CORRECTION: The Cranial Feasting secondary also scores points for killing Squad Leaders too - I knew I was forgetting something at time of recording! Means it's a potentially more interesting choice than assassinate if playing against an army that has both characters AND lots of squads with leaders.
I must say, I love that you take the time to think about errors and go back to correct them. Of course if you forget you forget but it's nice knowing that, if I'm early for once, as long as I go back to double check a few days later I can be fairly certain I don't have to go around with the wrong information
Regarding the cranial feasting secondary, it's worth mentioning that it also scores on killing squad leaders. This means that against some army lists it can out-perform assassinate on VP in addition to the occasional extra CP
The problem with cranial feasting also is that the 1cp cap per turn interferes with the cp you can gain with psychic interrogation. So if you arent able to win a cp with cranial feasting you loose 3 VP. But it has the potential to win up to 7 VP by killing the warlord in melee
Honestly wish the bugs still had their truly "adaptive" physiology. Being able to react to your opponents list and decide what small buff would help you most was so cool. And honestly it wasn't broken either. However now you have to pick a safe "all-rounder" small buff. Because some of those buffs are straight up worthless against some armies. Like the buff to help your denies (what if you go up against a non-psychic army?) Or the buff to help you against overwatch (what if they don't have much or any units to fire overwatch?). Idk. Just removing the cool adaptiveness for the nids seems not needed.
I also think that rule was super fluffy, but honestly, it was quite OP. Being able to deny overwatch or reroll deny the witch against certain armys was brutal
Agreed, in 8th edition I often wondered where the rules representation was for one of the nids biggest traits, adapting. Then when they got rules to do so it was cool but a little underwhelming, and then it got removed. After my playgroup decided that the leviathan supplement was to overpowered and I wouldn’t be allowed to use it because of the FAQ I convinced my playgroup to let me keep adaptive rules. But honestly who thought that banning one of a factions new rules would be a good idea? That would lower interest in the codex and lower its sales, and also had no effect on the competitive scene.
I started playing near the start of 4th Ed and the idea of Nids, Sisters, Harlequins, and Necrons being the most powerful in the meta is seriously hard to wrap my head around. Imagine if someone told you in 2013 that Hawkeye, Falcon, Black Panther, and Scarlet Witch would be the best heroes in the MCU
@@Insaneforrain even better! The legion that's not even a legion is the best legion!! Hardly any warlord traits, hardly any strategems, and they leave their leader at home. You can take regular chaos marines, pump them full of steroids and meth, and they perform better. Who knew?!
Thanks for another great video. I think Hormagaunts get overlooked perhaps. A squad with Adrenal glands in Behemoth will be hitting with S5, with 3 attacks. With their large pile in move, they're great for wrapping and trapping and the behemoth psychic power means you could be wounding most stuff in the game on 2s.
I can't wait for your take on my main army GSC! Thank you for all the great info about my secondary army that i'm working on right now! You're the best!
By no means meta but I've enjoyed playing a tervigon with adrenal glands and maw claws, with the extra attacks from claws being doubled with sweeping profile and still being 2 damage can play havoc with marines
I really love these videos but I really really wish you used something other then a "leviathan" list at the end. At least a kraken would have been nice
The worst part with the Swarmlord is that, for 60 more points, you have Abaddon the despoiler and, for 40, you have Morvenn Vahl ! the swarmlord is pathetic compared to those two ! He is pathetic in his own codex (normal or flyang tyran being far better thanks to the choice of warlord trait and relics) and, i believe, one of the worst leader character compare to other codex.
What happens to synapse and leviathan's Synaptic Control when units are targeted by powers that cause targeted units to ignore beneficial auras, like the grey knights psychic power "Projection of purity"?
When Leagues become more prevalent, you're going to see more kraken and kronos armies than you will Leviathan. Judgement tokens are broken AF right now and it seems like space dwarfs are slow movers with infantry and their quick moving units can succumb to harder firepower quite quickly. You also failed to mention one of the best AP that exists, Enraged Reserves, which turns a maleceptor into a very strong melee opponent vs even heavier targets and allows his psychic overload to stay at 3MW for much longer than people would expect.
I'd like to see some more conversations happen around Hive Fleet Gorgon and Termagants. I am new to Nids, so I may be wrong, but a Gorgon army led by 2 or 3 Tervigons replenishing a MASSIVE hoard of termagants with spinefists would let you lock enemies into melee while still dealing decent damage. Back them up with some Anti-tank power and this seems viable to me. Any thoughts from the experts?
The issue is it become real expensive real quick. The termagants die to a swift breeze, and the second a unit has less than 15, the tervigon can be shot. I agree on paper it should work, unfortunately it just doesn't. The gaunts and tervigon cost too much, and there little room for anything else to make the list work.
I tried a build with 2x30 devourers, and it was a little underwhelming against sisters. They save on 2+ in cover, and you dont get any benefit from your hive fleet main adaptation as you would already wound them on 4+ mostly. I had another game against DG and had the same problem. But a unit of 30 hormagants killed morty in one combat phase🤣
Hi, I'm new to Nids and still learning their mechanics and abilities. Does anyone know if (say for example a unit of 3 Carnifexes) you equip one model from that unit with Adaptive Physiology: Synaptic Enhancement. Does that unit become a Synapse Unit? And would it get the failed 1-3 wound rolls against it (with Hive Fleet Leviathan)? Any guidance would be appreciated thanks.
So first off, Carnifexes stop effectively being a unit once deployed. Any adaptive physiology have to be applied to each carnifex model independently, so only one fex becomes the synapse unit and you can only take a physiology once per army. Same is true if you target a fex with a psycher buff, it only targets the one model, not all 3.
@@Daniel-uq5cd the way i read it they lost their ability to share their synaptic imperataive. spent a lot of time in forums reading, and general consensus was 'ask the TO', seems like the main guys rule against it, which sucks
Yeah there is a big debate. Honestly I think you shouldn't , but you know the rules are not clear lot of times because of wording. If people say ask a TO then its a problem because some tournaments you will be allowed and others you wont. Probably will have a FAQ if it generates issues
CORRECTION: The Cranial Feasting secondary also scores points for killing Squad Leaders too - I knew I was forgetting something at time of recording! Means it's a potentially more interesting choice than assassinate if playing against an army that has both characters AND lots of squads with leaders.
I must say, I love that you take the time to think about errors and go back to correct them. Of course if you forget you forget but it's nice knowing that, if I'm early for once, as long as I go back to double check a few days later I can be fairly certain I don't have to go around with the wrong information
Regarding the cranial feasting secondary, it's worth mentioning that it also scores on killing squad leaders. This means that against some army lists it can out-perform assassinate on VP in addition to the occasional extra CP
Ah thanks for the correction. Figured I must be missing something with that one! Yeah, seems much better with a few more points on offer.
But it can be countered if they pull the unit leader when you shoot the unit.
The problem with cranial feasting also is that the 1cp cap per turn interferes with the cp you can gain with psychic interrogation. So if you arent able to win a cp with cranial feasting you loose 3 VP. But it has the potential to win up to 7 VP by killing the warlord in melee
Honestly wish the bugs still had their truly "adaptive" physiology. Being able to react to your opponents list and decide what small buff would help you most was so cool. And honestly it wasn't broken either. However now you have to pick a safe "all-rounder" small buff. Because some of those buffs are straight up worthless against some armies. Like the buff to help your denies (what if you go up against a non-psychic army?) Or the buff to help you against overwatch (what if they don't have much or any units to fire overwatch?). Idk. Just removing the cool adaptiveness for the nids seems not needed.
I also think that rule was super fluffy, but honestly, it was quite OP. Being able to deny overwatch or reroll deny the witch against certain armys was brutal
Agreed, in 8th edition I often wondered where the rules representation was for one of the nids biggest traits, adapting. Then when they got rules to do so it was cool but a little underwhelming, and then it got removed. After my playgroup decided that the leviathan supplement was to overpowered and I wouldn’t be allowed to use it because of the FAQ I convinced my playgroup to let me keep adaptive rules. But honestly who thought that banning one of a factions new rules would be a good idea? That would lower interest in the codex and lower its sales, and also had no effect on the competitive scene.
The ability to adapt to your opponent is good and fluffy. The problem came from the absolutely bonkers choices you could "adapt" into.
@@Daniel-uq5cd Maybe, but in response they basically removed the mechanic, when they could have made it cost a CP or something.
I think we could have still had that rule if the rest of the codex wasn't just "what if Tyranids but +1 to everything?"
I started playing near the start of 4th Ed and the idea of Nids, Sisters, Harlequins, and Necrons being the most powerful in the meta is seriously hard to wrap my head around. Imagine if someone told you in 2013 that Hawkeye, Falcon, Black Panther, and Scarlet Witch would be the best heroes in the MCU
Yeah, that and the friggin Word Bearers are the strongest Chaos legion.
@@RSBurgener *Cough cough* Creations of bile
@@Insaneforrain even better! The legion that's not even a legion is the best legion!! Hardly any warlord traits, hardly any strategems, and they leave their leader at home. You can take regular chaos marines, pump them full of steroids and meth, and they perform better. Who knew?!
SLAYYYY... In the literal sense. Also devour the biomass
Thanks for another great video.
I think Hormagaunts get overlooked perhaps. A squad with Adrenal glands in Behemoth will be hitting with S5, with 3 attacks. With their large pile in move, they're great for wrapping and trapping and the behemoth psychic power means you could be wounding most stuff in the game on 2s.
I love playing with at least 40 hormagaunts and behemoth since I'm not intrested in powergaming too much
Yyyyyyeeeeeessssss
And now we will learn why tyranids aee the bestest
I can't wait for your take on my main army GSC! Thank you for all the great info about my secondary army that i'm working on right now! You're the best!
My momma...
My momma said nids are so angry cuz dey got all dem teef and no toof brush.
Love the content. New player here. If possible knowing what’s valuable in a 1000pt list would be useful.
Cashing in on all the people coming in from magic. I see you.
Just in time for this info to change with the data slate in a few days.....
By no means meta but I've enjoyed playing a tervigon with adrenal glands and maw claws, with the extra attacks from claws being doubled with sweeping profile and still being 2 damage can play havoc with marines
I also add heighted sense to the tervigon with maw claws. Makes them very scary in melee.
@@TheJasonDragonsbane good thought, asf and rerolling hits and wounds is brutal!
Gave my girlfriend my 8k Nid army, I'm scared to show her this, but also very very hyped
That was probably more expensive than your future wedding ring
@@seth4x4 Maybe it's fine China
Lord Simp
I really love these videos but I really really wish you used something other then a "leviathan" list at the end. At least a kraken would have been nice
Craftworlds next please ❤
Mind giving another overview for grey knights why they are doing poorly currently and how to improve going forward. I would really appreciate it
They doing poorly if you don't spam either paladins or intercepters. They are very good with those units
I've been looking forward to this
The worst part with the Swarmlord is that, for 60 more points, you have Abaddon the despoiler and, for 40, you have Morvenn Vahl ! the swarmlord is pathetic compared to those two !
He is pathetic in his own codex (normal or flyang tyran being far better thanks to the choice of warlord trait and relics) and, i believe, one of the worst leader character compare to other codex.
Just got gifted a tyrannid army so I’m studying up!
What happens to synapse and leviathan's Synaptic Control when units are targeted by powers that cause targeted units to ignore beneficial auras, like the grey knights psychic power "Projection of purity"?
I think those abilties are not considered auras for those rules purposes.
2 things:
There is Synapse (aura) and SYNAPSE (keyword). The aura is affected, but the keyword will always stay
You forgot trygon primes synaptic imperative the 3+ exploding monsters
And the parasite one
Another excellent video but turn your speech volume UP
When Leagues become more prevalent, you're going to see more kraken and kronos armies than you will Leviathan. Judgement tokens are broken AF right now and it seems like space dwarfs are slow movers with infantry and their quick moving units can succumb to harder firepower quite quickly.
You also failed to mention one of the best AP that exists, Enraged Reserves, which turns a maleceptor into a very strong melee opponent vs even heavier targets and allows his psychic overload to stay at 3MW for much longer than people would expect.
It's already been clarified that Enraged Reserves doesn't help the Malaceptor's Psychic Overload unfortunately.
Wasn't the MW part of this FAQ'd? I thought it didn't work with that, but I could be mistaken.
I'd like to see some more conversations happen around Hive Fleet Gorgon and Termagants. I am new to Nids, so I may be wrong, but a Gorgon army led by 2 or 3 Tervigons replenishing a MASSIVE hoard of termagants with spinefists would let you lock enemies into melee while still dealing decent damage. Back them up with some Anti-tank power and this seems viable to me. Any thoughts from the experts?
The issue is it become real expensive real quick.
The termagants die to a swift breeze, and the second a unit has less than 15, the tervigon can be shot.
I agree on paper it should work, unfortunately it just doesn't. The gaunts and tervigon cost too much, and there little room for anything else to make the list work.
I tried a build with 2x30 devourers, and it was a little underwhelming against sisters. They save on 2+ in cover, and you dont get any benefit from your hive fleet main adaptation as you would already wound them on 4+ mostly. I had another game against DG and had the same problem. But a unit of 30 hormagants killed morty in one combat phase🤣
try hydra and do mortal wounds in the psyk phase instead+ Sporremines+ Smite+ Zoanthr >> Then you dont have to worry about the armour.
Space bugs of death.
How long have Genestealers been elites? It seems they struggle in that role and I always thought they were troops...
Since this codex.
Not a thing in this book is undercosted. Showing up is a strong army.
I miss twin HVC Hive Tyrants
Hi, I'm new to Nids and still learning their mechanics and abilities. Does anyone know if (say for example a unit of 3 Carnifexes) you equip one model from that unit with Adaptive Physiology: Synaptic Enhancement. Does that unit become a Synapse Unit? And would it get the failed 1-3 wound rolls against it (with Hive Fleet Leviathan)? Any guidance would be appreciated thanks.
So first off, Carnifexes stop effectively being a unit once deployed. Any adaptive physiology have to be applied to each carnifex model independently, so only one fex becomes the synapse unit and you can only take a physiology once per army. Same is true if you target a fex with a psycher buff, it only targets the one model, not all 3.
I wish I was rich enough to play this game man
i don't really understand what happens to the hive nexus psychic ability when the warlord is dead. does it still work?
Im pretty sure it doesnt work, as your synaptic units loose their synaptic imperatives, so you dont have a synaptic imperative to choose fpr the power
@@Daniel-uq5cd what's the wording on the synaptic imperatives rule? i only use wahapedia so haven't seen the GW stuff
@@Daniel-uq5cd the way i read it they lost their ability to share their synaptic imperataive. spent a lot of time in forums reading, and general consensus was 'ask the TO', seems like the main guys rule against it, which sucks
Yeah there is a big debate. Honestly I think you shouldn't , but you know the rules are not clear lot of times because of wording. If people say ask a TO then its a problem because some tournaments you will be allowed and others you wont. Probably will have a FAQ if it generates issues
OP nurf!
*Adeptus Mechanicus:* _100010111010100101010111111010101010100000101010101001_
*Tyranids:* _Omnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnomnom_
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strange seeing an auspex video not calling them ultra uber op even after nerf omg,guess votann really went over the top in power
Nids would slaughter Votann in terms of MW in the psychic phase.
A non-stratagem reliant faction did well when they absolutely trashed the game by destroying CP/stratagems??? WHO COULD HAVE GUESSED!?!?
Tyranids OP. Ban