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KSP - Mun Landing Tutorial with a Rover
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- Опубликовано: 17 авг 2024
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In thrust we trust... Oh...
**Fuels runs out**
Oh (0_0 ) sh... **Intense explosions**
The Brazilian Guy then kraken atacc
@Marcus Valentino
You ain't fooling no one you bot.
delete comment right now.
@Eden Peter
Lie, delete comment.
bot!
Is that... Scott Manley's long lost Brother?
No, Scott Manley's brother would know how to pronouce Mün. :)))
Scott Manley is Scottish, this guy is Welsh
@@magnuskiu4473 So in Welsh ü is pronounced a?
Lol I don't notice it when I say Mun 😂
wait people read my comments? woah... im famous
One of the best tutorials I have seen!!! Man, you are awesome. I usually come across people who either speak wayyyy too fast and can't really understand anything, or people who have a lot of hours in the game and explain things in very complex terminology. But you, my friend are simply great, you condensed the whole thing into a simple a dynamic explanation! God bless.
Lol, when you got to the Mun and revealed the fact that your battery placement caused them to rub on the engines my first thought was "Lower your spring strength on the wheels" and then you did that. You could also increase the spring strength of the landing legs to raise the lander. I have used the combination of both of those to assist in docking rovers and bases, I dry fit it all on Kerbin before launching but differing fuel levels and terrain can make it just a hair off.
On Xbox for the enhanced edition it is the X button to get the labels to persist after moving the cursor off.
Great tutorial by the way.
Edit: If you have the reaction wheels set to Normal(default) then as you try to drive around that is increasing the forces in that direction which can cause issues with rovers. I will often set them to SAS only and then turn on SAS, this gives you the benefits of SAS without trying to flip yourself every 3 meters. If you do flip over and everything is still intact you can set them back to normal or pilot only mode, flip yourself back over and then set back to SAS mode. And don't forget that command type modules often have built in reaction wheels too. This has caused many a spin out and roll over for me.
For some reason, settings for springs won't appear in my sandbox game. Do you have any idea on how is it possible?
@@thekkwet777 enable advanced tweakables in settings
I recommend adding a controller and antenna to the lander so it can be controlled remotely and transmit back data once all the little green men have left. Great video!
jd52wtf do you mean Kerbals?
@@sodaithink Little Green Men Space Program lol
@@sodaithink r/wooosh? idk maybe you're joking
One thing I'll never forget about this game is landing my rover on the wrong side of the mun, and deciding to drive it to the correct location. I spent so many hours holding down the w key, and we had so many adventures together trying to negotiate lots of steep craters.
Now that's what I call a Tutorial, hats off to you sir
Very cool mate. Rover delivery systems can be tricky in this game. Very neat design!
I've been looking everywhere for how to use the rover cockpit. Thank you!!!!
0:00 Intro
0:19 Building
9:31 Launch
11:01 Low Earth Orbit
15:19 Moon Landing
19:50 Coming Back To Earth
Thanks for that
Excellent tutorial. I kept trying to put rovers on top of my command module and had a heck of a time. I was able to design, deploy and land the first time I tried this.
Nice elegant design. I did not realize that one landing can had a variant that gave that boxy shape perfect for a rover!
One of the best build tutorials I've seen, glad you covered all platforms. With a little creativity, I was able to get a rover built 😁
I just discovered this channel while looking for Mun rovers to build, and I must say I love your tutorials! They are easy to understand and I like that I don't need any of the DLCs to build what's in the video.
when you see multiple kerbals walking at the same time:
wait, that's illegal.
no but seriously how did you do that?
Kerbal follower mod you can set the Kerbals on patrol which is awesome for videos the only problem is you have to walk the Kerbal to each spot first
@@Orb8Ter LMAO WHY U USE TESLA ROADSTER FOR THRUSTER
yeah how did they do that?
????????????????????
This has to be the best tutorial I have seen, how do you only have 10k?
Zocoi This tutorial is for new players only, so here is the reason why
Tarky so people like you? And me
dexter gamingmc idk dude
Thanks for the tutorial I'm new so im trying to figure out how to get rovers safely on the Mun. I'll update your design to make it fully robotic so I dont have to kill Kerbals.
I used the slightly larger, black wheels and my rover is undriveable on the Mun. If I try to accelerate I just do a wheelie, and if I try to brake I flip forwards. Worked great on Kerbal though, so the dream is to land one on Duna and drive around like I own the place.
@@alex94hg22 I have not played KSP in months now, so no.
same. I couldn't drive. I dont know why
have you tried tweaking the rover wheels' settings (torque, suspension, etc)?
All the reaction wheels must be set to "SAS only" mode or completely disabled, or you should remap your driving keys to something else that is not WASD. What is happening is your turning and thrust keys also engage reaction wheels of the rover(ones you normaly use to orient your vessel during fight). In low gravity they have enough power to flip your rover.
Other trick to improve stability is to disable steering on the rear wheels, lowering traction on the steering wheels, and rebalancing breaking to rear wheels more than front wheels.
Dude, your rocket is overkill : you can go and bring back to duna with it. Remplacing decoupler by docking port jr (idem on the pod) and you can land to duna with parachutes next bring back and dock to the rocket in orbit
Fabian Steven TH000 what are you saying
@@sodaithink My com is not clear enough like that? Read it again carefully.
doesn't that mean more science?
I went to the mun on 5,800 dv I could’ve made the rocket smaller as I had fuel left over
Its for newer players, in case they make mistakes
He is Matt and meme guy all in one
Hey man, hello from Brazil. Please don't stop. We trust, you are a engineer.
For land on the Mün i make a orbit of 20km / 20km and at 5km i kill my horizontal velocity, before it, i start the landing burn at 500m and land at 1m/s, and this works perfectly!
just came back after 3 years this was you help me alot in the humble begins thanks alot mate
I orbited Mun for the first time last night. I went in too shallow on the return. I didn't think to count the number of orbits it took to air brake enough to actually land, but it took 13 in-game days. My ablator was used up by the time I did a proper reentry so I was convinced that Jeb and all of the science he collected would go kablooey, but he survived.
Best bet for reentry is to set your node to come in at 30km. That usually pulls you in to land on the same orbit
Ok I've been trying to copy things in ksp sp4 addition for a year and now you finally helped me so thank you . ☺
Me: "Mom, can we have Scott Manley?"
Mom: "No, we have Scott Manley at home."
Scott Manley at home:
this video genuinely helped me
I’m sure you’re Welsh, but I keep hearing twangs that make me think Scottish or Irish?
Anyway dope vid man, I have nowhere near the science to do this, and no idea how to get it, but thanks.
Hey I’m 50% welsh my dads side is welsh my moms side is Canadian.
I like both streamers, but I like Orb8ter more because after all those years he still makes Kerby tutorials and Scott doesn't.
This didn’t age well
People in science mode: i can build this people in career mode: im go broke by building this
Thank you so much orb8ter i used this to make a project: Odyssey, which makes a giant mum outpost with this rover
Quick tip: once you're on the mun & you've entered your rover proceed to press Q or E on PC while listening to the song You Spin Me Round. 10 / 10 mun experience
Hello Orb8ter, I just wanted to ask a question. It has been a while since you have made your last video and I really miss them, they always seem to brighten my day and put a smile on my face. when are you going to make another video? Either way, I really am looking forward to it!
Best Ksp Channel EVER (Tutoriols Gameplay Etc) Im Subscribed And Have Notifications
hi all thank you real engineer for all the fun , i do like these extras , DLC....when they going to add it to consoles i hope 🤞🏻 they bring it
This video was pretty useful and had some suggestions like the rover build model. But honestly that was a very excessive use of fuel and engines, I managed to do this with a twin boar engine on it, and around that, about 6 kickback solid fuel boosters. The lander should have enough fuel for the rest. Oh I forgot, I also added an RC-02 Probodobodyne and some air brakes around the first stage and landed that to save cash. And with wings, it’s easier to control of course.
Why did you put the wheels as low as possible? That makes the rover somewhat unstable because the COM is higher.
Jarno de Wit he did that so the bottom of his rover body doesn’t scrape the ground every time he hits a bump
I now use this design as my main mun lander
8:25
you can put the separator engines on top and at the bottom of tanks and than cover them with engine/nose cone. Cause aesthetics and all.
*aesthetics
@@machy8515
affirmative!
You should check out the FUR (feline utility Rover) it's a cool mod for a Rover design. I think I got the name correct.
If you put the decouplers for the boosters close to the Center of mass for the booster. Separations are rarely needed.
Very nice tutorial!
I liked it and subscribed to your channel. 👍
This is an EXCELLENT tutorial
Woah. The other Kerbals follow him? Is that a new version feature or a mod?
Kerbal follower mod
Oh, cool. Thanks! :)
@@Orb8Ter woah I thought it was called be a leader and make Kerala your slaves mod
What is that other lander can? I’m using the steam version with newest update and never have seen that
I kinda prefer, now that I build larger space ships, to strap multiple Clydesdale boosters around the largest fuel/oxidizer tanks and engine(s) as a single stage ascent booster (yes, dragging Clydesdale boosters into orbit) so that once orbit is achieved and the primary space ship is detached, the entire ascent booster can de-orbit with it's reserve fuel tank, land and be recovered.
What mods do you use?
I did several tries now with this rocket design but every time on the final approach on the mun before landing i start going sideways and tip over any tips on that?
@Orb8Ter I have an problem with the rover wheels, I can only bend up and down and side to side, and I can't drive at all. Can you help me with it somehow?
But i don't land with an Parachute :( i use propulsiv landing :)
On Kerbin? It is a lot easier using parachutes
You know what I use. Absolutely nothing. All of my missions have been space stations or colonies.
@@ignoremeplease1392 one way trip to space... haha
I don't land I crash
@@ignoremeplease1392 so you take The kerbalnauts and take them away from their family forever poor family
I don't know why I watched this but I did and I enjoyed it.
Just started playing KSP and I’m trying to find some useful mods to enhance situational awareness and overall flying capabilities. Which do you find the most useful?
I cant tell if the engines are exploding, causing the closest rover wheel to also explode, or if the heat from the engines just before touchdown causes the wheel to explode and subsequent engine to go next...but right before touchdown...that happens.
I followed this vid second by second, and right before landing i lose at least 1 rover wheel and the above engine. Every time.
It's the exact same build as urs. I managed to 3 wheel drive the rover...but not well. But i noticed after that all 4 engines were just gone.
Im so stumped.
I was a beginner and learned so much thank you
When using the inline cockpit, how do you attach the decouplers for the rest of the build?
I spun the decoupler to attach to the rear, then did the same spin and move you do to get the rover into place for the decoupler. I had no idea this was a thing that could be done until this video. I use those tool a lot more now. I’m early career so I didn’t have the parts he used but I got it to work and figured out to turn off the reaction wheels on the Mun after a near capsize. Had to look up how to pick up mun rocks but I was so glad my first land on the mun was with a rover. The first wheels suck though but now I have over 400 science from one trip to the mun so yay
woah. Thanks for this man, really appreciate it
I got my rover stuck underneath my rocket too! Luckily I had the folding wheels which saved the day.
I'm maybe a year late but i have a problem at 11:04 where my rover wheel's suddenly break while opening the protection cover, any fixes?
You could make a moon base like this right? Connecting multuple vehicles together
uh idk much ab ksp ands i doubt u will see this but how did you make the kerbals freely move around like that in the end?
Really nice editing. Love your videos man. Why dont you try something like real solar system mod or Galileo's planet pack ?
@@seucheanemone5652 i know
Seif Raslan a beginner can’ Evan get in to orbit in stock ksp
I made the exact same rocket and rover with mine weighing a few thousand less and for some reason the engines weren't strong enough to get me off the ground.
very good tutorial, keep it coming
Make a tutorial to get to Joel and its moons
Can we add scanning arm to scan surface feature in surface left window???
Maybe you shouldn’t have a time lapse and you should have it normal speed so it’s easier to make. Just a thought.
Bro i liked this vid, rlly its not for watchtime but learning
May I ask why do you call it the min instead of the moon?
How do I switch from rocket to rover? keep losing my rover after decoupling. on PS4.
Just to correct one thing, there is no "night time" for the Mun. There is only the dark side and the light side. The face always faces the same way (same as our Moon) so the light side will always be light. Nice video!
I have to do some tweaking and figure out what went wrong, had to move the lander engines up slightly higher because they weren't counting as connected to the fuel tank and wouldn't fire, then the rover was too tall for the length of the legs with the lower engines so I got rid of the small tank and adapter above the rover to make some more room for the legs to touch the ground and the coupler exploded my rover and two of the engines when I tried ejecting the rover.
Awesome instruction, you helped a lot!
Amazing vid :) i cant even get into orbit
I can get Info Orbit but i cant make it to mun
I managed to get to the moon today but couldn’t go back so lets see if this tutorial will help me
but did you put it on steam workshop?
Please can you make a long video of "how to do this " and "how to do that" BC it will be so much easier than finding a vid to to this and another to do that thank you
Have you managed to make one that sits in a little cargo bay and then can drive out when landed?
How do you get the Kerbals to follow each other? Was that added in editing?
How do i change to my rover? I cant drive it, i can only move my spaceship
Thanks for this great tutorial! But I have the problem when I want to drive the rover, it starts spinning uncontrollably. What am I doing wrong?
Got it
what was the fix
@@walshwalsh8798 you have to go to the settings and change the key bindings for the rover movement from WASD to something else, like numpad 8456
How do you keep the rover from flipping? Mine does summersalts whenever I pick up speed
The coupler on the rover on PS4 can’t connect
my rover wont drive on the mun it just flips out any help?
If you only put 2 boosters on its enough thrust to keep the rocket hovering like its no gravity :O i launched only using 3 engines but that was kinda cool :D
As always great video. Question though, how do you make the cool little videos on the Mun with them all walking around at once, etc?
I use camera tools and Kerbal follower mod also a cool trick use aim camera button to look at another craft while walking your kerbal 😉
Thank you!!! Best vídeo out there!
Why did you use external struts instead of auto-struts?
Laughing Gravy I don’t even understand autostrut
Auto struts, roll out!
The problem I had with controlling the Rover was the Reaction Wheels. It was making my vehicle super uncontrollable. I turned it off and Voila! Control Problems no more...
11k sub ONLY? You need more.. best tutorials of ksp. 1 question what version are you playin??
Guys can anyone tell me what key bined is for us to see the kerbels inside a vehicle in ksp
Hey one time I landed a rover in fact I landed on the mun today on ps4 enhanced edition when I landed a rover on the mun I used the rover as the capsule so when I landed I slowly flipped the rocket over on its side with rover wheels down so when I decoupled it fell a bit and landed on the surface and I drove away I also made the ship and rover my self.
How do you get the realistic Earth look? Is there a mod that works for the current update on MAC?
Can I use this rocket design to launch parts of a base to the Mun?
Awesome guide thxs a lot for the help!!
Hi, very great video ! What's your mod ? mun is so beautiful on your PC !
U won't believe I actually did it and all kerbals were safely returned to kerbin after leaving the rover on mun
who are you ? and why are you so wise in the ways of kerbal space program?
When I make a maneuver node to get a mun encounter and I zoom in on the mun to see my periapsis it doesn’t show it.
Does it show that you have an encounter? If so, did you also make sure that your trajectory didn't pass through the surface of the moon, because if it does, the game will show no periapsis since it's under the surface.
Jarno de Wit I figured out the problem it was because I never focused on the moon
posted on my birthday
how did you make them straight