question to 6:40 why I do not have in "Color Value To Scale" the "Output SampleTexture Sampled Color?? Wrong type of variable: Niagara doesn't auto cast or convert variable types, make sure that the field is looking for a linear color variable and not a vector. Otherwise the variable won't show up in the selection list.
Hola Enrique… great stuff as usual. I’m also wondering how to get past this section and why “Output Sample Texture” is not an option. I followed this twice and don’t know of a solution”. Is a conversion needed to work with UE5.3? Thanks Amigo.
Hi! This could happen because of a couple of different reasons: - Module order in the stack: the color scaling needs to be placed after the sample texture module, otherwise the variable won't exist by then. - Wrong type of variable: Niagara doesn't auto cast or convert variable types, make sure that the field is looking for a linear color variable and not a vector. Otherwise the variable won't show up in the selection list.
The bit at the end where the particle position is set to a smoothlerp between the original and destination positions! :) If you want to add some dynamics to the particles, either as they fly or when they get to their target, you need to relax the convergence on that smoothlerp, disable the set position on those particles after a while, or apply even stronger forces to counter.
@@EnriqueVenturaGames not sure. you add particle position code and it displays particles on a 2D plane. for me adding position makes all particles disappear. :/
@@EnriqueVenturaGames do you plan uploading your tutorial assets to Patreon? would be nice for people like me, since i tried this tutorial on 2 UE versions and it simply breaks someplace.
@EnriqueVenturaGames just discovered your channel, and subscribed. Is there anyway to "Project" the result onto a screen for example a wall, or say a video file rather than a mesh or mannequin as in your example.
I have never in my life wanted to re-create an effect so bad and not been able to keep up with a tutorial. I'm going to re-teach myself unreal and take a niagra for beginners course and try this later but i am so bummed. lol
question to 6:40 why I do not have in "Color Value To Scale" the "Output SampleTexture Sampled Color?? Wrong type of variable: Niagara doesn't auto cast or convert variable types, make sure that the field is looking for a linear color variable and not a vector. Otherwise the variable won't show up in the selection list.
Hola Enrique… great stuff as usual. I’m also wondering how to get past this section and why “Output Sample Texture” is not an option. I followed this twice and don’t know of a solution”. Is a conversion needed to work with UE5.3? Thanks Amigo.
Using 5.3.2 people may need to use Particles/SampleTexture/SampleColor. I didn’t realize there was a change.
Hi Enrique, question to 6:40 why I do not have in "Color Value To Scale" the "Output SampleTexture Sampled Color"?
Hi! This could happen because of a couple of different reasons:
- Module order in the stack: the color scaling needs to be placed after the sample texture module, otherwise the variable won't exist by then.
- Wrong type of variable: Niagara doesn't auto cast or convert variable types, make sure that the field is looking for a linear color variable and not a vector. Otherwise the variable won't show up in the selection list.
@@EnriqueVenturaGamesHola Enrique. Amazing stuff. Is creating the Output Sample Texture variable missing from the tutorial? Gracias.
Nice tutorial! The effect is cool.
Thank you! Cheers!
Yo this is amazing. Great video
Great tutorial! Just wondering how I can add some curl noise or other forces to the particles... they seem really stuck in place !
The bit at the end where the particle position is set to a smoothlerp between the original and destination positions! :)
If you want to add some dynamics to the particles, either as they fly or when they get to their target, you need to relax the convergence on that smoothlerp, disable the set position on those particles after a while, or apply even stronger forces to counter.
Do you have a more in depth tutorial on this? I would love to see it!
That one is quite deep! :) was there any area in particular that you wanted to learn more about?
whaat... this looks insane compared to all hologram effects i've seen in UE. how did you learn this?! :D
although adding the new position makes everything invisible, so idk how to actually make this work
experimentation and time :D
Also, not sure about what your problem is, could you describe it better?
@@EnriqueVenturaGames not sure. you add particle position code and it displays particles on a 2D plane. for me adding position makes all particles disappear. :/
@@EnriqueVenturaGames do you plan uploading your tutorial assets to Patreon? would be nice for people like me, since i tried this tutorial on 2 UE versions and it simply breaks someplace.
@EnriqueVenturaGames just discovered your channel, and subscribed. Is there anyway to "Project" the result onto a screen for example a wall, or say a video file rather than a mesh or mannequin as in your example.
I have never in my life wanted to re-create an effect so bad and not been able to keep up with a tutorial. I'm going to re-teach myself unreal and take a niagra for beginners course and try this later but i am so bummed. lol
good luck! I'm super busy these days but working on some beginner tutorials, stay tuned!
@@EnriqueVenturaGames it’s all love. Appreciate the content.
WOW! in-engine fake reality projection. makes it even more real.
El kinect! 2 tengo you y el asus
Jajaja pues ya puedes conseguir el mismo efecto en Unreal usando particulas :P
float3(Particles.UV^500, 0.0) /* Custom HLSL! */ Now errors 5.2