Foi uma play quase impecável e o Keria é um gênio. Não há discussão sobre isso. Mas fico impressionado - e falo isso como mono sup - como a vida de quem joga de suporte fica TAO MAIS SIMPLES quando o adc entende de macro game e luta por objetivo
@@nishinoja3775I’m a new player and I play support a lot and keep dying like him in team fights but winning games. I don’t know if I’m doing well or not a lot of the time when are the good times to die? And why is when he dies it’s a good play?
@@tobe.moemeka by no means am I the one to answer everything about right plays but generally as a support it's not too bad to die. You won't do much work on objectives or towers afterwards so it's more the others responsibility to make won teamfights worth it by using the opponents death timer to your advantage. In general I would ask these 2 questions as support: did my play surprise the enemies and we turned out to win the fight? Then it was probably a good play even if you died for it. And secondly did my play make my team react and go for it which made us lose the fight? Then you probably made your team commit and trust you even though it was a bad play.
@@tobe.moemeka yeah unless the team only wins because one of your mates literally outplays the shit out of them lol but yeah the fps comparison is very valid, if you guys team shoot them and you die because you're the guy who ate the bullets (basically your job as tank support) it's good.
You don't really need to as thresh. High elo, especially Korean games consist of players who understand who they need to target. Unless the support is by themselves they don't really get targeted in a team fight which is why Keria doesn't really prioritise them, because he isn't getting targeted. The enemy will always try and kill the Smolder or the Viego first as they are the ones carrying the fight.
Because they are not as influential as you think. Trying to minmax your abilities damage and tankiness as a peel/hook champ should not be your priority. Its not like Senna who needs souls to become strong, thresh wants the game to end fast so skipping souls for tempo and positioning is worth
Foi uma play quase impecável e o Keria é um gênio. Não há discussão sobre isso. Mas fico impressionado - e falo isso como mono sup - como a vida de quem joga de suporte fica TAO MAIS SIMPLES quando o adc entende de macro game e luta por objetivo
Yep really helps when your solo q ADC is a pro as well haha
@@nishinoja3775I’m a new player and I play support a lot and keep dying like him in team fights but winning games. I don’t know if I’m doing well or not a lot of the time when are the good times to die? And why is when he dies it’s a good play?
@@tobe.moemeka by no means am I the one to answer everything about right plays but generally as a support it's not too bad to die. You won't do much work on objectives or towers afterwards so it's more the others responsibility to make won teamfights worth it by using the opponents death timer to your advantage. In general I would ask these 2 questions as support: did my play surprise the enemies and we turned out to win the fight? Then it was probably a good play even if you died for it. And secondly did my play make my team react and go for it which made us lose the fight? Then you probably made your team commit and trust you even though it was a bad play.
@@nishinoja3775 Thankyou! So it’s like in an FPS game as long as your team gets the trade it’s generally a good play
@@tobe.moemeka yeah unless the team only wins because one of your mates literally outplays the shit out of them lol but yeah the fps comparison is very valid, if you guys team shoot them and you die because you're the guy who ate the bullets (basically your job as tank support) it's good.
I find it interesting that he doesn't pick up a lot of souls
You don't really need to as thresh. High elo, especially Korean games consist of players who understand who they need to target. Unless the support is by themselves they don't really get targeted in a team fight which is why Keria doesn't really prioritise them, because he isn't getting targeted. The enemy will always try and kill the Smolder or the Viego first as they are the ones carrying the fight.
Because they are not as influential as you think. Trying to minmax your abilities damage and tankiness as a peel/hook champ should not be your priority. Its not like Senna who needs souls to become strong, thresh wants the game to end fast so skipping souls for tempo and positioning is worth
What items does he have at the beginning? I see world atlas and potions but what is the other thing?
It is a rune called minion dematerializer. Last patch that rune was removed :(
mao played like low elo supp, never tanked any hook for zeri