MAJOR TIP. Pause the game/time when you are reading, going through characters/inventory, etc. You will need to CAMP less & save that time for Quests with deadlines.
The first time I've ever seen a character creation guide for a CRPG (and I've watched a ~bajillion) to mention which NPC classes you won't "have the anxiety" of realizing you made a poor choice over due to NPC class availability... and right at the top of class choice discussion! I always have to go digging through wikipedias trying to figure that ish out. Thank you!
I love how this game handles alignment. Not only does it grant you some exclusive dialogue options, and building options when you become a noble, but your actions will also gradually change your alignment. My aasimar fighter is level 8 and chaotic good, but her time as a baroness is slowly but surely moving her towards neutral good. Can't wait to see how she'll be at the end of the game 😊
@@TheStreetMan quick question. In general without going into detail (im a noob) should I give magical items (gear) to a character that has a low stat or to a character that already has a high stat. Example would be +1 dex item to my? ranger (highest) or my mage (lowest). Till I learn the game better I have two ways I hand out gear. 1. The buff goes to the character that has the highest stat. 2. The buff goes to the character that has the lowest stat.
@@mayoluck typically if they have really low stats in certain areas, buffing them isn't worth it in those areas. Let others party members who excel in those attributes get even stronger.
Just bought this game yesterday, with all the DLC bells and whistles. It is criminal how little attention this game gets. This is almost everything I've ever wanted from a CRPG. I wish Owlcat had been given Baldur's Gate instead of Larian honestly.
On the other hand, it is underrated precisely because it follows DnD mechanics too closely. If you want to make your own builds you basically need to be a very experienced DnD/PF player. I'm not learning whole TTRPG just to make my builds for a 60-120 hour game. My other option is following build guides, but at that point I can just watch a streamer playthrough instead. Divinity is way more approachable and I have never felt like I have to reload 10 times due to unfair dice rolls. I can understand why PF > Divinity for veterans, but it's a frustrating experience for a DnD noob who doesn't want to cheese the game.
I am interested in this game, and this looks very much like Ice Wind Dale 2. I remember going thru these character crearion for six characters. I even still remember the starting stat for my fighter character.
You should really enjoy this. The game makes you pay for companions that are not pre-made for you/part of the story. Your personally generated characters may have less total stat points but will be exactly what you want them to be. To each their own, just making folks aware.
Nerd Commando's video is no more available. Yes I know, it's been 4 years this video came out, but I just got to the point that I try to play this game. The first 10 hours is awful btw.
The writing for the story companions are pretty good. (not a direct quote, but this basically summarizes you talking about mercenaries.) *My experience.* "Im a barbarian AND a woman, who wasnt allowed to be a barbarian!" "Oh, uh... my heart goes out to you, something tells me your gonna be an amazing addition and interesting character!" "Im a knight AND a woman, who wasnt allowed to be a knight!" "Wait. Wat. No. I literally just heard this story." "Im a bard AND a woman, who wasnt allowed to be a bard!" "GTFO"
@@Kushufy Its their backstories and i get they develop story throughout the game. But I'm saying from my perspective its lazy writing. Baldurs Gate 2 is like my end all be all comparison for games with lore immersed companions and developing character arcs. Its basically how John Cusack is written for ever part hes in "Im a writer who just got out of a relationship AND -insert other profession here for the story's sake.-" Pathfinder is a wonderful gameplay experience and it has some really amazing story elements and details that have genuinely impressed me. But I feel the characters are the weakest part of the adventure, I would like much more companions and much more depth in Pathfinder 2.
@@gibbyg2001 Coming from games like Diablo 2, Titan Quest, and Grim Dawn, this one is super complicated and I don't know what a lot of the terms even mean. WTF is a saving throw? Initiative?
Honestly i'm here cause I've been playing this game for about 15 hours now on easy and I just. Keep. Dying. The game has been not much more than frustrating and annoying. Like, there's not "challenge" it's either "just unpause the game in auto mode and you will just win" or "this is a brick wall. you cannot win." Since I can't refund it anymore, I'm just gonna start over. Hopefully, I don't have such a hard time.
I've actually been noticing a resurgence in interest with this game lately. I look back on this review now a bit and cringe, lmao. I'm in a mood tho, so, here's some meaningful advice: -The difficulty is truly important, but even on easy encounters aren't a cake walk. Some will be a joke, others will spike in difficulty incredibly. A lot of that comes from the open exploration element, but it's a common complaint. -Min/maxing isn't just encouraged, it's required as difficulty grows. You'll notice a significant difference if you play with well-tested builds. -Boss fights are HARD. A particular fortress early on comes to mind. I quickly learned that status effects in this game matter significantly and sometimes you really have to keep reloading until you get that "perfect" start to an encounter. In "challenging" I died quite frequently, especially earlier in the game as you're limited in your build and I was using a pretty powerful melee glass cannon build. -Companions, companions, companions. It's completely viable to make a party of like 6 people with pets to have a small army in every encounter. Statting them with decent builds can make all the difference too. I didn't stress this enough but every point matters!! It's a painfil crpg, but rewarding in the end. Choices matter all the way through. By the end, if built correctly, your character will breeze through most obstacles! Good luck, friend
I know this is 3 years later, but does anyone anywhere have any idea how to make the game not run like shit ? Haha … I have a very high end pc runs all triple A games great, but man, this game runs like an absolute potato.
Hmmm I kinda dislike the system. It seems to be very harsh in punishing the tiniest mistakes or not knowing enough about the systems. Like the fact that there are 2 feats for ranged classes that are mandatory is wierd in itself. Good RPG Systems should leave a lot of space for unoptimized, quirky or downright bad characters. I think Disco Elysium damaged, or maybe healed me in that regard. Traditional High Fantasy RPG players have been so conditioned to reach for perfection that they forgot that good writing and diverse quests and multible choices on their outcome is more important that how min maxed your mage is and if he does 16 or 25 damage. Or if all your party has the highest perception skills so they have the highest chance to get the most loot and save themselfs from a miserable expierence where they are underpowerd later in the game. I hope in the coming years cRPG Game-Designers will finally realize that. Story > Combatsystem > Multible Choice with consequences > Utility Abilites and Skills which offer unique interactions in combat/dialoge/world > big damage numbers But somehow, big damage numbers (min max builds) seem to be really important to playerbase and developers. And sometimes even make it hard to have a functioning, strong feeling build. Dont get me wrong, I love the option to deeply costumize my playstyle but most of the time it feels like "oh you skilled wrong, you chose the wrong talents and now your character is basically useless" so its the illiusion of choice. Theres 10.000 ways to build the character but only 20 are viable and only 2 or 3 of those are considered "good". Also where are my typical Blood Mage/Necromancer/Black Magic kinda builds in these games? They are straight up not a thing. Why?
So much this. Playing through Baldurs Gate 3 right now, just killed a rude bandit leader. I want to infiltrate his camp, and I have the "disguise self" ability. In P&P RPG's i would just tell the DM i use "Disguise Self" to make myself look like the bandit leader I just killed and trick my way into his camp. However, the Video Game hasn't been programmed to this nuance, so the best I can do is make myself into a halfling, and his campmates aren't fooled by my ruse =/ what is the point of disguise self being in the game if I cant use it in the most remotely useful roleplay
MAJOR TIP. Pause the game/time when you are reading, going through characters/inventory, etc. You will need to CAMP less & save that time for Quests with deadlines.
Thanks 👍😊
I love this game. Playing like crazy every night.
The first time I've ever seen a character creation guide for a CRPG (and I've watched a ~bajillion) to mention which NPC classes you won't "have the anxiety" of realizing you made a poor choice over due to NPC class availability... and right at the top of class choice discussion! I always have to go digging through wikipedias trying to figure that ish out. Thank you!
I love how this game handles alignment. Not only does it grant you some exclusive dialogue options, and building options when you become a noble, but your actions will also gradually change your alignment. My aasimar fighter is level 8 and chaotic good, but her time as a baroness is slowly but surely moving her towards neutral good. Can't wait to see how she'll be at the end of the game 😊
I agree, but they should hide the alignment drift by default and not always have the good choices at the top
Thanks! I'm starting my first playthrough and this helped a lot. I'm playing as a ranger and I'm very excited!
Warriors.... Come out and play-yay...Warriors...come out to play-yay
ohhhhhh, you need to edit that mate and put the "to" in there. lol
Im so glad I found a thorough simple guide to it, I've only played the Divinity series so kinda new to CRPGS - THANKS ALOT - CHEERS
just started playing the game. thanks for this. Now I need to restart the game HAHA
First CRPG and it's overwhelming. But i'm loving it so far.
Well worth the money. You made the right choice
@@TheStreetMan quick question. In general without going into detail (im a noob) should I give magical items (gear) to a character that has a low stat or to a character that already has a high stat.
Example would be +1 dex item to my?
ranger (highest) or my mage (lowest).
Till I learn the game better I have two ways I hand out gear.
1. The buff goes to the character that has the highest stat.
2. The buff goes to the character that has the lowest stat.
@@mayoluck typically if they have really low stats in certain areas, buffing them isn't worth it in those areas. Let others party members who excel in those attributes get even stronger.
Just bought this game yesterday, with all the DLC bells and whistles. It is criminal how little attention this game gets. This is almost everything I've ever wanted from a CRPG. I wish Owlcat had been given Baldur's Gate instead of Larian honestly.
It does feel alot more baldurs gate that's for sure
On the other hand, it is underrated precisely because it follows DnD mechanics too closely. If you want to make your own builds you basically need to be a very experienced DnD/PF player. I'm not learning whole TTRPG just to make my builds for a 60-120 hour game. My other option is following build guides, but at that point I can just watch a streamer playthrough instead.
Divinity is way more approachable and I have never felt like I have to reload 10 times due to unfair dice rolls.
I can understand why PF > Divinity for veterans, but it's a frustrating experience for a DnD noob who doesn't want to cheese the game.
I am interested in this game, and this looks very much like Ice Wind Dale 2. I remember going thru these character crearion for six characters. I even still remember the starting stat for my fighter character.
You should really enjoy this. The game makes you pay for companions that are not pre-made for you/part of the story. Your personally generated characters may have less total stat points but will be exactly what you want them to be. To each their own, just making folks aware.
I have no idea how to play it!
Is it just me or does the fighter portrait look like Matt Mercer from Critical Roll? See 3:02.
That’s pretty funny, never noticed that
Thanks for the video, it is clear, precise, and helpful! Thumbs up.
Hello ! Just so you know : the video about classes in your description doesn't work anymore.
Thank you for sharing !
Thanks, this helped a lot.
Nerd Commando's video is no more available. Yes I know, it's been 4 years this video came out, but I just got to the point that I try to play this game. The first 10 hours is awful btw.
Don't bother clicking the link to the Nerd Commando video in the description. It is private.
Good video, nonetheless.
Looks like the new Neverwinter nights1/2. Intresting
the Nerd Commando vid link appears to be "Private".
The writing for the story companions are pretty good. (not a direct quote, but this basically summarizes you talking about mercenaries.)
*My experience.*
"Im a barbarian AND a woman, who wasnt allowed to be a barbarian!"
"Oh, uh... my heart goes out to you, something tells me your gonna be an amazing addition and interesting character!"
"Im a knight AND a woman, who wasnt allowed to be a knight!"
"Wait. Wat. No. I literally just heard this story."
"Im a bard AND a woman, who wasnt allowed to be a bard!"
"GTFO"
Wat.
They're not their "stories", they're just very minor parts of their stories...?
@@Kushufy Its their backstories and i get they develop story throughout the game. But I'm saying from my perspective its lazy writing. Baldurs Gate 2 is like my end all be all comparison for games with lore immersed companions and developing character arcs. Its basically how John Cusack is written for ever part hes in "Im a writer who just got out of a relationship AND -insert other profession here for the story's sake.-" Pathfinder is a wonderful gameplay experience and it has some really amazing story elements and details that have genuinely impressed me. But I feel the characters are the weakest part of the adventure, I would like much more companions and much more depth in Pathfinder 2.
Very useful. Thanks!
Awesome. Thank you!
Why do the premades get more points? Id like to create my own but im gonna miss on 7 points then..
I'm a noob too, but I think the premades have their feats and such chosen for you - and that is the trade off.
@@EquinoxVideo Made my own. Great game!
Good video, very well explained :)
Linked vid is private 😢
What kind of psychopath would set auto level up in an crpg? The builds are the best part
Someone who has never played Dungeons and Dragons and doesn't know what any of this stuff does.
@@nicodimus2222 never played DnD in my life bro. Give people a little more credit than that. It's an rpg not rocket surgery
@@gibbyg2001 Coming from games like Diablo 2, Titan Quest, and Grim Dawn, this one is super complicated and I don't know what a lot of the terms even mean. WTF is a saving throw? Initiative?
THX a lot!
Are you aware of how quiet your audio is? I recommend you balance it louder in future videos.
Honestly i'm here cause I've been playing this game for about 15 hours now on easy and I just. Keep. Dying. The game has been not much more than frustrating and annoying. Like, there's not "challenge" it's either "just unpause the game in auto mode and you will just win" or "this is a brick wall. you cannot win."
Since I can't refund it anymore, I'm just gonna start over. Hopefully, I don't have such a hard time.
I've actually been noticing a resurgence in interest with this game lately. I look back on this review now a bit and cringe, lmao.
I'm in a mood tho, so, here's some meaningful advice:
-The difficulty is truly important, but even on easy encounters aren't a cake walk. Some will be a joke, others will spike in difficulty incredibly. A lot of that comes from the open exploration element, but it's a common complaint.
-Min/maxing isn't just encouraged, it's required as difficulty grows. You'll notice a significant difference if you play with well-tested builds.
-Boss fights are HARD. A particular fortress early on comes to mind. I quickly learned that status effects in this game matter significantly and sometimes you really have to keep reloading until you get that "perfect" start to an encounter. In "challenging" I died quite frequently, especially earlier in the game as you're limited in your build and I was using a pretty powerful melee glass cannon build.
-Companions, companions, companions. It's completely viable to make a party of like 6 people with pets to have a small army in every encounter. Statting them with decent builds can make all the difference too.
I didn't stress this enough but every point matters!! It's a painfil crpg, but rewarding in the end. Choices matter all the way through. By the end, if built correctly, your character will breeze through most obstacles! Good luck, friend
Is Paladin good?
isnt your first companion a druid? that little girl?
Linzi is a bard
she is a bard
I know this is 3 years later, but does anyone anywhere have any idea how to make the game not run like shit ? Haha … I have a very high end pc runs all triple A games great, but man, this game runs like an absolute potato.
Hmmm I kinda dislike the system. It seems to be very harsh in punishing the tiniest mistakes or not knowing enough about the systems. Like the fact that there are 2 feats for ranged classes that are mandatory is wierd in itself.
Good RPG Systems should leave a lot of space for unoptimized, quirky or downright bad characters. I think Disco Elysium damaged, or maybe healed me in that regard. Traditional High Fantasy RPG players have been so conditioned to reach for perfection that they forgot that good writing and diverse quests and multible choices on their outcome is more important that how min maxed your mage is and if he does 16 or 25 damage. Or if all your party has the highest perception skills so they have the highest chance to get the most loot and save themselfs from a miserable expierence where they are underpowerd later in the game.
I hope in the coming years cRPG Game-Designers will finally realize that.
Story > Combatsystem > Multible Choice with consequences > Utility Abilites and Skills which offer unique interactions in combat/dialoge/world > big damage numbers
But somehow, big damage numbers (min max builds) seem to be really important to playerbase and developers. And sometimes even make it hard to have a functioning, strong feeling build.
Dont get me wrong, I love the option to deeply costumize my playstyle but most of the time it feels like "oh you skilled wrong, you chose the wrong talents and now your character is basically useless" so its the illiusion of choice. Theres 10.000 ways to build the character but only 20 are viable and only 2 or 3 of those are considered "good".
Also where are my typical Blood Mage/Necromancer/Black Magic kinda builds in these games? They are straight up not a thing. Why?
So much this. Playing through Baldurs Gate 3 right now, just killed a rude bandit leader. I want to infiltrate his camp, and I have the "disguise self" ability. In P&P RPG's i would just tell the DM i use "Disguise Self" to make myself look like the bandit leader I just killed and trick my way into his camp. However, the Video Game hasn't been programmed to this nuance, so the best I can do is make myself into a halfling, and his campmates aren't fooled by my ruse =/
what is the point of disguise self being in the game if I cant use it in the most remotely useful roleplay