Really wonderful talk, it’s neat hearing a confirmation of what I already saw to be evident in the results: A passion in the work beyond just delivering the product.
One of my favorite things about the development process is the way that you really, truly bring the spaces to life! Your exquisite and meticulous attention to detail enables us to suspend our disbelief while we play, and make us feel like we're sincerely in your world! To "lift the veil" with these videos gives us, the players, incredible insight into that incredible process! Thank you for making this video, I'm excited to see more!
I want more, this is so good, and if you haven't tried the game Outward, it was made by a small team but it's absolutely amazing, and if possibly I would love to hear their thought process.
I’m in love with the art noveau architecture mixture with the old gothic style of the castle. One underrated room is in the north hall - the centaur paintings, and the greenhouses and the DADA tower. Just wish there weren’t 95 bloody merlin trials and perhaps just 20, same with treasure vaults.😅
@@flooid5506 I don't know myself, but I suspect the level of detail and amount of people walking around would cause issues with performance if you were moving fast through the streets on a broom, when youre far away from things the detail level drops so that's why you can fly near it but not wizzing around the city centre
The chalkboard "knows where it is.." at all times. It knows this because it knows where it isn't by subtracting where it is from where it isn't. sorry not sorry 🤣
We cant know exactly how it works without lee revealing tech secrets, but I suspect there is some kind of mark-up on different room volumes and it uses that, however I prefer your idea
Really wonderful talk, it’s neat hearing a confirmation of what I already saw to be evident in the results: A passion in the work beyond just delivering the product.
This is wonderful, MOAR!!
🎉☺️🍻
Since you asked nicely we'll do some in the new year for you
Golden recommendation by youtube here
@@Keksanut glad to see I have appeased the algorithm god's
The part about passion was so perfect.
One of my favorite things about the development process is the way that you really, truly bring the spaces to life! Your exquisite and meticulous attention to detail enables us to suspend our disbelief while we play, and make us feel like we're sincerely in your world! To "lift the veil" with these videos gives us, the players, incredible insight into that incredible process! Thank you for making this video, I'm excited to see more!
The final question/advice was too good
I want more, this is so good, and if you haven't tried the game Outward, it was made by a small team but it's absolutely amazing, and if possibly I would love to hear their thought process.
I am more of a game design/level design major but after hearing this, it makes me wants to focus on art as well.
Both are amazing options I think lees closing remarks do a great job of showing the opportunities you can have as a game designer
amazing insight into the game. grest work to you both!
Amazing 👏 loved hearing about the paintings and how they were made! Keep these coming!
I’m in love with the art noveau architecture mixture with the old gothic style of the castle. One underrated room is in the north hall - the centaur paintings, and the greenhouses and the DADA tower. Just wish there weren’t 95 bloody merlin trials and perhaps just 20, same with treasure vaults.😅
Loving this
Yo Mr. Dev bro, you did an outstandingly phenomenal job with the castle but wtf can’t I fly in Hogsmeade?
@@flooid5506 I don't know myself, but I suspect the level of detail and amount of people walking around would cause issues with performance if you were moving fast through the streets on a broom, when youre far away from things the detail level drops so that's why you can fly near it but not wizzing around the city centre
I feel i rushed this game to much. i might play it again and stop in some places and just look arround. There is so much happening.
@@siepiedepiepie1 I feel the same way
The chalkboard "knows where it is.." at all times. It knows this because it knows where it isn't by subtracting where it is from where it isn't.
sorry not sorry 🤣
We cant know exactly how it works without lee revealing tech secrets, but I suspect there is some kind of mark-up on different room volumes and it uses that, however I prefer your idea
@@danmccabe9889 I was just reciting the copypasta 😅😂😂😂 Please dont tell me you never saw it lol ruclips.net/video/bZe5J8SVCYQ/видео.html
@@danmccabe9889 Dont tell me you dont know the copypasta... 😅😂😂😂😂
@@amaimonakihiko I dont, and i dont wanna know now haha