Hey everyone! Today we create Zarya from Overwatch. If you're new to Let's Create check out this foundation video: ruclips.net/video/GbhKmFIQtvU/видео.html Thanks for watching! I'll see you in the next video.
Matthew Palaje best tutorials ever. u explain each step properly and u speak confidently without akward pauses and throat clearing. u bring awesome ideas. hats off to u sir
Hey could you make a simple melee system with a sword? Where the sword would damage other players and bots? That would be awesome! Great videos by the way, and congrats on being on spotlight in ue4!
I have planned on doing something similar to that melee system :) Once I get the time I'll get that video up. Thanks EthoCode! It's really exciting to get on the spotlight!
Thanks a lot. Had to come back to this tutorial to find the solution to a problem I've been stuck on for a few days now. It's great that after all these years, these are still very useful.
Great video, Matt! At the risk of sounding like a parody of the people who always rag on you for using EventTicks, you could totally just create a custom event with a timeline that you call when the projectile stops. Probably doesn't save a bunch of overhead, but it's another way to do it.
Thanks Mohammad! I actually have a paid course coming out hopefully next month or the one after that :) You can join the email list here for updates: www.matthewpalaje.com/onlinecourses/
actually that core thing in zarya's gun is called a "tobelstein" look at this spray in the game www.google.nl/search?q=zarya+tobelstein&safe=active&source=lnms&tbm=isch&sa=X&sqi=2&ved=0ahUKEwiz-_H9iaLVAhWBLhoKHdQWBD0Q_AUIBigB&biw=1536&bih=740#imgrc=Ol3i_T8kRLOiNM:
Hey Matthew, really like your videos. I just wanted to know why do you add the elements to the array every time an object overlaps with the sphere collision instead of adding them once the projectile stops? Doing so you waste a lot of resources adding and removing objects in the array, and imagine if you had to work with many more objects. Adding them once the projectile stops will be a lot lighter on the processor. Also, do you have plans on making a tutorial on the time traveling mechanic in Prince of Persia with or w/ animations? Thanks in advance :D
Thanks Alex! As I mentioned in the video towards the end. This was the method I came up with for people to build upon and make better. Took a few hours to psuedo code/develop it and then I made the video. It's not the most optimised but it works and didn't cause any noticeable issues. So if someone wants to implement this into a full game or VR game they can take what I built and convert it into a better version :) No idea! I'll look into it :)
Hey Mat, can I ask you something? How would you make this happen with pawns? But in a way that the character you're playing as doesn't get sucked in? I've tried plenty of different paths but I can't seem to find the correct one :/
Just a question: Will you ever finish that Let's create FPS? Because you said you were gonna add in stuff like shooting and recoil etc. but as far as I see the tutorial only covers the perspective and moving.
Let's Create fps foundation? That was purely a foundation video I don't remember promising to do shooting or recoil but I'd have to go back and watch it again haha. Those mechanics are quite simple to implement and don't really suit these videos. I believe many other RUclips channels have covered those topics before :)
They have coverd the *basics*. Also, for the next Let's create, I suggest Unreal Tournament's Rocket Launcher. (if possible with rocket-jump-mechanic) :)
That should be easy:) Use the pharah lets create and use forces and radial damage. Use his tutorials as a start off so you can create some by your one. Just a little suggestion
Would you be able to do a video on how to make the destiny 2 warlock grenade. I dont think there would be much coding to do but it would be really cool to see how the make the FX for the grenade. Would be able to learn a lot from it.
Was there a reason why you checked the last index of the physics objects array instead of just checking the length of the array and comparing that to zero? Or was that just a preference? They both do the same thing, I was am just curious of that decision.
First of all, thanks for showing us, I was very curious about Zarya ultimate since I first played with her. I thought managing physics in game engines was harder, but Unreal blueprints make everything better, right? Is it too complex to make this straight in C++?
Hey Matheus! They can be challenging with settings and setup. I didn't understand the physics engine when I started out which stopped me from recreating this character at the start. But since I had used Unity for a long time It was a quick transition to figure out all of the various settings. In regards to the C++ question I wouldn't know haha. I'm sticking to blueprints with my games until I run into an issue that requires C++.
I have a question, since we are applying spheres to group of objects , does that mean we have to add these spheres to each object in game? or it will create a sphere?
Umm Mat Can i ask you a question ? Can You Make Your Projects Downloadable ? Perhaps Upload Them On Github ? That would help alot of people who keep screwing stuff up when copy pasting aka me :D Thank you For Reading
Hey Matt, you were on the UE official community spotlight this week: ruclips.net/video/FWb44___E10/видео.html they said that folks inside Epic watch your videos to get some inspiration, you're amazing!, also i was hoping you do Zarya at some point, so thanks for the nice tut, keep it up man!.
Hey everyone! Today we create Zarya from Overwatch. If you're new to Let's Create check out this foundation video: ruclips.net/video/GbhKmFIQtvU/видео.html
Thanks for watching! I'll see you in the next video.
Matthew Palaje best tutorials ever. u explain each step properly and u speak confidently without akward pauses and throat clearing. u bring awesome ideas. hats off to u sir
Hey could you make a simple melee system with a sword? Where the sword would damage other players and bots? That would be awesome! Great videos by the way, and congrats on being on spotlight in ue4!
I have planned on doing something similar to that melee system :) Once I get the time I'll get that video up.
Thanks EthoCode! It's really exciting to get on the spotlight!
Thanks Abishkar! That's great feedback :)
Matthew Palaje Awesome thanks!
Thanks a lot.
Had to come back to this tutorial to find the solution to a problem I've been stuck on for a few days now. It's great that after all these years, these are still very useful.
I have to admit
This is pretty sick
Thanks CodeRush!
you deserve more subs because what you do is just amazing and very helpful
Thanks for the kind words Ivan!
most amazing tutorial series i have seen to date.
Thank you for doing this! AWESOME!!!
I'm glad you enjoyed it!
Gratz about the spotlight on the Unreal channel! You totally deserve it :D
Thanks Chrille :)
Great video, Matt! At the risk of sounding like a parody of the people who always rag on you for using EventTicks, you could totally just create a custom event with a timeline that you call when the projectile stops. Probably doesn't save a bunch of overhead, but it's another way to do it.
Thanks!
I could! But it's up to everyone else to build upon what is shown here.
For sure. I just think it's helpful to see that there are multiple ways to tackle any challenge in programming!
Just found this series and I am going to have so much fun learning! Cant wait to see more!
That's awesome! Have fun :)
Dude, this is amazing! Thank you so much for these tutorials, I've been learning a lot.
you sir are a king
and thank you so much for every tutorial
just so you know i seen all your videos
No problem! I'm glad you enjoy them.
Haha thanks for watching all of them!
Love ur videos man never stop :)
First. I love these vids!
Legendary tier tutorials
Thanks Mohammad! I actually have a paid course coming out hopefully next month or the one after that :)
You can join the email list here for updates: www.matthewpalaje.com/onlinecourses/
Zarya: Ogon’ po gotovnosti!
Afrodos toblestene 😂😂
actually that core thing in zarya's gun is called a "tobelstein"
look at this spray in the game www.google.nl/search?q=zarya+tobelstein&safe=active&source=lnms&tbm=isch&sa=X&sqi=2&ved=0ahUKEwiz-_H9iaLVAhWBLhoKHdQWBD0Q_AUIBigB&biw=1536&bih=740#imgrc=Ol3i_T8kRLOiNM:
Suggestion: Sonic's homing attack
I would love to see you show this off and I absolutely love your tutorials! Super helpful and fun to watch!
That's a really cool idea! I'll look into it :)
Thank you for the kind comment! I'm glad they are useful.
Hey Matthew, really like your videos.
I just wanted to know why do you add the elements to the array every time an object overlaps with the sphere collision instead of adding them once the projectile stops? Doing so you waste a lot of resources adding and removing objects in the array, and imagine if you had to work with many more objects. Adding them once the projectile stops will be a lot lighter on the processor.
Also, do you have plans on making a tutorial on the time traveling mechanic in Prince of Persia with or w/ animations?
Thanks in advance :D
Thanks Alex! As I mentioned in the video towards the end. This was the method I came up with for people to build upon and make better.
Took a few hours to psuedo code/develop it and then I made the video. It's not the most optimised but it works and didn't cause any noticeable issues. So if someone wants to implement this into a full game or VR game they can take what I built and convert it into a better version :)
No idea! I'll look into it :)
Hey!! Awesome tutorial! Can you try Sombra's translocator??? That would be great!
Cool
These videos are so great! I'm becoming really good at ue4. :D
Thanks Dorblitz! I'm glad that the videos are useful :)
Hey Mat, can I ask you something? How would you make this happen with pawns? But in a way that the character you're playing as doesn't get sucked in? I've tried plenty of different paths but I can't seem to find the correct one :/
Just a question: Will you ever finish that Let's create FPS?
Because you said you were gonna add in stuff like shooting and recoil etc. but as far as I see the tutorial only covers the perspective and moving.
Let's Create fps foundation? That was purely a foundation video I don't remember promising to do shooting or recoil but I'd have to go back and watch it again haha.
Those mechanics are quite simple to implement and don't really suit these videos. I believe many other RUclips channels have covered those topics before :)
They have coverd the *basics*.
Also, for the next Let's create, I suggest Unreal Tournament's Rocket Launcher. (if possible with rocket-jump-mechanic) :)
That should be easy:) Use the pharah lets create and use forces and radial damage. Use his tutorials as a start off so you can create some by your one. Just a little suggestion
Thx
Would you be able to do a video on how to make the destiny 2 warlock grenade. I dont think there would be much coding to do but it would be really cool to see how the make the FX for the grenade. Would be able to learn a lot from it.
Was there a reason why you checked the last index of the physics objects array instead of just checking the length of the array and comparing that to zero? Or was that just a preference? They both do the same thing, I was am just curious of that decision.
Just habit haha. I probably picked it up very early on and never bothered to check if length did the same thing.
Great tutorial! How do you stop the player from bouncing on objects though? Continues to bounce if you stand on top of a cube
Nevermind! I made an error in the grapple hook video that was causing this haha :)
can you can show how to add effect for this?like black hole
First of all, thanks for showing us, I was very curious about Zarya ultimate since I first played with her. I thought managing physics in game engines was harder, but Unreal blueprints make everything better, right? Is it too complex to make this straight in C++?
Hey Matheus! They can be challenging with settings and setup. I didn't understand the physics engine when I started out which stopped me from recreating this character at the start. But since I had used Unity for a long time It was a quick transition to figure out all of the various settings.
In regards to the C++ question I wouldn't know haha. I'm sticking to blueprints with my games until I run into an issue that requires C++.
I have a question, since we are applying spheres to group of objects , does that mean we have to add these spheres to each object in game? or it will create a sphere?
The collision sphere? That only belongs to the ultimate projectile to check if physics objects are within the radius that we can pick up :)
Matthew Palaje so it's only added once and it will move along with the character's view ?
Its more bound to the projectile rather than any other object
Does anyone know how to ADD the Cubes and not ADD the Chairs?
What setup do you use?
I'll add that to my description soon.
Pls make a tutorial on how to make takedowns on UE4 (i.e. backstab) P.S. Cool vid tho
why my ultimate projectile is not attracting anything towards him
Umm Mat Can i ask you a question ?
Can You Make Your Projects Downloadable ? Perhaps Upload Them On Github ? That would help alot of people who keep screwing stuff up when copy pasting aka me :D
Thank you For Reading
MAKE LUCIO WITH THE WALL RUN!!!!!!!!!!!
can u PLZ make a video on how to add health bar both on the character and AI and damage on a projectile? thats something I really want to learn
Hey Matthew, COULD YOU DO A VIDEO ON COOLDOWNS AND TIME LIMITS ON ABILITIES, THANKS, Spydersix
Create Lucio
okay third!!!!
Hey Matt, you were on the UE official community spotlight this week: ruclips.net/video/FWb44___E10/видео.html they said that folks inside Epic watch your videos to get some inspiration, you're amazing!, also i was hoping you do Zarya at some point, so thanks for the nice tut, keep it up man!.
Hey Dan! That's so awesome, thank you for telling me! It was great to wake up to that news.
I'm glad you enjoyed the video :)
No
I am second