Video Game Devlog 01
HTML-код
- Опубликовано: 10 сен 2024
- Video Game Development VLog 01 - History - Tools - Max - Bo Bot.
Copyright ©2023 Demenzun Media. All rights reserved.
―――――――――――――――――――――――――――
Demenzun Media Store Link Page:
demenzun-media...
www.demenzunmed...
―――――――――――――――――――――――――――
• Support me through these methods •
Patreon: / demenzunmedia
PayPal: info@demenzunmedia.com
• Visit my social media pages •
Facebook: / demenzunmedia
Facebook: / 2753474811590871
Instagram: / demenzunmedia
Twitter: / demenzunmedia
Website: www.demenzunmed...
RUclips: / @demenzunmedia
• Image and music content pages •
stock.adobe.co...
stock.adobe.co...
―――――――――――――――――――――――――――
TerreSculptor by Demenzun Media
This video was created by Demenzun Media in British Columbia Canada.
Portions of this video may contain free stock content from Pixabay at pixabay.com/
―――――――――――――――――――――――――――
Videos and Images:
Numerous Pixabay Images Used.
pixabay.com/ph...
Interesting story thanks for sharing it!
Mad respect. I was using 3ds max too, for many many years, but switched to blender with the 2.8 release because Autodesk is a soulless, corporate, money-only oriented corporation. I never looked back and Blender truly is a very fast and fluid modeller!
woah great work! Nice to see a game dev with passion
With the experience you have I'm excited to see where this devlog goes :)
My next Devlog will be discussing the Blueprint overview, individual Game Blueprints, Pickups, and Game Objectives and Balance, plus more!
I'm working on it already.
Very nice work! :o)
I love phong rendering... on the off chance, do you know of any engines that are available for download still that use phong? I've got a few versions of UDK/3, just need the time to put together an old rig that can run it properly without crashing every hour xD
I don't know of any modern engines that support phong, you can possibly do it with Unity since that supports a lot of customization. Most older engines are not usable any more, and most newer engines are using the full modern shader or raytracing systems.