User craigusprime here. I have to say. These short and sweet tutorials really make learning easier. And your upbeat personality makes it really fun to learn something that would otherwise be difficult to grasp. Keep up this technique please it's very refreshing
Thanks for asking! There’s an asset we made that is exactly a splashing bubbly hot tub :) , it’s floating around, but we’re working to get it into the public asset library sooner than later. In the meantime the tutorial can be found in this really awesome video: How to Manage and Optimize World Capacity with Laex05 ruclips.net/video/UzdE8psFE-I/видео.html
In the asset library search for "Return" under interactive, the Salt/Pepper shaker there has this feature in the script, not sure how exactly it works, but you can join us in Discord to ask too! :) discord.gg/v6hcQ9DtDv
Hey! I Joel you’re doing great. You added me to the asset room copy one but for some reason I can visit it but I can’t edit it to get the assets. Also I think your moving arrow asset isn’t working in the copy, but it’s working when you enter the door. Thanks for the help!
Thank you! Have you tried importing it into an empty world? Here’s the instructions: :) Follow these two videos to get stuff added to your asset library :) How To Import Worlds & Assets ruclips.net/video/pedzus_QuP8/видео.html/ You’ll want to do this to get a clean copy of the assets that you can keep. And then to make assets… Personal Asset Library Tutorial ruclips.net/video/EI5k2J1aBbc/видео.html/ We update the bundle with new assets every month, so definitely check back for more :-)
@@Vidyuu yes, I think someone messed with it actually because I saw your video about how to make it, and then in the asset world it looks a little different. The arrow is going in weird directions haha. But I’ll try again next month and maybe it’ll be fixed when you update. Thank you!
How would you perform a return script for a small portion of a group object that is constantly in motion? Example: An object you can grab that has a retractable blade grouped with it. The origin position variable of the blade needs to constantly move with the object while the player has the whole group object attached to their hand.
Instead of moving the blade, try scaling it, ie. Scale bladeObj to 1,0,1 (though 1,0.01,1 is more reliable). May need to guess and check which axis to scale the blade by or even consider 0,0,0. 1,1,1 would return it to its original size when grouped (so if it is scaled this original scale may be different)…. There are a few tutorials on scale let me find a couple
Might be a dumb question but in the event what does the "+ new pattern" mean. I see them but i haven't heard anyone explain it or use it in videos yet.
Oh you mean plus new parameter, that allows you to send information between events. Noting that they must be received with the exact same parameters. If you send a player ID, object, and number. Then the receiving event must also contain a player, object, and number. And most importantly in the same order. :)
Love the videos! Most of my skills and courage to create comes from your videos. 😄 Wondering if someone could help me with a return to origin position script: I have an object (object X) once released respawns to origin position in 20 seconds. Also when object X enters a trigger it will instantly respawn weapon to original position. The problem is when the trigger respawns object X instantly, the timer for object release still exists and also respawns again while at the original position after the time of release countdown is finished. I’ve tried to stop this with a “when object enters trigger cancel sending event (respawn after X amount of time after release)” which doesn’t seem to fix the double respawn (I may have coded it wrong - still working out the kinks). Has anyone else tried this before? Is that the best way to stop the double respawn?
Very interesting, double check that when you say cancel sending with delay, that the object you are canceling on is referencing the object that is being sent the return event. If the object that’s been referenced is self it might be referring to the trigger…
I recently saw a player flying asset in one of your earlier videos, like a little ufo, that you created. Unfortunately I didn't see it in your asset pack shared by another user. If I could get this asset it would be wonderful! My user name is: M_I_C_A Thanks!
User craigusprime here. I have to say. These short and sweet tutorials really make learning easier. And your upbeat personality makes it really fun to learn something that would otherwise be difficult to grasp. Keep up this technique please it's very refreshing
Thank you so much! 🥰😊💜 I’m quite enjoying it too! 🙌
What a great script to help people understand the basics of position and variables. Great job!
Thank you so much! Appreciate your support! 💜😁
Thanx for the tutorials 😊
Great videos.....can you build a hot tub with splash??
Thanks for asking! There’s an asset we made that is exactly a splashing bubbly hot tub :) , it’s floating around, but we’re working to get it into the public asset library sooner than later. In the meantime the tutorial can be found in this really awesome video:
How to Manage and Optimize World Capacity with Laex05
ruclips.net/video/UzdE8psFE-I/видео.html
Like !
Thank you! How do we get the object to return if it was knocked over (like off a shelf)?
In the asset library search for "Return" under interactive, the Salt/Pepper shaker there has this feature in the script, not sure how exactly it works, but you can join us in Discord to ask too! :)
discord.gg/v6hcQ9DtDv
Hey! I Joel you’re doing great. You added me to the asset room copy one but for some reason I can visit it but I can’t edit it to get the assets. Also I think your moving arrow asset isn’t working in the copy, but it’s working when you enter the door. Thanks for the help!
Thank you! Have you tried importing it into an empty world? Here’s the instructions: :)
Follow these two videos to get stuff added to your asset library :)
How To Import Worlds & Assets
ruclips.net/video/pedzus_QuP8/видео.html/
You’ll want to do this to get a clean copy of the assets that you can keep. And then to make assets…
Personal Asset Library Tutorial
ruclips.net/video/EI5k2J1aBbc/видео.html/
We update the bundle with new assets every month, so definitely check back for more :-)
@@Vidyuu yes, I think someone messed with it actually because I saw your video about how to make it, and then in the asset world it looks a little different. The arrow is going in weird directions haha. But I’ll try again next month and maybe it’ll be fixed when you update. Thank you!
How would you perform a return script for a small portion of a group object that is constantly in motion?
Example:
An object you can grab that has a retractable blade grouped with it. The origin position variable of the blade needs to constantly move with the object while the player has the whole group object attached to their hand.
Instead of moving the blade, try scaling it, ie. Scale bladeObj to 1,0,1 (though 1,0.01,1 is more reliable). May need to guess and check which axis to scale the blade by or even consider 0,0,0.
1,1,1 would return it to its original size when grouped (so if it is scaled this original scale may be different)….
There are a few tutorials on scale let me find a couple
A bit old but the information should be good :)
Facebook Horizon: Interactive Curtains Tutorial
ruclips.net/video/1u4Yym1g73s/видео.html
Might be a dumb question but in the event what does the "+ new pattern" mean. I see them but i haven't heard anyone explain it or use it in videos yet.
Oh you mean plus new parameter, that allows you to send information between events. Noting that they must be received with the exact same parameters. If you send a player ID, object, and number. Then the receiving event must also contain a player, object, and number. And most importantly in the same order. :)
@NiftyAi here in Horizon!
Love the videos! Most of my skills and courage to create comes from your videos. 😄
Wondering if someone could help me with a return to origin position script:
I have an object (object X) once released respawns to origin position in 20 seconds.
Also when object X enters a trigger it will instantly respawn weapon to original position.
The problem is when the trigger respawns object X instantly, the timer for object release still exists and also respawns again while at the original position after the time of release countdown is finished.
I’ve tried to stop this with a “when object enters trigger cancel sending event (respawn after X amount of time after release)” which doesn’t seem to fix the double respawn (I may have coded it wrong - still working out the kinks). Has anyone else tried this before? Is that the best way to stop the double respawn?
Very interesting, double check that when you say cancel sending with delay, that the object you are canceling on is referencing the object that is being sent the return event. If the object that’s been referenced is self it might be referring to the trigger…
I recently saw a player flying asset in one of your earlier videos, like a little ufo, that you created. Unfortunately I didn't see it in your asset pack shared by another user. If I could get this asset it would be wonderful! My user name is:
M_I_C_A
Thanks!
Would be awesome to have an easier way to gain existing assets that users don't mind sharing. Unless I'm missing something...