by 1, but it gives you a 50 foot aura, the first time an ally drops within this reach they get 1 success on their death saves, and as long as you remain within 50 feet of them they also get advantage on their death saving throws. The latter increases constitution by 1, gives you a +1 on your own death saving throws, and once a day you can have advantage on your death saving throw. Turning any character into a proximity cleric without casting magic or even wasting your turn.

  • @matthewsimmons9277
    @matthewsimmons9277 3 месяца назад

    Funny enough whips work with The Sentinel and polearm master combo and can be dual wielded.

    • @robbiesrevelations3096
      @robbiesrevelations3096 2 месяца назад

      No they don't. You have to at least weild a quarterstaff, glaive, halberd, Pike, or spear. So you may use one whip in the other hand possibly, but can't dual weild both

  • @creedence2587
    @creedence2587 Год назад +1

    Great video….

    • @TheFantasyRealm-qi3sd
      @TheFantasyRealm-qi3sd  Год назад

      Thank you. I really appreciate the compliment.

    • @demonwolf8024
      @demonwolf8024 Год назад

      ​@@TheFantasyRealm-qi3sd Have you considered a different text to speech program?

  • @DrAndrewJBlack
    @DrAndrewJBlack Год назад

    👍🏻👍🏻

  • @njsanders
    @njsanders 6 месяцев назад

    Crossbow Expert has got to be the stupidest Feat in all of DnD. Who's the idiot creator who came up with the idea that crossbows are faster to shoot than bows? That Bonus Action with a hand crossbow is the cherry on top of this idiot sundae.

  • @johannesstephanusroos4969
    @johannesstephanusroos4969 Год назад

    Ew, most generic TTS possible

  • @gustaafargoan
    @gustaafargoan Год назад

    Channels with AI voices don't tend to do very well, but it is probably better than your voice, so who knows.

    • @Grogeous_Maximus
      @Grogeous_Maximus 5 месяцев назад

      It's obnoxiously lazy content to churn out, either way.