Imo Rampant Blooming is the best talent for solo support. You should try to put Chop down on 3 or 4 then max out Pick up card for that 5s cd reduction on vine then max out Chronos. As long as you hit your crippling throw, you can spam heal vine while being mobile
Grover doesnt have enough loadout points for that. Verdant expanse at least at 4 is a MUST. Chop down is good because it helps with pick up and fatalis and pick up is great too but you cant afford to put pick up at 5 because you have 3 other very important cards.
@@oles9196 Yes he does if you remove or make fatalis a filler card like this : Pick Up 5 Verdant Expanse 4 Chop Down 4 Filler 1 Filler 1 Now, I'm not saying fatalis is bad, its really not. Depending on map and team comp, I might even go put Fatalis higher. I just like this build because of how you can easily heal further away people and how much survivability you gain from the vine tech when a flank is targeting you.
With Groover it is better to have the elimination cooldown card up to 3, get the radius i crease to like 3 or 4, get cooldown for the roots and a bit for flower too, and the card that reduces the flower cooldown when you hit someone with root. Overall, this has to be among the best loadout possibly made, elimination cooldown is so underrated yet work really well
for solo support pick the healing one for dmg i would say ferocity is the better one if they have a lot of mobility maybe the root is better, play around with cooldown dr builds tanky builds see what works also think of his shots are zhin shots but vertical it can kind of wrap around edges a bit the metal part of the axe does the the middle does not.
Idk ferocity doesn't actually fit grover that well because of AOE healing. Ferocity works best when you sit back, but if you're team is pushed up you can't heal unless you move yourself in, but then you do less damage. And if you need to quickly heal someone, you're probably going to vine in but then that gets rid of your escape plan if you get caught in the open.
Dude tanks are so incredibly worthless in paladins that you legit have a better chance of winning if your team has no tank as opposed to the enemy team if they have three or two. Some tanks ofcourse with pocket supports are unkillable but other then that they are garbage.
@@biiigslime_3 no overwatch tanks are so damn broken that they can legit hard carry. In paladins,if you have a solo raum against a team of flanks with a support he's worthless, inara? She can scare them a little but she's still worthless,Khan is almost a second DPS and he has immortality. Point is tanks in paladins have huge power gaps that are better filled by other simaler tanks and most tanks in paladins are garbage at doing anything besides being an ult battery. That's why it's simply better for noob players to climb with flanks then it is with tanks becusse then at least you could still have fun if you lost.
@@biiigslime_3 for that last part im not a noob,I have 2k plus hours in paladins over five years but I wish we could have new players that would join the game and enrich the population.
@@pedronycum6765 i carry my ranked games w makoa for reasons similar to what you have listed(pluck enjoyer). and yeah the counter picking shit: oh yeah my tank is so broken… oh wait no i am hard countered. bad game design for overwatch hopefully they get their shit together. wasted potential
@@biiigslime_3 paladins I feel has wasted potential. The tank class as a whole in paladins relies on damage talents to get anything done, it's fine but then you remember almost every tank in paladins borderline shares the same abilities, some even share the same ultimate which is a huge aoe stun. Tanks in paladins are the hardest role to play becusse your also the biggest target. In overwatch, literally just pick kiriko and solve all your issues,that's why overwatch has more players,that game requires less effort,less skill,less patience and just rush whatever is busted that season and it goes to show that in their game 5v5 did not work becusse now every tank is busted. Paladins tank in the opposite direction aren't scarry,they aren't much of an issue and with one or two forced items their useless. I play flank and regularly kill tanks becusse without a pocket support up their ass they are dead, especially if I'm playing bounce house bucks or defiant fist androxus.
Imo Rampant Blooming is the best talent for solo support. You should try to put Chop down on 3 or 4 then max out Pick up card for that 5s cd reduction on vine then max out Chronos. As long as you hit your crippling throw, you can spam heal vine while being mobile
Grover doesnt have enough loadout points for that. Verdant expanse at least at 4 is a MUST. Chop down is good because it helps with pick up and fatalis and pick up is great too but you cant afford to put pick up at 5 because you have 3 other very important cards.
@@oles9196 Yes he does if you remove or make fatalis a filler card like this :
Pick Up 5
Verdant Expanse 4
Chop Down 4
Filler 1
Filler 1
Now, I'm not saying fatalis is bad, its really not. Depending on map and team comp, I might even go put Fatalis higher. I just like this build because of how you can easily heal further away people and how much survivability you gain from the vine tech when a flank is targeting you.
With Groover it is better to have the elimination cooldown card up to 3, get the radius i crease to like 3 or 4, get cooldown for the roots and a bit for flower too, and the card that reduces the flower cooldown when you hit someone with root.
Overall, this has to be among the best loadout possibly made, elimination cooldown is so underrated yet work really well
They burnt that tree real good this patch 😢. He's not burnt to the ground but not as good as before. Thanks for posting kirbs excited for the io vid!
I'm excited for the Io video too!
He was basically a substitute frontline same grohk as they are both kinda tanky but now they're just as soft as a normal support 😢
for solo support pick the healing one for dmg i would say ferocity is the better one if they have a lot of mobility maybe the root is better, play around with cooldown dr builds tanky builds see what works also think of his shots are zhin shots but vertical it can kind of wrap around edges a bit the metal part of the axe does the the middle does not.
omg for more champions until jenos
rather going deep roots as off support instead of Ferocity is a really hot take imo
Idk ferocity doesn't actually fit grover that well because of AOE healing. Ferocity works best when you sit back, but if you're team is pushed up you can't heal unless you move yourself in, but then you do less damage. And if you need to quickly heal someone, you're probably going to vine in but then that gets rid of your escape plan if you get caught in the open.
That last match was terrific 💀
Yesss Finally a new one
Wait this tree is not a tank? I think it was
8:32 Why push for die?
Dude tanks are so incredibly worthless in paladins that you legit have a better chance of winning if your team has no tank as opposed to the enemy team if they have three or two. Some tanks ofcourse with pocket supports are unkillable but other then that they are garbage.
horrid take. are you thinking over overwatch?
@@biiigslime_3 no overwatch tanks are so damn broken that they can legit hard carry. In paladins,if you have a solo raum against a team of flanks with a support he's worthless, inara? She can scare them a little but she's still worthless,Khan is almost a second DPS and he has immortality. Point is tanks in paladins have huge power gaps that are better filled by other simaler tanks and most tanks in paladins are garbage at doing anything besides being an ult battery. That's why it's simply better for noob players to climb with flanks then it is with tanks becusse then at least you could still have fun if you lost.
@@biiigslime_3 for that last part im not a noob,I have 2k plus hours in paladins over five years but I wish we could have new players that would join the game and enrich the population.
@@pedronycum6765 i carry my ranked games w makoa for reasons similar to what you have listed(pluck enjoyer). and yeah the counter picking shit: oh yeah my tank is so broken… oh wait no i am hard countered. bad game design for overwatch hopefully they get their shit together. wasted potential
@@biiigslime_3 paladins I feel has wasted potential. The tank class as a whole in paladins relies on damage talents to get anything done, it's fine but then you remember almost every tank in paladins borderline shares the same abilities, some even share the same ultimate which is a huge aoe stun. Tanks in paladins are the hardest role to play becusse your also the biggest target. In overwatch, literally just pick kiriko and solve all your issues,that's why overwatch has more players,that game requires less effort,less skill,less patience and just rush whatever is busted that season and it goes to show that in their game 5v5 did not work becusse now every tank is busted. Paladins tank in the opposite direction aren't scarry,they aren't much of an issue and with one or two forced items their useless. I play flank and regularly kill tanks becusse without a pocket support up their ass they are dead, especially if I'm playing bounce house bucks or defiant fist androxus.