That's what I was thinking. I think if I set different groups of Grizzlies to go to different Prism tanks, the pattern would be widespread enough to allow the Prism block to be overcome.
It is a consequence of large open maps as far as I know. And it's not just this game. It's known problem among many similar games, particularly Rimworld which I play a lot and where I started my reading rabbit hole about the topic. One of the main reason it happens is due to intentional developer design. Bad pathing is mostly the result of budgeting calculations for performance reasons because otherwise, the game becomes unplayable.
They're the "meta" on most survival maps. You (or your allies) pick Britain, put Sniper IFVs into bunkers to beat the first waves of infantry, then use them as AA when they go elite, and fill the remaining bunkers with prisms. Add in some other towers and base defenses too, and you win. And on tiny maps, when you have Yuri and find one in a crate, they pin down everything nicely as long as you have AA, as they're quite an attractive target to air units like flies to corpses.
They established a kill formation and skill took down 5000 of them and seeing 5k amount of tanks feels absurd on screen but historically the USSR and more had tanks numbering around 90k or 100k produced. Which feels even more insane
Intensifying light trajectory
The AI forcing a bottleneck on its own units is what absolutely killed them. Realistically those Grizzlies should have won that fight lmao.
That's what I was thinking. I think if I set different groups of Grizzlies to go to different Prism tanks, the pattern would be widespread enough to allow the Prism block to be overcome.
As OP as Prism tanks are, bad pathfinding is worse
Because sometimes they change direction when moving
In the first minute the grizzlies had some success at the flanks , but after that they decided to bunch towards upper middle to be destroyed
@@Joltzis The Agincourt Syndrome.
It is a consequence of large open maps as far as I know. And it's not just this game.
It's known problem among many similar games, particularly Rimworld which I play a lot and where I started my reading rabbit hole about the topic.
One of the main reason it happens is due to intentional developer design. Bad pathing is mostly the result of budgeting calculations for performance reasons because otherwise, the game becomes unplayable.
Line of Prism Tanks in Tank Bunker, Grand Cannons, and deployed Siege Choppers would be a hell of a long range defense line
My god, only hordes of iron curtained prism tanks would able to broke that line
Agree !
Kirov reporting (add flack cannons)
@joedigioseffo7203 Probably the best Anti-Air to reinforce with. 👍
V3s + Flak Tracks (in case SC pilot decided to fly) could deal with them.
Prism tanks are even more broken in tank bunkers
They're the "meta" on most survival maps. You (or your allies) pick Britain, put Sniper IFVs into bunkers to beat the first waves of infantry, then use them as AA when they go elite, and fill the remaining bunkers with prisms. Add in some other towers and base defenses too, and you win.
And on tiny maps, when you have Yuri and find one in a crate, they pin down everything nicely as long as you have AA, as they're quite an attractive target to air units like flies to corpses.
This is SPA... PRISMARTA!
If the pathfinding wasn't bugged I'm pretty sure the results would have been more different, but yeah Elite Prism Tanks in groups are no joke.
Agree !
They established a kill formation and skill took down 5000 of them and seeing 5k amount of tanks feels absurd on screen but historically the USSR and more had tanks numbering around 90k or 100k produced. Which feels even more insane
"established a kill formation" aka Their vulnerable flanks got whittled away.
To make it historically accurate, the number of prism tanks should have been 300.
"Artificial Intelligence", ho-hum...
The grizzlies didn't even manage to score a hit after 1:31
What this really means is that tactics really do matter more than equipment.
I see they've released the Red Alert expansion for Vampire Survivors
Oh boy the 1 sided battle
I think rather than attack-move, just click to move pass the prism tank would be more efficient
OOHHHHH MMYYYYYY PPPCCCCCCCC..!!!!
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you aren't possibly selecting each of those 5000 units to be assigned to a house in FA2, so how do you do it?
You can set the house before you place them
As expected, the CPU lost :)
What if give all these tank an order to just move behind the prism tanks and see how battle plays out.
What about 5k Rhinos, Apocs or Masterminds?
That was a bit ruined by the AI's failure :/
Cräzy
Thermopylae
lol 75 to one. As much as I love this game. The developers needed to balance it in a big way.
Nahh, just gotta build better tanks
Next Rhino unit 5000
Well in reality .. those elite prism tanks are no match to 5 grand grizzlies. If it wasnt handled by AI
Prism tanks were LVL 3. I think it would be nice to see LVL 1 vs LVLV 1 or at least LVL 3 vs LVL 3 not LVL 3 vs LVL 1 with lame AI movement.
Wait for Mental Omega Tanks to come in.
Prisms vs Abrams
Prism Tanks in Mental Omega barely even tickle heavier tanks. You need 5 at once to even remotely damage a Tier 3 monster tank significantly.
Почему они ехали куда-то в центр? А не на призмы???
Видимо он указал всей орде атаковать куда в центр кучки призм.
Вот они все туда и ломанулись.
Автор в видео писал. Что ии так делает, и подругому не получается.
1:30 комментарий автора
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