Space Marine 2 - Solo Bulwark Ruthless Difficulty (Power Sword & Plasma Pistol, Max Level)

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  • Опубликовано: 24 сен 2024

Комментарии • 11

  • @SKdestroyer95
    @SKdestroyer95 3 дня назад +8

    Man that Helbrute did not mess around...

    • @the_steam_hunter
      @the_steam_hunter  3 дня назад +3

      Big guy beat my ass
      I was like "oh man I still haven't even really lost health this game"
      Then the helbrute showed up 💀

  • @cali4806
    @cali4806 2 дня назад +1

    Wow a chaos mission for a solo ruthless run? Mad respect, unlike others only doing tyranid maps.

  • @Michael.Virtus
    @Michael.Virtus 2 дня назад +2

    Very well played. But something must be mentioned. Overheal clears Death's Door (next downing sends you into respawn timer). Use it (even at full health) so you can be downed again and not wait to respawn.

    • @sethcannot
      @sethcannot 2 дня назад

      He has guardian relic

    • @Michael.Virtus
      @Michael.Virtus День назад

      @@sethcannot So why should you risk expending a relatively rare guardian relic instead of just overheal with one of your stim packs that can also be found much more often than a relic?

    • @sethcannot
      @sethcannot День назад

      @@Michael.Virtus I was just saying that guardian relic already clears it, but yes you have a point but if someone can’t revive you then you will use it anyways

  • @unapersonamas9808
    @unapersonamas9808 3 дня назад +1

    I really enjoy your videos

  • @chr1smann1ng
    @chr1smann1ng 3 дня назад

    Made it look soo easy😍. Wish i could dominate like that

  • @majeedkazmi1114
    @majeedkazmi1114 3 дня назад +1

    Let me know what you think, and where you would put the rest of the heretic chapters-
    Raven Guard/White Scars
    Sniper - Super fast ninja
    Melee has a whirlwind technique
    Las-Sniper does splash damage
    Long range support
    Grey Knight/Death Guard
    Heavy - Death dealer
    Pushes enemy line back
    Effective against small enemies
    Black Templar/Dark Angel/Imperial Fists
    Bulwark - The dependable immovable
    The line that does not move
    The tank
    Space Wolves/World Eaters
    Vanguard - Up you ass
    A fire in their midst
    The distraction that gives other classes time to close in and finish the job
    Blood Angels
    Assault - Death on wings
    Useful to stun enemy waves
    Effective against heavy enemies
    Big windups
    Alpha/Ultramarine/Iron Hands
    Tactical - Jack of all trades
    Is flexible in weaponry and positioning
    Salamanders
    Any of the classes with a melta