I think cutting those lines from Induction was the right call. When the door opened to that brick wall and the Standard Orientation Protocol didn't say anything else I wound up exploring every corner of the room out of sheer confusion and stumbling into the right answer with all my flailing around. If an AI voice had been berating me every few seconds I feel like I'd have dug in my heels and done nothing for a bit longer.
so interesting! i’m really curious about some of this stuff because it seems like it has no place in the game we know now. i would love to see what some of those were for.
The robot texture is from a robot that is commonly used as a demonstration model in Unity assets called Kyle! It's not specific for the game.
@@nolram thanks! Interesting to know
You can see voice lines are mostly condescending, confusing and/or replaced by something else.
I think cutting those lines from Induction was the right call. When the door opened to that brick wall and the Standard Orientation Protocol didn't say anything else I wound up exploring every corner of the room out of sheer confusion and stumbling into the right answer with all my flailing around. If an AI voice had been berating me every few seconds I feel like I'd have dug in my heels and done nothing for a bit longer.
Wow who knew that a game like this could've have such interesting cut content! Thanks for the video!
Awesome! Thx for linking the cutting room floor
this is so interesting, thank you for sharing it with us!
so interesting! i’m really curious about some of this stuff because it seems like it has no place in the game we know now. i would love to see what some of those were for.
Quality content, keep it going!