Can you make a video of like how to make moving car traffic and when it gets to the end of a road or checkpoint it respawns? Example the traffic in the game "Project swerve" it would be really helpful if you could, but if you can't I understand
Is your blender imported rig a Skinned Mesh by any chance? If so, thats the reason; Anchor Pose doesn't work with a Skinned Mesh. As an alternative you can try posing the rig by hand by moving and rotating your Skinned Mesh's bones. I apologize for replying a bit late.
It's probably because you don't have any plugins installed. If you do have some plugins installed and they are just not showing up, try restarting studio.
@@Thunderboy2024-y3c , follow these steps: 1. Create a Seat object, don't forget to anchor it 2. Make the animation, don't forget to go to Set Animation Priority and set the priority to anything but Core, publish the animation and then copy its ID 3. Create an Animation object inside the seat, put the Animation's ID in AnimationID 4. Create a script in the seat, in it write: local SittingAnimation = script.Parent.Animation local Seat = script.Parent local LastAnimation = nil Seat:GetPropertyChangedSignal("Occupant"):Connect(function() if Seat.Occupant == nil and LastAnimation ~= nil then LastAnimation:Stop() else LastAnimation = Seat.Occupant.Parent:FindFirstChild("Humanoid"):LoadAnimation(SittingAnimation) LastAnimation:Play() end end) Sorry for the wait! *if I understood your question correctly, you can just make a standing animation and the character will 'stand' wherever you put your seat!
If you are using an R15 rig, select the RightUpperArm to move the entire right arm, and the LeftUpperArm to move the entire left arm. If you are using an R6 rig select Right Arm to move the entire right arm, and Left Arm to move the entire left arm
well i tried using it and i did just a test pose that used the name of the rig than it didnt work so i made shure that there arent any other rigs there were none and the anchor button just dosent work
@@RoachPlayzgamesx_x you're meant to use anchor pose while having the Animation Editor open. And it's meant to reset the character's pose when you exit the Animation Editor. If Anchor Pose just isn't anchoring your character's pose no matter what you do, then please answer this question: Is your character a skinned mesh (does it contain bones / did you make your character in Blender)?
@@RoachPlayzgamesx_x again, are you able to anchor your character's pose using anchor pose? If not, open output and copy and paste here whatever error shows up.
Click on the character's name in the Explorer, then go into properties and find 'Name'. Click on the field next to the value and type in the character's new name.
Go to Plugins -> Tools -> Manage Plugins, Find the AnchorPose plugin and click on the 'No Permission Granted' text. After that enable Script Injection.
@@matcentrino7602 okay? It's not that hard to anchor / unanchor a part, but I guess, just for you, I will make that tutorial. I will make sure to make a tutorial about it once I post the upcoming video that I am currently working on. It's almost done.
Go to PLUGINS -> Tools -> Manage Plugins, in there find Anchor Pose and find the small 'Script Injection Denied' text, click it, then toggle Script Injection.
Anchor Pose doesn't work on tools. And is your character a skinned mesh by any chance? A skinned mesh is basically a character made in blender that uses bones.
Are you referring to script injection? If so, go to plugins -> tools -> manage plugins then find Anchor Pose, then click the square with a pencil which is near the "Script Injection ..." text. Then turn on Script Injection.
The plugin doesn't work. I really say it doesn't work. I deleted it. I reinstalled it. I tried it on other maps. It looks like this plugin really broke. OR some problems from which the plugin does not work.
A Load Character plugin just loads a Player's Character and adds it to your project. This plugin allows you to pose said characters using the Animation Editor. These two plugins have different uses.
Does it not let you move your head before or after you anchor the character's pose? If it doesn't let you move the head after you anchor it, that's meant to happen. The head is anchored and it can't move anywhere. If it doesn't let you move the head before you anchor the character, then there's something wrong with your rig.
@@NeoPlayzSC Again, did you try moving the character's head after you anchored the character's pose with the plugin or before you anchored your character's pose? Or do you mean that the animation editor just doesn't let you select your character's head?
@@NeoPlayzSC try unanchoring the rig and try animating the head after that. If that didn't work, follow these steps: 1. Open animation editor and click on your rig, create a new file if required; 2. In the animation editor widget, click the "+" icon, then scroll until you find 'Head'; 3. After you find the Head value, click on it; it should appear under your rig's name in the animation editor; 4. then click on the head value under the rig's name and you should be able to animate it.
Did you only add the plugin to your inventory? If so, you need to install it in studio too. To do that, go to: Toolbox -> plugins -> search for anchor pose -> click the plugin -> install. Or you might have too many plugins installed. If so, there should be an arrow in the plugins section on the right. When you click it it will show you the rest of the plugins.
You don't even have to use AnchorPose to anchor your characters in moon animator. Just have your moon animator animation open, navigate to explorer, select your characters, and press anchor in the 'model' tab!
¿Estás usando una malla sin piel? Si es así, la postura de anclaje no puede anclar mallas sin revestimiento. Estoy usando el traductor de Google, así que perdónenme por cualquier error gramatical.
Weird, it still works for me. Did you try anchoring a character that's NOT located in workspace? Or did you try anchoring a skinned mesh character? Also, sorry for the late response, I was busy doing schoolwork.
If you have any ideas for more videos, please tell me by replying to this comment!
How to move limbs
how to this same thing but when a trigger happens like sitting in a chair or something
Can you make a video of like how to make moving car traffic and when it gets to the end of a road or checkpoint it respawns? Example the traffic in the game "Project swerve" it would be really helpful if you could, but if you can't I understand
@@sadurnAintReal, I'll try.
@@EggboyYolkdum, sure!
Thank you man, you a real one. I have been searching this tutorial for a long time now
Thank you!
Glad I could help! :D
[ I AM PART OF THE SECRET SUBTITLES CLUB ]
I see. Glad to have you in the club!
holy crap, THANK YOU.
No worries! Glad that I could help! ❤
Im using a custom blender imported rig
And its not working the error says: attempt to index nil with ‘parent’
Is your blender imported rig a Skinned Mesh by any chance?
If so, thats the reason; Anchor Pose doesn't work with a Skinned Mesh. As an alternative you can try posing the rig by hand by moving and rotating your Skinned Mesh's bones.
I apologize for replying a bit late.
@@abrathecadabra I think it is thats sad :(
@@EclipseIsMe D:
hey um it for some reason it wont let me copy an avatar i tried many different users could you help?
I didn't quite understand that, can you rephrase your question, please?
why at PLUGINS i see only manage plugins plugin folder tools and view sound
It's probably because you don't have any plugins installed.
If you do have some plugins installed and they are just not showing up, try restarting studio.
Omg you Grew A Voice :o
Indeed! It was a very hard process!
I wanna know how you do the animations when you walk into them like the vibe games
Do you mean the sitting animations?
@ yeah and the standing ones
@@Thunderboy2024-y3c , follow these steps:
1. Create a Seat object, don't forget to anchor it
2. Make the animation, don't forget to go to Set Animation Priority and set the priority to anything but Core, publish the animation and then copy its ID
3. Create an Animation object inside the seat, put the Animation's ID in AnimationID
4. Create a script in the seat, in it write:
local SittingAnimation = script.Parent.Animation
local Seat = script.Parent
local LastAnimation = nil
Seat:GetPropertyChangedSignal("Occupant"):Connect(function()
if Seat.Occupant == nil and LastAnimation ~= nil then
LastAnimation:Stop()
else
LastAnimation = Seat.Occupant.Parent:FindFirstChild("Humanoid"):LoadAnimation(SittingAnimation)
LastAnimation:Play()
end
end)
Sorry for the wait!
*if I understood your question correctly, you can just make a standing animation and the character will 'stand' wherever you put your seat!
YOO TYSM I WAS TRYING SO HARD TO DO THIS
No problem! I'm glad that you found this helpful! =D
how to download anchor pose?
edit: i found it but not animation editor?
edit: NEVERMIND I KEEP FiNDING STUFF THE SECODN I ASK
That's alright! I'm glad you found the answer to your question!
So I try to do it but it just says "Transform is not a valid member of MeshPart "Workspace.Bunny.Head.Rightcheek" please explain
Did you weld it to your character using a WeldConstraint?
thank you so much
No problem! =D
Glad I could help!
How do I move the entire arm at once?
If you are using an R15 rig, select the RightUpperArm to move the entire right arm, and the LeftUpperArm to move the entire left arm.
If you are using an R6 rig select Right Arm to move the entire right arm, and Left Arm to move the entire left arm
@@abrathecadabra do you know where the r6 Left arm is ?
well i tried using it and i did just a test pose that used the name of the rig than it didnt work so i made shure that there arent any other rigs there were none and the anchor button just dosent work
Open output and copy and paste whatever error shows up here.
To open output go to View -> Output.
How do i save it so when i go out of the animation editor it will stay?
Can you rephrase your question, please?
So, I go into the editor. Then it would not let me save the pose when I left the editor and achored it
@@RoachPlayzgamesx_x you're meant to use anchor pose while having the Animation Editor open.
And it's meant to reset the character's pose when you exit the Animation Editor.
If Anchor Pose just isn't anchoring your character's pose no matter what you do, then please answer this question:
Is your character a skinned mesh (does it contain bones / did you make your character in Blender)?
@abrathecadabra i made it in studio and no it does not ahve bones and idk about the first one
@@RoachPlayzgamesx_x again, are you able to anchor your character's pose using anchor pose?
If not, open output and copy and paste here whatever error shows up.
Bro thank you so much!!!
No problem! :D
Nice
hi guys, is it possible to change rig_clones name? if so, how?
Click on the character's name in the Explorer, then go into properties and find 'Name'. Click on the field next to the value and type in the character's new name.
What do i do if i accidently click deny?
Go to Plugins -> Tools -> Manage Plugins, Find the AnchorPose plugin and click on the 'No Permission Granted' text. After that enable Script Injection.
@@abrathecadabra thank
No problem, @@the_interloper_Chsym !
is it localization tools? i cant find it
so silly and educative💯💯💯💯💯💯💯💯💯💯
Thank you!! 💯💯💯💯💯💯💯💯💯💯
How do I unanchor pose?
If you mean that literally, select your character and press the unanchor button in the Model section.
@@abrathecadabra PLS PLS PLEASE DO VIDEO ABOUT IT
@@matcentrino7602 okay?
It's not that hard to anchor / unanchor a part, but I guess, just for you, I will make that tutorial. I will make sure to make a tutorial about it once I post the upcoming video that I am currently working on. It's almost done.
@@matcentrino7602 already working on the Anchor Tutorial.
@@abrathecadabra goodluck, tysm 🐱🐱
for me it doesnt show a anchor plugin
Try going to into toolbox -> plugins, and search for "Anchor Pose". Then Install it through there.
I'm so sorry for the late response!
i accidentally pressed deny what do i do
Go to PLUGINS -> Tools -> Manage Plugins, in there find Anchor Pose and find the small 'Script Injection Denied' text, click it, then toggle Script Injection.
When i try to put the tools name or model when i click anchor it doenat spawn
Anchor Pose doesn't work on tools.
And is your character a skinned mesh by any chance?
A skinned mesh is basically a character made in blender that uses bones.
@abrathecadabra i tried to use model version
i didn’t allow it how can i allow it again
Are you referring to script injection?
If so, go to plugins -> tools -> manage plugins then find Anchor Pose, then click the square with a pencil which is near the "Script Injection ..." text. Then turn on Script Injection.
The plugin doesn't work. I really say it doesn't work. I deleted it. I reinstalled it. I tried it on other maps. It looks like this plugin really broke. OR some problems from which the plugin does not work.
Weird, it still works for me.
Did you try to anchor a custom rig by any chance? Are you sure that your rig had a unique name and it was in Workspace?
Same for me and yes i was the only model with that name
@@ATotalyNormalUser are you using Moon Animator's Easy Weld by any chance?
TYSM now i can make a gfx
No worries and have fun! ❤
@@abrathecadabra Ty:)
i just made a gfx :) this should go viral.
Great now I cannot reanimate it
You can simply unanchor the model and repose it.
can't you just use load character plugin?
A Load Character plugin just loads a Player's Character and adds it to your project. This plugin allows you to pose said characters using the Animation Editor.
These two plugins have different uses.
I doesn’t let me anchor pose
Are you using a skinned mesh by any chance?
If so, that's the reason: Anchor Pose cannot anchor a skinned mesh's pose.
Hi so Just to let you know i didnt Work for me.I still couldnt Pose
What do you mean by 'coudln't pose'?
Are you unable to open the animation editor? Or is your character just not changing its pose?
I did what you said but in plugins it looks completly dff than urs is x😢
Sorry, can you rephrase your question, please?
does it work with custom rigs?
Skinned meshes, no. But it should work with everything else.
Hi, it won't let me move the head
Does it not let you move your head before or after you anchor the character's pose?
If it doesn't let you move the head after you anchor it, that's meant to happen. The head is anchored and it can't move anywhere.
If it doesn't let you move the head before you anchor the character, then there's something wrong with your rig.
@@abrathecadabra ok, but is there a way to move the head? I can clearly see if in your thumbnail
@@NeoPlayzSC Again, did you try moving the character's head after you anchored the character's pose with the plugin or before you anchored your character's pose?
Or do you mean that the animation editor just doesn't let you select your character's head?
@@abrathecadabra after, but in general it won't let me at all
@@NeoPlayzSC try unanchoring the rig and try animating the head after that.
If that didn't work, follow these steps:
1. Open animation editor and click on your rig, create a new file if required;
2. In the animation editor widget, click the "+" icon, then scroll until you find 'Head';
3. After you find the Head value, click on it; it should appear under your rig's name in the animation editor;
4. then click on the head value under the rig's name and you should be able to animate it.
Does it work with R6?
Yes.
@@abrathecadabra okay nice thx
@Off1cialGreenLeaf No worries!
@@abrathecadabra ^_^
@Off1cialGreenLeaf :D
The Anchor Pose isnt there for me
Did you only add the plugin to your inventory? If so, you need to install it in studio too. To do that, go to: Toolbox -> plugins -> search for anchor pose -> click the plugin -> install.
Or you might have too many plugins installed. If so, there should be an arrow in the plugins section on the right. When you click it it will show you the rest of the plugins.
does it work with moon animator?
You don't even have to use AnchorPose to anchor your characters in moon animator. Just have your moon animator animation open, navigate to explorer, select your characters, and press anchor in the 'model' tab!
it doesnt work?
Are you using a skinned mesh as the rig by any chance?
If so, that's the problem; Anchor Pose cannot anchor a skinned mesh's pose.
@@abrathecadabra i wasnt and i already did that using this so yeah thanks for tutorial
@@abrathecadabra i had to leave and rejoin studio cuz sometimes its not working
@@AGuy_IsEpic No worries, I guess!
the plugin doesn't work
Was your character in Workspace?
Did you press the Anchor button after specifying your character?
Does your character have a unique name?
Yeah , yes , his name was npc and i put the exact name but it didnt work
@@xiluz, did you press the "anchor" button after typing in his name?
@@abrathecadabra yes i was spamming it thinking i was laggy lol
@@xiluz, check the output for any errors.
To open output, go to View and find a logo similar to this: ">_".
Secret Subtitles Club!! (its not cloning. did i do something wrong?)
Are you using a custom character?
@@abrathecadabra nevermind I fixed it!☺️
@@rxgerevolution I'm glad to hear that! 😊
Welcome to the club!
@@rxgerevolution how???
@@rxgerevolutionhow did you fix it
thanks
No worries! ❤
If this works i'm subbing
thank you
No problem!❤
secret subtitles club
Indeed!
não funciona
¿Estás usando una malla sin piel? Si es así, la postura de anclaje no puede anclar mallas sin revestimiento.
Estoy usando el traductor de Google, así que perdónenme por cualquier error gramatical.
Doesnt work on r6
It works for me.
Open the Output widget and please copy and paste here whatever error shows up.
This shit literally doesn't work
Is your character located in Workspace?
Is your character a skinned mesh?
IT DOES NOT WORK ANY MORE
Weird, it still works for me.
Did you try anchoring a character that's NOT located in workspace? Or did you try anchoring a skinned mesh character?
Also, sorry for the late response, I was busy doing schoolwork.