Realistic Fantasy Adventurers | An Origin Story
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- Опубликовано: 1 авг 2024
- Just because something isn't historical, does that mean it isn't realistic? This is an origin for how fantasy adventurers might have existed. The question is not whether adventurers exist, but how?
Based on history, ideas from Shadiversity, and my own thoughts. Shad did 2 videos on how realistic fantasy adventurers and guilds would function. I was originally going to comment, but realized I had way more to say!
I believe that when it comes to analyzing fantasy to determine if something makes sense, that it's important to correctly frame the context in which that thing is supposed to exist. While we can learn why things happened in our own world, people, jobs, items, would evolve differently than they would in another one. We can learn from history, but medieval fantasy is not history. But just because something isn't historical, does that mean it isn't realistic?
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Man this is such an interesting idea. You've just fully built a fantasy world based purely off the idea of making fantasy adventurers realistic. I really like how complex and intricate the process of creating the Guild was because I feel like historically it was processes like these that resulted in complex groups being formed to serve specific purposes.
I've always under-used guilds in my games, treated them like clubs, essentially, thanks to Shad, I've thought about them a little more now
Your story telling is phenomenal. This felt like I was watching history unfold.
Thank you, that's exactly what I was going for, super happy to know I delivered it for you.
that's a truly beautiful worldbuilding journey where everything makes sense
I never believed in the "power corrupts" ideology. Power just gives people more opportunity to behave the way they want, without fear for consequences. But they still act from their own personality. They are not corrupted, but rather liberated to do the "evil", greed, etc. that was in their hearts all along. A Farmer who has no such power over fellow men, will be cruel to his animals. He has no excess to riches, so he will be greedy in other ways. Or maybe (as we so often see) be cruel to his family, wife, children, elderly, etc. Power doesn't change people. Good people can stay good with power too. It's more of a question of "how you act when no one is looking."
And by the by, This is your best video yet! I liked all the others too, but in this one, you really found your voice!
Thank you Vajak. I actually agree with you regarding power. Power is amoral, people are not. It's just a means to an ends. In the context of the video, I think of it as the way my "character" is describing the history of this world to you. It's a little hyperbolic, you are correct. Cheers mate!
I always prefered the phrase, _"Power attracts the corruptible."_ Like you said, it's not the power that corrupts, it only allows a person to more freely act in a way they were always going to (or at least have the potential for).
Power makes you more "you". One does not become corrupt when one gains power, one becomes more corrupt as one gains power if one has been corrupt to start with. If one is idealistic, one will be even more so when one gains power. Or so the theory.
But to gain power, it is almost a prequirement to be corrupt, for every scruple and moral limit you have that your competition does not, your attempts to power will fail to theirs, and the more power you seek, the more you must compromise your morals, the more corrupt you must become, to stay ahead of the competition.
@@StarlasAikoi can't remember the exact quote, but I remember stumbling across someone summing up that whole philosophy as something along the lines of "Power doesn't corrupt, it merely reveals"
@@unsuspiciousdweller8967 Works for me.
Dang I think this is your best video so far, not like I dislike the others mind you, but because it held all of our full attentions for the full duration. brilliant story and I'm so ready to watch your future content.
Thank you ghost. It was a lot of editing!
I got to agree, while I do enjoy the other videos this one was the first one I must say that really got creative juices flowing and set up a nice window into the rational of a world.
Wow that was amazing. Definitely going to use this in the next game I DM
Thank you, it's what I'll be using for my next game too!
It's a lot like Goblin Slayer. Makes a lot more sense now with your explanation.
This is so obvious that I am surprised with Shad overlooking it himself. I will have to watch his videos again, since I don't have a reliable memory of things. Still, this was a wonderful video. Now, make this story into a book and I'll buy it!
A lot of my thoughts were directly because I watched Shad's videos, I'm building one his framework, for the most part. It would make a pretty good book huh, maybe I will!
Curiously enough, I have had an idea for a story since summer, where your archetype of adventurer can work out marvelously. A low fantasy world, like in vanilla Mount and Blade, where centuries ago a magic, isolationist faction appeared out of thin air, terraformed an area surrounding it with mountains and then, dissapearing half a century ago. Now, all other expeditions to explore and reclaim that land have failled due to shadows, ghost and other nasty things. Perhaps a single pioneer can get in and come back with information...
Protagonist must be no chosen one, just a failed settler from a city to add population to a town, having no work for him there and no way to go back for 2 years, learning the hard way to survive, not to fight, and then begging the lord for some way out of that bad situation he is in. Namely, getting into said dangerous area.
I think the settler idea is brilliant! One of my favorite origins/reasons for taking up arms of some kind is the "I do what I do because there is no choice" archetype, and I think "struggling settler fighting for survival" fits that perfectly.
Beautifully compiled. Really takes how people work into account.
This is a great idea. I love the story! And the scenes with Aragorn und Eowyn made it even better! Lord of the rings always gets a pass :D
It sure does!
This was an amazing video, wish I had seen this sooner. Amazing, the ending was unexpected and brilliant. Of course, the only thing to do, is join the living anachranism guild.
In my setting the characters start in a kingdom which trains and supports adventurers and exports them to other countries on a mission by mission basis. Effectively a university for mercenaries of the DnD adventurer style. People from all over the world go there to train.
The kingdom is prosperous, with safe trade routes and plenty of natural resources because they have access to an extremely powerful fighting force, and it uses that profit to pay adventurers a relatively high weekly wage in return for a certain degree of loyalty, a system called the Adventurer's Keep. Adventurers who experience difficulty in other lands are always welcome to return and sign back up to the Adventurer's Keep.
This system is directly supported by the crown, and the bookkeeping is managed by the royal scribes under the direction of the kingdom's equivalent of a chief military officer.
This is great and I've always wanted to do a campaign where you are settling into new land. Kind of like Greedfall. One game I joined I thought that was what was going to happen but it wasn't the case. They said a mysterious new land has been discovered off the sword coast and you are on a boat to investigate it. But instead of a untouched wild lands this place had super advance cities and immediate jump to high fantasy. But I always thought of possibly making a campaign based on the original settlers idea.
This was a really well thought out and interesting take on fantasy adventurers! And it honestly felt like hearing the world history of a proper fantasy story that I'd love to hear more of, great work!
Thank you!
I'll join!!! I love this idea. I love how you created a whole fantasy based on reality. If you ever start a series based on this. I'm all in.
You need light "armour" for sneaking.
Also: 0:01
Using a Lav mic with armor is very difficult ;)
Your Idea reminds me of what the US Marshal & Bounty Hunter system was in the old west!
Overall, great idea that should be used in more fantasy!
Yo bro, you just reopen my love of writing fantasy. I was in a writer's block and been on hiatus for a while. Hearing how simple yet complex you can make a story sound and be inspired. You got me to write again. Thank you bro.
I know the feeling man. Awesome I could help!
It is with joy I find a wordsmith so capable in weaving worlds and scenes by captivating within the setup to convey a concept so dear to many of us. I raise a tankard of finest beer in your name, good sir! Cheers. May your pen be light and your words heavy, full of meaning and beauty!
my first thought on seeing this video: I wish I had space for a backdrop as good as that :) but seriously though, that is one of the best logical explanations for the "fantasy adventurer" I have ever seen, I've watched it twice so far, and I love it
Thanks Iodo! Trust me, "space" is not something I associate with my filming set up. Figuring out lights, sound, proper framing, a LOT of work!
@@LivingAnachronism your welcome :) and all that work really pays off, it looks really cool
I think in one of your episodes you mentioned eventually creating your own LARP, everything you just put forth in this episode just proves that you have the skill set (at least story telling wise) to do so.
Thank you Tarric!
*writes all of this down* I needed a historical context for adventure guilds in my campaign. I love the way that you set this up, and I think it’ll be much better if I put them right in the era of traveling mercenaries about to make the first Guild.
Very well conceptualized and thought provoking, quite enjoyable. Also liked the new look. ⚔️
Beautifully explained !
I've always thought frontier-like settings were the only way to make sense of monster living near villages without a nation's army clearing the area for good, especialy when 5 or 6 above average guys seem to do the job.
It means that this setting wont last millenias, at least using the same locations, andwe tend to dislike something less than eternal in fantasy settings, but truth is, many settings from our own real history that seem almost eternal to us as stories or tales actualy lasted a very short time, a few centuries at most, often less than that.
I love this. This video has the feel of a simple dnd adventure intro. I think I need more
This was awesome. Ive run games and stories on the principle that there is a rugged frontier region near by or that a society had no choice but to defend and conquer. But how you developed the guild system and all...Beautiful
You make me want to roll up a character to play in that world right now lol. Awesome job 👏
The dangers of the settlement phase, beyond monsters, is a neat idea.
GM, "Roll Survival."
Player, "Oops, 1."
GM, "You die of dysentery."
The breakdown of the settlers politics and the pathway to unionization among the dispossessed adventurers is interesting.
"Don't mourn, organize!" - Joe Hill
I would definitely be in this guild. I'm going to playing at a larp in July where the guilds are something like this. The game is very much us versus the world, so all the guilds have to work together. It's called Mystic Realms, it's one of the longest running LARPs and it's in NJ.
Cool setting for an interesting talk from someone who manages a great channel...
You don't have to roll the dice for charisma, I feel I could join the party.
Cheers from ye olde France and keep up with your great work, thanks for the nice content.
Thanks for the 30-session DnD campaign start-to-finish in my head in 8 minutes.
Yes
The settler thing is a good example of the fact that while fantasy settings tend to have medieval Western/Central European aesthetics, the locations always more closely resemble America or Russia. Western Europe didn't have a frontier that could be settled, there was barely an acre of land that wasn't cultivated in some way. No wildlands, essentially.
What about Scotland?
This was superbly presented. Bravo! Loved the setting and background too. 📜🖋🗡💝
And yes....the push and pull of all civilizations, whether in a fantasy verse, or our own reality, can be summed up by the following quote:
*"Thesis - Antithesis = Synthesis"*
Repeat, ad nauseam.
This was really cool, and an interesting approach to fantasy adventuring in general.
Good god the writing and presentation in this episode was a cut above anything I've seen on the topic, Shad included
Thank you so much!
This was one of your best videos! I really loved your indirekt response to shads video
I think this is the best video on the topic i have seen. A fully coherent and continuous throughline helps turn a dry evolution into a story. Superbly done.
Thank you so much!
Interesting to point out that settlers and pioneers are basically state-sponsored proto-adventurers. That’s a really cool progression, and I might just steal that for a campaign!
Truly an excellent video. Your best yet i think!
Awesomely told. That is a good thought process on it and a fun story. And it also shows excellent critical thinking in relation to the way things work... Well done. I would subscribe if I hadn't already. I would love to see more videos of this sort!
great video, man your stuff keeps getting better! im glad i stuck around when shad made that video responding to you
Thank you! I was hoping everyone would like this one
Very well thought out. Kudos, sir!
"I'm gonna buy me a merc team
And cruise it up and down the road!" 🎶
Another superb video, fantastic storytelling! Maybe even a band of brigands or thieves could eventually realize they're skilled enough(or it's lucrative enough) to make their own guild or merc band. I feel story ideas buzzing around my mind now
I half expected a Morrowind-esque "Now who are you?" line at the end, but that was still really good. This video has me hype to do some RP now T-T
Really excellent content, and not what I was expecting to find here. Keep it up!!!
I want to make more videos in this style. Lot of work, lot of fun!
This is outstanding! I wish I could play some TRPG campaigns with you, Shad, and some of the others in the web-historian community, but I doubt that'll ever happen, LOL! =^x^=
I wish I could play a game with Shad too haha! We'll see. I'm throwing around the idea of maybe doing some sort of one off with fans of the channel. Still very much a work in progress, but stay tuned!
@@LivingAnachronism Absolutely! Fair warning, I'm one of those guys that always has to have some kind of tech in character, clockwork/steampunk kind of stuff. Usually in the form of adventuring engineers and other non-standard characters. Why go to a blacksmith in town when the blacksmith can come to you, complete with a steam powered mobile forge built into a self-driving wagon? "Open the gate, that crazy travelling blacksmith is here!" Building castles and fortifications with Grimtooth's Traps and Tucker Kobolds as inspirations are also favorites of mine. =^x^=
I would love to watch more videos like this, it was so fascinating!
this was so amazing and well done. I love this video well done!
This video is great, maybe even the best!
The idea, story, setup (I know there's door behind that tapestry), naration, punch line - magnificent!
Thank you! One day I'll have a real set! (I hope)
I have enjoyed all of your videos so far, and this one is the best one yet. You have created a spring board for countless tales. Please forward me an application for the guild.
In my world adventurers are a type of merchants. The world is littered with ruins full of monsters were a large armed force can't really maneuver. Almost all monsters collect hoards though. So raiding a ruin can help you gain a lot of stuff that you can sell on.
This is what adventurers do. However, once a ruin has been looted it will some time before new monsters come and rebuild the hoards, so the adventures will move on.
The section around 6:10 reminded me a lot of the hidden villages
Beautiful beautiful video. I love it! Original with a backstory I haven't heard being explored before. Love the story telling style, felt immersed in this journey. And I love crossovers! I love it that you give a shout out And built of what shad said in his video.
Thank you! This video was a lot of work but I loved making it. I'd love to actually work on something with Shad one day. he's a huge inspiration for me.
@@LivingAnachronism That would be awesome to watch! And you noble sir are an inspiration to many, myself included
Awesome video man! I love all these considerations! It’s realistic yet not something we’ve seen before and that’s really cool!
Thanks Josh!
You have put the fire back into my desire to write and to GM... thank you so much for that.
Two thumbs way up, awesome video!
Wow 😯 such a great Video! More of that please
This is such a cool angle. I think I should consider something like this going forward in my Tabletop games. As this makes some form of logic to the reason the party even began. Thank you for this exciting perspective.
This is absolutely amazing. A perfect introduction to a video game or from a GM for a game of DnD. So cool kramer, keep it up!!
Your propensity for worldbuilding is unrivaled, good sir
Thanks Shiloh, though I would say there are many, far better than I
Awesome video, good backdrop decorating.....
Doin ma best ;)
This was a great video! Really well documented and I really like this of not "conforming" to what we know about history, but looking at it what would be a logical explanation of it presuming it would happen
Thank you! I think my framework for analysis makes a lot of sense. I'm glad you agree! We throw out a lot just on the bases of our own history. Sometimes that's the right way, but sometimes it isn't.
Excellent video! Thank you!
Brilliantly constructed!
Oh my goodness. I've been trying to write a story that has to do with people settling a new continent and discovering magic and this has just given such a great an perfect inspiration for my character it's crazy. I feel like I had a really half assed idea compared to this- everything just fits into place. Even offers a solution for a future villain I already had plans for, but now have a background/motivation ideas too that will fit with the plot leading up to his arrival.
That's awesome! Really glad I could help inspire you!
I love this community. You’ll go far, mate.
Thank you!
You deserve more subscribers. I just discovered you with your LOTR amazon video, and am working my way back through your videos. Well done!
Thank you! I'm hoping that people who liked the LOTR video like the rest of the videos two, since the tone is so different
@@LivingAnachronism I see your tone as consistent from the perspective of being one who cares deeply for the subject. I've now watched a good deal of your videos while doing chores around my home.
Great logic. Also instead of expanding and claiming there might be a great dangerous event that forces new, now smaller and weaker due to casualties, governing groups form, unite and compete, and soon you'll have to reclaim what once was your world, now changed and scarred. May sound like a post-apocalyptic setting, but depending on the event, it's consequences and new formed or survived governing communities and their philosophy it might result in different types of setting. Game Outward is an amazing example, there's quite some lore there, great adventuring game.
this is a really cool video
this would be such a cool premise for a wow expansion
or a fantasy novel
Great vid, was gonna say, you’re DM’ing the creation of the adventurer’s and their guild, haha. And pretty much how it could go down, I mean the condotterio basically did all that, except the settlement things, I’m sure they were involved somehow in that, but they did take over some of the city states of what’s now Italy, and fielded whole armies and navies, waged wars, were paid to to help in wars, etc. but groups like that would only exist until either industrialization, or a true empire like the Roman’s came about again, as an empire wouldn’t tolerate them, they are a threat, they’d be able to join as auxiliaries to their forces, or die/disband. With full industrialization these groups would be run off, killed off, or just not needed anymore, when you have the resources and manpower now available for full up professional militaries.
Rise of the guild, fall of a nation. Interesting story idea.
Beautifully told. One good idea begets another!
Bravo. Seriously, this was amazing.
Great take on the subject
I see adventurer guilds in many stories that I read, and I always find them wanting. I'm not saying that they're poorly executed, they're usually well thought out from a strictly business sense; but an adventurer's guild has a level of danger that needs comprehensive training. If these stories that I read have said training in the background, fine, then I'm wrong.
But let's entertain the idea that I'm right. How would someone like me, a tradesmen of twenty-five years, tackle this void in the adventurer guilds presented?
---------------
Ah, you're back lad. May I assume you've decided to join?
Excellent. Do you know how to read and right?
Numbers? Do you know how to use money?
No no, fret not lad. We sign on people like you all the time. Do you have a mark you can sign?
No, that too is not uncommon. So what is your name?
Bass... forgive me, can you repeat that?
You have my sympathies. We are a professional organization, so going to change it to Bastian. Do you know how old you are?
14 is a little young, but fret not, there are plenty of jobs for such lads while they grow into strapping men. You just have to hold firm to your resolve.
Ah thank you. Now Bastian, this necklace is your guild identification, don't ever lose it. This copper plate has your name stamped into it, see. That tells us that you are one of ours.
You're quite welcome. Now, this card is an internship. Take it around the pub downstairs and ask the parties if they would like to take you on. Don't feel bad if you're turned down, some of the experienced parties are about to leave on dangerous missions, and some of the fresh parties haven't attained the necessary experience to take on interns yet.
Ah Bastian. You're back and looking well. How did you fair?
Good job. And that's a good party, you will do well under their care.
Yes, the card, thank you. Hmm, you truly have nothing, hmm. So the basic intern kit is needed hmm?
Ah heh heh, yes, they just got off of a prosperous adventure. So they'll be judging your bush-craft skills.
No I don't expect you to have any, but that's for them to decide. Perhaps you have skills you don't know of, and they'll draw it out. At the very least, they'll begin basic adventurer training.
Yes, very exciting. Ah thank you. Now Bastian, this is your this is your basic intern kit. It is an investment. That they think the basic kit is enough, says they aren't taking you far from town any time soon, just deep enough to be scary. You'll get to learn what you'll need most, and what to upgrade earliest.
Yes, you'll be upgrading everything. A knife, a hatchet, some rope, some sticks - they'll teach you how to make a backpack - a sack, a blanket, a bowl, a spoon, a soap, and a medical pouch.
You'll probably spend a lot of time doing their laundry. It's an invaluable skill to have.
It means that it's important to know how to keep yourself and your clothes clean. You can only go so far in dirty clothes, and... well, they'll explain much of the details. Now, the medical pouch, you'll want to keep this on your belt. There's a couple gauze and wraps, a bottle of calamine, and a bottle of honey.
No, no. It's not for eating. If you get a scratch or a cut, you rub some honey into it, and that's keep the evil spirits out (disinfectant). We won't have to cut a limb off to save your life. No joke. You are an investment, we expect you to learn and learn and learn. The more you learn, the better your chances of survival. And on that note. This is a book on numbers and letters, it's just enough to keep you occupied out there. We have staff who can teach you much more comprehensively while you're in town, but seeing as you found a party, you get to start learning the more interesting part of adventuring. Lucky you.
No, I'm not making fun of you. Most new adventurers are all hopped up on the idea of adventuring, and then the first thing they get to do is learn their numbers and letters while they wait for field training.
Yes. Lucky you. Make the most of it. I expect to hear in great detail how this gear is not enough. Then we can talks jobs so you can earn your own proper gear.
Oh, I am so glad you brought that up. I will make arrangements while you're out bush-crafting. No guild member is homeless while in town. It's not free, but nothing ever is. You won't have to pay coin while you're an intern, but you will have to do duties for your host. The sooner you learn your numbers and letters, the sooner you can be taught the details of guilt membership, such as insurance benefits.
My point exactly. Long story short, once you start actually earning - as a beginner - you will start paying into the guild. This will pay back what we've provided and taught. Once that's paid off, you will continue to pay in, so that if something happens, and you find yourself in temporary need, we will be there to aid you. Learn your numbers and letters, you can find yourself in so much trouble without them. Look, not all guild clerks are fair and just, and if you can't comprehend your contracts, you'll never climb out of the hole you're in right now, much less hold the guild accountable for fraudulent activities.
Heh... learn your numbers and letters, and you'll come to know that phrase too. Good luck, and enjoy your camping trip.
Such a great video
This is really good!
That's easily the best argument for adventurers I've heard. It all makes perfect sense and sound like just history. Lol
Great premise and well fleshed out
Damn this was great Kramer. A new D&D player, this realistic backstory was awesome.
Glad you liked it! Thanks Kent!
Another great video
The path of the true settler in a completely new land (where no man has gone before) is one of the hardest platforms to run a DnD game on. You have no existing infrastructure (no towns, no guilds, no trainers) to use to limit or direct your players. Just as the players have no means to advance in skills or talents because there is no NPC to train them.
Your DM had best be great at thinking on his feet or your game will rapidly run amok.
Your DM must also have a much larger area of the new land ready in case the party takes an unexpected turn. For instance, you as DM may want the party to settle in a valley and build a town, they however may choose to continue traveling until they find a completely different area to settle, or they may never settle and exist as perpetual nomads. As DM you must be ready to accommodate all these options.
All I can say is good luck, and I hope you are ready for this level of unpredictability. It makes for a lot of fun when done well, and crashes horribly when you fail in even the smallest detail. This is why so few attempt it in DnD except in computer based games where the computer interface limits the options. This is why so many computer games feel so confining as well.
EXCELLENT video!
I really like how you thought this through. Great video.
Can you do something about that lightswitch in the backround though?
Also your leather attire makes fart sounds lol
Nothing I can do about the armor, boom mic might be better than lav, like I was using. That light switch is super annoying, I'll look into it ;)
Another great vid
Incredible content.
Awesome this is what we’re looking for!!!
Screw the guild I'm going freelance. What are they going to do? Break my legs?
Great video and story telling. Can't believe i missed this one!
Well done Kramer.Your world building is excellent. Way to lay down the gauntlet at the end. Join or not to join? That is the question. I say thee nay.
Nate
Thank you, Nate
Your channel is awesome!
Thank you!
I picked a good week to take my vacation days looks like I'm binge watching 60 videos 🍻
Very good presentation. Definitely a serviceable premise.
Two wibbles.
1. Power invariably corrupts. If this is a core premise, then does it not become the duty of all decent persons with any strength to destroy whatever governing forces there are? Unless the players are cowards, should they not be lashing out to destroy every guild and every crown?
2. Uninhabited land. Local Goblins. This is a standard that only works in some settings and must be established in game 0. If a game is going to feature Goblin Slayer type Goblins, that is one extreme. The other being they are just off pigment Gnomes, sapient beings with as much inherent right to life as any other. Where your non-player humanoids fall must be established from the start.
If we are going with Goblins as inherently evil and monstrous, fit only to be slain so more morally complex (but just as capable of evil, as demonstrated in the above bit about corruption) creatures can live in an area, then the new land isn't "Uninhabited". It's monster infested.
Now, both of these quibbles can easily be plot hooks on their own. Did the controlling monarch deliberately mislead people into settling in a monster infested region as part of some wicked machination? Was the "new" land a gift from a dark power, with the cost being it's ruler must feed it the blood of the innocent?
But perhaps I read too much into situations.
Great points. "Power Corrupts" is almost esoteric when I mention it. My character is telling a story, and this is the history based on that interpretation. Power won't corrupt everyone, but it will corrupt some, that's why at the end, I say that the only way to maintain balance is to train good adventurers, who will wield power for good. As for the goblin thing it really depends, I was more using them as a stand in for any (conflict) that might occur, or any friendly relationships that might occur. It's more a framework of a generic fantasy to get the point across that various relationships between factions are possible in this scenario, not that it must be goblins, per say. I read to much into situations too, don't worry :) That's essentially how this video started. Cheers!
Well done mate
Love it
Thanks Alpin!
This was great! I would love to join a guild of adventurer's.
👏👏👏 This is good, very plausible, very rational.
I agree there is a 3rd kind of adventurer, and i believe that there is a fourth kind also. I call it the Trail Blazer (Daniel Boone, Jim Bridger and Kit Carson). The adventurer who wander's into the unknown, find their own Cumberland Gap and discovers the land that will eventually be inhabited by the 3rd kind.
Agree, Daniel Boone, Davey Crocket, lewis and clark and sacagawea, were in the original version of this script, cut by name for continuity in the story. They still sort of made it in with the "Ranger" characters. Great comment Josh! Cheers
Oregon Trail based campaign. Actually sounds pretty awesome.
Who are you, who are so wise in the way of -science,- er, _adventuring?_ This will be so helpful for any gaming group, and especially DM's.
I am Arthur King of the Britons