[Diablo 3] Base Stat Mechanics

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  • Опубликовано: 3 фев 2025

Комментарии • 455

  • @Poake
    @Poake 12 лет назад +37

    Im taking algebra 2, pre-calculus, chemistry, and apparently diablo 3.

  • @DemonHunterDrifter
    @DemonHunterDrifter 12 лет назад +3

    Hey Kripp, long time viewer and fellow WoW hunter here. I've always enjoyed your warcraft videos and you and Krippi both have already set the bar for the Diablo 3 community. Can't wait to see what you guys have in store for the viewers down the road!
    Also, once you guys get your inferno run down, I would love to see those class/role breakdowns you spoke about in your Athene video! Keep up the great work man!

  • @Aulmeyda
    @Aulmeyda 12 лет назад +5

    Everything I needed to know from this video:
    "Armor is kickass."

  • @roxrzboxrz
    @roxrzboxrz 12 лет назад +2

    I would never come up with this on my own, very nice video.
    This really gives me the motivation to go play Diablo 3. And when I need help with a certain aspect of the game I will definetly find it on your channel.
    -Rox

  • @RANNDOMFORCE
    @RANNDOMFORCE 12 лет назад

    more of this please, informative videos like these really helps out even me, as I'm in inferno atm I still watch these vids for tips and strats. Keep it up.

  • @Gh0stKiller3
    @Gh0stKiller3 3 года назад

    Still after 9 years your knowledge is invaluable thank you 💯

  • @BeBenNova
    @BeBenNova 12 лет назад +1

    Hey man i just wanna leave a quick message, i've found your stream on twitch randomly in the last days of beta and watched you theorycraft about health globes, i was hooked and this video just confirms that - you explain extremely well and sound very passionate about it, making for an incredible watching experience...keep up the good work and enjoy my subscription.

  • @LaughingRiver247
    @LaughingRiver247 Год назад

    I just started playing. I’ve got a good thing going with my game, and you just helped out so much. Thank you

  • @WhiskeyTango0420
    @WhiskeyTango0420 12 лет назад

    Kripp, thank you for these videos. It's like I'm back at University learning about my favorite subjects. Best D3 info out there man.

  • @huntermaster95
    @huntermaster95 12 лет назад

    Nice job on the videos Kripp! I really like that you made several videos before the Beta ended so that you could post videos when beta was taken down. Tuesday is soon upon us, my friend.

  • @1o11h
    @1o11h 12 лет назад

    man the joy when you uploaded a new vid is priceless

  • @alfafox101
    @alfafox101 12 лет назад

    You just earned yourself a new subscriber my friend. One of the best and informative D3 videos I have watched in a while.

  • @Kripparrian
    @Kripparrian  12 лет назад

    right, but all stats are based on the items budget. They are essentially as good as the alternative. While armor itself scales linearly, it makes the alternative better as it increases. Someone looking to up their defence who has a lot of armor and no resists, would benefit more from int/resists rather than more str/armor.
    Of course, the issue is a little more complicated that I mentioned it in the video, but the points are generally accurate.

  • @ssrs28
    @ssrs28 2 года назад

    watching this video in 2023. started playing Diablo3 few weeks back. very informative.

  • @Kripparrian
    @Kripparrian  12 лет назад

    The more of 1 stat you have, the more the alternatives increase in value. While the stat by itself doesnt diminish, its value does when the alternative becomes better and better. It may seem odd to you because most games only have 1 stat for flat out damage reduction, when there are 2+ it is a different story. As I have said, there is more to it than I say in the video. It is a simplification of many things, but the message on each point is accurate.

  • @Kripparrian
    @Kripparrian  12 лет назад

    my d3 guide book should come in a few hours. I plan to stream while I read the book. Exciting!

  • @TheZenokus
    @TheZenokus 12 лет назад

    Nice, thanks for the video it helped clear up some questions that nobody seems to be able to answer... just got my 3rd level 60, thank you again keep it up hope to see more later

  • @LolDuLauch
    @LolDuLauch 11 лет назад +3

    kripp was so excited about d3 back in may 2012

  • @i69trucknuttz
    @i69trucknuttz 12 лет назад +2

    man i always end up having to watch his vids like 5 times to get it

  • @DeadlySlob
    @DeadlySlob 12 лет назад +1

    Kripp, I thought you couldn't put in attribute points in D3, or are you talking about gear?

  • @thethufir
    @thethufir 12 лет назад

    Exceptionally well explained! I understood the mechanics first time i watched this vid :)

  • @inverbose2221
    @inverbose2221 12 лет назад

    I will be honest, not a super math whiz so some of this flew over my head. But you had a likability and relatability that kept me listening all the way through, and even if I am new to the game and not going to benefit from the over-all math component I still walked away feeling like I learned something. Go you! Thanks so much for the help! =)

  • @Germanbattle83
    @Germanbattle83 12 лет назад

    Seriously dude, thanks for all these videos, im playing barb and im sure im not alone when i say u made my life in D3 a ton easier lol.

  • @L1eCrossFire
    @L1eCrossFire 12 лет назад

    This goes way beyond how far I can imagine.

  • @Wyjooo
    @Wyjooo 12 лет назад

    Hey Kripp thanks for the awesome vid. A reddit thread started about possible D3 youtubers, saw your channel on the list so you should get some more coverage!

  • @Kripparrian
    @Kripparrian  12 лет назад

    I think this is a fair statement in general -- but at high resist+int values you may have to do the math on it because you may also have some armor% buffs from your allies to overcome the disadvantage.

  • @Karsa6
    @Karsa6 12 лет назад

    man, you're a beast, thanks for all the work you've put in and for all the vids, really super helpful!

  • @lorvincent
    @lorvincent 12 лет назад

    Great vid! Really descriptive and clear. Thanks :) Based on this, I will re-evaluate my secondary stat choice, and instead balance two secondary stats for the sake of maintaining effective combat.

  • @IGNaStY1
    @IGNaStY1 12 лет назад

    Great stuff Kripp, very informative, I've decided to make your channel my first subscription since RUclips launched. I've succumbed!

  • @sokingssddk
    @sokingssddk 12 лет назад

    BOOOOOOOOOOOOOOOOOOOM, xD lol
    thanks for these videos kripp, i check your channel everyday for new content, makes the wait for may 15 go by a little quicker.

  • @enderfattestmares5498
    @enderfattestmares5498 3 года назад

    Video was made 8 years ago and I am still watching it to learn the stats

  • @Ryude
    @Ryude 12 лет назад

    Subscribed, more pros need to share their knowledge like this guy.

  • @Kripparrian
    @Kripparrian  12 лет назад

    UPS delivery estimate is today at noon. Since I am currently nocturnal it will probably have to be tomorrow around midnight or the next morning.

  • @Kripparrian
    @Kripparrian  12 лет назад

    Not across the board. Things like + damage and % haste stat on weapons will only apply to that one weapon when dual wielding.

  • @ReyoVR
    @ReyoVR 12 лет назад

    Technically, its not diminishing return. However, you are right that spending points on the other stats provide better value. Think of it as trying to make a rectangle with the largest area with a limited width and height. The area increases proportionally when you increases either of them but the best way is to have them equal.

  • @Vinsics
    @Vinsics 12 лет назад

    Thanks Krip for the great video. Finally the dodge formula, and how it works. That's pretty crazy if each dodge bonus is a separated check. Monk can have upto 8 dodge rolls if you stack every skills. Talk about harsh diminishing return.
    Got a question for you. Have you look into which defensive skill roll off first? ie: Block, then dodge, then Armor, and Resist last? or different by class? The order of these defense check will make a pretty big difference especially for Monk, and DH.

  • @B4atox
    @B4atox 12 лет назад

    really informative, I wish more people would explain the math behind Diablo3

  • @ramairintake
    @ramairintake 12 лет назад

    lol, you just answered my question in the last 30sec of the video, should have finished watching lol. great job on the informative videos :)

  • @BlackSphinxGG
    @BlackSphinxGG 12 лет назад

    Only adding, it'll be more of a matter to calculate when Vit becomes a better stat to stack than Armor/Resistance, because at high damage reduction levels, having a higher base HP will be more beneficial than obtaining more armor, but it doesn't make armor having diminishing returns.
    Percentages give an exponential increase in benefits, which asymptotes towards infinity as you approach 100%.

  • @MegaTheJohny
    @MegaTheJohny 12 лет назад

    man your info is god-like. Keep em comming ! 10/10

  • @orano232
    @orano232 12 лет назад

    First- Awesome video!!! Thank you so much :) Feeling a lot more ready for the game now..
    Second- Does it mean that when ignoring passive skills Wizard should have better defensive abilities than barb now? Or maybe barb's armor is what will make him so much more powerful defense-wise? (Unlike d2 even hp per vit is equal now)
    Third- As good as it may be having a balanced game I'm a little disappointed that like many other games the characters are somewhat identical mechanics wise..

  • @Youngzeld3332
    @Youngzeld3332 12 лет назад

    i was only a little excited about diablo and then i started watching your videos as they came out and cant wait!!!!! agggghhhhhhh may 15 is too long away aggggghhhh

  • @Gnomeslayer778
    @Gnomeslayer778 12 лет назад

    This is a pretty good video.
    I just kinda think (as an example)
    if you can get 500(lets assume this is max for a moment) in every stat as a barbarian, you'd be doing pretty good damage as well as being a freaking awesome tank as you'd have pretty good everything :D

  • @shadowalker101
    @shadowalker101 12 лет назад

    I love the videos everyday, can't wait for D3

  • @NjoyMoney
    @NjoyMoney 11 лет назад +1

    cant wait to see these types of video's again :D

  • @theR0NIN
    @theR0NIN 12 лет назад

    So now we need someone to theorycraft the basic stats for each class. As a Demon Hunter, what's the most Dexterity I should stack, before it becomes more beneficial to stack Strength or Intellect, for example (when it comes to defense)? And then of course we need to figure out if further Dexterity would still be beneficial since it would continue to add more Damage.
    Thanks for the vid though, good job helping explain the "defensive" benefits of the stats.

  • @R1suke
    @R1suke 12 лет назад

    Very good guide! keep these coming bro

  • @unholyhen
    @unholyhen 12 лет назад

    Armor scales linearly when it comes to calculating effective health, meaning that going from 100 -> 110 armor will be just as good as going from 1000 -> 1010 armor. 1% damage reduction is worth more the more damage reduction you already have. An extreme example is going from 0% -> 1% damage reduction provides minimal benefit while going from 98% -> 99% damage reduction effectively doubles your health.

  • @Rhodair
    @Rhodair 12 лет назад

    Armor bonus will diminish, but effectiveness won't. Agreed. A very good point for people to keep in mind. Each point of armor benefits your effective health just as much as the last. The diminishing return is merely there to make other defensive stats more appealing. The most effective players will maintain a good balance of all defensive stats.

  • @xzhou
    @xzhou 10 лет назад

    love ur vids man! very in-depth

  • @Forlong21
    @Forlong21 12 лет назад

    Subbed thanks to this video. Would love to see more of this.

  • @Limrasson
    @Limrasson 12 лет назад

    Q2: so the defense order is: (base damage*damage modifier1*DM2...DMn), dodge check, absorbs (shields, immunities, etc), then block check or other "reduces damage by amount" and only then (remaining damage*(1-reduction from armor)*81-reduction from resistances)
    ? I guess so, but can't be sure.

  • @MainOffenderKZ
    @MainOffenderKZ 12 лет назад

    awesone vid kripp, knew all that stuff exept the dodge % increase, good to know. xD

  • @Kloonike
    @Kloonike 12 лет назад

    Great stuff man! Keep up the good work!

  • @VDuro1
    @VDuro1 12 лет назад

    You made me a subscriber for life with this video

  • @ChazEvansdale
    @ChazEvansdale 12 лет назад

    @Kripparrian I think you may have misrepresented the diminishing returns on armor.
    One thing you have to think of is say you have 90% resist from armor and go to 95% then you effectively halved the damage you till take; now 100 dmg does 5 dmg to you instead of 10. If you go from 98% to 99% effectively you just halved the incoming damage, you'd be taking 1dmg/100 instead of 2dmg/100. I'd like to see the curve on effectiveness not bonus.
    TL;DR Amor bonus may diminish, but effectiveness may not.

  • @gormanster
    @gormanster 12 лет назад

    You need to put summaries in a spreadsheet or something. As much as i love your videos, i'd love to have a cliffnotes version that i could reference rather than find that specific spot again.

  • @BlackSphinxGG
    @BlackSphinxGG 12 лет назад

    Indeed, my 2nd post as an addition said the same thing. Good to know we're on the same page, but taking INT as a Barbarian will never be more beneficial than more STR, as you said, resistances are multiplicative, and I'd be surprised if Armor and Resists are ADDED, they are certainly also multiplicated (or, in game, one applies after the other). The decision will be between STR and VIT, and can be summed so:
    EHP = HP*((100/(100-(Armor/(Armor+(50*Clvl)))))*(100/(100-(INT/(INT+(50*Clvl))))))

  • @Kripparrian
    @Kripparrian  12 лет назад +1

    if they have the same armor from gear, and neither get defensive skills -- yes

    • @vipset87
      @vipset87 4 года назад

      jus started playin diablo. im playing monk lvl55. hes always got low intelligence, is that bad?

  • @vmashine
    @vmashine 12 лет назад

    get a high number of one type of resist (ligthening for instance) and use the passive that makes your highest resist into all resist

  • @mountchinkamanjaro
    @mountchinkamanjaro 12 лет назад

    damage reduction via skills or passive or something. I don't know how those scale with the pre-existing resist.
    But what is said in the video is still true. When you get more and more armor, it takes MORE armor than it would take Int or Resist All (if you're a barb) to negate the same amount of damage. I think that's the principle Kripparrian is talking about here.

  • @Kripparrian
    @Kripparrian  12 лет назад

    thats cool, but you can always compare armor vs resists with the same method. Those are also stats, but have no DPS increase at all. Also, for a dex class, str vs int is clearly more relevant than for barbs lets say.

  • @TikoPiko
    @TikoPiko 12 лет назад

    You just got yourself a subscriber, mister.

  • @Hegemon54
    @Hegemon54 12 лет назад

    I should be getting mine in the next few hours. Sweet! Are you going to stream soon?

  • @Devildog0491
    @Devildog0491 12 лет назад

    If int and str provide same defense. Will wizards be as tanky as barbs? minus the vitality.

  • @chocobomog123
    @chocobomog123 12 лет назад

    Where do those 100's come from? After accounting for the creature level, shouldn't EHP = HP/((1-Armor_Red) * (1-Int_Red)? Or EHP = HP * 1/((1-Armor_Red)*(1-Int_Red))? Am I wrong in thinking you need to change those 100's to 1's?
    Also, the diminishing returns from the Armor formula (1/x) and the returns from the damage reduction formula (1/(1-x); x

  • @syverlauritz
    @syverlauritz 12 лет назад +1

    INTELLIGENCE, dude.. INTELLIGENCE.

  • @Rhodair
    @Rhodair 12 лет назад

    The only thing I don't understand is the dodge chart around 5:20, it shows 0-100, 100-500, etc. Is it actually 0-99 or is it 101-500? I want to know where the 100 really lies.

  • @Kripparrian
    @Kripparrian  12 лет назад

    100 x (1 - 0.45) x (1 - 0.1) = 100 x 0.55 x 0.9. You can get the answer from that point, but I just wanted you to see that the order does not matter. a x b = b x a

  • @OSS1E42
    @OSS1E42 12 лет назад

    Kripp, great video, touched on stuff I hadn't thought about!
    Would love to hear your thoughts on the Monk Passive "Seize the Initiative -Your Armor is increased by 100% of your Dexterity." Seems strong? Thoughts?

  • @jerodast
    @jerodast Год назад

    Haha, I was randomly curious what the great minds thought of the early versions of Diablo so I clicked on this without looking too close - who knew I'd find Kripp, who I know from many Hearthstone vids :)
    I forgot back in the day there was no smart loot so you might actually consider other primary stats in your build. At reeally high levels I guess you might still do that with augmentation, but I never worry about that in seasons.

  • @MegaTheJohny
    @MegaTheJohny 12 лет назад

    one more question: Kripp what kind of glasses do you use ? Do you use Gunnar glasses or some kind of optic glasses? I am asking because your glasses looks awesome :) I want to buy one myself !

  • @H4mStr4mGr4m
    @H4mStr4mGr4m 12 лет назад

    BlackSphinxGG is right though: if armor has a constant value in terms of effective HP, there is no diminishing returns involved. You are correct that the alternative stat becomes more advantageous, but this simply is not diminishing returns technically speaking.

  • @luddeluff
    @luddeluff 12 лет назад

    does this mean that int classes have a defensive edge compared to barbs, not counting 30% passive melee reduction and skills/runes

  • @tamrielnl
    @tamrielnl 12 лет назад

    You do know that when Kripparrian and Athene talked over skype Athene was asking alot of questions because he was blown away by the knowledge Kripparrian had?

  • @matornot
    @matornot 12 лет назад

    I love this guy. It's informative and amusing!

  • @wHisperis001
    @wHisperis001 12 лет назад

    Was worried that my DH would get owned by magic missiles but since they are dodgeable also that it's a big relief, thanks, was seriously considering taking another char just because of that

  • @pacerbiy36
    @pacerbiy36 12 лет назад

    great video... glad you took the time to figure this out

  • @sheppo
    @sheppo 12 лет назад

    would dodge be more useful at higher difficulty levels as its not based on attacker level?

  • @path411
    @path411 12 лет назад

    Not sure if anyone's mentioned this to you or not, but it appears that the higher level you are, the more life each point of vit gives. I can't seem to find any mention of it anywhere, but I noticed it last night on my character screen.

  • @ashbury137
    @ashbury137 12 лет назад

    I hope this hasn't been answered already but I was curious how % reduction from armor and % reduction from resist combine? Do they stack? Do they get put in to another formula and are combined some other way? Thanks for any replies.

  • @dkmorbidus
    @dkmorbidus 12 лет назад

    i rly like how you do your vids glad i subbed

  • @ramairintake
    @ramairintake 12 лет назад

    since armor and resist mitigate damage the same way, does that mean for wizzard and witch doctors, there is absolutely no point in having any strength gear?

  • @Limrasson
    @Limrasson 12 лет назад

    Question: does the final damage calculate as Damage*(1-reduction from armor)*(1-reduction from resistances) ? I guess so.

  • @christophe03
    @christophe03 12 лет назад

    Hey Kripp i've got a question for you. Wich class would you play when D3 came out?

  • @ctdemonet
    @ctdemonet 12 лет назад

    Kripp are you wearing Gunnar glasses? I have been considering getting them for quite a while and wasn't sure whether they actually do anything or not
    Your thoughts would be appreciated!

  • @Bucket_Boy101
    @Bucket_Boy101 12 лет назад

    So some questions coming from this video: Do armour and Physical resist stack to reduce all non-magic damage, or is there a type of spell that does physical magic damage? If i had 8k Dex, do I get 100% dodge chance, if all sum of all the brackets adds up to 100%?

  • @The_Referee
    @The_Referee 12 лет назад

    so as a barb, we should use caster gear that has all resist and a little strength? and get a high dmg weapon which also has high int ?

  • @smo84
    @smo84 12 лет назад

    Kripp - One guy you should try to get a hold of or team up with is Thott from Afterlife, he built thottbot and had INSANE calculations for Diablo 2 on drop rates etc... could be beneficial for you to chat with. He was you, but in Everquest :) Their guild was the same caliber as you guys, but only in EQ.. world firsts and all that jazz

  • @WCFactBreak
    @WCFactBreak 12 лет назад

    Hey Kripparian, can I ask you how can you get 98% of dmg reduction, is the formula in absolute terms or in relative terms (percentage)? I guess it makes more logic to be in relative terms.
    And one more question, don't you think that this makes the barb absolutely overpowered?

  • @KryRubix
    @KryRubix 12 лет назад

    the game isn't even out but you fucking figured it out man!

  • @SevenDaysDown
    @SevenDaysDown 12 лет назад

    Kripp, I'm a new player to Diablo - I've never played before, but I plan on playing now. I'm getting Diablo III on release, and I'm planning on buying D1 and D2 during the summer. I've played a bit in the beta, so I have a bit of experience, but I'm wondering what's the easiest way to learn how to gear my character. After watching this, I'm still confused about what stats to choose. I plan on playing a Barb most of the time. Are there any more tips you can give? Thanks!
    - Rev

  • @OakSc2
    @OakSc2 12 лет назад

    How do the two types of damage reduction apply to each-other? does one come first and then the other is applied to the remaining damage?

  • @TheRMvids
    @TheRMvids 12 лет назад

    so this is all good and dandy, but you cant pick attribute points, they are automatically mapped per character so it kind of all happens for you. Right?

  • @KatGunz
    @KatGunz 12 лет назад

    So if 1 strength= 1 defense (which applies to all forms of damage) and 1 intelligence = .1 resist (which applies to all magic and physical and therefore improves all form of damage), doesn't that mean that strength is 10x better for reducing damage then intelligence?

  • @Yuri77711
    @Yuri77711 12 лет назад

    I don't get the part about int and res.
    Lets say I have 500 res 1000 int, there are 3 formulas according to which:
    500/(500+5*60lvl)=0,625 -> 62,5% dr from res
    1000/(1000+50*60lvl)=0,25 -> 25% dr from int
    Then if I put effective int value:
    (1000int+500res*10)/((1000int+500res*10)+50*60lvl)=0,67 -> 67%
    So which of 3 values is used to calculate incoming damage?

  • @Warinx
    @Warinx 12 лет назад

    Kripp, how do you think solo xp will compare to a duo (w/2 hirelings) and a quad group aslong as you work well together.

  • @Filbertfriend
    @Filbertfriend 12 лет назад

    Okay I'm still having a bit of trouble understanding, which is horrible since I'm majoring in mathematics haha. So say an enemy would deal 100 damage, but you have 45% reduction from strength/armor and 10% reduction from INT/resist. What would the total damage done to your character be? Would you add 45% to 10%, making it 55%, multiply that by 100 damage to get 45?

  • @Filbertfriend
    @Filbertfriend 12 лет назад

    Alright that makes sense. Don't know why I had so much trouble understanding that originally haha. Good luck getting first Inferno clear. You guys have it on lock in my opinion.

  • @Kripparrian
    @Kripparrian  12 лет назад

    they modify the damage by their absorption. Since its a product, the order does not matter