I just started playing Kingmaker a week ago, and there is so much to learn about the system. I found this guide incredibly informative and well delivered. So much extra information on top of the descriptions available in game. Great stuff!
Important feats for an archer ranger: - point blank and precise shot (get these two first) - (improved) rapid shot - manyshot - one or more of: deadly aim, hammer the gap, clustered shot
Hey. I really enjoy your videos. I watch them while I am working. I really like that you explain the concepts and mechanics of each class. Thanks again!
Preferred enemy just means the ranger is very, very good at fighting that enemy either from being trained or from experience. Doesn't necessarily mean he hates them--just that he understands them.
Subbed your channel. By the time I got to Elk Temple, I couldn't slay the bear-treant without reducing the difficulty to just below normal. :( I buffed and drank every potion I had, tried to stay back and pummel him with magic and potions. I had to charge him though with my two tanks. I..... I need your skills man.
Would love to see a Freebooter build, I know you didn't think this was a particularly good Ranger sub-class build, but between Freebooters Bane and Freebooters Bond, your whole party (depending on your level) can receive up to a +7 Attack bonus / +5 Damage Bonus on every attack! Add that with bard's inspire courage, and you can stack up to +11 Attack / +9 Damage for your whole party. ....Or just go Freebooter 5 to get +4 Attack Bonus / +2 Damage (for the ENTIRE party), and multiclass into Thug, Vivi, Monk, Fighter, Paladin, etc. .... Or Freebooter 5 / Mad Dog 15, for some CRAZY attack power for you and your animal companion as you get (on top of the freebooter bonuses) full BAB, Pack Tactics, Inspire Ferocity/Reckless stance. To really amp this up, add in a few good feats like Weapon Focus/Outflank/Blind Fight, grab a bard to play Inspire Courage and throw on a few buffs (such as haste & heroism), and you, your Animal Companion (make sure to grab Boon Companion to almost negate the level penalty), and whoever else is in your party will almost never miss!
I really like your Guides! Curious to The paladin and the Rogue one! ps: Regarding Prestige Classes you will cover them in separate Guides too? Keep up this fantastic videos!
Isnt it better to turn into a Undead than a Dragon then considering that you get sneakattack immunity and critical immunity? Or does it differ from d&d / nwn1+2 in that regard?
most of these classes basically get the same bonuses to damage and hit or whatever their primary mechanic, just the delivery system has slightly different conditions and paint job. fighter's bonuses are limited to their favored weapon, rangers bonuses are limited to their favored enemy, slayers bonuses are from what I can tell lower but applied to any enemy after your first sneak attack so more consistent any enemy any weapon. paladins have smites and what have you, rogues have sneak attacks and dex to both damage and attack bonus, alchemist gets mutagens so a more direct increase to base stats which translates to damage, attack bonus and ac bonus. it's all relatively the same in the end so the trick is to finding which class actually has net bonuses over other classes, and which are just every other class with a paintjob and fancy title. on the one hand I can get behind similar mechanics per class so that balance is maintained across the board, it must be a nightmare balancing so many different classes without giving them all roughly similar mechanics because the one or two classes with stand out mechanics without penalties to compensate are going to be definitive s tier. vivisectionist is better rogue with some spellcasting, sorcerer is absolute god tier at whatever it wants to be, etc. funny how they had more balance in mind for the game but really all they ended up with was more restrictive gameplay options. hell half the good builds out there include levels of scaled fist, or thug, or vivi splash. all those classes have 1 thing in common, unique stand out mechanics that are gained at low level but also that continue to scale with the game. i like the idea of flame warden but the spell lists for non pure caster classes feel like they scale well too slow. scorching ray at like level 7? pretty sure by level 7 you're already done with that spell, 8d6 sounds like what you would do with 2 weapon swings. maybe the chain fire ray if it did same damage and chained to 3 targets then yea that would be more managable, but scorching ray by that point is a dump spell at best. that's another thing I think they really got wrong is they give some hybrids low levels of casting but the ones that cap out at 4 their spells are largely worthless except for like the ones that buff your core class abilities. like by the time you get level 1 spells on a paladin or ranger, your cleric and sorcerer is already whiffing fireballs for big damage or big cleric buffs. on the other hand if they gave too much spell utility to hybrid classes then pure casters would be useless and pure fighters would be useless too. the lvl 6 casting classes seem decently balanced though, if not on the overpowered side. i know magus builds are very strong and the lvl 6 casting they get just enough to get a lot out of both melee and spells, alchemist builds are super strong especially vivisectionist.
You select motherless for the 2nd bite attack, which then you say doesn't work with ranged weapons. Then you select longbow, I'm really confused by this. Why select motherless if your gonna use bows? Any explanation would be helpful. Thanks.
All your videos... Not one is a guide. Every single one is a review not a guide. And i constantly have your videos wasting my time thinking i found a guide. Rename your titles or edit them and actually break it down into a guide. You got 20 minute videos telling everyone whats already written on the screen. We dont need that. We need a guide.
it IS a guide, in order to prepare yourself to the unfair difficulty is very important to explain every ability at your disposal to understand when and how you're going to use it 🤷
I just started playing Kingmaker a week ago, and there is so much to learn about the system. I found this guide incredibly informative and well delivered. So much extra information on top of the descriptions available in game. Great stuff!
Important feats for an archer ranger:
- point blank and precise shot (get these two first)
- (improved) rapid shot
- manyshot
- one or more of: deadly aim, hammer the gap, clustered shot
Hey. I really enjoy your videos. I watch them while I am working. I really like that you explain the concepts and mechanics of each class. Thanks again!
Preferred enemy just means the ranger is very, very good at fighting that enemy either from being trained or from experience. Doesn't necessarily mean he hates them--just that he understands them.
Pick Fey as your favored enemy if you're playing beneath the stolen lands DLC. You're welcome.
Had +8 damage and attack against fey... Tore them to shreds with one archer.
I wish there guides was in one folder or something on here so they can be easy to find
Cool videos, I hope that your channel sees a lot more growth.
Subbed your channel. By the time I got to Elk Temple, I couldn't slay the bear-treant without reducing the difficulty to just below normal. :( I buffed and drank every potion I had, tried to stay back and pummel him with magic and potions. I had to charge him though with my two tanks.
I..... I need your skills man.
You're really lovely to listen to and also very knowledgeable and informative!! I've been watching you none stop
I would agree except for the fact that he said the flame wardens, elemental buff is the same as the stormwalker, when it's not at all the same. SMH
The thumbnail says anger guide. I prefer this.
Would love to see a Freebooter build, I know you didn't think this was a particularly good Ranger sub-class build, but between Freebooters Bane and Freebooters Bond, your whole party (depending on your level) can receive up to a +7 Attack bonus / +5 Damage Bonus on every attack! Add that with bard's inspire courage, and you can stack up to +11 Attack / +9 Damage for your whole party.
....Or just go Freebooter 5 to get +4 Attack Bonus / +2 Damage (for the ENTIRE party), and multiclass into Thug, Vivi, Monk, Fighter, Paladin, etc.
.... Or Freebooter 5 / Mad Dog 15, for some CRAZY attack power for you and your animal companion as you get (on top of the freebooter bonuses) full BAB, Pack Tactics, Inspire Ferocity/Reckless stance.
To really amp this up, add in a few good feats like Weapon Focus/Outflank/Blind Fight, grab a bard to play Inspire Courage and throw on a few buffs (such as haste & heroism), and you, your Animal Companion (make sure to grab Boon Companion to almost negate the level penalty), and whoever else is in your party will almost never miss!
I really like your Guides! Curious to The paladin and the Rogue one! ps: Regarding Prestige Classes you will cover them in separate Guides too? Keep up this fantastic videos!
Thank you! Yes i plan on covering all the Prestige Classes as well as build guides :)
Isnt it better to turn into a Undead than a Dragon then considering that you get sneakattack immunity and critical immunity? Or does it differ from d&d / nwn1+2 in that regard?
I got one question. Why Mobility over Athletics or vise versa? If I would use Heavy armor on a character, is it still worth taking one of the skills?
Could you tell me how ranger TWF build should looks like?
Appreciate the guides!
So...goblin slayer is literally a melee ranger? Lol nice.
I think it's mentioned in the manga that's he's a fighter/ranger mix of some form
The show's based off DnD after all
Aragorn?
Rangers in this game can wear heavy armor without losing their combat feats (same with evasion).
A high enough level ranger can*
So i guess i fucked up when i've created 18 dex 20 con weapon finesse kinetic blade. I thought weapon finesse also increases dmg.
most of these classes basically get the same bonuses to damage and hit or whatever their primary mechanic, just the delivery system has slightly different conditions and paint job. fighter's bonuses are limited to their favored weapon, rangers bonuses are limited to their favored enemy, slayers bonuses are from what I can tell lower but applied to any enemy after your first sneak attack so more consistent any enemy any weapon. paladins have smites and what have you, rogues have sneak attacks and dex to both damage and attack bonus, alchemist gets mutagens so a more direct increase to base stats which translates to damage, attack bonus and ac bonus. it's all relatively the same in the end so the trick is to finding which class actually has net bonuses over other classes, and which are just every other class with a paintjob and fancy title.
on the one hand I can get behind similar mechanics per class so that balance is maintained across the board, it must be a nightmare balancing so many different classes without giving them all roughly similar mechanics because the one or two classes with stand out mechanics without penalties to compensate are going to be definitive s tier. vivisectionist is better rogue with some spellcasting, sorcerer is absolute god tier at whatever it wants to be, etc. funny how they had more balance in mind for the game but really all they ended up with was more restrictive gameplay options. hell half the good builds out there include levels of scaled fist, or thug, or vivi splash. all those classes have 1 thing in common, unique stand out mechanics that are gained at low level but also that continue to scale with the game.
i like the idea of flame warden but the spell lists for non pure caster classes feel like they scale well too slow. scorching ray at like level 7? pretty sure by level 7 you're already done with that spell, 8d6 sounds like what you would do with 2 weapon swings. maybe the chain fire ray if it did same damage and chained to 3 targets then yea that would be more managable, but scorching ray by that point is a dump spell at best. that's another thing I think they really got wrong is they give some hybrids low levels of casting but the ones that cap out at 4 their spells are largely worthless except for like the ones that buff your core class abilities. like by the time you get level 1 spells on a paladin or ranger, your cleric and sorcerer is already whiffing fireballs for big damage or big cleric buffs. on the other hand if they gave too much spell utility to hybrid classes then pure casters would be useless and pure fighters would be useless too. the lvl 6 casting classes seem decently balanced though, if not on the overpowered side. i know magus builds are very strong and the lvl 6 casting they get just enough to get a lot out of both melee and spells, alchemist builds are super strong especially vivisectionist.
You select motherless for the 2nd bite attack, which then you say doesn't work with ranged weapons. Then you select longbow, I'm really confused by this. Why select motherless if your gonna use bows? Any explanation would be helpful. Thanks.
Bite can trip so if anything comes too close to you, bite them.
Trip is pretty important in higher difficulties.
So what you are telling me is that they are the racist but more animal friendly version of the slayer
Hes sooo good early on, especially with the op bow from the troll lair, but sooo boring 😑
All your videos... Not one is a guide. Every single one is a review not a guide. And i constantly have your videos wasting my time thinking i found a guide. Rename your titles or edit them and actually break it down into a guide. You got 20 minute videos telling everyone whats already written on the screen. We dont need that. We need a guide.
it IS a guide, in order to prepare yourself to the unfair difficulty is very important to explain every ability at your disposal to understand when and how you're going to use it 🤷
You only got to 16? Why...how? How poorly designed is the game that you only leveled 75% of the way?