Cool! Thanks! Another trick for very slow movement: dont use rectangle in the center of noise TOP, instead send the Y coordinates of grid point (that under your camera) to camera Y. Now you rover on landscape
When I first did this tutorial I was clueless about a good way to fix the grid problem. This time after much experience I put a level top after the rectangle, and put the black level down to -0.288, followed by a blur the just works on the horizontal. This results in a pretty smooth valley, and has the benefit of being able to invert the valley into a hill with the level top. You can't get it completely flat, but you can make a nice smooth valley.
Thank you very much for sharing! I was really enjoying following the tutorial that you post. I am wondering is it possible that you could share how to build the simple VJ platform in touchdesigner, where you put all of your audio reactive visuals together? cheers!
Someone got inspired?;) Nice tutorial. About the not moving grid issue. The simple Approach is to create a tubeSOP. Feed this into a transformSOP and set the Y Scale to 0 and use a channel ramping from 0 to 360 for the x rotation. This will look silly, but you can change the order in which the operations take place. So change it to an order where rotation happens before the scaling. Now feed this into you geo and apply the DisplacecMAT. You do not need to animate the displacement itself anymore. This way, you can even give the whole thing more 3desque depth by increasing the scale to something bigger then 0 or move the camera inside. Shaderwise its also possible, but kills the normals majorly :) Just replace line 35 and 39 with the following: vec3 displacementVector = normalize(TDDeformNorm(N)) * uDisplaceScale * (mappingFactor - uDisplaceMidpoint); vec4 worldSpacePos = TDDeform(P); worldSpacePos.xyz += displacementVector; and fiddle arround a little bit the parameters. But yeah, no normals in this situation sadly.
@@elekktronaut okay, no problem :) , im trying to play with the tube, to put a displacement map in it and making it rotate. Its a nice exercise anyway. Thx :)
i got a problem whit the grid, when come close to the camera looks like its disappearing, and when im trying to put the camera more like the center its the same kinda effect near to me, i dont know but when i put the 0.8 and 5 on the camera looks very different to the tutorial and so far away from the focal point .
Thanks vor the Video! One question: As soon as i choose „Topology Wire Frame“ at the phong, the grid disappears completely. If i choose „OpenGL Tesselated Wire Frame“, it works - but of course looks different. Any idea why that happens? I did exactly the same steps like you before and tried several times...
Im having the same problem. It looks like the grid is coming out black, which can't be seen against the black background. When I change the phong colour, nothing changes in the view. Though if i change the background colour in the transform at the end, i can see a black grid... not so bad. But I would also really appreciate any tips as to why the grid colour doesn't change? Thanks!
another great tutorial. Please keep them coming! One thing I really appreciate about your tutorials is that you always take performance into account.
pro trick: you can watch movies at Flixzone. I've been using it for watching lots of of movies recently.
@Hassan Harrison Yea, I've been using Flixzone for years myself :D
Cool! Thanks! Another trick for very slow movement: dont use rectangle in the center of noise TOP, instead send the Y coordinates of grid point (that under your camera) to camera Y. Now you rover on landscape
you are a national treasure !!!! you deserve so much more than likes and follows !!
When I first did this tutorial I was clueless about a good way to fix the grid problem. This time after much experience I put a level top after the rectangle, and put the black level down to -0.288, followed by a blur the just works on the horizontal. This results in a pretty smooth valley, and has the benefit of being able to invert the valley into a hill with the level top. You can't get it completely flat, but you can make a nice smooth valley.
In enjoyed making this one so much! and with all techniques that I can apply on further on! Thanks
your tutorials are always cool!
i always following your's. and also giving me passion and inspirations.
thank you so much!
Quite useful!!!!Many thanks
Thank you very much for sharing! I was really enjoying following the tutorial that you post. I am wondering is it possible that you could share how to build the simple VJ platform in touchdesigner, where you put all of your audio reactive visuals together? cheers!
nice... thanks for sharing!
you are great !!!
Someone got inspired?;) Nice tutorial.
About the not moving grid issue. The simple Approach is to create a tubeSOP. Feed this into a transformSOP and set the Y Scale to 0 and use a channel ramping from 0 to 360 for the x rotation.
This will look silly, but you can change the order in which the operations take place. So change it to an order where rotation happens before the scaling. Now feed this into you geo and apply the DisplacecMAT. You do not need to animate the displacement itself anymore.
This way, you can even give the whole thing more 3desque depth by increasing the scale to something bigger then 0 or move the camera inside.
Shaderwise its also possible, but kills the normals majorly :) Just replace line 35 and 39 with the following:
vec3 displacementVector = normalize(TDDeformNorm(N)) * uDisplaceScale * (mappingFactor - uDisplaceMidpoint);
vec4 worldSpacePos = TDDeform(P);
worldSpacePos.xyz += displacementVector;
and fiddle arround a little bit the parameters. But yeah, no normals in this situation sadly.
Awesome thanks 😘
Well I'm gonna make a new tutorial then haha
@@elekktronaut up ? :)
@@smashbros8645 I'm not actually gonna make a new one 😌
@@elekktronaut okay, no problem :) , im trying to play with the tube, to put a displacement map in it and making it rotate. Its a nice exercise anyway. Thx :)
This is so epic thanks for sharing!
thanks a lot for sharing.....
Thank you
thx for this is amazing , one question, how can i add sound or any clip responsive to the landscape thanks!
bless you 🙏
Great tutorial! How would one make this audio-reactive??
Build a system to drive the noise from your audio clip. Audio- math-speed-filter export to noise top. This may get you started down that path
i got a problem whit the grid, when come close to the camera looks like its disappearing, and when im trying to put the camera more like the center its the same kinda effect near to me, i dont know but when i put the 0.8 and 5 on the camera looks very different to the tutorial and so far away from the focal point .
OMG YESSS
Thanks vor the Video! One question: As soon as i choose „Topology Wire Frame“ at the phong, the grid disappears completely. If i choose „OpenGL Tesselated Wire Frame“, it works - but of course looks different. Any idea why that happens? I did exactly the same steps like you before and tried several times...
Johanna, there was an answer in the comments below - you should change the angle of the light. It might work.
@@worstmusicproduction thank you!
@@johannaklein7178 , you’re welcome!
for some reason once i add the phong to geo im unable to see the grid display even though i have the viewers turned on. any ideas?
Im having the same problem. It looks like the grid is coming out black, which can't be seen against the black background. When I change the phong colour, nothing changes in the view. Though if i change the background colour in the transform at the end, i can see a black grid... not so bad. But I would also really appreciate any tips as to why the grid colour doesn't change? Thanks!
Actually, ignore me.... i changed the angle of the light and it's worked....
Thank you very much for sharing! but I can't find “Enable height map” on phong? I use touch designer 099, Is this a version issue?
Hm 099 doesn't say a lot, I think you need at least the 2019 version.
@@elekktronaut OK,thank you so much
thank you! can someone explain to me why you need to use a null for the camera to look at when making rendering a geo?
You don't need it for the rendering to work, but it's easier to set up if you have a fixed point the camera is looking at.
@@elekktronaut thank you! I have never used it before and always wondered why my camera is a bit weird sometimes
When i add the normal map to the phong everything disappears. any ideas why thats happening?
nevermind lol shoulda kept watching for a few more seconds
How to export projects
Is it possible to make it audio reactive?
check out my "make anything audio reactive" video!