I enjoy your straight to the points with no bs presentation. I guess it can come up as dry for some but i really prefer that instead of the empty spectacle/forced humour that is so frequent in this platform. Thank you for the info and insight, i've been playing less over the years and your work helps a lot since i feel constantly ootl. Cheers!
I absolutely love how your videos are all content and no fluf. You always get to the point and it makes all of your videos q must watch during patch season. THEY SAVE ME TIME!!!
Regarding Weapon Master: there is a good use case to have a off-hand claw (for attack speed) with Dual Strike of Ambidexterity. Along with Paradoxica or main-hand weapon of choice that makes Weapon Master a reasonable node.
How about dual strike of amidexterity with Paradoxica and varunastra? The weapon Master bonus stats are global, so every single buff should apply to Paradoxica. E: forget it, brainfart
Weapon master is definitely meant to be used with two weapon types, not double claw, sword etc. It has the potential to solve some problems weapon type based skill gems have. e.g. skills that require maces typically scale with AoE
@@nach4642 and varunastra counts as all melee weapons. Weapon Master says: xx% while wielding that weapon type, not xx% with that weapon type. Wording in poe is special, to me it sounds like varunastra enables the whole weapon Master and you van use whatever in the other hand and still get all bonuses. It must not be dual sword.
For me, the block nodes alone make Gladiator A tier. Take no damage in 88% of cases (except damage over time) for little investment is crazy. Most other classes have to deal with the damage over time problem as well without having the luxury that basically everything else is already covered defensively. I also think that the War of Attrition node is extremely strong, and I don't see any problems with this node. If you have a hard boss fight, you are doing double damage after 100s. If you have a medium boss fight, which does not last so long, it ramps up to 20%, 30%, or whatever more damage, which is also very nice. So it basically gives you more damage when you need it, and doesn't give you more damage when you don't need it. What more could you ask for? Gratuitious Violence is a no-brainer for bleed, so you have your perfect 8 ascendancy points for any bleed build. I think Gladiator will be among the Top 5 ascendancies, maybe even Top 3.
Something to remember with the numbers for Divine Retribution is that that damage effectiveness is level 1. As far as I know, all spells in the game got their damage effectiveness of added damage cut down at low levels, with them scaling up as they level. We see a number comparable to level 20 Wave of Conviction on a gem that is level 1. I would expect this number to reach somewhere around 585% at level 20, assuming most "slam spells" are 1.5x stronger at their level 20 numbers compared to their level 1 numbers. I would still approach these skills with concern and skepticism, but I do think they will be a lot more powerful than people are expecting them to be.
Seconded. Odds are this will hit 1.5x to 1.75x harder than Wave of Conviction but the needing to block and cooldown hoops make it a secondary skill for sure. If you can get it in a psuedo 5-6link (or a second six link for staff caster) it'll be a solid burst skill when it triggers but I doubt it'll be reliable enough to use as your primary skill, and I believe that's intentional. They are almost like Vaal skills, very powerful skills that are only available occasionally.
The lack of staff block and bow block make sense when you understand that the gladiator is Spartacus from Spartacus (2010), a guy who never used a two handed weapon or ranged weapon. He was also the inspiration for the bringer of rain helmet
This is why I wanted to play Shield Crush. All of the Weapon of Choice bonuses, none of the actually having to attack with Varunastra. That said, "no runewords on uniques" may have killed it for me compared to a poison setup.
So for bleed. There is increased duration( better total damage) and bleeds deal damage faster (better dps). It is counter active if I have both? Or do they work together. Like for example. If I have 25% faster bleed damage. Then 25%bleed duration, do I keep my original 5 second duration but now it's ticking 25% faster? Curious because with the new nodes I can't help but have a bit of both
On Wave of Conviction vs. Divine Retribution - It looks like Divine Retribution would be more like a 77% damage increase over it as you failed to compare based on the fact that spells have scaling damage effectiveness on level now (220% vs. 390% at level one for wave vs. retribution, instead of the 330 vs 390 I think you were looking at with the 20% number).
I think I will do 1h shield EQ bleed. Not the best DPS but should feel really good. Many people are. Forgetting ward buffs. Those might synergise very well with 90/90%
one thing i noticed is the retaliation skills have absolutely massive base dmg and scaling evis sits at 675% at lvl 1 and can double hit a enemy with extra free bleed on top ... definitely feels like some potential with stats this high even if they come with cooldown and conditions. Also important note Wave of Conviction now has 220% at lvl 1 and divine retribution has 390% at lvl 1
I'll take less damage for this on league start for sure. That amount of block for that little is so hard to pass up on. I have a feeling there are going to be far more options for getting more damage than there will be to get the amount of tank
Divine Retribution will, oddly, synergize with Instruments of Virtue. So it may be a good way to actually make use of the more attack damage per non-instant spell cast.
It pretty much comes down to how good counter attacks are going to be. If they are a strong option as a mainskill, then glad could become a niche overpowered pick for those that know. As it stands right now its main source of power is going to be the lucky block chance + the block chance increase prior. If you have a way to abuse it in some form you can reasonably get to like 95% block chance (if blocked recently
Agree retaliation feels like a clunkier version of the skills they replaced. Would love to be wrong, but I plan to use it in a 4 link and not rely on it at all initially and see how it feels, scales, and if someone going into full specialization is somehow nerfing the game. Then I might switch over. One thing that is subtle with those block nodes, is that they are SO much defense (88/88 with only 23 pts on the tree), that you can then pump way more investment in damage on the tree and in gear. So while they don't "directly" boost damage, indirectly having say N extra skill points to spend can really make the difference and sets the class apart in that regard. Your initial example of having WoA up through AB but then taking 2 small passives for the 6% block and 10% AS doesn't make sense when the Survivor node will always be much more useful than that (i.e. getting at least +14% block over the 6% allows you to take > 10% attack speed elsewhere). Your example of the 30% more axe dmg was super nice ... makes it very clear how that math actually works. I had to write it out to see it. I am starting gladiator simply because it has been many years since I played one and love the archetype. I do wish they kept some of the other stats on those nodes like chance to bleed (again to save pts on the tree) and DoT boosts (to make gladiator THE prime class for that). It's also a bit frustrating because Rage doesn't seem to help bleeding? I really don't get that part so I'm trying to go crit but am stretched super thin trying to do so. Feels like Perfect Agony is only for poison and not bleed.
Question about bleed damage with regards to eviserate - as I understand it, bleed damage is based on the damage of the original hit, is it not? If so, wouldn't a huge chunk like eviserate, which might scale to like 1500+% at level 20, be some insanely massive bleeds?
I think this is definitely a hot take regarding melee bleed and measured retaliation. I don’t think we have the information for the main claim, but to say that it won’t be good with inflicting a massive retaliation bleed while seeing one of the new skills one shot hydra is a lil harsh
Worth noting that Gladiator's Jagged Technique node causes bleeding to always be aggravated when applied, while the other mechanics like chance to aggravate on critical hit need to first apply bleed and then use a second hit to aggravate it, which could be a factor if using mechanics like Sadism or Rupture to cause very strong bleeds that last a very short time.
I am not sure how you came to the conclusion that WoC is 20% weaker. WoC has roughly 1/2 the base damage, 330% effectiveness (which is getting nerfed to 220 at level 1, so also about half) so you can safely say that Divine Retribution would do about 3.5-4x wave of conviction's damage. WoC base is 35-52 and 220 effectiveness DR is 57-86 and 390 effectiveness
Base damage isn't important as it is entirely calculated from min level and effectiveness. I take the point on WoC gem level 1 being lower now though. Maybe that means DR does 170-180% of the damage, which is 1½ support gems.
For the retaliation node: There is a hidden anoint for amulets that gets you another 20% chance for retaliation skills to remain usable and not consume a cooldown use. Also with Swordstorm, it looked like it can be shotgunable, and if so, reduced area of effect may be the way to go with that skill. Will need to be tested but could be come an insane shotgun setup for bosses, assuming you have the block proc.
I just noticed on your video that the divine retaliation is a spell, not an attack Also dual welding you could do sword/ claw (paradoxica/claw) for the ambidexterity builds which would be worth taking that node because you don't really go for weapon specific wheels The 50% shield node is very similar to the Slayer base crit node and also makes dual block cap-able
Been planning a melee bleed as a league start. Aggrivated bleed can be achieved with all the nodes on the passive tree + 40% quality on vulnerability - which is 4 passive nodes + a level 4 enhance + vuln + exert for a guaranteed aggr. Bleed. Thats a lot of investment. I'd rather pick the gladiator node to guarantee it instead since I dont have anything else to really invest in. But since the changes to perfect agony, Im planning on doing ambush lacerate to guarantee a crit (and exert). Thus adding 700+ crit multi as dot multi. Ambush in stampede boots to reduce cd to about 2.7s and a second wind support so I can use it more frequently. With all the block nodes with effective 91% chance to block, guaranteed aggrivated bleeds some aoe scaling and a truck load of dot multi the numbers are looking good.
Thank you Sirgog, your work is exemplary. I was trying to let my friends know Gladiator was not S tier as they were thinking it was. They looked at higher numbers, but not the fact that it's because of totem replacement. But I am glad they fixed defenses for dual wielding, which is still "meh" at best.
I think the natural home of Divine Retribution is the Guardian, and I'm happy that GGG didn't forget that Templar has a Block Ascendancy. Also, I don't think we have the Puncture Transfigured gem that's meant to be Melee yet, correct?
Did you consider the gem level of divine retribution when comparing it to wave of conviction? Other attack skills seem to gain 2-3 times dmg from lvl 1-20. If it also does then it would be 800+. And eviscerate start at 674 and can shotgun.
Because of how aggrivated bleeding works, for any build that attacks quickly (like Lacerate) the 10% chance to aggrivate bleeds from bloodletting or the 10% chance from Vulnerability curse is going to be just as good as Jagged Technique
I can see potential for full block 4 pointer + scaling DoT damage as time goes on 2 pointer + the last one would be flexible. There is some support for ignite and bleed on the tree. Bleed could be just a bonus that would cause explosions. For clear, ignites from explosions could work. With some conversion to fire, these explosions could ignite. With Crusader chest, these ignited enemies could explode for physical damage, again igniting further. And for single target ignites would be very strong.
I do want to play Gladiator, but I'm torn between the last node being War of Attrition or Jagged Technique. I think, if you have to pick between the two, Jagged Technique might just be better, even for pinnacle bossing, because you instantly get the 3x bleed damage versus having to wait 100 seconds for 100% more ailment damage... Exarch specifically spends a ton of time stationary. However, I'm thinking there's room for Ignite or Poison builds with Gladiator. Maybe a fire conversion retaliation ignite, or maybe Shield Crush of the Chieftain?
Also lost chance to maim and maimed enemies take 10% more physical damage. I played bleed bow in Necropolis and my first impression was that the glad rework is worse than before. I agree that staff block support would have been cool. Last thing, I'm curious about the new Puncture of Shanking skill and if there's a cool bleed angle with perfect agony + weapons master + stealing overwhelm from the slayer.
They definitely need to add something for bows as a 4th ascendency point. Either add it to weapon master or add the ability to block while wielding a bow. That way, like you said, it will allow an option for people to spec out of the 1% damage increase over time. Also, with the addition of the banner changes and retaliation, it’s almost as if ggg heard “hey, we heard you don’t like pressing buttons for totems, so we removed them. Here are more buttons instead”. I guess time will tell.
Personally I'm pretty excited to play Gladiator again, I've always loved sword and board and one of my favorite builds I've played in PoE was back in Heist. Impale Lacerate using The Surrender shield and going max attack and spell block. Sure it wasn't the best build ever but I sure had a lot of fun.
I don't know. I could see a bleed Glad with a shield and lucky block with versatile combattant being huge. Gazzy made a video about how little investment would be required to get ~88% Attack & Spellblock. There should be more than enough points left over to go for damage movementspeed and complimentary defenses
If you are doing critical strike bleeds then I'm not sure Bloodletting is all that great since if you go with Perfect Agony you won't benefit from the +15% dot multi. Although it depends on how many times you are hitting and if you can get away with just having 50% chance to aggravate instead of 60%.
just because weapon master isn't bonkers, doesn't mean it's worse than 10% attack speed 6% block imo. i'd take 20% more aoe anyday. (or 15% more damage on average with an axe) and many bosses have a harder low HP phase / don't heal to full. imo your clear is bonkers with the explo stuff. and your ST is strong with shit gear with axe and 1% more damage per second. (which kinda buff each other) for lategame gg gear gladiator seems quite bad. but as a starter it looks absolutely insane. duelist seems to be the best class right now imo: early game glad, once you can throw a good amount of currency at it, slayer is the way to go.
Can I also ask if there are options using weapon master in a spell build? (since the buff is only if you wield the weapon - not that you use it to attack)
Technically glad support spells if you go attrition>weaponmaster>block nodes but you are forced into a specific weapon and bad tree placement so 'good luck getting that to work'
I think you are underestimating how much Varunastra can actually do for your tree in terms of opportunities on the bottom side. For example, axes will be the only weapons that will have the support for Rage gained on ranged attacks this patch (excluding Kaom), which can be very powerful in combination with Claw notables like Fan of Blades.
Would be nice to hear how the other classes stand, relative to Gladiator at B. Also, if there is time and interest, a (rough) tierlist of melee starters ? Even if its not the most powerful at its best, there are many people who want BEEF and get into CLOSE UP AND PERSONAL.
I have a very technical question. If I take "Determined Survivor" while dual wielding, dual wield two claws, and then take the claw mastery granting "Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws," can both of these bonuses apply? If so, how would they interact (additively or multiplicatively)? My initial reaction is they would not apply because they are likely Boolean, but what gives me pause is the fact that they are different buffs. The Glad one applies to ALL bonuses from dual wielding (AS and block chance), while the Claw mastery one applies to only the attack speed portion of dual wield's inherent bonuses.
The important part is 'inherent' which is always 10% more. So you would get 30% more atk speed total (since it will only look at the non-scaled/inherent stat).
Too many people want to force bleed bow and ignore all other options. Its a gladiator dual wielding weapons on the concept art, the theme of a gladiator is not using a bow, they clearly intended to push bleed bow away from Gladiator. Lacerate bleed builds are massively buffed, low investments are hitting the 2.5m dps range on guardians/shaper WITHOUT war of attrition. You 100% go with the 2 bleed nodes and then you go with the 2 block nodes for 87% block effectiveness for minimal investment due to the lucky block and the new keystone.
I'm very open to non-bow bleed. It's just... glad was THE ascendancy for that in the past. Agree there's a cohesive whole in Lacerate ... until you can get Forbidden jewels for aggravated bleed at which point you might go Champ instead.
@@sirgog I'm thinking Deadeye is the new ascendancy for Bleed Bow now. With Endless Muni and 2 more proj on the tree nearby, you don't need GMP for a clear Puncture (running both a clear setup and a Snipe one lets you forgo bleed chance). Far Shot now also applies to ailments and the new Avidity rounds it out nicely. You are also next to Perfect Agony. The only thing I haven't pieced together is how to not fall over from a stiff breeze.
23:50. Tiny correction, doesn't really matter though. "not weapon attack damage" should be just "not attack damage" as unarmed damage can cause bleed iirc.
Weapon Master + Determined Survivour, Paradoxica + Varunastra, so we take ALL bonuses from Weapon Master and 40% block and 20% MORE attack speed, then take Amullet Marylene's Fallacy. So Your Dual Strike of Ambidexterity will destroy all uber bosses easly. For end we can go for block attack damage nodes in treee and take key node to convert this to spell block, so we take 65 65 block and lucky block in this unreal damage setup.
I think that 4 points into block, war of attrition and 2 points in bleed would be really strong combo for early game crit bleed archetype. You can also go for new puncture that have much longer duration than other bleeds, and make use of that 4s mastery, since boss fights take much longer than 4s, you don't have to hit all the time, and for clearing pacs you don't need that aggravate anyway.
First impressions of retaliation skills and the 2-point nodes on the gladiator tree is lacking indeed, they probably didn't consider bleed bow at all for any of the 2-point nodes. :/ They could easily add bows to the weapon master node to make it somewhat usefull, over being forced to take two pathing nodes. Thanks for another great video, very hyped for 3.25! Hopefully retal skills turn out to be awesome and it ends up being a fun character setup to try :D
the worst thing for me about eviscerate is that it requires a shield when that doesn't even make sense I want to dual wield but im stuck with sword storm
> Talks about bleed builds in a melee league with a class that has been reworked in favor of pushing melee combat > first example talks about how useless bleed glad is with a bow >???
I wonder if the varunastra unique line is going to be an enchant you can craft onto any rare weapon. If that's the case, the weapons master node might be pretty decent.
i think blade trap will feel good on this simply because the block covers the weakest aspect of it which is mapping and surviving until traps trigger. you also have access to fatal flourish/blade trap of laceration. vulconus and all daggers got a base crit buff so vulconus could be interesting. definitely some interesting ideas here. just have to solve recovery..
I thought the gladiator should get Varunastra effect instead of what they gave us. Sadly I think the gladiator will be flame/flesh fodder for the Champion. 😮💨
how will war of attrition interact with something like the Maven? Will it still tick up the % increase while maven is untargetable during the memory game or brain phases? will the brain have damage increased against it while not 'active'? Will the additional damage against both of these enemies reset when they become uninteractable and the other becomes active (i.e it will have to tick up against maven multiple times in the fight)?
You get 20% more attack speed and 40% block chance if you take Determined survivor. Gladiator has more inherent attack speed than any other ascendancy in the game now. Dual wielding seems like a solid option for defense and offense. Edit: Added more inherent
My first reaction to the 'turning on other Retaliate skills when you Retaliate' was the Guardian Class from LOTRO, which is a tank that has entire trees of Reactive abilities.
I think gladiators are going to be much more popular than you think, the hype around them is massive and with melee basically guaranteed to feel *relatively* amazing to how it used to be most people will buy in, even if theres better min-max choices. See beserker, even if individual things are worse if you build into rage you have a like 50-60% more multiplier on the build compared to the previous iteration, which combined with the changes to melee skills basically doubling in damage and the 20% more multiplier to weapons from quality means that it will feel giga buffed even if node for node its worse.
I think the Gladiator assessment is inherently flawed because you assume bleed bow. It's on old archetype that GGG is clearly NOT building gladiator around. If you look at Gladiator as a melee bleed build, then it has plenty of cohesion. You can go full tanky map blaster with Jagged Technique and More Than Skill. Or Jagged Technique, Weapon Master and Determined Survivor depending on itemization. You could boss with Weapon Master, War of Attrition and More Than Skill. It still might not be the best ascendancy ever, but it definitely offers something to people. I imagine Gladiator will make great league starts for newbies interested in melee builds or people who are sick of spells and bows. People who want the strongest ascendancy will still pick PF, Deadeye, Necro or Sabo, for their respective strengths because they are still as good as they were last league.
I'm not talking about only bleed bow, although that was the main build for the ascendancy and is now probably completely unplayable. I can definitely see axe+shield bleed being a solid B tier build, in line with one of the better off meta skills being played on a better ascendancy like the Trickster.
@@sirgog I mean it used to be (bleed bow). But this isn't the first time GGG nixed an archetype to push an ascendancy in the direction they feel like it is meant to be played. Varunastra is probably BiS for some early league glad builds that dual weild and arent dual strike of ambi. Your argument on cohesion just doesn't really talk about alternatives to anything other than bow, so it's a bit confusing for me.
I love your analysis but i also think that the scaling that you describe for example for War of Attrition is a node that helps low skill/ low time investment players. If youre a Melee Bleed Build its clear you will take the 2 Shield Nodes and the 2 Bleed nodes if youre sword and board and you skip the Jagged Technique on dual wield since youre probably going for crimson dance. You can take any of the 2 pointers for whatever flavor youre going for. 2h bleed builds are less good but id say youd want to play slayer or impale over bleed. Bleed bow is most definitly the looser here as you said. Any high investment/budget player not going for bleed or just wanting the pops will prefer to grab nodes they want from the class but i think not every ascendancies needs to cater to those players. I'm a low skill player and i struggle hard with later bosses so i will make good use of war of attrition and i think the percentile of players in more my category will be able to appreciate the option of being able to play a safer and conceptionally more simple(block, spellblock, life side of the tree) that is able to work on bosses with a DoT skill allowing for learning of patterns and attacks without having to worry on extreme damage uptime that hit based builds require.
They need to switch the bleed notables. Then you could easily and effectively switch between bossing and clearing. Having aggravated bleeding would still help with clear, but not as crazy as the explode.
im going jagged technique, gratuitous violence, determined survivor and more than skill on the lacerate glad and will consider forbidden jewels for war of attrition.
I love the changes to chieftain, glad and slams/war cries. Because they lead to slayer being even more popular 😂 to me is feels like they are scared to buff an ascendacy without a nerf/jank elsewhere.
By the way weapon master with vernaustra can also be a Stat stick for spells as crit, aoe, ailments aren't limited to physical attacks based on wording
wow i dont know. determined survivor and the lucky block node seem like must have nodes for me. if you are playing anything like lacerate i would say either you have a shield and this makes you really tanky, or you just get more attack speed if you dual whiled while also having 40% block chance that becomes lucky. yes its not "damage" but taking less defense on gear and on the tree can free some space up, also dying feels bad
Tbh exerted you don't really need to build around you can just ancestral cry or whatever to proc it, maybe you take a 3 pointer speed or just automate the cry
Hmm i might go glad, im interested in bleed and block stuff, maybe something like a bleed SST. I wanna go into blight so pops and dot dmg would be very fitting
I can tell gladiator won't be overpowered or a super optimal starter, but bleed explosions and ridiculous block chance are enough for me to give it a try. I feel like it'll be a very comfortable mapper, and war of attrition can be specced temporarily for initial voidstones. After that, I can remove the node and pretend bosses don't exist until it's time for my 2nd character, assuming the dps really does end up being underwhelming.
I imagine that if glad does turn out to be B tier as sirgog suggests, that it will be heavily skewed in favor of defence - i.e S- tier defence, D-tier offence. I just cant imagine a world where the two new block nodes aren't completely busted. I would not be surprised if glad supplants both jugg and chief as the premier tank class, but im not willing to die on that cross just yet.🎉
i disaggree that 10% cchance to aggrevate is not enough. with 4 hits per second, which is really not that much, you already have a guaranteed aggrevated hit every 3 seconds. jagged technique is only for 2 hand choices. but even then you have other options as you already mentioned. like vulnerability. in my opinion JT is a trash 4 point asc point
honestly man you're coverage has been 10/10 for years at this point. thanks and keep it up!
Everyone who plays poe should be subbed for sure....
Agreed
one of these days your scene transitions wont just be a shirt change but an entire costume to throw us off, and i'm waiting for that day
April fools: gets replaced by the anime alva (or whatever) with voice mod.
or a different person even 😂
Imagine if GGG makes Varunastra's "count as all one handed weapon types" rune enchant. Now that would actually make weapon master great.
This would be amazing
That could create some of the most obscene weapons in the history of the game. Endless potential there
That is a cool idea, and something worth looking out for! :D
Damn, I really hope this is what they did now lol
Especially if that enchant goes on Bows.... Heh. ;)
I enjoy your straight to the points with no bs presentation. I guess it can come up as dry for some but i really prefer that instead of the empty spectacle/forced humour that is so frequent in this platform.
Thank you for the info and insight, i've been playing less over the years and your work helps a lot since i feel constantly ootl. Cheers!
I absolutely love how your videos are all content and no fluf. You always get to the point and it makes all of your videos q must watch during patch season. THEY SAVE ME TIME!!!
Regarding Weapon Master: there is a good use case to have a off-hand claw (for attack speed) with Dual Strike of Ambidexterity. Along with Paradoxica or main-hand weapon of choice that makes Weapon Master a reasonable node.
How about dual strike of amidexterity with Paradoxica and varunastra? The weapon Master bonus stats are global, so every single buff should apply to Paradoxica.
E: forget it, brainfart
Weapon master is definitely meant to be used with two weapon types, not double claw, sword etc. It has the potential to solve some problems weapon type based skill gems have. e.g. skills that require maces typically scale with AoE
@@nach4642 and varunastra counts as all melee weapons. Weapon Master says: xx% while wielding that weapon type, not xx% with that weapon type.
Wording in poe is special, to me it sounds like varunastra enables the whole weapon Master and you van use whatever in the other hand and still get all bonuses. It must not be dual sword.
@@daath912 Yeah that's a very good point. Any dual wield build other than dual strike of ambi will likely use it if they take that notable
Law of the Wilds is a fun option
For me, the block nodes alone make Gladiator A tier. Take no damage in 88% of cases (except damage over time) for little investment is crazy. Most other classes have to deal with the damage over time problem as well without having the luxury that basically everything else is already covered defensively. I also think that the War of Attrition node is extremely strong, and I don't see any problems with this node. If you have a hard boss fight, you are doing double damage after 100s. If you have a medium boss fight, which does not last so long, it ramps up to 20%, 30%, or whatever more damage, which is also very nice. So it basically gives you more damage when you need it, and doesn't give you more damage when you don't need it. What more could you ask for? Gratuitious Violence is a no-brainer for bleed, so you have your perfect 8 ascendancy points for any bleed build. I think Gladiator will be among the Top 5 ascendancies, maybe even Top 3.
Something to remember with the numbers for Divine Retribution is that that damage effectiveness is level 1. As far as I know, all spells in the game got their damage effectiveness of added damage cut down at low levels, with them scaling up as they level. We see a number comparable to level 20 Wave of Conviction on a gem that is level 1. I would expect this number to reach somewhere around 585% at level 20, assuming most "slam spells" are 1.5x stronger at their level 20 numbers compared to their level 1 numbers.
I would still approach these skills with concern and skepticism, but I do think they will be a lot more powerful than people are expecting them to be.
Seconded. Odds are this will hit 1.5x to 1.75x harder than Wave of Conviction but the needing to block and cooldown hoops make it a secondary skill for sure. If you can get it in a psuedo 5-6link (or a second six link for staff caster) it'll be a solid burst skill when it triggers but I doubt it'll be reliable enough to use as your primary skill, and I believe that's intentional. They are almost like Vaal skills, very powerful skills that are only available occasionally.
I’ll be looking forward to your first meta roundup (usually about 10 days in) which should be about when I can start playing.
ah ouch, busy early?
@@sirgogVisiting VIC from WA for a family event and then a week of snowboarding.
enjoy!
Yeah week 2/3 im on a holiday. But a delayed start is not the worst thing, only a bit of Fomo of early unique drops / nerfs / drama
Glad seems to be best suited for mapping/high packsize scenarios.
The lack of staff block and bow block make sense when you understand that the gladiator is Spartacus from Spartacus (2010), a guy who never used a two handed weapon or ranged weapon. He was also the inspiration for the bringer of rain helmet
Inspirations are all well and good until, they get in the way of making fun builds and promoting variety in how you approach a character.
This is why I wanted to play Shield Crush. All of the Weapon of Choice bonuses, none of the actually having to attack with Varunastra. That said, "no runewords on uniques" may have killed it for me compared to a poison setup.
I wonder which crafts we can runecraft on shields though
@@itamarshef4423 None on Emperor's Vigilance, at least.
So for bleed. There is increased duration( better total damage) and bleeds deal damage faster (better dps). It is counter active if I have both? Or do they work together.
Like for example. If I have 25% faster bleed damage. Then 25%bleed duration, do I keep my original 5 second duration but now it's ticking 25% faster?
Curious because with the new nodes I can't help but have a bit of both
On Wave of Conviction vs. Divine Retribution - It looks like Divine Retribution would be more like a 77% damage increase over it as you failed to compare based on the fact that spells have scaling damage effectiveness on level now (220% vs. 390% at level one for wave vs. retribution, instead of the 330 vs 390 I think you were looking at with the 20% number).
I think I will do 1h shield EQ bleed. Not the best DPS but should feel really good. Many people are. Forgetting ward buffs. Those might synergise very well with 90/90%
hi sir grog do you know where to get the press kit for 3.25?
one thing i noticed is the retaliation skills have absolutely massive base dmg and scaling evis sits at 675% at lvl 1 and can double hit a enemy with extra free bleed on top ...
definitely feels like some potential with stats this high even if they come with cooldown and conditions.
Also important note Wave of Conviction now has 220% at lvl 1 and divine retribution has 390% at lvl 1
22 Pts for 87.5% effective block/spellblock chance. That's a big plus.
For my 2nd char i go ~90%+ block gladiator.
I'll take less damage for this on league start for sure. That amount of block for that little is so hard to pass up on.
I have a feeling there are going to be far more options for getting more damage than there will be to get the amount of tank
Divine Retribution will, oddly, synergize with Instruments of Virtue. So it may be a good way to actually make use of the more attack damage per non-instant spell cast.
It pretty much comes down to how good counter attacks are going to be. If they are a strong option as a mainskill, then glad could become a niche overpowered pick for those that know.
As it stands right now its main source of power is going to be the lucky block chance + the block chance increase prior. If you have a way to abuse it in some form you can reasonably get to like 95% block chance (if blocked recently
Thanks for posting your analysis sirgog!
Agree retaliation feels like a clunkier version of the skills they replaced. Would love to be wrong, but I plan to use it in a 4 link and not rely on it at all initially and see how it feels, scales, and if someone going into full specialization is somehow nerfing the game. Then I might switch over.
One thing that is subtle with those block nodes, is that they are SO much defense (88/88 with only 23 pts on the tree), that you can then pump way more investment in damage on the tree and in gear. So while they don't "directly" boost damage, indirectly having say N extra skill points to spend can really make the difference and sets the class apart in that regard.
Your initial example of having WoA up through AB but then taking 2 small passives for the 6% block and 10% AS doesn't make sense when the Survivor node will always be much more useful than that (i.e. getting at least +14% block over the 6% allows you to take > 10% attack speed elsewhere).
Your example of the 30% more axe dmg was super nice ... makes it very clear how that math actually works. I had to write it out to see it.
I am starting gladiator simply because it has been many years since I played one and love the archetype. I do wish they kept some of the other stats on those nodes like chance to bleed (again to save pts on the tree) and DoT boosts (to make gladiator THE prime class for that). It's also a bit frustrating because Rage doesn't seem to help bleeding? I really don't get that part so I'm trying to go crit but am stretched super thin trying to do so. Feels like Perfect Agony is only for poison and not bleed.
Question about bleed damage with regards to eviserate - as I understand it, bleed damage is based on the damage of the original hit, is it not? If so, wouldn't a huge chunk like eviserate, which might scale to like 1500+% at level 20, be some insanely massive bleeds?
I think this is definitely a hot take regarding melee bleed and measured retaliation. I don’t think we have the information for the main claim, but to say that it won’t be good with inflicting a massive retaliation bleed while seeing one of the new skills one shot hydra is a lil harsh
If you look at that video again you'll see that Hydra was at like 10-15% life when they started attacking
Worth noting that Gladiator's Jagged Technique node causes bleeding to always be aggravated when applied, while the other mechanics like chance to aggravate on critical hit need to first apply bleed and then use a second hit to aggravate it, which could be a factor if using mechanics like Sadism or Rupture to cause very strong bleeds that last a very short time.
I am not sure how you came to the conclusion that WoC is 20% weaker. WoC has roughly 1/2 the base damage, 330% effectiveness (which is getting nerfed to 220 at level 1, so also about half) so you can safely say that Divine Retribution would do about 3.5-4x wave of conviction's damage.
WoC base is 35-52 and 220 effectiveness
DR is 57-86 and 390 effectiveness
Base damage isn't important as it is entirely calculated from min level and effectiveness.
I take the point on WoC gem level 1 being lower now though. Maybe that means DR does 170-180% of the damage, which is 1½ support gems.
For the retaliation node: There is a hidden anoint for amulets that gets you another 20% chance for retaliation skills to remain usable and not consume a cooldown use. Also with Swordstorm, it looked like it can be shotgunable, and if so, reduced area of effect may be the way to go with that skill. Will need to be tested but could be come an insane shotgun setup for bosses, assuming you have the block proc.
I just noticed on your video that the divine retaliation is a spell, not an attack
Also dual welding you could do sword/ claw (paradoxica/claw) for the ambidexterity builds which would be worth taking that node because you don't really go for weapon specific wheels
The 50% shield node is very similar to the Slayer base crit node and also makes dual block cap-able
Wait, why is Corrupting Fever dead? I was planning on that as my backup should bleed not work out for me.
Been planning a melee bleed as a league start. Aggrivated bleed can be achieved with all the nodes on the passive tree + 40% quality on vulnerability - which is 4 passive nodes + a level 4 enhance + vuln + exert for a guaranteed aggr. Bleed. Thats a lot of investment. I'd rather pick the gladiator node to guarantee it instead since I dont have anything else to really invest in.
But since the changes to perfect agony, Im planning on doing ambush lacerate to guarantee a crit (and exert). Thus adding 700+ crit multi as dot multi. Ambush in stampede boots to reduce cd to about 2.7s and a second wind support so I can use it more frequently. With all the block nodes with effective 91% chance to block, guaranteed aggrivated bleeds some aoe scaling and a truck load of dot multi the numbers are looking good.
Thank you Sirgog, your work is exemplary. I was trying to let my friends know Gladiator was not S tier as they were thinking it was. They looked at higher numbers, but not the fact that it's because of totem replacement. But I am glad they fixed defenses for dual wielding, which is still "meh" at best.
I think the natural home of Divine Retribution is the Guardian, and I'm happy that GGG didn't forget that Templar has a Block Ascendancy.
Also, I don't think we have the Puncture Transfigured gem that's meant to be Melee yet, correct?
What's your opinion on the hype around molten strike of zenith ? Do you think will be meta ?
Yeah, it was already very good.
I feel like *Weapon Master* node definitely need some more buff.
I can see *War of Attrition* be a good damage node for hc.
Did you consider the gem level of divine retribution when comparing it to wave of conviction? Other attack skills seem to gain 2-3 times dmg from lvl 1-20. If it also does then it would be 800+.
And eviscerate start at 674 and can shotgun.
Div Red is a spell. It might gain modestly, but it won't be explosive (if it is, reassess)
@@sirgog my bad, forgot to read the tags on div ret, thought the retaliation skills were all attack skills for some reason.
Because of how aggrivated bleeding works, for any build that attacks quickly (like Lacerate) the 10% chance to aggrivate bleeds from bloodletting or the 10% chance from Vulnerability curse is going to be just as good as Jagged Technique
I can see potential for full block 4 pointer + scaling DoT damage as time goes on 2 pointer + the last one would be flexible.
There is some support for ignite and bleed on the tree. Bleed could be just a bonus that would cause explosions. For clear, ignites from explosions could work. With some conversion to fire, these explosions could ignite. With Crusader chest, these ignited enemies could explode for physical damage, again igniting further.
And for single target ignites would be very strong.
I do want to play Gladiator, but I'm torn between the last node being War of Attrition or Jagged Technique. I think, if you have to pick between the two, Jagged Technique might just be better, even for pinnacle bossing, because you instantly get the 3x bleed damage versus having to wait 100 seconds for 100% more ailment damage... Exarch specifically spends a ton of time stationary.
However, I'm thinking there's room for Ignite or Poison builds with Gladiator. Maybe a fire conversion retaliation ignite, or maybe Shield Crush of the Chieftain?
Also lost chance to maim and maimed enemies take 10% more physical damage. I played bleed bow in Necropolis and my first impression was that the glad rework is worse than before. I agree that staff block support would have been cool. Last thing, I'm curious about the new Puncture of Shanking skill and if there's a cool bleed angle with perfect agony + weapons master + stealing overwhelm from the slayer.
He lost like 10% and 20% more damage but the average melee skill got like 75% more damage, it's no biggie.
They definitely need to add something for bows as a 4th ascendency point. Either add it to weapon master or add the ability to block while wielding a bow. That way, like you said, it will allow an option for people to spec out of the 1% damage increase over time.
Also, with the addition of the banner changes and retaliation, it’s almost as if ggg heard “hey, we heard you don’t like pressing buttons for totems, so we removed them. Here are more buttons instead”. I guess time will tell.
Personally I'm pretty excited to play Gladiator again, I've always loved sword and board and one of my favorite builds I've played in PoE was back in Heist. Impale Lacerate using The Surrender shield and going max attack and spell block. Sure it wasn't the best build ever but I sure had a lot of fun.
I swear this is the only channel I trust regarding PoE. RUclips has become an insufferable cesspool of clickbait specially regarding PoE.
I wonder if you can use Eye of Innocence to block the damage and be able to trigger retaliation?
The damage from Eye can't be blocked.
I don't know. I could see a bleed Glad with a shield and lucky block with versatile combattant being huge. Gazzy made a video about how little investment would be required to get ~88% Attack & Spellblock. There should be more than enough points left over to go for damage movementspeed and complimentary defenses
Fantastic analysis! Thanks.
If you are doing critical strike bleeds then I'm not sure Bloodletting is all that great since if you go with Perfect Agony you won't benefit from the +15% dot multi.
Although it depends on how many times you are hitting and if you can get away with just having 50% chance to aggravate instead of 60%.
just because weapon master isn't bonkers, doesn't mean it's worse than 10% attack speed 6% block imo. i'd take 20% more aoe anyday. (or 15% more damage on average with an axe)
and many bosses have a harder low HP phase / don't heal to full.
imo your clear is bonkers with the explo stuff. and your ST is strong with shit gear with axe and 1% more damage per second. (which kinda buff each other)
for lategame gg gear gladiator seems quite bad.
but as a starter it looks absolutely insane.
duelist seems to be the best class right now imo: early game glad, once you can throw a good amount of currency at it, slayer is the way to go.
what class to you think is the best in 3.25
What about if the varunastra skill can be transposed to another weapon via the Settler's league? Like they demonstrated with doomfletch?
Can I also ask if there are options using weapon master in a spell build? (since the buff is only if you wield the weapon - not that you use it to attack)
Technically glad support spells if you go attrition>weaponmaster>block nodes but you are forced into a specific weapon and bad tree placement so 'good luck getting that to work'
I think you are underestimating how much Varunastra can actually do for your tree in terms of opportunities on the bottom side.
For example, axes will be the only weapons that will have the support for Rage gained on ranged attacks this patch (excluding Kaom), which can be very powerful in combination with Claw notables like Fan of Blades.
Would be nice to hear how the other classes stand, relative to Gladiator at B.
Also, if there is time and interest, a (rough) tierlist of melee starters ?
Even if its not the most powerful at its best, there are many people who want BEEF and get into CLOSE UP AND PERSONAL.
in a boss fight you could use the penance mark from the new ring (-1 damage slot), but you could force the retaliation skills and the lucky block too
What's the Arena Challenger forbidden flesh/flame gonna turn into? Curious if the one I sold for 60 div will be worth it post-3.25
Not sure.
I have a very technical question. If I take "Determined Survivor" while dual wielding, dual wield two claws, and then take the claw mastery granting "Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws," can both of these bonuses apply? If so, how would they interact (additively or multiplicatively)? My initial reaction is they would not apply because they are likely Boolean, but what gives me pause is the fact that they are different buffs. The Glad one applies to ALL bonuses from dual wielding (AS and block chance), while the Claw mastery one applies to only the attack speed portion of dual wield's inherent bonuses.
The important part is 'inherent' which is always 10% more. So you would get 30% more atk speed total (since it will only look at the non-scaled/inherent stat).
@@izaruburs9389 how do you know the "inherent" value can be doubled twice?
@@alecbernal3824 because there are two sources of it.
Too many people want to force bleed bow and ignore all other options.
Its a gladiator dual wielding weapons on the concept art, the theme of a gladiator is not using a bow, they clearly intended to push bleed bow away from Gladiator.
Lacerate bleed builds are massively buffed, low investments are hitting the 2.5m dps range on guardians/shaper WITHOUT war of attrition.
You 100% go with the 2 bleed nodes and then you go with the 2 block nodes for 87% block effectiveness for minimal investment due to the lucky block and the new keystone.
I'm very open to non-bow bleed. It's just... glad was THE ascendancy for that in the past.
Agree there's a cohesive whole in Lacerate ... until you can get Forbidden jewels for aggravated bleed at which point you might go Champ instead.
@@sirgog I'm thinking Deadeye is the new ascendancy for Bleed Bow now. With Endless Muni and 2 more proj on the tree nearby, you don't need GMP for a clear Puncture (running both a clear setup and a Snipe one lets you forgo bleed chance). Far Shot now also applies to ailments and the new Avidity rounds it out nicely. You are also next to Perfect Agony. The only thing I haven't pieced together is how to not fall over from a stiff breeze.
23:50.
Tiny correction, doesn't really matter though. "not weapon attack damage" should be just "not attack damage" as unarmed damage can cause bleed iirc.
Weapon Master + Determined Survivour, Paradoxica + Varunastra, so we take ALL bonuses from Weapon Master and 40% block and 20% MORE attack speed, then take Amullet Marylene's Fallacy. So Your Dual Strike of Ambidexterity will destroy all uber bosses easly. For end we can go for block attack damage nodes in treee and take key node to convert this to spell block, so we take 65 65 block and lucky block in this unreal damage setup.
I think that 4 points into block, war of attrition and 2 points in bleed would be really strong combo for early game crit bleed archetype. You can also go for new puncture that have much longer duration than other bleeds, and make use of that 4s mastery, since boss fights take much longer than 4s, you don't have to hit all the time, and for clearing pacs you don't need that aggravate anyway.
First impressions of retaliation skills and the 2-point nodes on the gladiator tree is lacking indeed, they probably didn't consider bleed bow at all for any of the 2-point nodes. :/ They could easily add bows to the weapon master node to make it somewhat usefull, over being forced to take two pathing nodes.
Thanks for another great video, very hyped for 3.25! Hopefully retal skills turn out to be awesome and it ends up being a fun character setup to try :D
17:56 DAYUMM! thats a lot of block!
Damn, this was excellent.
I now want this for all ascendencies.
the worst thing for me about eviscerate is that it requires a shield when that doesn't even make sense
I want to dual wield but im stuck with sword storm
> Talks about bleed builds in a melee league with a class that has been reworked in favor of pushing melee combat
> first example talks about how useless bleed glad is with a bow
>???
I wonder if the varunastra unique line is going to be an enchant you can craft onto any rare weapon. If that's the case, the weapons master node might be pretty decent.
Even if there is, even if you get all the bonuses at once, I still don't think it's an impressive ascendancy node.
Broken Faith might be a bit more interesting with Ascendant, since you do get the 50% base chance to block from equipped shield
i wonder if you can use the varunastra mod in rune crafting and craft your own weapon
i think blade trap will feel good on this simply because the block covers the weakest aspect of it which is mapping and surviving until traps trigger. you also have access to fatal flourish/blade trap of laceration. vulconus and all daggers got a base crit buff so vulconus could be interesting. definitely some interesting ideas here. just have to solve recovery..
I thought the gladiator should get Varunastra effect instead of what they gave us. Sadly I think the gladiator will be flame/flesh fodder for the Champion. 😮💨
how will war of attrition interact with something like the Maven? Will it still tick up the % increase while maven is untargetable during the memory game or brain phases? will the brain have damage increased against it while not 'active'? Will the additional damage against both of these enemies reset when they become uninteractable and the other becomes active (i.e it will have to tick up against maven multiple times in the fight)?
I've asked this in an FAQ submission.
Thanks sirgog legend mate
You get 20% more attack speed and 40% block chance if you take Determined survivor. Gladiator has more inherent attack speed than any other ascendancy in the game now. Dual wielding seems like a solid option for defense and offense.
Edit: Added more inherent
I believe retaliation skills are meant to be played multiple at the same time and not just one. I would guess 3 but not less than 2.
My first reaction to the 'turning on other Retaliate skills when you Retaliate' was the Guardian Class from LOTRO, which is a tank that has entire trees of Reactive abilities.
i do wonder if we will get a rune enchant that does what varunastra does , then weapon master coulod be good for this league
Great breakdown, good work.
Great video! Could you do one of these for warden too?
I think gladiators are going to be much more popular than you think, the hype around them is massive and with melee basically guaranteed to feel *relatively* amazing to how it used to be most people will buy in, even if theres better min-max choices. See beserker, even if individual things are worse if you build into rage you have a like 50-60% more multiplier on the build compared to the previous iteration, which combined with the changes to melee skills basically doubling in damage and the 20% more multiplier to weapons from quality means that it will feel giga buffed even if node for node its worse.
14:08 man changed his t-short in 1 moment, do we have the Flash here?
i want a node that says something like "phys spells can cause bleeding. deal no elemental damage" for glad. i think we could have some fun with that
I think the Gladiator assessment is inherently flawed because you assume bleed bow. It's on old archetype that GGG is clearly NOT building gladiator around. If you look at Gladiator as a melee bleed build, then it has plenty of cohesion. You can go full tanky map blaster with Jagged Technique and More Than Skill. Or Jagged Technique, Weapon Master and Determined Survivor depending on itemization. You could boss with Weapon Master, War of Attrition and More Than Skill. It still might not be the best ascendancy ever, but it definitely offers something to people. I imagine Gladiator will make great league starts for newbies interested in melee builds or people who are sick of spells and bows.
People who want the strongest ascendancy will still pick PF, Deadeye, Necro or Sabo, for their respective strengths because they are still as good as they were last league.
I'm not talking about only bleed bow, although that was the main build for the ascendancy and is now probably completely unplayable. I can definitely see axe+shield bleed being a solid B tier build, in line with one of the better off meta skills being played on a better ascendancy like the Trickster.
@@sirgog I mean it used to be (bleed bow). But this isn't the first time GGG nixed an archetype to push an ascendancy in the direction they feel like it is meant to be played.
Varunastra is probably BiS for some early league glad builds that dual weild and arent dual strike of ambi. Your argument on cohesion just doesn't really talk about alternatives to anything other than bow, so it's a bit confusing for me.
I love your analysis but i also think that the scaling that you describe for example for War of Attrition is a node that helps low skill/ low time investment players. If youre a Melee Bleed Build its clear you will take the 2 Shield Nodes and the 2 Bleed nodes if youre sword and board and you skip the Jagged Technique on dual wield since youre probably going for crimson dance. You can take any of the 2 pointers for whatever flavor youre going for. 2h bleed builds are less good but id say youd want to play slayer or impale over bleed. Bleed bow is most definitly the looser here as you said. Any high investment/budget player not going for bleed or just wanting the pops will prefer to grab nodes they want from the class but i think not every ascendancies needs to cater to those players. I'm a low skill player and i struggle hard with later bosses so i will make good use of war of attrition and i think the percentile of players in more my category will be able to appreciate the option of being able to play a safer and conceptionally more simple(block, spellblock, life side of the tree) that is able to work on bosses with a DoT skill allowing for learning of patterns and attacks without having to worry on extreme damage uptime that hit based builds require.
Divine Retribution looks entirely okay because you can be templar with glancing blow on a basic caster.
They need to switch the bleed notables. Then you could easily and effectively switch between bossing and clearing. Having aggravated bleeding would still help with clear, but not as crazy as the explode.
im going jagged technique, gratuitous violence, determined survivor and more than skill on the lacerate glad and will consider forbidden jewels for war of attrition.
I love the changes to chieftain, glad and slams/war cries. Because they lead to slayer being even more popular 😂 to me is feels like they are scared to buff an ascendacy without a nerf/jank elsewhere.
Very good video as always sirgog
By the way weapon master with vernaustra can also be a Stat stick for spells as crit, aoe, ailments aren't limited to physical attacks based on wording
True, you can technically make a tanky caster gladiator, maybe even coc based since the more crit is global, accuracy also very much welcomed for coc.
wow i dont know. determined survivor and the lucky block node seem like must have nodes for me. if you are playing anything like lacerate i would say either you have a shield and this makes you really tanky, or you just get more attack speed if you dual whiled while also having 40% block chance that becomes lucky. yes its not "damage" but taking less defense on gear and on the tree can free some space up, also dying feels bad
Block chance lucky would work really well with Killova's shield as well.
Tbh exerted you don't really need to build around you can just ancestral cry or whatever to proc it, maybe you take a 3 pointer speed or just automate the cry
90% max block bleed gladiator?
Weapons Master is really good if you're doing a shield attack skill. Nice replacement for old Dark Seer.
will we be able to enchant the Aarunastra all weapons type onto a rare with runes?
As far as we're aware, no.
6:05 - double advancing fortress? not perfect but might be something interesting?
It's not super hard to get really good block with dual wield glad.
Hmm i might go glad, im interested in bleed and block stuff, maybe something like a bleed SST. I wanna go into blight so pops and dot dmg would be very fitting
I can tell gladiator won't be overpowered or a super optimal starter, but bleed explosions and ridiculous block chance are enough for me to give it a try. I feel like it'll be a very comfortable mapper, and war of attrition can be specced temporarily for initial voidstones. After that, I can remove the node and pretend bosses don't exist until it's time for my 2nd character, assuming the dps really does end up being underwhelming.
the new weapon master node looks good if you main skill is shield crush.
I imagine that if glad does turn out to be B tier as sirgog suggests, that it will be heavily skewed in favor of defence - i.e S- tier defence, D-tier offence. I just cant imagine a world where the two new block nodes aren't completely busted. I would not be surprised if glad supplants both jugg and chief as the premier tank class, but im not willing to die on that cross just yet.🎉
i disaggree that 10% cchance to aggrevate is not enough. with 4 hits per second, which is really not that much, you already have a guaranteed aggrevated hit every 3 seconds. jagged technique is only for 2 hand choices. but even then you have other options as you already mentioned. like vulnerability. in my opinion JT is a trash 4 point asc point
Would War of Attrition work with totems?
Yes.