Arena Tower Rush!? Vinchester vs Dracont
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- Опубликовано: 23 авг 2024
- One of my favorite players in the game Vinchester, shows us his favorite Arena Strategy!
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This video was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II: The Conquerors, © Microsoft Corporation. -- Watch live at / t90official
Heyo T90! Not sure if you're gunna see this or not, but I cannot thank you enough, and cannot express how much it meant to have you host my (drunken) stream! It really made my night, and probably entire week. It's awesome to see the AOE community so tightly knit, and to see you active on Twitch. Again, much thanks.
We need Vichester vs Fatslob ASAP
Shit that'd be interesting. Instant break straight through the wall or long onager standoff (or stand-oof?)
Haven't finished the 7hour video, but here I am xd
Eh, theres no fun in watching any best of X with viper, you know he's either going to sandbag to make it 'interesting' or he's just going to steamroll his opponent
That was a great game! Love the variety of strategies that you can pull off.
"Dracount fine. It's fine"
2min later, Vinchester in....
lol t90 fine
It was Dracont missplay. He "spawned" scorp on the other side of workshop and he had to delete house to save it. But he lost it anyway and allowed archers to go in base
T90 I've been watching your videos on RUclips for awhile. I still haven't seen the Byzantines ever. Do I just miss them or are they super weak?
Cool story bro
Maybe I should try this, I love hyper-aggressive styles in RTS games.
He didn’t forget to go to stone. When you go archers/trush that’s the meta. Otherwise your eco is just total trash. Gg fun to watch
Is it possible to make neutral towers that will attack anyone? That would be funny
@RobDeLaMort Bombard Towers l o l
Dawn, if vinch has built that tower in the corner, his vills would be inside soonnerrrrrrrr
How come when I hold shift and press a unit to go there after they are already going somewhere, they don't go to where I clicked shift? :(
Any ideas would be helpful. Thank you!
never played this game a day in my life and ive just watched like 10 of these vids... how did i get here?
This game is definitely top 3 all time. I'm super stoked your still making vids, VERY AWESOME!!!!👉💯👏😀
I'm surprised no one playing Arena goes with a backdoor rush, using mangonels to cut through the trees into the back of their opponent's base and then flood their eco with units. It was my go-to strategy in Black Forest, but I could see it working just as well in Arena. Especially considering the fact that just about every player in these Arena games focus entirely on forward defenses while leaving their ass-ends wide open and vulnerable... a strategy like this, if pulled off correctly, would be devastating.
Arena is a fast and aggressive map. Cutting trees is a good idea but takes time and units away from the front. Maybe somebody can do it tho
It takes time to get Onager, it's expensive and takes time. Usually you can't just leave the front and attack from the back because you will lose all map control and won't have anything to defend your base... Everything would just snowball for you if you try something like that in Arena (against a decent opponent who isn't just sitting at his base at minute 30-40 in the game)
Cos you can't use "mangonels to cut through the trees", simple. You can use Onagers, which makes this a mid-Imperial Age strategy. That's hardly a rush. Only on maps like Black Forest are you not already fighting by that point.
We did saw it in master of arena...... but i dont remember which players
wow, red slowly and systematically invaded: ) I was quite sad for blue.
called too soon, despite the disadvantage
Why did you delete the Siege Tower Comback video?
Casn someone please tell me if this AOE2 or AOE2HD edition? I want to get this game but am not sure which version this is?
They play on Voobly, not Steam (HD). But if you buy HD through Steam you can play on Voobly too. You can also play the expansions on Voobly if you own them by getting Wololokingdoms mod.
There is a little more to it than that, but that's the simple answer.
I am sad that Vinchester didn't take the fifth relic.
THEY ARE GOING AGAIN ALREADY?? UPLOUD IT ALREADY!
Re the “Magyars” pronounciations, Im Hungarian and I must say the community do say it quite close to how we do it, which amazing because I can imagine it must be pretty hard with the “gy” sound.
Maybe one advice:) try not to say the first “a” with too much “e” but more like the second “a” like you would pronounciate “law”.
Need eagle warrior for win.
Why didn't Blue make Eagle Warriors?
Eagle Warriors cost a lot of gold that he didn't have & they need to be in big numbrs.
they are just not good against the knight line
12:05, 21:20 ;)
Wow he destroyed him lol
Ееее Русский игрок))
Наш самый сильный игрок! Винч-машина!
@OLADUSHEK, Не спроста его T90 нахваливал)
I just have a general question, to any AOE2 players/watching out there. I've been watching AOE2 vids for a few months now, plus I've played the game myself now and then for years, but why are all these 1 vs 1 matches pretty much always on such small maps? Everything seems so much more predictable that way, taking a lot of the nuance out of the game. Early game scouting with several scouts at all at once and figuring out how to best arrange walls were often my favorite parts of the game, but on most of these videos I see very little in the way of either. The scouts that are built usually seem to be there to harass the enemy, rather than do actual scouting. And quite often the players on these videos don't build walls at all, and when they do they're usually quite small.
Big maps simply take way too long to play, and most players are just used to playing the map intended for 2 people. I saw a Ludakris game once. IIRC it was like 3 hours in when I gave up because it was just so dull to watch.
@@ignacionadeo1306 Really? Was it just too slow then? What made it dull?
@@iconian1387 The size of the map means that early raiding is much more difficult, getting across the map takes way longer than it needs to and the players couldn't even do random crazy shit like walling each other off of resoures, simply because everything took forever.
@@ignacionadeo1306 I have noticed that most strategy games take longer on big maps. But at the same time I just feel like there's a lot of stuff you never see when the fighting takes place fast and early on the small maps. But when games get too long they can sometimes get boring.
@@iconian1387 It's not so much the length, per se, but the long lulls where nothing is happening because it takes so long to walk across the map, they spend more time exploring the surroundings of their base because the sheep and boars might not be close enough, they spend more time walking those back to base, building military is delayed if they need to wall to a larger degree than usual, the extra amount of resources means players last longer instead of being defeated when their resources are denied... though I'll admit my main problem with it is that you'll never see stupid shit like a Masterpiece Tower Rush from TheViper, Persian Douche tactics, because that shit only works if done quickly and sneaky-like, much more difficult to do when the size of the map prevents you from quickly getting around it.
Yo Yo Yo :D
Teeeeeeeeee-Ninetyyyyyyyyy
Kovalsky, analysis
Its sooo boring when you know after 10 seconds who will win due to your commentary. You can do better I hope.
Just half an hour? Unliked