Ah! Memories of getting my Rogue diploma, lol. The amulet of Yendor will let you go up stairs, the only way to escape the dungeon alive. Recently started mudding again at t2tmud, an LPmud variant, up since 1994 and still the best mud ever. Mud1 was still up last I checked...
This is a great history video, it deserves more views. Hard to believe we've come so far in just 40 years. I just started playing aardwolf and thought it was legacy software, but I can see now that it's actually a lot younger than I thought compared to some of these muds
Subscribed for the Japanese TCG history videos, stayed for the MMO history videos. I love that you're covering gaming history on some more obscure topics. Keep it up!
Hey, I rarely comment on RUclips but I just wanted to say I love this MORPG series! I love the topic and would like to see more. Awesome job on the research, and the presentation is super nice. These videos need more views!!
Even now. I've been aware for them and tinkered around maybe a decade ago, but started playing some of the more niche RP & weird ones this year and they can do a lot! Ended up playing Legend of The Jedi, Star wars starting from episode 1 and moving forward a trilogy every so many months but with players shaping how it changes, trilogy ends after like a year. Has everything you would want it to, hacking, 3d space, building pilots, researching new tech (that you then just ask the developers to.... just make into the game).Very very cool
One of the huge advantages I always felt they had was the speed of development. Not needing to have a graphics team spending weeks to months to create new models, animations, etc. meant that new features, content and events could be added at a rapid pace. You could have a one-time event where dragons attack a city and destroy it, with it staying permanently altered. No graphical MMO can do that because of the time and resources needed to make it happen, and the loss of the money put into the original city. This really lends to the imagination of text-based games
@@dacypher22 Thanks you just reminded me of some of the absolutely insane special events that we had. Incidently the closest graphical game I've played to a MUD is Spacestation 13. It's the only one that matches a MUD in terms of complexity and with the RP element. Although they managed to do it because the world is much smaller scale. Actually SS13 might even be more elaborate than most MUDs in some ways.
Used to spend hours on these despite usually not playing anything older than PS2 era. Glad some of these are still around, i'll really miss a certain MUD named Eternal Wars though, i discovered it in a list of private server for an MMORPG and has been hooked ever since, power creep was crazy in that one, but that's what was good about it honestly. It truly will be a sad day when these will completely fade and even Torn City will shut down one day.
Really enjoyed this video! I totally forgot AOL charged hourly and had no clue Neverwinter Nights was tied to them. Subscribing so I can watch more of these. Great work!
I played Neverwinter Nights in middle/high school. Until I managed to generate a $600 bill because I spent too much time trying to roll my second character - a Human Paladin that would dual class into a Mage. My parents got rid of AOL and got the internet instead.
@@lost-worlds That's so cool. I was probably playing them in the early 2000s. You revealed a lot of stuff I didn't know. Thanks for the in-depth history lesson!
It's pronounced Ah-ber-mud, not Ay-ber-mud. The word Aber is Welsh for river mouth. E.g. Aberystwyth (a town on the west coast of Wales) means "mouth of the river Ystwyth".
This becomes highly inaccurate once you start talking about DIKU (a codebase, not a distinctive game) and the whole "stoneskin caster" and "DPS" thing. While you're talking about this, you have TorilMUD in the background. That is indeed a MUD built upon the DIKU codebase, and it did indeed have a class called enchanter whose primary function was to cast stoneskin on tanks. This was not at all a general feature of DIKU. That was specific to that game. Toril also had damage-dealers. The "holy triniy" was always tank, healer, and damage-dealer. The latter was not invented later on, it was there from the start; and it wasn't called "DPS" until *much* later when actual MMORPGs came about and damage was indeed measured in seconds (as opposed to combat rounds).
I'm pretty sure you got the email thing wrong. This is weird since you say yourself people were getting on BBS's to get emails. But then you mess up, saying the only provider for emails until 1994 was AOL. That is simply not true at all. AOL came way later than email. And what you are describing as to how people used emails sounds ridiculous. It could be true, but no one I knew who had a computer used AOL for anything until they started giving everyone CDees for their nonsense business. Once the browser came out, AOL brought all the normies online (people who used their real names online hooked on browsers with white backgrounds), when it used to be exclusive and gully. As for emails, we just used our BBS emails, and emailed each other without paying anything. We only paid for the BBS service. Mine charged $3 a month in the early 90s, and we definitely had email, chat, file sharing, MUDs, everything. Not sure why you stopped talking about MUDs and just went into AOL's crap. No one used that scam garbage. I imagine some extremely wealthy people tried it but got bored with it quickly with the advent of Super Nintendo and Sega Genesis. I knew a lot of modem gamers, and none of them even considered it. AOL was simply cancer. Always was and always was.
There's a lot of things wrong with this post, but it's been a year, and I don't feel like dissecting all of it. What you need to know is that e-Mail refers to the SMTP protocol, a protocol established in the early 80s, but was really available not for public use until the summer of '93, when the internet went public. Bulletin board systems often instead used Netmail, a loose collection of commonly accepted standards that didn't make up one particular protocol. This often meant incompatibilities, and was why BBSes would often dial into other BBSes which did have the correct protocol to interact with, assuming that they even knew which protocol was correct to begin with, and which bulletin board systems dealt with it. This is also why Netmail was considered slower than snail mail back then. What this all boils down to mean is that Netmail is *NOT* e-Mail and should not be conflated, because they refer to two very different things. You're an idiot for even remotely thinking otherwise, and it kind of makes me think you didn't live back then. All of this was available with just a little bit of time on your hands, and the willingness to ignore the face value of what Wikipedia says. By the ways, people knew not to use their real names in the 90s, even with all of the "normies" being brought online with AOL. It was common etiquette not to, even if they didn't really know why they shouldn't have. Facebook heralded the change in the late 2000s where everyone started using their real name.
@@xX_Pokeman_Xx People were making MS Word webpages using their real names as domain names in the 90s, before your Facebook generation came in and ruined everything. As for your netmail, snagmail, smtp protocall wikipedia page you looked up: BBS's were local servers and their communities were local. Having an email in the early 90s before AOL meant a local user of a local BBS could now communicate to anyone with an email, regardless of where in the world you were. We were able to do this by 1989 because of the TCP/IP protocol. 1993 was not the birth of the Internet. It was the birth of the browser which publicized the term "World Wide Web". The rest of us with modems and home computers were already online in mass, logging into local BBS networks, that were all connected through TCP/IP using our EMAILS. I still remember my 1991 email. So apologies that my rant about AOL hurt your feelings, but with all due respect, AOL can go to hell. AOL WAS NOT THE ONLY PROVIDER OF EMAILS IN 1994 NOR THE FIRST. You are wrong. In fact, the first dot coms were being bought by 1985. Both emails and the Internet predate WWW and browsers. And AOL had NOTHING to do with any of that, except pollute the Earth with their cdees. And another thing, young man. Pokeman sucks. Garbage Pail Kids and Voltron were cooler.
Ah! Memories of getting my Rogue diploma, lol. The amulet of Yendor will let you go up stairs, the only way to escape the dungeon alive. Recently started mudding again at t2tmud, an LPmud variant, up since 1994 and still the best mud ever.
Mud1 was still up last I checked...
This is a great history video, it deserves more views. Hard to believe we've come so far in just 40 years. I just started playing aardwolf and thought it was legacy software, but I can see now that it's actually a lot younger than I thought compared to some of these muds
Stll playing any MUD's a year later? Out of interest
On and off. I mostly play on my phone when on transit, using blowtorch client.
Still come back to this video every now and then, absolutely stellarly put together
Subscribed for the Japanese TCG history videos, stayed for the MMO history videos. I love that you're covering gaming history on some more obscure topics. Keep it up!
ikr hes doing an amazing job covering epic stuff!!!!
Hey, I rarely comment on RUclips but I just wanted to say I love this MORPG series! I love the topic and would like to see more. Awesome job on the research, and the presentation is super nice. These videos need more views!!
The text based MUDs in the 90s shat all over the graphical ones. Not many people realize how sophisticated they became.
Even now. I've been aware for them and tinkered around maybe a decade ago, but started playing some of the more niche RP & weird ones this year and they can do a lot!
Ended up playing Legend of The Jedi, Star wars starting from episode 1 and moving forward a trilogy every so many months but with players shaping how it changes, trilogy ends after like a year. Has everything you would want it to, hacking, 3d space, building pilots, researching new tech (that you then just ask the developers to.... just make into the game).Very very cool
One of the huge advantages I always felt they had was the speed of development. Not needing to have a graphics team spending weeks to months to create new models, animations, etc. meant that new features, content and events could be added at a rapid pace. You could have a one-time event where dragons attack a city and destroy it, with it staying permanently altered. No graphical MMO can do that because of the time and resources needed to make it happen, and the loss of the money put into the original city. This really lends to the imagination of text-based games
@@SirProdigle Are there still players on there?
@@dacypher22 Thanks you just reminded me of some of the absolutely insane special events that we had. Incidently the closest graphical game I've played to a MUD is Spacestation 13. It's the only one that matches a MUD in terms of complexity and with the RP element. Although they managed to do it because the world is much smaller scale. Actually SS13 might even be more elaborate than most MUDs in some ways.
Used to spend hours on these despite usually not playing anything older than PS2 era. Glad some of these are still around, i'll really miss a certain MUD named Eternal Wars though, i discovered it in a list of private server for an MMORPG and has been hooked ever since, power creep was crazy in that one, but that's what was good about it honestly. It truly will be a sad day when these will completely fade and even Torn City will shut down one day.
I love seeing such obscure and relatively undocumented history revisited like this! amazing video
loving you're vidoes man, keep it up!
Great information! I'm working on a MUD-adjacent video project myself and this video was a great primer on the origins.
The insight provided in this video is invaluable. Thank you!
very interesting video, can't wait for the next part!
This video was really useful for my research, thank you very much!
I played a dungeon crawler game that was heavily text based, made by the same people who made Alamak chat. It was a lot of fun.
Really enjoyed this video! I totally forgot AOL charged hourly and had no clue Neverwinter Nights was tied to them. Subscribing so I can watch more of these. Great work!
Played the modern iteration of TorilMUD recently, very fun.
I started on Sojourn and still play on TorilMUD occasionally.
Really good! Thank you
I played Neverwinter Nights in middle/high school. Until I managed to generate a $600 bill because I spent too much time trying to roll my second character - a Human Paladin that would dual class into a Mage. My parents got rid of AOL and got the internet instead.
Great video. Did you personally play any of this games?
I did, but many years after their prime. Most of the clips in this were taken from my pool of recordings.
@@lost-worlds That's so cool. I was probably playing them in the early 2000s. You revealed a lot of stuff I didn't know. Thanks for the in-depth history lesson!
Love your vids!
I came from EliteMUD in Brazil, my very first morpg. Anyone out there?Assimites for the WIN.
By the way, great video man, thank you very mutch, for real
Great video!
Would want to watch this, but the background music is unbearable. : (
How have I never seen this video yet
It's pronounced Ah-ber-mud, not Ay-ber-mud. The word Aber is Welsh for river mouth. E.g. Aberystwyth (a town on the west coast of Wales) means "mouth of the river Ystwyth".
What is the name of the game? Pdit5? I can't understand what you are saying in the video : (
To prevent it from being deleted, it was hidden in the Plato files. It was the fifth program in its' directory, so, Pdit5.
Pedit5
My fav is shattered kingdoms mud. Solid game
dude this background music is a jam
Music is waaaay too loud, what a pity.
I lost my virginity in HS to a 26-yo woman from Singapore in a MUD.
This becomes highly inaccurate once you start talking about DIKU (a codebase, not a distinctive game) and the whole "stoneskin caster" and "DPS" thing.
While you're talking about this, you have TorilMUD in the background. That is indeed a MUD built upon the DIKU codebase, and it did indeed have a class called enchanter whose primary function was to cast stoneskin on tanks. This was not at all a general feature of DIKU. That was specific to that game.
Toril also had damage-dealers. The "holy triniy" was always tank, healer, and damage-dealer. The latter was not invented later on, it was there from the start; and it wasn't called "DPS" until *much* later when actual MMORPGs came about and damage was indeed measured in seconds (as opposed to combat rounds).
and now WoW exists
FRIEND LIKED PAYING 100S TO PLAY DGATE ON AOL, BORING TO ME
I'm pretty sure you got the email thing wrong. This is weird since you say yourself people were getting on BBS's to get emails. But then you mess up, saying the only provider for emails until 1994 was AOL. That is simply not true at all. AOL came way later than email. And what you are describing as to how people used emails sounds ridiculous. It could be true, but no one I knew who had a computer used AOL for anything until they started giving everyone CDees for their nonsense business. Once the browser came out, AOL brought all the normies online (people who used their real names online hooked on browsers with white backgrounds), when it used to be exclusive and gully. As for emails, we just used our BBS emails, and emailed each other without paying anything. We only paid for the BBS service. Mine charged $3 a month in the early 90s, and we definitely had email, chat, file sharing, MUDs, everything.
Not sure why you stopped talking about MUDs and just went into AOL's crap. No one used that scam garbage. I imagine some extremely wealthy people tried it but got bored with it quickly with the advent of Super Nintendo and Sega Genesis. I knew a lot of modem gamers, and none of them even considered it. AOL was simply cancer. Always was and always was.
There's a lot of things wrong with this post, but it's been a year, and I don't feel like dissecting all of it.
What you need to know is that e-Mail refers to the SMTP protocol, a protocol established in the early 80s, but was really available not for public use until the summer of '93, when the internet went public.
Bulletin board systems often instead used Netmail, a loose collection of commonly accepted standards that didn't make up one particular protocol. This often meant incompatibilities, and was why BBSes would often dial into other BBSes which did have the correct protocol to interact with, assuming that they even knew which protocol was correct to begin with, and which bulletin board systems dealt with it. This is also why Netmail was considered slower than snail mail back then.
What this all boils down to mean is that Netmail is *NOT* e-Mail and should not be conflated, because they refer to two very different things. You're an idiot for even remotely thinking otherwise, and it kind of makes me think you didn't live back then. All of this was available with just a little bit of time on your hands, and the willingness to ignore the face value of what Wikipedia says.
By the ways, people knew not to use their real names in the 90s, even with all of the "normies" being brought online with AOL. It was common etiquette not to, even if they didn't really know why they shouldn't have. Facebook heralded the change in the late 2000s where everyone started using their real name.
@@xX_Pokeman_Xx People were making MS Word webpages using their real names as domain names in the 90s, before your Facebook generation came in and ruined everything.
As for your netmail, snagmail, smtp protocall wikipedia page you looked up:
BBS's were local servers and their communities were local. Having an email in the early 90s before AOL meant a local user of a local BBS could now communicate to anyone with an email, regardless of where in the world you were. We were able to do this by 1989 because of the TCP/IP protocol.
1993 was not the birth of the Internet. It was the birth of the browser which publicized the term "World Wide Web". The rest of us with modems and home computers were already online in mass, logging into local BBS networks, that were all connected through TCP/IP using our EMAILS.
I still remember my 1991 email.
So apologies that my rant about AOL hurt your feelings, but with all due respect, AOL can go to hell.
AOL WAS NOT THE ONLY PROVIDER OF EMAILS IN 1994 NOR THE FIRST. You are wrong.
In fact, the first dot coms were being bought by 1985. Both emails and the Internet predate WWW and browsers. And AOL had NOTHING to do with any of that, except pollute the Earth with their cdees.
And another thing, young man. Pokeman sucks. Garbage Pail Kids and Voltron were cooler.