Tilting the burner assembly has no affect on heading, or at least, in real life, it does not. That ability is intended to keep the flame away from the envelope during inflation. I do hope they improve the balloons, going forward. Thanks for the video. :)
Yeah, I couldn't understand why it would move you, especially in the direction of the blast. So it's all just follow the wind? Do they also move higher-lower to catch different wind directions, or is that impractical?
@@AntonMaslo Balloon pilots can do some directional changes by moving to higher, or lower altitudes, to catch winds moving in a different direction, than wind at their current altitude. The weather service has a page with winds aloft, so you can now know which directions are blowing, at different altitudes, and at what speeds. Winds blow faster at higher altitudes. Near the ground winds might be light and variable, to 15, or 20 knots. At 30,000 feet, you might find your self haulin' along at 60, or 70 knots, or more. At 45,000 feet, it's around 80, to 90 knots. That's assuming you can snag the jet stream. So, no trying to use the burners to change direction. Does not work. I think the winds changed, just as the burner assembly was gimbaled. Hope that helps. :)
Thx for this video. "Burner Direction Set" is not working for me. I bind it on an axis but the burner is flickering between tilting and straight... i dont know how to fix that. its not possible to hold it in the tilted position with the axis... very strange...
What's the trick to getting the blast valves to stay open? I have them bound and have tried continuous and non-continuous inputs. Only the mouse will keep the valve open without automatically shutting, but then I can only do one valve at a time. Also, binding the burner tilt axes do nothing. Man, this sim is frustrating as all get out.
they have not modeled the inside of the balloon, and when it's lying down on the grass, you can see the grass. if you have been in a balloon, the starting is more complex. First you need a fan that blows air into the balloon in order to get it from a lump of fabric into a ball in the first place. Only at this time you start the fire. To get it up vertical, helpers have to pull hard on the basket.
Its hopeless on Xbox, take off from a runway and the Xbox has a rope underneath and holds the balloon down and wont release so your stuck on the runway
Using magic in an instructional video is not permitted ;) Good video despite the shenanigans, thanks!
Your video helped a lot, especially with the keybinds. Thank you!!
I also just enjoyed your style in general. I subscribed. Thank you
Tilting the burner assembly has no affect on heading, or at least, in real life, it does not. That ability is intended to keep the flame away from the envelope during inflation. I do hope they improve the balloons, going forward. Thanks for the video. :)
Yeah, I couldn't understand why it would move you, especially in the direction of the blast. So it's all just follow the wind? Do they also move higher-lower to catch different wind directions, or is that impractical?
@@AntonMaslo Balloon pilots can do some directional changes by moving to higher, or lower altitudes, to catch winds moving in a different direction, than wind at their current altitude. The weather service has a page with winds aloft, so you can now know which directions are blowing, at different altitudes, and at what speeds. Winds blow faster at higher altitudes. Near the ground winds might be light and variable, to 15, or 20 knots. At 30,000 feet, you might find your self haulin' along at 60, or 70 knots, or more. At 45,000 feet, it's around 80, to 90 knots. That's assuming you can snag the jet stream. So, no trying to use the burners to change direction. Does not work. I think the winds changed, just as the burner assembly was gimbaled. Hope that helps. :)
@@ThomasGrillo wow, that's awesome, thank you for the explanation!
@@ThomasGrilloimagine a balloon at that height though.
awesome, looking forward for the flydoo tutorial
Thanks, "24 is not load and go. It took me a couple of hours just to walk around the 172 and get it started
Yeah, I was running into that issue. Found out that you have to do the walkaround and pull all the "Remove for Flight" items.
Yep. I'm still just getting started configuring my controls.
Thx for this video. "Burner Direction Set" is not working for me. I bind it on an axis but the burner is flickering between tilting and straight... i dont know how to fix that. its not possible to hold it in the tilted position with the axis... very strange...
What's the trick to getting the blast valves to stay open? I have them bound and have tried continuous and non-continuous inputs. Only the mouse will keep the valve open without automatically shutting, but then I can only do one valve at a time. Also, binding the burner tilt axes do nothing. Man, this sim is frustrating as all get out.
Setting your brake and it attaches a rope from the bottom of the basket to the ground…then brake off and up you go….
they have not modeled the inside of the balloon, and when it's lying down on the grass, you can see the grass. if you have been in a balloon, the starting is more complex. First you need a fan that blows air into the balloon in order to get it from a lump of fabric into a ball in the first place. Only at this time you start the fire. To get it up vertical, helpers have to pull hard on the basket.
Its hopeless on Xbox, take off from a runway and the Xbox has a rope underneath and holds the balloon down and wont release so your stuck on the runway
release the parking brakes. and off you go.