How to Pose Your Characters Efficiently with Anchor Pose | Anchor Pose Tutorial

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  • Опубликовано: 6 янв 2025

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  • @abrathecadabra
    @abrathecadabra  10 месяцев назад +10

    If you have any ideas for more videos, please tell me by replying to this comment!

    • @Thebestunitinfnaftd
      @Thebestunitinfnaftd 4 месяца назад +1

      How to move limbs

    • @EggboyYolkdum
      @EggboyYolkdum Месяц назад +1

      how to this same thing but when a trigger happens like sitting in a chair or something

    • @sadurnAintReal
      @sadurnAintReal Месяц назад +2

      Can you make a video of like how to make moving car traffic and when it gets to the end of a road or checkpoint it respawns? Example the traffic in the game "Project swerve" it would be really helpful if you could, but if you can't I understand

    • @abrathecadabra
      @abrathecadabra  Месяц назад +1

      @@sadurnAintReal, I'll try.

    • @abrathecadabra
      @abrathecadabra  Месяц назад

      @@EggboyYolkdum, sure!

  • @ModHeads
    @ModHeads 7 месяцев назад +6

    Thank you man, you a real one. I have been searching this tutorial for a long time now

  • @bepsianimates
    @bepsianimates 10 месяцев назад +4

    [ I AM PART OF THE SECRET SUBTITLES CLUB ]

    • @abrathecadabra
      @abrathecadabra  10 месяцев назад +1

      I see. Glad to have you in the club!

  • @tintedivory1088
    @tintedivory1088 Месяц назад +1

    holy crap, THANK YOU.

    • @abrathecadabra
      @abrathecadabra  Месяц назад +1

      No worries! Glad that I could help! ❤

  • @EclipseIsMe
    @EclipseIsMe 6 месяцев назад +1

    Im using a custom blender imported rig
    And its not working the error says: attempt to index nil with ‘parent’

    • @abrathecadabra
      @abrathecadabra  6 месяцев назад +1

      Is your blender imported rig a Skinned Mesh by any chance?
      If so, thats the reason; Anchor Pose doesn't work with a Skinned Mesh. As an alternative you can try posing the rig by hand by moving and rotating your Skinned Mesh's bones.
      I apologize for replying a bit late.

    • @EclipseIsMe
      @EclipseIsMe 6 месяцев назад +1

      @@abrathecadabra I think it is thats sad :(

    • @abrathecadabra
      @abrathecadabra  6 месяцев назад +1

      @@EclipseIsMe D:

  • @ttoasty.a
    @ttoasty.a 14 дней назад +1

    hey um it for some reason it wont let me copy an avatar i tried many different users could you help?

    • @abrathecadabra
      @abrathecadabra  14 дней назад +1

      I didn't quite understand that, can you rephrase your question, please?

  • @Redmi-nu4op
    @Redmi-nu4op 6 месяцев назад +1

    why at PLUGINS i see only manage plugins plugin folder tools and view sound

    • @abrathecadabra
      @abrathecadabra  6 месяцев назад

      It's probably because you don't have any plugins installed.
      If you do have some plugins installed and they are just not showing up, try restarting studio.

  • @BackroomsTornRealitiesYT
    @BackroomsTornRealitiesYT 4 месяца назад +3

    Omg you Grew A Voice :o

    • @abrathecadabra
      @abrathecadabra  4 месяца назад +1

      Indeed! It was a very hard process!

  • @Thunderboy2024-y3c
    @Thunderboy2024-y3c Месяц назад +1

    I wanna know how you do the animations when you walk into them like the vibe games

    • @abrathecadabra
      @abrathecadabra  Месяц назад +1

      Do you mean the sitting animations?

    • @Thunderboy2024-y3c
      @Thunderboy2024-y3c Месяц назад +1

      @ yeah and the standing ones

    • @abrathecadabra
      @abrathecadabra  Месяц назад

      @@Thunderboy2024-y3c , follow these steps:
      1. Create a Seat object, don't forget to anchor it
      2. Make the animation, don't forget to go to Set Animation Priority and set the priority to anything but Core, publish the animation and then copy its ID
      3. Create an Animation object inside the seat, put the Animation's ID in AnimationID
      4. Create a script in the seat, in it write:
      local SittingAnimation = script.Parent.Animation
      local Seat = script.Parent
      local LastAnimation = nil
      Seat:GetPropertyChangedSignal("Occupant"):Connect(function()
      if Seat.Occupant == nil and LastAnimation ~= nil then
      LastAnimation:Stop()
      else
      LastAnimation = Seat.Occupant.Parent:FindFirstChild("Humanoid"):LoadAnimation(SittingAnimation)
      LastAnimation:Play()
      end
      end)
      Sorry for the wait!
      *if I understood your question correctly, you can just make a standing animation and the character will 'stand' wherever you put your seat!

  • @Maddnxxs
    @Maddnxxs 9 месяцев назад +2

    YOO TYSM I WAS TRYING SO HARD TO DO THIS

    • @abrathecadabra
      @abrathecadabra  9 месяцев назад +1

      No problem! I'm glad that you found this helpful! =D

  • @BFDIandTADCandMORE
    @BFDIandTADCandMORE Месяц назад +2

    how to download anchor pose?
    edit: i found it but not animation editor?
    edit: NEVERMIND I KEEP FiNDING STUFF THE SECODN I ASK

    • @abrathecadabra
      @abrathecadabra  Месяц назад +1

      That's alright! I'm glad you found the answer to your question!

  • @OofioYT
    @OofioYT 2 месяца назад +1

    So I try to do it but it just says "Transform is not a valid member of MeshPart "Workspace.Bunny.Head.Rightcheek" please explain

    • @abrathecadabra
      @abrathecadabra  2 месяца назад

      Did you weld it to your character using a WeldConstraint?

  • @xandersahalon8399
    @xandersahalon8399 8 месяцев назад +4

    thank you so much

    • @abrathecadabra
      @abrathecadabra  8 месяцев назад +1

      No problem! =D
      Glad I could help!

  • @British_doge
    @British_doge 3 месяца назад +2

    How do I move the entire arm at once?

    • @abrathecadabra
      @abrathecadabra  3 месяца назад

      If you are using an R15 rig, select the RightUpperArm to move the entire right arm, and the LeftUpperArm to move the entire left arm.
      If you are using an R6 rig select Right Arm to move the entire right arm, and Left Arm to move the entire left arm

    • @British_doge
      @British_doge 3 месяца назад

      @@abrathecadabra do you know where the r6 Left arm is ?

  • @piotrb6402
    @piotrb6402 Месяц назад

    well i tried using it and i did just a test pose that used the name of the rig than it didnt work so i made shure that there arent any other rigs there were none and the anchor button just dosent work

    • @abrathecadabra
      @abrathecadabra  Месяц назад +1

      Open output and copy and paste whatever error shows up here.
      To open output go to View -> Output.

  • @RoachPlayzgamesx_x
    @RoachPlayzgamesx_x 2 месяца назад +1

    How do i save it so when i go out of the animation editor it will stay?

    • @abrathecadabra
      @abrathecadabra  2 месяца назад +1

      Can you rephrase your question, please?

    • @RoachPlayzgamesx_x
      @RoachPlayzgamesx_x 2 месяца назад

      So, I go into the editor. Then it would not let me save the pose when I left the editor and achored it

    • @abrathecadabra
      @abrathecadabra  2 месяца назад

      @@RoachPlayzgamesx_x you're meant to use anchor pose while having the Animation Editor open.
      And it's meant to reset the character's pose when you exit the Animation Editor.
      If Anchor Pose just isn't anchoring your character's pose no matter what you do, then please answer this question:
      Is your character a skinned mesh (does it contain bones / did you make your character in Blender)?

    • @RoachPlayzgamesx_x
      @RoachPlayzgamesx_x 2 месяца назад +1

      @abrathecadabra i made it in studio and no it does not ahve bones and idk about the first one

    • @abrathecadabra
      @abrathecadabra  2 месяца назад +1

      @@RoachPlayzgamesx_x again, are you able to anchor your character's pose using anchor pose?
      If not, open output and copy and paste here whatever error shows up.

  • @bran8085
    @bran8085 8 месяцев назад +2

    Bro thank you so much!!!

  • @BlazeDoezStuff
    @BlazeDoezStuff 10 месяцев назад +2

    Nice

  • @Julejamje
    @Julejamje 3 месяца назад +2

    hi guys, is it possible to change rig_clones name? if so, how?

    • @abrathecadabra
      @abrathecadabra  3 месяца назад +2

      Click on the character's name in the Explorer, then go into properties and find 'Name'. Click on the field next to the value and type in the character's new name.

  • @the_interloper_Chsym
    @the_interloper_Chsym 4 месяца назад +2

    What do i do if i accidently click deny?

    • @abrathecadabra
      @abrathecadabra  4 месяца назад +2

      Go to Plugins -> Tools -> Manage Plugins, Find the AnchorPose plugin and click on the 'No Permission Granted' text. After that enable Script Injection.

    • @the_interloper_Chsym
      @the_interloper_Chsym 4 месяца назад +1

      @@abrathecadabra thank

    • @abrathecadabra
      @abrathecadabra  4 месяца назад +1

      No problem, ​@@the_interloper_Chsym !

    • @unitedsultanatesofmalay
      @unitedsultanatesofmalay 2 месяца назад

      is it localization tools? i cant find it

  • @sillyza
    @sillyza 10 месяцев назад +1

    so silly and educative💯💯💯💯💯💯💯💯💯💯

    • @abrathecadabra
      @abrathecadabra  10 месяцев назад +2

      Thank you!! 💯💯💯💯💯💯💯💯💯💯

  • @matcentrino7602
    @matcentrino7602 9 месяцев назад +1

    How do I unanchor pose?

    • @abrathecadabra
      @abrathecadabra  9 месяцев назад +1

      If you mean that literally, select your character and press the unanchor button in the Model section.

    • @matcentrino7602
      @matcentrino7602 9 месяцев назад +1

      @@abrathecadabra PLS PLS PLEASE DO VIDEO ABOUT IT

    • @abrathecadabra
      @abrathecadabra  9 месяцев назад +2

      @@matcentrino7602 okay?
      It's not that hard to anchor / unanchor a part, but I guess, just for you, I will make that tutorial. I will make sure to make a tutorial about it once I post the upcoming video that I am currently working on. It's almost done.

    • @abrathecadabra
      @abrathecadabra  9 месяцев назад +1

      @@matcentrino7602 already working on the Anchor Tutorial.

    • @matcentrino7602
      @matcentrino7602 9 месяцев назад +1

      @@abrathecadabra goodluck, tysm 🐱🐱

  • @Bazonkasongkliakingkiiagaghkil
    @Bazonkasongkliakingkiiagaghkil 2 месяца назад +1

    for me it doesnt show a anchor plugin

    • @abrathecadabra
      @abrathecadabra  2 месяца назад +1

      Try going to into toolbox -> plugins, and search for "Anchor Pose". Then Install it through there.
      I'm so sorry for the late response!

  • @HyperFantasySquad
    @HyperFantasySquad Месяц назад +1

    i accidentally pressed deny what do i do

    • @abrathecadabra
      @abrathecadabra  Месяц назад

      Go to PLUGINS -> Tools -> Manage Plugins, in there find Anchor Pose and find the small 'Script Injection Denied' text, click it, then toggle Script Injection.

  • @RogerNarvaez-x4x
    @RogerNarvaez-x4x 17 дней назад

    When i try to put the tools name or model when i click anchor it doenat spawn

    • @abrathecadabra
      @abrathecadabra  17 дней назад +1

      Anchor Pose doesn't work on tools.
      And is your character a skinned mesh by any chance?
      A skinned mesh is basically a character made in blender that uses bones.

    • @RogerNarvaez-x4x
      @RogerNarvaez-x4x 17 дней назад

      @abrathecadabra i tried to use model version

  • @mis_angel
    @mis_angel 9 месяцев назад +1

    i didn’t allow it how can i allow it again

    • @abrathecadabra
      @abrathecadabra  9 месяцев назад +1

      Are you referring to script injection?
      If so, go to plugins -> tools -> manage plugins then find Anchor Pose, then click the square with a pencil which is near the "Script Injection ..." text. Then turn on Script Injection.

  • @АлександрУчайкин-в7ч
    @АлександрУчайкин-в7ч 8 месяцев назад +1

    The plugin doesn't work. I really say it doesn't work. I deleted it. I reinstalled it. I tried it on other maps. It looks like this plugin really broke. OR some problems from which the plugin does not work.

    • @abrathecadabra
      @abrathecadabra  8 месяцев назад +1

      Weird, it still works for me.
      Did you try to anchor a custom rig by any chance? Are you sure that your rig had a unique name and it was in Workspace?

    • @ATotalyNormalUser
      @ATotalyNormalUser 7 месяцев назад +1

      Same for me and yes i was the only model with that name

    • @abrathecadabra
      @abrathecadabra  7 месяцев назад

      @@ATotalyNormalUser are you using Moon Animator's Easy Weld by any chance?

  • @LightsProductionYT
    @LightsProductionYT Месяц назад +1

    TYSM now i can make a gfx

  • @TylerXPS12
    @TylerXPS12 5 дней назад +1

    Great now I cannot reanimate it

    • @abrathecadabra
      @abrathecadabra  5 дней назад +1

      You can simply unanchor the model and repose it.

  • @PlanktonSuperman
    @PlanktonSuperman 8 месяцев назад +1

    can't you just use load character plugin?

    • @abrathecadabra
      @abrathecadabra  8 месяцев назад +1

      A Load Character plugin just loads a Player's Character and adds it to your project. This plugin allows you to pose said characters using the Animation Editor.
      These two plugins have different uses.

  • @vibe_ume
    @vibe_ume 4 месяца назад +1

    I doesn’t let me anchor pose

    • @abrathecadabra
      @abrathecadabra  4 месяца назад

      Are you using a skinned mesh by any chance?
      If so, that's the reason: Anchor Pose cannot anchor a skinned mesh's pose.

  • @EmmaChubba
    @EmmaChubba 4 месяца назад +1

    Hi so Just to let you know i didnt Work for me.I still couldnt Pose

    • @abrathecadabra
      @abrathecadabra  4 месяца назад +1

      What do you mean by 'coudln't pose'?
      Are you unable to open the animation editor? Or is your character just not changing its pose?

  • @drarkcat4399
    @drarkcat4399 6 месяцев назад

    I did what you said but in plugins it looks completly dff than urs is x😢

    • @abrathecadabra
      @abrathecadabra  6 месяцев назад +1

      Sorry, can you rephrase your question, please?

  • @Nikolas2011-v9g
    @Nikolas2011-v9g 4 месяца назад +1

    does it work with custom rigs?

    • @abrathecadabra
      @abrathecadabra  4 месяца назад +1

      Skinned meshes, no. But it should work with everything else.

  • @NeoPlayzSC
    @NeoPlayzSC 3 месяца назад +1

    Hi, it won't let me move the head

    • @abrathecadabra
      @abrathecadabra  3 месяца назад

      Does it not let you move your head before or after you anchor the character's pose?
      If it doesn't let you move the head after you anchor it, that's meant to happen. The head is anchored and it can't move anywhere.
      If it doesn't let you move the head before you anchor the character, then there's something wrong with your rig.

    • @NeoPlayzSC
      @NeoPlayzSC 3 месяца назад

      @@abrathecadabra ok, but is there a way to move the head? I can clearly see if in your thumbnail

    • @abrathecadabra
      @abrathecadabra  3 месяца назад

      ​@@NeoPlayzSC Again, did you try moving the character's head after you anchored the character's pose with the plugin or before you anchored your character's pose?
      Or do you mean that the animation editor just doesn't let you select your character's head?

    • @NeoPlayzSC
      @NeoPlayzSC 3 месяца назад +1

      @@abrathecadabra after, but in general it won't let me at all

    • @abrathecadabra
      @abrathecadabra  3 месяца назад

      @@NeoPlayzSC try unanchoring the rig and try animating the head after that.
      If that didn't work, follow these steps:
      1. Open animation editor and click on your rig, create a new file if required;
      2. In the animation editor widget, click the "+" icon, then scroll until you find 'Head';
      3. After you find the Head value, click on it; it should appear under your rig's name in the animation editor;
      4. then click on the head value under the rig's name and you should be able to animate it.

  • @Off1cialGreenLeaf
    @Off1cialGreenLeaf 3 дня назад +1

    Does it work with R6?

  • @coke2509
    @coke2509 5 месяцев назад +1

    The Anchor Pose isnt there for me

    • @abrathecadabra
      @abrathecadabra  5 месяцев назад

      Did you only add the plugin to your inventory? If so, you need to install it in studio too. To do that, go to: Toolbox -> plugins -> search for anchor pose -> click the plugin -> install.
      Or you might have too many plugins installed. If so, there should be an arrow in the plugins section on the right. When you click it it will show you the rest of the plugins.

  • @claudid01
    @claudid01 4 месяца назад +1

    does it work with moon animator?

    • @abrathecadabra
      @abrathecadabra  4 месяца назад +1

      You don't even have to use AnchorPose to anchor your characters in moon animator. Just have your moon animator animation open, navigate to explorer, select your characters, and press anchor in the 'model' tab!

  • @AGuy_IsEpic
    @AGuy_IsEpic 5 месяцев назад +2

    it doesnt work?

    • @abrathecadabra
      @abrathecadabra  5 месяцев назад +1

      Are you using a skinned mesh as the rig by any chance?
      If so, that's the problem; Anchor Pose cannot anchor a skinned mesh's pose.

    • @AGuy_IsEpic
      @AGuy_IsEpic 5 месяцев назад +1

      @@abrathecadabra i wasnt and i already did that using this so yeah thanks for tutorial

    • @AGuy_IsEpic
      @AGuy_IsEpic 5 месяцев назад +1

      @@abrathecadabra i had to leave and rejoin studio cuz sometimes its not working

    • @abrathecadabra
      @abrathecadabra  5 месяцев назад

      @@AGuy_IsEpic No worries, I guess!

  • @xiluz
    @xiluz 9 месяцев назад +1

    the plugin doesn't work

    • @abrathecadabra
      @abrathecadabra  9 месяцев назад +2

      Was your character in Workspace?
      Did you press the Anchor button after specifying your character?
      Does your character have a unique name?

    • @xiluz
      @xiluz 9 месяцев назад +1

      Yeah , yes , his name was npc and i put the exact name but it didnt work

    • @abrathecadabra
      @abrathecadabra  9 месяцев назад +1

      @@xiluz, did you press the "anchor" button after typing in his name?

    • @xiluz
      @xiluz 9 месяцев назад +1

      @@abrathecadabra yes i was spamming it thinking i was laggy lol

    • @abrathecadabra
      @abrathecadabra  9 месяцев назад +1

      @@xiluz, check the output for any errors.
      To open output, go to View and find a logo similar to this: ">_".

  • @rxgerevolution
    @rxgerevolution 7 месяцев назад +1

    Secret Subtitles Club!! (its not cloning. did i do something wrong?)

    • @abrathecadabra
      @abrathecadabra  7 месяцев назад +1

      Are you using a custom character?

    • @rxgerevolution
      @rxgerevolution 7 месяцев назад +1

      @@abrathecadabra nevermind I fixed it!☺️

    • @abrathecadabra
      @abrathecadabra  7 месяцев назад

      @@rxgerevolution I'm glad to hear that! 😊
      Welcome to the club!

    • @lurex7531
      @lurex7531 7 месяцев назад

      @@rxgerevolution how???

    • @EclipseIsMe
      @EclipseIsMe 6 месяцев назад

      @@rxgerevolutionhow did you fix it

  • @DARKZ_12
    @DARKZ_12 Месяц назад

    thanks

  • @teaganfuqua2493
    @teaganfuqua2493 5 месяцев назад +1

    If this works i'm subbing

  • @briansxml
    @briansxml 4 месяца назад +1

    thank you

  • @AgileGamez
    @AgileGamez 7 месяцев назад +1

    secret subtitles club

  • @Zephyr_Wildpaw
    @Zephyr_Wildpaw 4 месяца назад +1

    não funciona

    • @abrathecadabra
      @abrathecadabra  4 месяца назад +1

      ¿Estás usando una malla sin piel? Si es así, la postura de anclaje no puede anclar mallas sin revestimiento.
      Estoy usando el traductor de Google, así que perdónenme por cualquier error gramatical.

  • @purpleguyreal
    @purpleguyreal Месяц назад

    Doesnt work on r6

    • @abrathecadabra
      @abrathecadabra  Месяц назад +1

      It works for me.
      Open the Output widget and please copy and paste here whatever error shows up.

  • @man8774
    @man8774 2 месяца назад +1

    This shit literally doesn't work

    • @abrathecadabra
      @abrathecadabra  2 месяца назад +1

      Is your character located in Workspace?
      Is your character a skinned mesh?

  • @abiyyusyoutubeabiyyu8726
    @abiyyusyoutubeabiyyu8726 3 месяца назад +1

    IT DOES NOT WORK ANY MORE

    • @abrathecadabra
      @abrathecadabra  3 месяца назад

      Weird, it still works for me.
      Did you try anchoring a character that's NOT located in workspace? Or did you try anchoring a skinned mesh character?
      Also, sorry for the late response, I was busy doing schoolwork.